Necrotic Orb speed needs to be reduced

techprince
techprince
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Orb speed needs to be reduced by 30-40%. Right now most of the players doesn't even get the option to synergies before its too late. Caster has to cast atleast 2 orbs for single synergy.
Edited by techprince on June 10, 2017 11:16AM
  • OutLaw_Nynx
    OutLaw_Nynx
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    Why
  • techprince
    techprince
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    Why

    Edited the OP.
  • Shadow_Viper_vX
    Shadow_Viper_vX
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    Just because you're having a problem with something doesn't mean it needs nerfed.

    It's Fine [snip]

    Adapt and Overcome

    [Edit to remove bait.]
    Edited by ZOS_GregoryV on June 11, 2017 12:52AM
  • techprince
    techprince
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    Just because you're having a problem with something doesn't mean it needs nerfed.

    It's Fine [snip]

    Adapt and Overcome

    [Edit to remove bait.]

    Its not just me, its MOST of the players. And how is that a nerf? its a god damn buff.... slow moving orbs = more damage / more heals / easier synergies. Learn 2 Read.
    Edited by ZOS_GregoryV on June 11, 2017 12:56AM
  • Dymence
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    I don't think the speed is the problem. The synergy was working fine before thieves guild patch. When thieves guild launched, they broke it and simply never fixed it again.
  • techprince
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    Dymence wrote: »
    I don't think the speed is the problem. The synergy was working fine before thieves guild patch. When thieves guild launched, they broke it and simply never fixed it again.

    Perhaps the synergy radius was reduced but whatever happened its NOT "fine" as the previous poster said.
  • Apherius
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    techprince wrote: »
    Speed needs to be reduced by 30-40%. Right now most of the players doesn't even get the option to synergies before its too late. Caster has to cast atleast 2 orbs for single synergy.

    agree ! sometimes i have to pursue the orb to get the synergy ...
    Edited by Apherius on June 10, 2017 11:13AM
  • Illurian
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    I agree with this. Also the synergy has some lag time. Many times (most in fact) when I activate the synergy or see an ally activate it, the bubble pops quite a distance away from the person who popped it. Thus means the bursting effect (Magicka recovery pre-morrowind, not sure what it is now) seemed to not even hit the player that activated the synergy; much less the allies around the player.
    Kiss the chaos.
  • Anhedonie
    Anhedonie
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    Just increase radius of synergy instead.
    Profanity filter is a crime against the freedom of speech. Also gags.
  • techprince
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    Anhedonie wrote: »
    Just increase radius of synergy instead.

    That would work but why not reduce the speed which in turn will buff the damage/healing AND synergy all at the same time?
  • Anhedonie
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    techprince wrote: »
    Anhedonie wrote: »
    Just increase radius of synergy instead.

    That would work but why not reduce the speed which in turn will buff the damage/healing AND synergy all at the same time?

    You'll have to buff the duration, to allow it travel the same distance before disappearing. Knowing how lazy ZOS can be, I often suggest solutions with less effort required.
    Profanity filter is a crime against the freedom of speech. Also gags.
  • Shadow_Viper_vX
    Shadow_Viper_vX
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    techprince wrote: »
    Just because you're having a problem with something doesn't mean it needs nerfed.

    It's Fine [snip]

    Adapt and Overcome

    [Edit to remove bait.]

    Its not just me, its MOST of the players. And how is that a nerf? its a god damn buff.... slow moving orbs = more damage / more heals / easier synergies. Learn 2 Read.

    Same diff

    It's fine as is, no change is needed.

    This is a non-issue.

    A person that always goes to the forums and asks the developers to make the game easier for them will never improve as a player. ;)
    Edited by ZOS_GregoryV on June 11, 2017 12:56AM
  • ArchMikem
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    Just because you're having a problem with something doesn't mean it needs nerfed.

    It's Fine [snip]

    Adapt and Overcome

    [Edit to remove bait.]

    Not only does the L2P excuse not apply here, it's also getting real old. OP isn't the only one who thinks Orbs travel just a bit too quickly. There have been numerous times where I've missed a Synergy cause the Orb passes by a bit too fast during a heated Boss Fight.

    In fact it'd be much better if the Orb was just stationary completely. That way, it's DoT is made full use of and no one could ever miss using the Synergy.
    Edited by ZOS_GregoryV on June 11, 2017 12:57AM
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  • Magdalina
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    I don't think they travel too quick, too slow if anything - takes forever for them to reach people who by then may have moved half of the room away, however the synergy really needs love, it's crazy unreliable right now.

    Also for the healing orb it'd be a nerf - moves quicker->flies away quicker->less heals while next to players, and that one doesn't rely on synergy so much.
  • OutLaw_Nynx
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    Just because you're having a problem with something doesn't mean it needs nerfed.

    It's Fine [snip]

    Adapt and Overcome

    [Edit to remove bait.]

    There you go... broken record
    Edited by ZOS_GregoryV on June 11, 2017 12:51AM
  • ninibini
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    When I play on NA with around 200-250 ping, i have a very hard time hitting the synergy on the orbs - mostly even running after them won't work.
  • Coilbox
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    Just because you're having a problem with something doesn't mean it needs nerfed.

    It's Fine [snip]

    Adapt and Overcome

    [Edit to remove bait.]

    Awh no... this *** again.
    Edited by ZOS_GregoryV on June 11, 2017 12:57AM
    Comrade, a word...
  • Sikthlight08xz
    I agree with this, with so many synergy effects i often dont have enough time to trigger it. Make it a little slower or increase radius a little.

    Also, 'git gud' type comment are not constructive. Why on earth woudl you even whine about something that would improve the skill overall.. This isn't dark souls its just a casual mmo.
  • NeillMcAttack
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    I don't think the issue is orbs tbf. All synergies seem to have a massive delay on when one can activate them, orbs is just unique in the fact that the window to hit said synergy is smaller. I would much rather they worked on allowing all synergies to be executed quicker.
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  • Jamascus
    Jamascus
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    NO MORE NERFS!
  • Apherius
    Apherius
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    Jamascus wrote: »
    NO MORE NERFS!

    IT'S NOT A NERF ! [snip]

    [Edit to remove bait.]
    Edited by ZOS_GregoryV on June 11, 2017 12:57AM
  • Jamascus
    Jamascus
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    Apherius wrote: »
    Jamascus wrote: »
    NO MORE NERFS!

    IT'S NOT A NERF ! [snip]

    [Edit to remove bait.]

    I already learned to read, thanks. The problem with what you ask, is that the devs have a track record of breaking things irreparably. In this case, I doubt they would slow down the speed without changing something else to compensate for making it "easier" to use. They really suck at their jobs.
    Edited by ZOS_GregoryV on June 11, 2017 12:50AM
  • Jacozilla
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    It is a nerf if you depend / rely on the orb not taking forever to reach people at more than point blank range.

    Reducing the speed of a projectile that does no good until it is within range is as much a nerf as the OP complaining it travels too fast.

    So while I am not claiming a fast traveling orb doesn't have down sides, the [snip] for pretending a slow traveling one is not also a nerf from a different direction.

    OP needs to learn to comprehend before shouting in all caps that people who merely disagree need to "learnt to read" (his spelling, not mine)

    [Edit for flaming]
    Edited by ZOS_Bill on June 10, 2017 2:18PM
  • NewBlacksmurf
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    Funny I would like it to move faster not slower
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • ofSunhold
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    No opinion on the speed, but the synergy radius needs to be bigger. We're busy killing things, people do not have the time to chase the orb and then dance around trying to find the prompt.

    I have this problem with the Nova synergy, which is at least stationary!
    Classes that don't need any class ability nerfs: Nightblades, Dragonknights, Sorcs, Templars, Wardens.
  • notimetocare
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    Pretty sure that this is an issue is all synergies seem to lag their popups now
  • techprince
    techprince
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    techprince wrote: »
    Just because you're having a problem with something doesn't mean it needs nerfed.

    It's Fine [snip]

    Adapt and Overcome

    [Edit to remove bait.]

    Its not just me, its MOST of the players. And how is that a nerf? its a god damn buff.... slow moving orbs = more damage / more heals / easier synergies. Learn 2 Read.

    Same diff

    It's fine as is, no change is needed.

    This is a non-issue.

    A person that always goes to the forums and asks the developers to make the game easier for them will never improve as a player. ;)

    Same diff? how is this same "diff"?
    Also whats there to improve? stop attacking and run behind orb? lol this guy.....

    Jacozilla wrote: »
    It is a nerf if you depend / rely on the orb not taking forever to reach people at more than point blank range.

    Reducing the speed of a projectile that does no good until it is within range is as much a nerf as the OP complaining it travels too fast.

    So while I am not claiming a fast traveling orb doesn't have down sides, the [snip] for pretending a slow traveling one is not also a nerf from a different direction.

    OP needs to learn to comprehend before shouting in all caps that people who merely disagree need to "learnt to read" (his spelling, not mine)

    [Edit for flaming]

    Oh "learn 2 read" is flaming? you forgot to read the "learn 2 play" part?
    Edited by ZOS_GregoryV on June 11, 2017 12:58AM
  • Lum1on
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    Not sure how much some know these things but here are few facts about synergies:
    • There can only be one player able to use the synergy. So if you're seeing the synergy pop-up it means no one else can use it.
    • For example Sorc's pets also fall into the category who can "steal" the synergy - but they are not able to use it, naturally.

    But if you mean like there's only you (casting Orbs) and one other (trying to catch them) there's basically nothing else I can say except what already has been discussed here; adapt to situations and try to catch it. That's all there is to it and I don't really understand why they should move slower.
    PC EU: @Lum1on
  • Sotha_Sil
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    Apherius wrote: »
    Jamascus wrote: »
    NO MORE NERFS!

    IT'S NOT A NERF ! [snip]

    [Edit to remove bait.]

    It's a buff if your magicka is over 9000
    Edited by ZOS_GregoryV on June 11, 2017 1:10AM
    Restoration is a perfectly valid school of magic, and don't let anyone tell you otherwise! - Spells and incantations for those with the talent to cast them!
  • techprince
    techprince
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    Lum1on wrote: »
    Not sure how much some know these things but here are few facts about synergies:
    • There can only be one player able to use the synergy. So if you're seeing the synergy pop-up it means no one else can use it.
    • For example Sorc's pets also fall into the category who can "steal" the synergy - but they are not able to use it, naturally.

    But if you mean like there's only you (casting Orbs) and one other (trying to catch them) there's basically nothing else I can say except what already has been discussed here; adapt to situations and try to catch it.

    "Try to catch it".
    "I don't really understand why they should move slower".
    You just answered your own question.
    Edited by techprince on June 10, 2017 3:03PM
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