thankyourat wrote: »Sandman929 wrote: »thankyourat wrote: »Sandman929 wrote: »Anti_Virus wrote: »
Lol this, all these dude bro 1vXers are annoying running behind trees it just delays their death.
9/10 times this is true. But that one time it works out makes it all worth it. What would you zergbads prefer? That people just roll over and accept defeat instead of making every effort to extend the fight? If you don't wanna put up with solo players who use the environment, maybe try to not be an Xv1 enthusiast.
Zergbads? If some one-man-army makes himself a nuisance to a group he deserves the steamrolling he gets. Don't pick fights you're going to lose over and over again and the pretend to be the victim of some unfair Xv1 "baddies".
A lot of groups in Cyrodiil are looking for other groups to fight and aren't interested in the Tigger impersonators bouncing around spamming buffs like morons, dancing around every Maypole they can find.
But solo players need someone to fight as well. I do pick at the back of groups to try to pull players away. What else am i suppose to do as a solo player. I think what most solo players are mad about is just the bad game mechanics like root spam. I would win so many more 1vXes if they put a cooldown on roots
They did. 2 second immunity after roll dodging out of immobilize.
But you have to roll dodge to get it. I'm talking about a legitimate cool down. Or at least more options to counter it other than mist form
rfennell_ESO wrote: »Gonna say it again... and this doesn't just apply to stam mobility.
Major expedition from potions is one of the main offenders.
It should not be 47 seconds or 52 seconds as a possibility.
People that are using potions as a buff like this (coupled with shuffle or Forward momentum) and use it on cooldown have a perpetual major expedition buff.
rfennell_ESO wrote: »Gonna say it again... and this doesn't just apply to stam mobility.
Major expedition from potions is one of the main offenders.
It should not be 47 seconds or 52 seconds as a possibility.
People that are using potions as a buff like this (coupled with shuffle or Forward momentum) and use it on cooldown have a perpetual major expedition buff.
Mag has access to major expedition as well via potion cooldown. Smugglers is such an underrated set in PvP for mag builds looking to deslot vampire.
The second I put on the set, stam bow mobility builds became obsolete.
FearlessOne_2014 wrote: »rfennell_ESO wrote: »Gonna say it again... and this doesn't just apply to stam mobility.
Major expedition from potions is one of the main offenders.
It should not be 47 seconds or 52 seconds as a possibility.
People that are using potions as a buff like this (coupled with shuffle or Forward momentum) and use it on cooldown have a perpetual major expedition buff.
Mag has access to major expedition as well via potion cooldown. Smugglers is such an underrated set in PvP for mag builds looking to deslot vampire.
The second I put on the set, stam bow mobility builds became obsolete.
Stamina don't have have to sacifice anything to achieve this tho.
Why don't we just put all pretenses aside and call it, for what it is.
ZOS is pushing for Stamina to be kings and queens of solo and small group PvP with decent reach into medium and large scale. Hell stamina is now even top damage in PvE atm. All stamina needs is a shield, and it'll outclass all magicka playstyles in all areas of the game.
Magicka is looking to be the red headed step child for the next 6 to 9 months in BGs.
- Stamina Proc sets OP
- Stamina can engage and disengage at will
- Gap closers are more spammable then the abilities that are designed to give range casters so space to cast.
- Stamina does much more burst and damage
- Stamina survival mechanics scale much much better then magicka's in 1vX situations.
- Stamina is just easier and take much less thought to play then magicka atm.
Stamina is the META in non Zerg v Zerg PvP. You can do something else however the skill required to be as successful is going to be much much higher. Then just rolling a stamina based character. With Magicka Sorc being the outlier.
All and all stamina outside of Zerg v Zerg atm and completely easy mode. Boarder line godmode.
FearlessOne_2014 wrote: »rfennell_ESO wrote: »Gonna say it again... and this doesn't just apply to stam mobility.
Major expedition from potions is one of the main offenders.
It should not be 47 seconds or 52 seconds as a possibility.
People that are using potions as a buff like this (coupled with shuffle or Forward momentum) and use it on cooldown have a perpetual major expedition buff.
Mag has access to major expedition as well via potion cooldown. Smugglers is such an underrated set in PvP for mag builds looking to deslot vampire.
The second I put on the set, stam bow mobility builds became obsolete.
Stamina don't have have to sacifice anything to achieve this tho.
Why don't we just put all pretenses aside and call it, for what it is.
ZOS is pushing for Stamina to be kings and queens of solo and small group PvP with decent reach into medium and large scale. Hell stamina is now even top damage in PvE atm. All stamina needs is a shield, and it'll outclass all magicka playstyles in all areas of the game.
Magicka is looking to be the red headed step child for the next 6 to 9 months in BGs.
- Stamina Proc sets OP
- Stamina can engage and disengage at will
- Gap closers are more spammable then the abilities that are designed to give range casters so space to cast.
- Stamina does much more burst and damage
- Stamina survival mechanics scale much much better then magicka's in 1vX situations.
- Stamina is just easier and take much less thought to play then magicka atm.
Stamina is the META in non Zerg v Zerg PvP. You can do something else however the skill required to be as successful is going to be much much higher. Then just rolling a stamina based character. With Magicka Sorc being the outlier.
All and all stamina outside of Zerg v Zerg atm and completely easy mode. Boarder line godmode.
Except zos has stated that certain classes, sets, and abilities are strong for certain game modes and weak for others. That is the intent for the game. If stamina is strong for PvP, then that's the way of the land.
One of the reasons I say that CP is now the better competitive PvP mode this patch, is because they lessened the gap between mag/Stam regarding stamina defense reductions. All classes now have 10% free cost reductions on dodge roll, break free and block whereas before people had to spend 40+ points to only gain break free/dodge. And you still have points left over to boost Sprint reductions, boost defile, etc.
At 1mag,1SD, 1mag recovery with smugglers, are you really losing out? It's a balanced set that you can pair with another 5 pc DMG set. Speed > most stats in open world PvP (aside from abilities you can stack into bursts); if you can't be in ranged to do effective DMG, then all those DMG stats mean nothing. It's the same argument for classes that complain about dodge roll, but don't use the AOE spells that go through dodge.
rfennell_ESO wrote: »FearlessOne_2014 wrote: »rfennell_ESO wrote: »Gonna say it again... and this doesn't just apply to stam mobility.
Major expedition from potions is one of the main offenders.
It should not be 47 seconds or 52 seconds as a possibility.
People that are using potions as a buff like this (coupled with shuffle or Forward momentum) and use it on cooldown have a perpetual major expedition buff.
Mag has access to major expedition as well via potion cooldown. Smugglers is such an underrated set in PvP for mag builds looking to deslot vampire.
The second I put on the set, stam bow mobility builds became obsolete.
Stamina don't have have to sacifice anything to achieve this tho.
Why don't we just put all pretenses aside and call it, for what it is.
ZOS is pushing for Stamina to be kings and queens of solo and small group PvP with decent reach into medium and large scale. Hell stamina is now even top damage in PvE atm. All stamina needs is a shield, and it'll outclass all magicka playstyles in all areas of the game.
Magicka is looking to be the red headed step child for the next 6 to 9 months in BGs.
- Stamina Proc sets OP
- Stamina can engage and disengage at will
- Gap closers are more spammable then the abilities that are designed to give range casters so space to cast.
- Stamina does much more burst and damage
- Stamina survival mechanics scale much much better then magicka's in 1vX situations.
- Stamina is just easier and take much less thought to play then magicka atm.
Stamina is the META in non Zerg v Zerg PvP. You can do something else however the skill required to be as successful is going to be much much higher. Then just rolling a stamina based character. With Magicka Sorc being the outlier.
All and all stamina outside of Zerg v Zerg atm and completely easy mode. Boarder line godmode.
Except zos has stated that certain classes, sets, and abilities are strong for certain game modes and weak for others. That is the intent for the game. If stamina is strong for PvP, then that's the way of the land.
One of the reasons I say that CP is now the better competitive PvP mode this patch, is because they lessened the gap between mag/Stam regarding stamina defense reductions. All classes now have 10% free cost reductions on dodge roll, break free and block whereas before people had to spend 40+ points to only gain break free/dodge. And you still have points left over to boost Sprint reductions, boost defile, etc.
At 1mag,1SD, 1mag recovery with smugglers, are you really losing out? It's a balanced set that you can pair with another 5 pc DMG set. Speed > most stats in open world PvP (aside from abilities you can stack into bursts); if you can't be in ranged to do effective DMG, then all those DMG stats mean nothing. It's the same argument for classes that complain about dodge roll, but don't use the AOE spells that go through dodge.
I didn't even know about that set, it is pretty nasty.
But as for the "same argument for classes that complain about dodge roll, but don't use the AOE spells that go through dodge"... well, I can tell you that many don't have an ability worth slotting that does through dodge. Power extraction is so bad and it has such low range it's useless. Only certain classes have access to slot worthy anti dodge measures.
But as for major expedition... it's just odd that most the class buffs are so short in duration (double take is what 4 seconds?) Boundless storm is 6 seconds... etc. Warden has 10 second one I think.
Ragnaroek93 wrote: »Ragnaroek93 wrote: »There are snares which can't be removed with Shuffle and there are more than enough skills which go through dodgeroll. It doesn't need a nerf just because you can't handle it.
Magsorc. Go ahead. List 'em.
I honestly don't want that everybody starts using it, that's why I'm not telling you how. And complaining about balance while playing a magsorc... are you serious? I'm not saying nerf magsorcs, but I can say for sure that magicka sorc is insanely strong right now and that medium armor builds don't need another nerf. Stop acting like your class would be a underdog because it's actually top tier in all aspects of the game. I would even say that medium armor needs buffs, because curse + soul strike hits medium armor insanely hard.
But I already know you from your posts there you defend your class over and over again while bashing all other classes at the same time. You can't be taken serious. I can understand if light armor magicka dks or light armor magicka templars complain it, because both builds are underperforming, but not as a magsorc lol.
Listen, I don't want to nerf open combat stamina builds. Let me make that clear. BUT I want them to make the same conscious decision us magicka builds have to.
You mean shieldstack? wtf are you smoking? Obvioulsy u never played a stambuild. This most be the single most stupid thread for weeks.
Yup, stand there stacking non-scaling shields against 2+ players. With Harness being weaker than Hardened, and Healing fickle. Enjoy being gapclosed through Streak while trying to LoS to actually get time for stacking.
Do you even do math?
You can gap close roll as well and if you're magicka NB or Templar, your gap close ignores the dodge . You can gank and LOS as magicka as well. You can mist form a lot as magicka also.
[...]
And this is what I'm complaining about. It is not the same tier.
Mist is a sprint. However, stamina can get Major Expedition on top of it. Dodge travels a set distance, even with snares. Magicka not only can't dodge unless you sacrifice mag sustain, but the absence of Shuffle makes you helpless to snares. Also, gapclose snare severely hampers Mist mobility.
Mist is major expedition, you can't sprint on top of it; but it's also not costing you to do so and you're immune to control effects which I believe include snares as well as taking 75% less damage.
No shuffle, but you can run a purge or, you can build to have enough stamina if you want for shuffle or a dodge. You just chose not to because you chose to build towards your main stat more. Of course it's not optimal on your sorc, but it's also not optimal to ask a stam class to stand and exchange blows in the open against a range class that has shields
leepalmer95 wrote: »Again @Lord-Otto How many stamina builds have you got in pvp? Because it sounds like you have none and either play 1 character or are magicka exlusive
Also it sounds like your a magsorc. Not sure how one complains as a magsorc they are in a good position always have been for a long time.
@Joy_Division
Dude, remember Dark Brotherhood and Shadows of the Hust? Magsorcs had damn well reason to complain there!
And yes, people run away because they know it would take skill to beat a magsorc. So they fall back to cheesing. THIS is my complaint.
LoS is glitchy and cheesy.
It isn't exciting chasing mag sorcs either.And it is also damn boring to chase them.
If they were just running away, fine. But they typically come back, hoping for an easy (proc)kill when you're distracted by other enemies. And this is not fair, nor is it interesting gameplay.
What's the point in playing when you run away from the fight, anyway?
Oh, and Immo+Exp+Stam is a terrible pot on magicka. You need Major Intellect up, obviously.
No, we HAD reason to complain. Or did you not count how many magsorcs there were? Hint: Could count it on two hands.
The middle part is true for both sides. Hitting a dodge spammer with a frag is quite difficult. Just as it is breaking shields with a crit build. So why does one side of the bargain get the liberty to bail out that easily?
Well, if you can sustain without 20% of your recovery, well, good luck. Especially when you eat that juicy snare.
Toc de Malsvi wrote: »Anti_Virus wrote: »Sandman929 wrote: »My main problem is that these LOS master 1vXers are mostly just pests. If I'm in a group (and yes *gasp*, some people don't treat an MMO like it's Street Fighter) and some little stam-whatever starts firing his bow at us, we'll move toward him...he runs away and starts the peacocking 1vX jumping around an object, and when we don't chase, 3 seconds later, there he is again trying to make us chase him.
Eventually he's annoying enough to the point that even though we don't have to run him down, we now want to run him down and it always ends the same with their death...and probably them feeling angry about getting "zerged down".
Lol this, all these dude bro 1vXers are annoying running behind trees it just delays their death.
Well... you gotta try can't just give up every time you see a larger group. Try to delay them and harass them enough that they come after you and take long enough to get inside that help arrives.
Anti_Virus wrote: »
Lol this, all these dude bro 1vXers are annoying running behind trees it just delays their death.
9/10 times this is true. But that one time it works out makes it all worth it. What would you zergbads prefer? That people just roll over and accept defeat instead of making every effort to extend the fight? If you don't wanna put up with solo players who use the environment, maybe try to not be an Xv1 enthusiast.
Anti_Virus wrote: »No, we HAD reason to complain. Or did you not count how many magsorcs there were? Hint: Could count it on two hands.
The middle part is true for both sides. Hitting a dodge spammer with a frag is quite difficult. Just as it is breaking shields with a crit build. So why does one side of the bargain get the liberty to bail out that easily?
Well, if you can sustain without 20% of your recovery, well, good luck. Especially when you eat that juicy snare.
Pop boundless storm and streak. There is your mobility
Now end the QQ /thread.
Anti_Virus wrote: »No, we HAD reason to complain. Or did you not count how many magsorcs there were? Hint: Could count it on two hands.
The middle part is true for both sides. Hitting a dodge spammer with a frag is quite difficult. Just as it is breaking shields with a crit build. So why does one side of the bargain get the liberty to bail out that easily?
Well, if you can sustain without 20% of your recovery, well, good luck. Especially when you eat that juicy snare.
Pop boundless storm and streak. There is your mobility
Now end the QQ /thread.
Gapclosegapclosehapclosegapclose.
I should seriously consider forming this thread into an educational channel for noobs who know nothing about Cyrodiil.
Master_Kas wrote: »Anti_Virus wrote: »No, we HAD reason to complain. Or did you not count how many magsorcs there were? Hint: Could count it on two hands.
The middle part is true for both sides. Hitting a dodge spammer with a frag is quite difficult. Just as it is breaking shields with a crit build. So why does one side of the bargain get the liberty to bail out that easily?
Well, if you can sustain without 20% of your recovery, well, good luck. Especially when you eat that juicy snare.
Pop boundless storm and streak. There is your mobility
Now end the QQ /thread.
Gapclosegapclosehapclosegapclose.
I should seriously consider forming this thread into an educational channel for noobs who know nothing about Cyrodiil.
Says the super biased magsorc-only forumwarrior.
Stamina is already screwed in non cp PvP. Do you not see Magsorcs teleporting around which in my opinion is faster than speed buffed running? That's just an example. Nerfing stamina mobility is just too much, I'm not gonna say learn to play but rather spend some time doing some research man..