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We gonna nerf stamina mobility already?

  • Minno
    Minno
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    Sandman929 wrote: »
    Sandman929 wrote: »
    CyrusArya wrote: »
    Anti_Virus wrote: »

    Lol this, all these dude bro 1vXers are annoying running behind trees it just delays their death.

    9/10 times this is true. But that one time it works out makes it all worth it. What would you zergbads prefer? That people just roll over and accept defeat instead of making every effort to extend the fight? If you don't wanna put up with solo players who use the environment, maybe try to not be an Xv1 enthusiast.

    Zergbads? If some one-man-army makes himself a nuisance to a group he deserves the steamrolling he gets. Don't pick fights you're going to lose over and over again and the pretend to be the victim of some unfair Xv1 "baddies".
    A lot of groups in Cyrodiil are looking for other groups to fight and aren't interested in the Tigger impersonators bouncing around spamming buffs like morons, dancing around every Maypole they can find.

    But solo players need someone to fight as well. I do pick at the back of groups to try to pull players away. What else am i suppose to do as a solo player. I think what most solo players are mad about is just the bad game mechanics like root spam. I would win so many more 1vXes if they put a cooldown on roots

    They did. 2 second immunity after roll dodging out of immobilize.

    But you have to roll dodge to get it. I'm talking about a legitimate cool down. Or at least more options to counter it other than mist form

    Run two hander backbar. It might be weird at first but 8 seconds of snare immunity for 2k stamina outside of vamp is very underrated.
    Minno - DC - Forum-plar Extraordinaire
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  • Minno
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    Gonna say it again... and this doesn't just apply to stam mobility.

    Major expedition from potions is one of the main offenders.

    It should not be 47 seconds or 52 seconds as a possibility.

    People that are using potions as a buff like this (coupled with shuffle or Forward momentum) and use it on cooldown have a perpetual major expedition buff.

    Mag has access to major expedition as well via potion cooldown. Smugglers is such an underrated set in PvP for mag builds looking to deslot vampire.

    The second I put on the set, stam bow mobility builds became obsolete.
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • Minno
    Minno
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    Double post
    Edited by Minno on June 7, 2017 5:25PM
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • FearlessOne_2014
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    Minno wrote: »
    Gonna say it again... and this doesn't just apply to stam mobility.

    Major expedition from potions is one of the main offenders.

    It should not be 47 seconds or 52 seconds as a possibility.

    People that are using potions as a buff like this (coupled with shuffle or Forward momentum) and use it on cooldown have a perpetual major expedition buff.

    Mag has access to major expedition as well via potion cooldown. Smugglers is such an underrated set in PvP for mag builds looking to deslot vampire.

    The second I put on the set, stam bow mobility builds became obsolete.

    Stamina don't have have to sacifice anything to achieve this tho.

    Why don't we just put all pretenses aside and call it, for what it is.

    ZOS is pushing for Stamina to be kings and queens of solo and small group PvP with decent reach into medium and large scale. Hell stamina is now even top damage in PvE atm. All stamina needs is a shield, and it'll outclass all magicka playstyles in all areas of the game.

    Magicka is looking to be the red headed step child for the next 6 to 9 months in BGs.

    - Stamina Proc sets OP
    - Stamina can engage and disengage at will
    - Gap closers are more spammable then the abilities that are designed to give range casters so space to cast.
    - Stamina does much more burst and damage
    - Stamina survival mechanics scale much much better then magicka's in 1vX situations.
    - Stamina is just easier and take much less thought to play then magicka atm.

    Stamina is the META in non Zerg v Zerg PvP. You can do something else however the skill required to be as successful is going to be much much higher. Then just rolling a stamina based character. With Magicka Sorc being the outlier.

    All and all stamina outside of Zerg v Zerg atm and completely easy mode. Boarder line godmode.
  • Minno
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    Minno wrote: »
    Gonna say it again... and this doesn't just apply to stam mobility.

    Major expedition from potions is one of the main offenders.

    It should not be 47 seconds or 52 seconds as a possibility.

    People that are using potions as a buff like this (coupled with shuffle or Forward momentum) and use it on cooldown have a perpetual major expedition buff.

    Mag has access to major expedition as well via potion cooldown. Smugglers is such an underrated set in PvP for mag builds looking to deslot vampire.

    The second I put on the set, stam bow mobility builds became obsolete.

    Stamina don't have have to sacifice anything to achieve this tho.

    Why don't we just put all pretenses aside and call it, for what it is.

    ZOS is pushing for Stamina to be kings and queens of solo and small group PvP with decent reach into medium and large scale. Hell stamina is now even top damage in PvE atm. All stamina needs is a shield, and it'll outclass all magicka playstyles in all areas of the game.

    Magicka is looking to be the red headed step child for the next 6 to 9 months in BGs.

    - Stamina Proc sets OP
    - Stamina can engage and disengage at will
    - Gap closers are more spammable then the abilities that are designed to give range casters so space to cast.
    - Stamina does much more burst and damage
    - Stamina survival mechanics scale much much better then magicka's in 1vX situations.
    - Stamina is just easier and take much less thought to play then magicka atm.

    Stamina is the META in non Zerg v Zerg PvP. You can do something else however the skill required to be as successful is going to be much much higher. Then just rolling a stamina based character. With Magicka Sorc being the outlier.

    All and all stamina outside of Zerg v Zerg atm and completely easy mode. Boarder line godmode.


    Except zos has stated that certain classes, sets, and abilities are strong for certain game modes and weak for others. That is the intent for the game. If stamina is strong for PvP, then that's the way of the land.

    One of the reasons I say that CP is now the better competitive PvP mode this patch, is because they lessened the gap between mag/Stam regarding stamina defense reductions. All classes now have 10% free cost reductions on dodge roll, break free and block whereas before people had to spend 40+ points to only gain break free/dodge. And you still have points left over to boost Sprint reductions, boost defile, etc.

    At 1mag,1SD, 1mag recovery with smugglers, are you really losing out? It's a balanced set that you can pair with another 5 pc DMG set. Speed > most stats in open world PvP (aside from abilities you can stack into bursts); if you can't be in ranged to do effective DMG, then all those DMG stats mean nothing. It's the same argument for classes that complain about dodge roll, but don't use the AOE spells that go through dodge.
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • rfennell_ESO
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    Minno wrote: »
    Minno wrote: »
    Gonna say it again... and this doesn't just apply to stam mobility.

    Major expedition from potions is one of the main offenders.

    It should not be 47 seconds or 52 seconds as a possibility.

    People that are using potions as a buff like this (coupled with shuffle or Forward momentum) and use it on cooldown have a perpetual major expedition buff.

    Mag has access to major expedition as well via potion cooldown. Smugglers is such an underrated set in PvP for mag builds looking to deslot vampire.

    The second I put on the set, stam bow mobility builds became obsolete.

    Stamina don't have have to sacifice anything to achieve this tho.

    Why don't we just put all pretenses aside and call it, for what it is.

    ZOS is pushing for Stamina to be kings and queens of solo and small group PvP with decent reach into medium and large scale. Hell stamina is now even top damage in PvE atm. All stamina needs is a shield, and it'll outclass all magicka playstyles in all areas of the game.

    Magicka is looking to be the red headed step child for the next 6 to 9 months in BGs.

    - Stamina Proc sets OP
    - Stamina can engage and disengage at will
    - Gap closers are more spammable then the abilities that are designed to give range casters so space to cast.
    - Stamina does much more burst and damage
    - Stamina survival mechanics scale much much better then magicka's in 1vX situations.
    - Stamina is just easier and take much less thought to play then magicka atm.

    Stamina is the META in non Zerg v Zerg PvP. You can do something else however the skill required to be as successful is going to be much much higher. Then just rolling a stamina based character. With Magicka Sorc being the outlier.

    All and all stamina outside of Zerg v Zerg atm and completely easy mode. Boarder line godmode.


    Except zos has stated that certain classes, sets, and abilities are strong for certain game modes and weak for others. That is the intent for the game. If stamina is strong for PvP, then that's the way of the land.

    One of the reasons I say that CP is now the better competitive PvP mode this patch, is because they lessened the gap between mag/Stam regarding stamina defense reductions. All classes now have 10% free cost reductions on dodge roll, break free and block whereas before people had to spend 40+ points to only gain break free/dodge. And you still have points left over to boost Sprint reductions, boost defile, etc.

    At 1mag,1SD, 1mag recovery with smugglers, are you really losing out? It's a balanced set that you can pair with another 5 pc DMG set. Speed > most stats in open world PvP (aside from abilities you can stack into bursts); if you can't be in ranged to do effective DMG, then all those DMG stats mean nothing. It's the same argument for classes that complain about dodge roll, but don't use the AOE spells that go through dodge.

    I didn't even know about that set, it is pretty nasty.

    But as for the "same argument for classes that complain about dodge roll, but don't use the AOE spells that go through dodge"... well, I can tell you that many don't have an ability worth slotting that does through dodge. Power extraction is so bad and it has such low range it's useless. Only certain classes have access to slot worthy anti dodge measures.

    But as for major expedition... it's just odd that most the class buffs are so short in duration (double take is what 4 seconds?) Boundless storm is 6 seconds... etc. Warden has 10 second one I think.
  • The_Conjurer
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    I can understand the salt here. PvP is salt based, unfortunately this mechanic is in many mmo's. If youre a fighter, it is an absolute no brainer you don't want to chase a rogue that comes up and bursts all of his stamina out in a few hits then speeds off if it can't kill you. It's (bias) kind of their thing.
    "Jyggalag's forces are gathering in the Fringe...And I HATE IT when people gather forces in my Fringes!" - Sheogorath
  • Minno
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    Minno wrote: »
    Minno wrote: »
    Gonna say it again... and this doesn't just apply to stam mobility.

    Major expedition from potions is one of the main offenders.

    It should not be 47 seconds or 52 seconds as a possibility.

    People that are using potions as a buff like this (coupled with shuffle or Forward momentum) and use it on cooldown have a perpetual major expedition buff.

    Mag has access to major expedition as well via potion cooldown. Smugglers is such an underrated set in PvP for mag builds looking to deslot vampire.

    The second I put on the set, stam bow mobility builds became obsolete.

    Stamina don't have have to sacifice anything to achieve this tho.

    Why don't we just put all pretenses aside and call it, for what it is.

    ZOS is pushing for Stamina to be kings and queens of solo and small group PvP with decent reach into medium and large scale. Hell stamina is now even top damage in PvE atm. All stamina needs is a shield, and it'll outclass all magicka playstyles in all areas of the game.

    Magicka is looking to be the red headed step child for the next 6 to 9 months in BGs.

    - Stamina Proc sets OP
    - Stamina can engage and disengage at will
    - Gap closers are more spammable then the abilities that are designed to give range casters so space to cast.
    - Stamina does much more burst and damage
    - Stamina survival mechanics scale much much better then magicka's in 1vX situations.
    - Stamina is just easier and take much less thought to play then magicka atm.

    Stamina is the META in non Zerg v Zerg PvP. You can do something else however the skill required to be as successful is going to be much much higher. Then just rolling a stamina based character. With Magicka Sorc being the outlier.

    All and all stamina outside of Zerg v Zerg atm and completely easy mode. Boarder line godmode.


    Except zos has stated that certain classes, sets, and abilities are strong for certain game modes and weak for others. That is the intent for the game. If stamina is strong for PvP, then that's the way of the land.

    One of the reasons I say that CP is now the better competitive PvP mode this patch, is because they lessened the gap between mag/Stam regarding stamina defense reductions. All classes now have 10% free cost reductions on dodge roll, break free and block whereas before people had to spend 40+ points to only gain break free/dodge. And you still have points left over to boost Sprint reductions, boost defile, etc.

    At 1mag,1SD, 1mag recovery with smugglers, are you really losing out? It's a balanced set that you can pair with another 5 pc DMG set. Speed > most stats in open world PvP (aside from abilities you can stack into bursts); if you can't be in ranged to do effective DMG, then all those DMG stats mean nothing. It's the same argument for classes that complain about dodge roll, but don't use the AOE spells that go through dodge.

    I didn't even know about that set, it is pretty nasty.

    But as for the "same argument for classes that complain about dodge roll, but don't use the AOE spells that go through dodge"... well, I can tell you that many don't have an ability worth slotting that does through dodge. Power extraction is so bad and it has such low range it's useless. Only certain classes have access to slot worthy anti dodge measures.

    But as for major expedition... it's just odd that most the class buffs are so short in duration (double take is what 4 seconds?) Boundless storm is 6 seconds... etc. Warden has 10 second one I think.

    Yea I mean dodge roll has some clear advantages. But now certain classes can deal with dodge rolling better than others (Templar and wardens). And that's ok, it finished the devs intent for certain classes to excel at parts of the game over others.

    I tried to replace smugglers but that speed boost is like a drug! It's the closest thing we get to eating skooma in the game lol.

    I hate the class major expedition buffs. You waste 3k per 4seconds to get a buff that comes from either a set or a pot that gives you 6k mag/Stam.
    Edited by Minno on June 7, 2017 9:19PM
    Minno - DC - Forum-plar Extraordinaire
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    - Filthy Casual
  • Magıc
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    Lord-Otto wrote: »
    There are snares which can't be removed with Shuffle and there are more than enough skills which go through dodgeroll. It doesn't need a nerf just because you can't handle it.

    Magsorc. Go ahead. List 'em.

    I honestly don't want that everybody starts using it, that's why I'm not telling you how. And complaining about balance while playing a magsorc... are you serious? I'm not saying nerf magsorcs, but I can say for sure that magicka sorc is insanely strong right now and that medium armor builds don't need another nerf. Stop acting like your class would be a underdog because it's actually top tier in all aspects of the game. I would even say that medium armor needs buffs, because curse + soul strike hits medium armor insanely hard.

    But I already know you from your posts there you defend your class over and over again while bashing all other classes at the same time. You can't be taken serious. I can understand if light armor magicka dks or light armor magicka templars complain it, because both builds are underperforming, but not as a magsorc lol.

    Yet again with lies on the forums @Ragnaroek93 . Medium armour is somehow meta for medium builds. Only DKs run Heavy these days and even then most still run Medium. The ones in heavy are struggling big time to sustain and it's showing how easy it is to run them out of resources.

    Mag sorcs incredibly strong. Hmm... Do you even do anything other than duel? Mag Sorc is the class I or anyone else (other than you apparently) least see in Cyro. I'm struggling on mag sorc like everyone else right now in CP (no CP is different from what I've heard) and it's taking me having to build around overload to even have a chance to kill stam builds, especially stamblades which are literally THE META right now.

    I'm assuming you're going to reply with heavy armour stamblade is stronger than medium armour stamblade or that stamblades aren't meta whatsoever in which case I'll just say you need to go to an opticians. As I've said before, we're friends and you're a great player but god damn your bias towards stamblades is unreal.

    e: I don't agree with OP's post, but I also HIGHLY disagree with yours after reading it. I've setup my non proc stamblade (Miruku/Jovre's build) and I'm performing better on it after 3-4 days than I have ever performed on my mag sorc. Not near the level of how good I was on my stamDK but it shows how incredibly easy stamblade is at the moment, even without procs. With procs I imaginge it's literally like playing amateur on Fifa.
    Edited by Magıc on June 7, 2017 11:07PM
  • Lord-Otto
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    technohic wrote: »
    Lord-Otto wrote: »
    technohic wrote: »
    Lord-Otto wrote: »
    Glamdring wrote: »
    Lord-Otto wrote: »
    Listen, I don't want to nerf open combat stamina builds. Let me make that clear. BUT I want them to make the same conscious decision us magicka builds have to.

    You mean shieldstack? wtf are you smoking? Obvioulsy u never played a stambuild. This most be the single most stupid thread for weeks.

    Yup, stand there stacking non-scaling shields against 2+ players. With Harness being weaker than Hardened, and Healing fickle. Enjoy being gapclosed through Streak while trying to LoS to actually get time for stacking.
    Do you even do math?

    You can gap close roll as well and if you're magicka NB or Templar, your gap close ignores the dodge . You can gank and LOS as magicka as well. You can mist form a lot as magicka also.

    [...]

    And this is what I'm complaining about. It is not the same tier.

    Mist is a sprint. However, stamina can get Major Expedition on top of it. Dodge travels a set distance, even with snares. Magicka not only can't dodge unless you sacrifice mag sustain, but the absence of Shuffle makes you helpless to snares. Also, gapclose snare severely hampers Mist mobility.

    Mist is major expedition, you can't sprint on top of it; but it's also not costing you to do so and you're immune to control effects which I believe include snares as well as taking 75% less damage.

    No shuffle, but you can run a purge or, you can build to have enough stamina if you want for shuffle or a dodge. You just chose not to because you chose to build towards your main stat more. Of course it's not optimal on your sorc, but it's also not optimal to ask a stam class to stand and exchange blows in the open against a range class that has shields

    Arguing semantics here, I would consider Mist a sprint because you're not regenerating the resource and can't do anything else while channeling, just like sprint. ME can be combined with other stuff.

    Purge is too expensive, especially since it doesn't grant immunity.

    Yup, my sorc has been optimized for magicka. And even so, it can't compete with stamina sustain. So, by drawing out the fight, you're putting magicka at a disadvantage. And if we wanna kite, we get a gapcloser in the face. This has been going on for... ever, and is blatantly unfair. And it is highly abused.

    Lastly, shields. Again, they do not scale. Two people hitting you will out-dps them. Unlike dodge, which scales excellently. And heal, that only needs to scale to 1 AND CAN CRIT! Without being mitigated by impen. So much for crit-resistant shields.
    Mind the lack of mobility on mag builds (gapclosers hard-counter), and you'll have a sorc dying very quickly in a zerg while deliberately trying to set up a 4-second burst.
  • Lord-Otto
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    Again @Lord-Otto How many stamina builds have you got in pvp? Because it sounds like you have none and either play 1 character or are magicka exlusive

    Also it sounds like your a magsorc. Not sure how one complains as a magsorc they are in a good position always have been for a long time.

    Yeah, I'm not playing stamina myself too often anymore. But I can say the same about my DK and NB, too. I enjoy my sorc the most, so why not stick with it?

    Before you take breath, no, I'm not braindead. I don't have to play stam 24/7 to analyze them. Simply watching some streams now and then, and playing around with stam enemies is enough. This game really isn't rocket science, with procs being the absolute low point.

    I could reverse the question and ask how REGULARLY you've been playing MagSorc. Because if you had every patch, you'd know how during DB and Hist NO ONE played magsorc. How Feng, Sypher and friends agreed that stam was indeed better before Thieves Guild.

    No offense, my friend, but claiming MagSorc was always good either demonstrates a severe lack of knowledge, or is just denial-bordering bias.
  • Miruku
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    Procblade requires little to no skill at all but you can tell good stamblades who really understand the class aprt form those who just rerolled the class and thought lets throw 2-3 proc sets on and call it a day @Hexys Being one of these, Hexys plays procblade yes but he plays it so damn well. Stamina needs its mobility thats what stamina is about on most of the classes, moving fast and hitting hard stamblade excels at this.

    I personally play a none proc stamblade with 5x shackle 5x bone pirate and vma/master weapons it performs extremely well and requires some level of intelligence to play, im glad @Magıc like the build but stamblade is extremely good atm aswell as alot of other stam classes performing pretty well even my stam warden is doing pretty good while im on my road to vigor.

    #Leavestamblade
    #Nerdstamblade
    #Kisoisaplebrerollermirukufanboy
    Edited by Miruku on June 8, 2017 7:06AM
  • Joy_Division
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    It's odd to read a post about a mag sorc complaining about any type of opponent since the 1.6 patch.

    So let''s get this straight a MAGICKA SORCERER is complaining about chasing players? Did I read that right? Have you ever logged a mDK or magplar and tried to chase a a mag sorc? LOL. Also, the reason your opponent is running away from your mag sorc of death and destruction is because she's probably scared [Bleep] of you. And now ZoS is supposed to make it easier for the hunter to catch it's prey?

    And what's this with lobbying ZoS for more fricking nerfs? ZoS has absolutely gutted the fun and compelling gameplay that once characterized ESO combat because every single set of patch notes since the Imperial city patch has been an indiscriminate and haphazard compilation of nerfs. The meta is a joke now full of proc sets, resource poisons, oblivion damage, and moronic armor sets like shieldbreaker because each class has had their innate skils and powers torn away from them just to prop up the mess that is the CP system and the gear ZoS puts behind the DLC paywalls.

    Yes, magicka mobility sucks. But that is correctable with arguably the best potion in the game (immovable, major expedition, stamina). Use this an you always have major expedition. It's annoying and expensive, but the option is there. Playing the slowest class in the game (magplar), I can assure you the only class that sometimes I can't catch is ... ehem ... a mag sorc if they use dark exchange.

    I also play a magicka sorc and while I would agree they are fairly easily burst down by multiple stam specs who know what they are doing, it's exactly that: a duo of stam specs who "know what they are doing" is something I'd genuinly fear. A solo player running around a tree ... aren't there more pressing issues to address in PvP?

    Make Rush of Agony "Monsters only." People should not be consecutively crowd controlled in a PvP setting. Period.
  • Valencer
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    Why not discuss the real issue, which is proc sets (which stamina have more of)?
  • Lord-Otto
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    @Joy_Division

    Dude, remember Dark Brotherhood and Shadows of the Hust? Magsorcs had damn well reason to complain there!

    And yes, people run away because they know it would take skill to beat a magsorc. So they fall back to cheesing. THIS is my complaint. LoS is glitchy and cheesy. And it is also damn boring to chase them. If they were just running away, fine. But they typically come back, hoping for an easy (proc)kill when you're distracted by other enemies. And this is not fair, nor is it interesting gameplay.

    So I am suggesting to remove that. Go ahead, buff stam builds in open combat, if you wish. Stam players have been crying for duelling buffs all the time, anyway, while keeping quiet about gank builds and said LoS cheese. I'm just tired of having to chase for a fight. What's the point in playing when you run away from the fight, anyway?

    Oh, and Immo+Exp+Stam is a terrible pot on magicka. You need Major Intellect up, obviously.
  • Joy_Division
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    Lord-Otto wrote: »
    @Joy_Division

    Dude, remember Dark Brotherhood and Shadows of the Hust? Magsorcs had damn well reason to complain there!

    Not quite. We thought we had reason to complain because of shield nerf and crit surge change. As it turned out, we far over-estimated those nerfs and were mistaken.

    And yes, people run away because they know it would take skill to beat a magsorc. So they fall back to cheesing. THIS is my complaint.

    You can complain about it, but consider what you are complaining: your class is so strong it requires skillful play and the natural reaction is to run away.
    LoS is glitchy and cheesy.

    Glitchy, perhaps, but whole game is glitchy. Cheesy, I can't agree because LoS is a fundamental military tactic.
    And it is also damn boring to chase them.
    It isn't exciting chasing mag sorcs either.
    If they were just running away, fine. But they typically come back, hoping for an easy (proc)kill when you're distracted by other enemies. And this is not fair, nor is it interesting gameplay.

    Of course. Because you never fired a frag and a quick fury at some poor sucker not expecting it? Whether or not it's fair or interesting is irrelevant. Combat games are at their core supposed to be all about seizing advantageous situations.
    What's the point in playing when you run away from the fight, anyway?

    I will admit that can be frustrating. Sometimes I do wonder why people even log in if I'm the only person around and they run or hide. However, it's their prerogative to do so if they believe they can't win and sometimes there can be a legit reason that you do know about. No need to change the game.

    Oh, and Immo+Exp+Stam is a terrible pot on magicka. You need Major Intellect up, obviously.

    You are entitled to think it's terrible, but I'm not the one asking ZoS to nerf my opponent's mobility am I?
    Make Rush of Agony "Monsters only." People should not be consecutively crowd controlled in a PvP setting. Period.
  • Lord-Otto
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    No, we HAD reason to complain. Or did you not count how many magsorcs there were? Hint: Could count it on two hands.

    The middle part is true for both sides. Hitting a dodge spammer with a frag is quite difficult. Just as it is breaking shields with a crit build. So why does one side of the bargain get the liberty to bail out that easily?

    Well, if you can sustain without 20% of your recovery, well, good luck. Especially when you eat that juicy snare.
  • Anti_Virus
    Anti_Virus
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    Lord-Otto wrote: »
    No, we HAD reason to complain. Or did you not count how many magsorcs there were? Hint: Could count it on two hands.

    The middle part is true for both sides. Hitting a dodge spammer with a frag is quite difficult. Just as it is breaking shields with a crit build. So why does one side of the bargain get the liberty to bail out that easily?

    Well, if you can sustain without 20% of your recovery, well, good luck. Especially when you eat that juicy snare.

    Pop boundless storm and streak. There is your mobility
    Now end the QQ /thread.
    Power Wealth And Influence.
  • Anti_Virus
    Anti_Virus
    ✭✭✭✭✭
    Anti_Virus wrote: »
    Sandman929 wrote: »
    My main problem is that these LOS master 1vXers are mostly just pests. If I'm in a group (and yes *gasp*, some people don't treat an MMO like it's Street Fighter) and some little stam-whatever starts firing his bow at us, we'll move toward him...he runs away and starts the peacocking 1vX jumping around an object, and when we don't chase, 3 seconds later, there he is again trying to make us chase him.
    Eventually he's annoying enough to the point that even though we don't have to run him down, we now want to run him down and it always ends the same with their death...and probably them feeling angry about getting "zerged down".

    Lol this, all these dude bro 1vXers are annoying running behind trees it just delays their death.

    Well... you gotta try can't just give up every time you see a larger group. Try to delay them and harass them enough that they come after you and take long enough to get inside that help arrives.

    It's not hard to kill them it's just annoying since it wastes time. I could've killed him quicker and move to the next target.
    Power Wealth And Influence.
  • Anti_Virus
    Anti_Virus
    ✭✭✭✭✭
    CyrusArya wrote: »
    Anti_Virus wrote: »

    Lol this, all these dude bro 1vXers are annoying running behind trees it just delays their death.

    9/10 times this is true. But that one time it works out makes it all worth it. What would you zergbads prefer? That people just roll over and accept defeat instead of making every effort to extend the fight? If you don't wanna put up with solo players who use the environment, maybe try to not be an Xv1 enthusiast.

    1. "Zerging" isn't bad at all cyrodill was designed around it, don't like it play BG or quit the game.

    2. Just because I mentioned 1vXers doesn't make me a "Zergbad" very nice hasty generalisation there not everyone has to run behind trees/rocks to feel like a badass but to you I guess a 4 man group is a zerg right?

    I laugh at people that do this because they always fail or very rarely survive long enough until their zerg arrives I hope that's not you...
    Edited by Anti_Virus on June 10, 2017 11:35AM
    Power Wealth And Influence.
  • ParaNostram
    ParaNostram
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    ✭✭
    The only way I can deal with stam users running away is with my mentality of "if they ran they knew the fight was lost so really I already won." Sure I don't get the points but between me and the stam user, I'm not the one running with my tail between my legs :heart:
    "Your mistake is you begged for your life, not for mercy. I will show you there are many fates worse than death."

    Para Nostram
    Bosmer Sorceress
    Witch of Evermore

    "Death is a privilege that can be denied by it's learned scholars."
    Order of the Black Worm
  • Sylosi
    Sylosi
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    Anrose wrote: »
    One of the reasons I say that CP is now the better competitive PvP mode this patch...

    Please don't use phrases like "competitive PvP mode" in relation to ESO, unless you are saying it with a heavy dose of sarcasm, thank you.
  • tplink3r1
    tplink3r1
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    We gonna nerf magicka support yet?
    VR16 Templar
    VR3 Sorcerer
  • Lord-Otto
    Lord-Otto
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    ✭✭✭
    Anti_Virus wrote: »
    Lord-Otto wrote: »
    No, we HAD reason to complain. Or did you not count how many magsorcs there were? Hint: Could count it on two hands.

    The middle part is true for both sides. Hitting a dodge spammer with a frag is quite difficult. Just as it is breaking shields with a crit build. So why does one side of the bargain get the liberty to bail out that easily?

    Well, if you can sustain without 20% of your recovery, well, good luck. Especially when you eat that juicy snare.

    Pop boundless storm and streak. There is your mobility
    Now end the QQ /thread.

    Gapclosegapclosehapclosegapclose.
    I should seriously consider forming this thread into an educational channel for noobs who know nothing about Cyrodiil.
  • Master_Kas
    Master_Kas
    ✭✭✭✭✭
    ✭✭
    Lord-Otto wrote: »
    Anti_Virus wrote: »
    Lord-Otto wrote: »
    No, we HAD reason to complain. Or did you not count how many magsorcs there were? Hint: Could count it on two hands.

    The middle part is true for both sides. Hitting a dodge spammer with a frag is quite difficult. Just as it is breaking shields with a crit build. So why does one side of the bargain get the liberty to bail out that easily?

    Well, if you can sustain without 20% of your recovery, well, good luck. Especially when you eat that juicy snare.

    Pop boundless storm and streak. There is your mobility
    Now end the QQ /thread.

    Gapclosegapclosehapclosegapclose.
    I should seriously consider forming this thread into an educational channel for noobs who know nothing about Cyrodiil.

    Says the super biased magsorc-only forumwarrior.
    EU | PC
  • Lord-Otto
    Lord-Otto
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    ✭✭✭
    Master_Kas wrote: »
    Lord-Otto wrote: »
    Anti_Virus wrote: »
    Lord-Otto wrote: »
    No, we HAD reason to complain. Or did you not count how many magsorcs there were? Hint: Could count it on two hands.

    The middle part is true for both sides. Hitting a dodge spammer with a frag is quite difficult. Just as it is breaking shields with a crit build. So why does one side of the bargain get the liberty to bail out that easily?

    Well, if you can sustain without 20% of your recovery, well, good luck. Especially when you eat that juicy snare.

    Pop boundless storm and streak. There is your mobility
    Now end the QQ /thread.

    Gapclosegapclosehapclosegapclose.
    I should seriously consider forming this thread into an educational channel for noobs who know nothing about Cyrodiil.

    Says the super biased magsorc-only forumwarrior.

    I'm not magsorc-only but I have enough experience on it to know exactly where it has weaknesses. If you think you can streak away from gapclosers, you seriously gotta play more.
  • technohic
    technohic
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    Most good sorcs I run into stay just outside of gap close range; which is a little shorter than ranged attacks. Then when they are close, they streak through the target first. Maybe just use an encase if right at the edge. Or; maybe use that LOS in there that you're complaining about others using to their advantage.

    I agree. This thread is a great read for people who need to L2P.
  • Sarato
    Sarato
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    Stamina is already screwed in non cp PvP. Do you not see Magsorcs teleporting around which in my opinion is faster than speed buffed running? That's just an example. Nerfing stamina mobility is just too much, I'm not gonna say learn to play but rather spend some time doing some research man..
    Take me drunk, I'm home. Fav song: Pony - Ginuwine
  • Sarato
    Sarato
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    Shields and Procsets should be more balanced if anything.
    Take me drunk, I'm home. Fav song: Pony - Ginuwine
  • Biro123
    Biro123
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    ✭✭✭✭
    Sarato wrote: »
    Stamina is already screwed in non cp PvP. Do you not see Magsorcs teleporting around which in my opinion is faster than speed buffed running? That's just an example. Nerfing stamina mobility is just too much, I'm not gonna say learn to play but rather spend some time doing some research man..

    I'm gonna say learn to play...
    Minalan owes me a beer.

    PC EU Megaserver
    Minie Mo - Stam/Magblade - DC
    Woody Ron - Stamplar - DC
    Aidee - Magsorc - DC
    Notadorf - Stamsorc - DC
    Khattman Doo - Stamblade - Relegated to Crafter, cos AD.
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