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We gonna nerf stamina mobility already?

  • TheBonesXXX
    TheBonesXXX
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    Lord-Otto wrote: »
    How many more hours do people have to run around corners until ZOS finally understand that dodge+shuffle+major expedition is OP? Enjoy fighting, not chase.

    Cut-and-Run has been a viable tactic in every MMO since MMO history, so has LOS.
  • Lord-Otto
    Lord-Otto
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    Lord-Otto wrote: »
    How many more hours do people have to run around corners until ZOS finally understand that dodge+shuffle+major expedition is OP? Enjoy fighting, not chase.

    Cut-and-Run has been a viable tactic in every MMO since MMO history, so has LOS.

    Doesn't make it fun to play against, though.
  • TheBonesXXX
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    Lord-Otto wrote: »
    Lord-Otto wrote: »
    How many more hours do people have to run around corners until ZOS finally understand that dodge+shuffle+major expedition is OP? Enjoy fighting, not chase.

    Cut-and-Run has been a viable tactic in every MMO since MMO history, so has LOS.

    Doesn't make it fun to play against, though.

    Neither does trying to blow through Pirate Skeleton + Wards, Evade, Evade + Shield Stacking, Evade + Heavy Armor, Shield Stacking + Heavy Armor, Triple Proctard Cheese, Root Spam, Borked AoE, 2 pump chump snipe builds, Derprush + Lolercut Spam.

    But every time they nerf something they make something else annoyingly strong, yet here we are still playing the game..

    why? because the game aint all doom and gloom like people says it is.

    They do not want it balanced, the day this game is balanced is the day it dies, why? because most of the players have a massive and frail ego; once they realize the game has been doin most of the work for them they'll quit.

    In order to balance the game they need to set prune, restrict freedoms, homogenize builds, and make it so the limited choices we have to be competitive a bit more obvious since its already like that and stop with the build freedom, because no player can have freedom to build; everyone must build within a very small parameter.

    Its like that anyway.

  • Lord-Otto
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    I disagree.
    Fighting procs and skeleton and stuff is a fight, nevertheless.
    Running around rocks is Rocky training simulator.
    (-_-)p
  • BohnT
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    Lord-Otto wrote: »
    I disagree.
    Fighting procs and skeleton and stuff is a fight, nevertheless.
    Running around rocks is Rocky training simulator.
    (-_-)p

    That's like saying the Vietnamwar wasn't a war because you couldn't see the enemy all the time. It's an old tactic of warfare accept it that the enemy chooses when he wants to attack you or run away to negate his ability to do so
  • Lord-Otto
    Lord-Otto
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    BohnT wrote: »
    Lord-Otto wrote: »
    I disagree.
    Fighting procs and skeleton and stuff is a fight, nevertheless.
    Running around rocks is Rocky training simulator.
    (-_-)p

    That's like saying the Vietnamwar wasn't a war because you couldn't see the enemy all the time. It's an old tactic of warfare accept it that the enemy chooses when he wants to attack you or run away to negate his ability to do so

    And the veterans will assure you that affair was no fun for neither side, especially since it wasn't a video game.
  • Smmokkee
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    Stamina mobilty has already been indirectly nerfed by the warden ability dive. One or two magdens can be your death sentence when you're getting chased by a group.

    Dodging is not what it once was to further nerf this playstyle is a very bad idea that will result in people being stamina heavy armor blocktards or magicka classes.
    Edited by Smmokkee on June 26, 2017 7:35PM
  • Lord-Otto
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    Smmokkee wrote: »
    Stamina mobilty has already been indirectly nerfed by the warden ability dive. One or two magdens can be your death sentence when you're getting chased by a group.

    Dodging is not what it once was to further nerf this playstyle is a very bad idea that will result in people being stamina heavy armor blocktards or magicka classes.

    I'm not so much focused on dodge, but rather how easily you can reposition.
  • leepalmer95
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    Lord-Otto wrote: »
    Smmokkee wrote: »
    Stamina mobilty has already been indirectly nerfed by the warden ability dive. One or two magdens can be your death sentence when you're getting chased by a group.

    Dodging is not what it once was to further nerf this playstyle is a very bad idea that will result in people being stamina heavy armor blocktards or magicka classes.

    I'm not so much focused on dodge, but rather how easily you can reposition.

    Your quite anti stam nowdays aren't you.

    Pure magicka player?
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • HiImRex
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    Lord-Otto wrote: »
    BohnT wrote: »
    Lord-Otto wrote: »
    Valencer wrote: »
    What's wrong with having good mobility? Imo that's the main draw of stamina builds because they kind of disappoint in every other aspect compared to magicka, when you take proc sets out of the equation.

    Mobility is what makes stamina fun and something worth picking. It's already gotten a lot worse... gap closer snares, no stamina regen while sprinting, people being able to mount up to zerg you down on horses.

    It's that you cannot have an actual fight with them. You always have to chase them down for minutes, while they spam dodge. It's very boring and cheesy. They know they couldn't deliver a good fight, that's why they do that even in 1v1.
    Mind you, Streak got nerfed to prevent exactly that. It's a clear double standard.

    Dodge has the same penalty + while sprinting you have 0 regen. Play a medium armor build for 3 months come back to the forums and tell me if it is so cheesy as you think it is

    He's got a point

    No, he doesn't. Know how many streakers I've blasted during that teleport? Know how many dodgers? You know the answer.

    How many dodgers you killed with a 8k crit curse with wrath proccing implosion? 0 that you remember cause sorc goggles
  • HiImRex
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    Sandman929 wrote: »
    My main problem is that these LOS master 1vXers are mostly just pests. If I'm in a group (and yes *gasp*, some people don't treat an MMO like it's Street Fighter) and some little stam-whatever starts firing his bow at us, we'll move toward him...he runs away and starts the peacocking 1vX jumping around an object, and when we don't chase, 3 seconds later, there he is again trying to make us chase him.
    Eventually he's annoying enough to the point that even though we don't have to run him down, we now want to run him down and it always ends the same with their death...and probably them feeling angry about getting "zerged down".

    The other side of it is where we annoy you enough that you hoot in discord to have all 30 turn and chase us for 5 minutes. We eventually die and re spawn in time to see your pug group wipe to our pug group because you turned to chase 2 people. We laugh. And then we do it again and every single time your ball will chase for 5 min losing 4-5 to get 2 kills then evaporate to pugs, all the way to scroll.

    Welcome to reality.
    Edited by HiImRex on June 27, 2017 1:41AM
  • Anti_Virus
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    Smmokkee wrote: »
    Stamina mobilty has already been indirectly nerfed by the warden ability dive. One or two magdens can be your death sentence when you're getting chased by a group.

    Dodging is not what it once was to further nerf this playstyle is a very bad idea that will result in people being stamina heavy armor blocktards or magicka classes.

    Nah you will see a complete conversion to Magicka LA builds. Block was nerfed super hard and heavy hasn't been meta so it definitely won't now.
    Power Wealth And Influence.
  • Lord-Otto
    Lord-Otto
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    Lord-Otto wrote: »
    Smmokkee wrote: »
    Stamina mobilty has already been indirectly nerfed by the warden ability dive. One or two magdens can be your death sentence when you're getting chased by a group.

    Dodging is not what it once was to further nerf this playstyle is a very bad idea that will result in people being stamina heavy armor blocktards or magicka classes.

    I'm not so much focused on dodge, but rather how easily you can reposition.

    Your quite anti stam nowdays aren't you.

    Pure magicka player?

    You play your dusty, rusty sorc a bit more and try to get away from teh ZERGZ. We'll talk again.
  • leepalmer95
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    Lord-Otto wrote: »
    Lord-Otto wrote: »
    Smmokkee wrote: »
    Stamina mobilty has already been indirectly nerfed by the warden ability dive. One or two magdens can be your death sentence when you're getting chased by a group.

    Dodging is not what it once was to further nerf this playstyle is a very bad idea that will result in people being stamina heavy armor blocktards or magicka classes.

    I'm not so much focused on dodge, but rather how easily you can reposition.

    Your quite anti stam nowdays aren't you.

    Pure magicka player?

    You play your dusty, rusty sorc a bit more and try to get away from teh ZERGZ. We'll talk again.

    I have, streak + dark deal + speed pot for days

    Its not too hard, nothing you can do if their thirsty though.
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • Lord-Otto
    Lord-Otto
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    Lord-Otto wrote: »
    Lord-Otto wrote: »
    Smmokkee wrote: »
    Stamina mobilty has already been indirectly nerfed by the warden ability dive. One or two magdens can be your death sentence when you're getting chased by a group.

    Dodging is not what it once was to further nerf this playstyle is a very bad idea that will result in people being stamina heavy armor blocktards or magicka classes.

    I'm not so much focused on dodge, but rather how easily you can reposition.

    Your quite anti stam nowdays aren't you.

    Pure magicka player?

    You play your dusty, rusty sorc a bit more and try to get away from teh ZERGZ. We'll talk again.

    I have, streak + dark deal + speed pot for days

    Its not too hard, nothing you can do if their thirsty though.

    See? I see stam builds running around rocks for days. And NBs cloaking away. Those are way better escape tools than magicka-draining Streak. I always giggle when I see a young sorc trying to streak away from Otto's tryhard army, knowing full well the animation makes him vulnerable and gets him killed.

    But this is a bit derailing.
    It's not so much about escaping zergs and stuff. It just gets very tiresome having to chase around rocks for hours. That's my important point.
  • KingJ
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    Lord-Otto wrote: »
    Lord-Otto wrote: »
    Lord-Otto wrote: »
    Smmokkee wrote: »
    Stamina mobilty has already been indirectly nerfed by the warden ability dive. One or two magdens can be your death sentence when you're getting chased by a group.

    Dodging is not what it once was to further nerf this playstyle is a very bad idea that will result in people being stamina heavy armor blocktards or magicka classes.

    I'm not so much focused on dodge, but rather how easily you can reposition.

    Your quite anti stam nowdays aren't you.

    Pure magicka player?

    You play your dusty, rusty sorc a bit more and try to get away from teh ZERGZ. We'll talk again.

    I have, streak + dark deal + speed pot for days

    Its not too hard, nothing you can do if their thirsty though.

    See? I see stam builds running around rocks for days. And NBs cloaking away. Those are way better escape tools than magicka-draining Streak. I always giggle when I see a young sorc trying to streak away from Otto's tryhard army, knowing full well the animation makes him vulnerable and gets him killed.

    But this is a bit derailing.
    It's not so much about escaping zergs and stuff. It just gets very tiresome having to chase around rocks for hours. That's my important point.
    So your a zergling now we know why you are so opposite about this.
  • Master_Kas
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    Lord-Otto wrote: »
    Master_Kas wrote: »
    Lord-Otto wrote: »
    Anti_Virus wrote: »
    Lord-Otto wrote: »
    No, we HAD reason to complain. Or did you not count how many magsorcs there were? Hint: Could count it on two hands.

    The middle part is true for both sides. Hitting a dodge spammer with a frag is quite difficult. Just as it is breaking shields with a crit build. So why does one side of the bargain get the liberty to bail out that easily?

    Well, if you can sustain without 20% of your recovery, well, good luck. Especially when you eat that juicy snare.

    Pop boundless storm and streak. There is your mobility
    Now end the QQ /thread.

    Gapclosegapclosehapclosegapclose.
    I should seriously consider forming this thread into an educational channel for noobs who know nothing about Cyrodiil.

    Says the super biased magsorc-only forumwarrior.

    I'm not magsorc-only but I have enough experience on it to know exactly where it has weaknesses. If you think you can streak away from gapclosers, you seriously gotta play more.

    Where did I claim this? I've never had a issue with streak. My comment was more about your last sentence.
    EU | PC
  • leepalmer95
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    Lord-Otto wrote: »
    Lord-Otto wrote: »
    Lord-Otto wrote: »
    Smmokkee wrote: »
    Stamina mobilty has already been indirectly nerfed by the warden ability dive. One or two magdens can be your death sentence when you're getting chased by a group.

    Dodging is not what it once was to further nerf this playstyle is a very bad idea that will result in people being stamina heavy armor blocktards or magicka classes.

    I'm not so much focused on dodge, but rather how easily you can reposition.

    Your quite anti stam nowdays aren't you.

    Pure magicka player?

    You play your dusty, rusty sorc a bit more and try to get away from teh ZERGZ. We'll talk again.

    I have, streak + dark deal + speed pot for days

    Its not too hard, nothing you can do if their thirsty though.

    See? I see stam builds running around rocks for days. And NBs cloaking away. Those are way better escape tools than magicka-draining Streak. I always giggle when I see a young sorc trying to streak away from Otto's tryhard army, knowing full well the animation makes him vulnerable and gets him killed.

    But this is a bit derailing.
    It's not so much about escaping zergs and stuff. It just gets very tiresome having to chase around rocks for hours. That's my important point.

    If he's really annoying you sync soul assault with someone.

    Its impossible for a medium build to survive it.
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • a1i3nz
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    Go nerf yourself
  • Kay1
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    Lord-Otto wrote: »
    There are snares which can't be removed with Shuffle and there are more than enough skills which go through dodgeroll. It doesn't need a nerf just because you can't handle it.

    Magsorc. Go ahead. List 'em.

    L2P, your class is the only class who can counter perfectly what you complaining for.

    Learn to play, really, it's very sad to see a MagSorc complaining about dodge while you can curse, cc, wrath and destroy any stamina class roll dodging.
    K1 The Big Monkey
  • Kay1
    Kay1
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    Lord-Otto wrote: »
    Lord-Otto wrote: »
    Lord-Otto wrote: »
    Smmokkee wrote: »
    Stamina mobilty has already been indirectly nerfed by the warden ability dive. One or two magdens can be your death sentence when you're getting chased by a group.

    Dodging is not what it once was to further nerf this playstyle is a very bad idea that will result in people being stamina heavy armor blocktards or magicka classes.

    I'm not so much focused on dodge, but rather how easily you can reposition.

    Your quite anti stam nowdays aren't you.

    Pure magicka player?

    You play your dusty, rusty sorc a bit more and try to get away from teh ZERGZ. We'll talk again.

    I have, streak + dark deal + speed pot for days

    Its not too hard, nothing you can do if their thirsty though.

    See? I see stam builds running around rocks for days. And NBs cloaking away. Those are way better escape tools than magicka-draining Streak. I always giggle when I see a young sorc trying to streak away from Otto's tryhard army, knowing full well the animation makes him vulnerable and gets him killed.

    But this is a bit derailing.
    It's not so much about escaping zergs and stuff. It just gets very tiresome having to chase around rocks for hours. That's my important point.

    What a waste of time, you're a zergling who chase solo players in rocks, no matter how hard they nerf Stamina, you'll still be as "good" as you are now :), but that's not because of the Stamina classes but because you're a zerg and they are solo players, you'll always need an army to chase us.
    K1 The Big Monkey
  • Jawasa
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    Medium armour builds need the mobility to survive especially the ones that cant cloak.
  • Vapirko
    Vapirko
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    Lord-Otto wrote: »
    Vapirko wrote: »
    Lord-Otto wrote: »
    Lord-Otto wrote: »
    Well sprint penalty is a valid argument. However, I don't think that's enough. Time will tell this one.

    And how in the world does stamina need a buff?
    Better, faster burst. Mobility. CC/Root freedom. Scaling defenses. Less skill cost. PROC SETS.
    WTF?

    In pve, damage, survivablity, resource pools, heals, shields, good sets, and whatnot, stam builds lack. Magicka is practically king in most of the game. I speak as a magicka build main that it's extremely OP compared to stam builds. In pvp, there's a fair amount of stam people, but it's literally the only place they can be on par with magicka builds.

    Dude, I see your PvE reasoning, but this is about PvP. I can agree with PvE performance.

    Sounds like you just need to learn how to make a solid build and then play it. You can't honestly complain about mag builds right now.

    Thanks, my build is solid. I don't have troubles fighting them. I have troubles getting to them. And if you knew anything, you'd know there's nothing like a gapcloser here.

    Lol, yeah mag sorcs need a gap closer too. Well fine then give stamina classes the equivalent of mines, crystal frags, and a massively ranged execute. Dude you clearly just want everything foryour class. Everyone who plays this game knows that in general mag sorcs are the most well tuned class overall. They're the only class that didn't get nerfed, and no a .2 second increase to cast time on d/d doesn't count. I'm a stam storc, I use it, it's fine. I can't honestly believe, after how freakin hard stam classes got nerfed, that you want more. why do you need to gap close? All of your ranged attacks hit from much further away than crit charge can reach. Clearly you do need to l2p. Stam classes have mobility as one of their only utilities. If we didn't have that we'd be sitting ducks. It's very obvious that you're the one who doesn't know much. And honestly, if stam mobility is so freakin op then why don't you just show us all how it's done and play one. YOU HAVE STREAK, L2 USE IT.
    Edited by Vapirko on June 27, 2017 3:09PM
  • Sandman929
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    HiImRex wrote: »
    Sandman929 wrote: »
    My main problem is that these LOS master 1vXers are mostly just pests. If I'm in a group (and yes *gasp*, some people don't treat an MMO like it's Street Fighter) and some little stam-whatever starts firing his bow at us, we'll move toward him...he runs away and starts the peacocking 1vX jumping around an object, and when we don't chase, 3 seconds later, there he is again trying to make us chase him.
    Eventually he's annoying enough to the point that even though we don't have to run him down, we now want to run him down and it always ends the same with their death...and probably them feeling angry about getting "zerged down".

    The other side of it is where we annoy you enough that you hoot in discord to have all 30 turn and chase us for 5 minutes. We eventually die and re spawn in time to see your pug group wipe to our pug group because you turned to chase 2 people. We laugh. And then we do it again and every single time your ball will chase for 5 min losing 4-5 to get 2 kills then evaporate to pugs, all the way to scroll.

    Welcome to reality.

    That's a fun little fantasy you've created, but we're usually only 12-16 and a solo pest dies within seconds. As a group, we're looking to kill other groups, not solo players or 2-3 wannabe 1vX masters, but if we're going somewhere and they keep getting in the way, they're going to be made to get out of the way.
  • Smmokkee
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    Anti_Virus wrote: »
    Smmokkee wrote: »
    Stamina mobilty has already been indirectly nerfed by the warden ability dive. One or two magdens can be your death sentence when you're getting chased by a group.

    Dodging is not what it once was to further nerf this playstyle is a very bad idea that will result in people being stamina heavy armor blocktards or magicka classes.

    Nah you will see a complete conversion to Magicka LA builds. Block was nerfed super hard and heavy hasn't been meta so it definitely won't now.

    Either way that'd be it for me and I imagine many others.
  • Cogo
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    Anther nerf-the-game-so-I-can-win, thread.

    I have yet to encounter anything in Cyro that can not be beaten.
    "Columbus egg"
    Edited by Cogo on June 27, 2017 10:09PM
    Oghur Hatemachine, Guild leader of The Nephilim - EU Megaserver
    Orc Weapon Specialist and Warchief of the Ebonheart Pact - Trueflame Cyrodiil War Campaign
    Guildsite: The Nephilim

    "I don't agree with what you are saying, but I'll defend to the death your right to say it"
    -Voltaire

    "My build? Improvise, overcome and adapt!"
  • Lord-Otto
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    Oh, looks like I touched some people in the private parts. So now you're defending broken mechanics that allow you to overperform and accuse other people to be bad. Maybe, just maybe, you're trembling at the thought of having to fight a fair fight, only relying on your skill alone. I mean, apparently you can't outplay 5k dps from a cliff racer, so surely you guys are absolute MLG pro players.
    x'DDD
  • a1i3nz
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    Wait...wait...a zerging mag sorc is complaining about stamina sustain

    Get real pug. Guys like you are why we can't have nice things.
    Edited by a1i3nz on June 28, 2017 10:26PM
  • leepalmer95
    leepalmer95
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    Lord-Otto wrote: »
    Oh, looks like I touched some people in the private parts. So now you're defending broken mechanics that allow you to overperform and accuse other people to be bad. Maybe, just maybe, you're trembling at the thought of having to fight a fair fight, only relying on your skill alone. I mean, apparently you can't outplay 5k dps from a cliff racer, so surely you guys are absolute MLG pro players.
    x'DDD

    Can we have stam skill go through shields? Because thats the equivalent of dive?
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • deepseamk20b14_ESO
    deepseamk20b14_ESO
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    Mobility is the defining trait of a medium armor stamina based character. Not sure why there is a problem. I would say magicka based classes could use some more mobility since most light armor wearers in other games tend to be ones that can kite, and kiting in this game for light armor users is, i'll admit, harder than a medium armor wearing stam user.

    HOWEVER it's not impossible. Mag sorc is still awesome at mobility. Mageblade still has awesome mobility, just without any ability to kill anything (partially joking hahaha). Tanky classes have never had mobility. You can't be everything in one class. That would be completely OP, just look at the heavy armor meta a patch or two ago.

    Snares are ridiculously abundant in this game. There are many roots as well. The people who are highly mobile aren't simply mobile because of roll dodging and sprinting with major expidition. More than ever there are AoE attacks being used and dodge does nothing.

    The fact is people are mobile because they know how to use their skills like shuffle or forward momentum and use LoS....If I had a dollar for everytime I watched 10 people run around a rock following a rolly polly instead of someone just running around in the opposite direction to stop the guy I'd have 1,432 dollars.
    Hey everyone! Look! It's a signature!
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