TheBonesXXX wrote: »
Doesn't make it fun to play against, though.
I disagree.
Fighting procs and skeleton and stuff is a fight, nevertheless.
Running around rocks is Rocky training simulator.
(-_-)p
I disagree.
Fighting procs and skeleton and stuff is a fight, nevertheless.
Running around rocks is Rocky training simulator.
(-_-)p
That's like saying the Vietnamwar wasn't a war because you couldn't see the enemy all the time. It's an old tactic of warfare accept it that the enemy chooses when he wants to attack you or run away to negate his ability to do so
Stamina mobilty has already been indirectly nerfed by the warden ability dive. One or two magdens can be your death sentence when you're getting chased by a group.
Dodging is not what it once was to further nerf this playstyle is a very bad idea that will result in people being stamina heavy armor blocktards or magicka classes.
Stamina mobilty has already been indirectly nerfed by the warden ability dive. One or two magdens can be your death sentence when you're getting chased by a group.
Dodging is not what it once was to further nerf this playstyle is a very bad idea that will result in people being stamina heavy armor blocktards or magicka classes.
I'm not so much focused on dodge, but rather how easily you can reposition.
IzakiBrotherSs wrote: »What's wrong with having good mobility? Imo that's the main draw of stamina builds because they kind of disappoint in every other aspect compared to magicka, when you take proc sets out of the equation.
Mobility is what makes stamina fun and something worth picking. It's already gotten a lot worse... gap closer snares, no stamina regen while sprinting, people being able to mount up to zerg you down on horses.
It's that you cannot have an actual fight with them. You always have to chase them down for minutes, while they spam dodge. It's very boring and cheesy. They know they couldn't deliver a good fight, that's why they do that even in 1v1.
Mind you, Streak got nerfed to prevent exactly that. It's a clear double standard.
Dodge has the same penalty + while sprinting you have 0 regen. Play a medium armor build for 3 months come back to the forums and tell me if it is so cheesy as you think it is
He's got a point
No, he doesn't. Know how many streakers I've blasted during that teleport? Know how many dodgers? You know the answer.
Sandman929 wrote: »My main problem is that these LOS master 1vXers are mostly just pests. If I'm in a group (and yes *gasp*, some people don't treat an MMO like it's Street Fighter) and some little stam-whatever starts firing his bow at us, we'll move toward him...he runs away and starts the peacocking 1vX jumping around an object, and when we don't chase, 3 seconds later, there he is again trying to make us chase him.
Eventually he's annoying enough to the point that even though we don't have to run him down, we now want to run him down and it always ends the same with their death...and probably them feeling angry about getting "zerged down".
Stamina mobilty has already been indirectly nerfed by the warden ability dive. One or two magdens can be your death sentence when you're getting chased by a group.
Dodging is not what it once was to further nerf this playstyle is a very bad idea that will result in people being stamina heavy armor blocktards or magicka classes.
leepalmer95 wrote: »Stamina mobilty has already been indirectly nerfed by the warden ability dive. One or two magdens can be your death sentence when you're getting chased by a group.
Dodging is not what it once was to further nerf this playstyle is a very bad idea that will result in people being stamina heavy armor blocktards or magicka classes.
I'm not so much focused on dodge, but rather how easily you can reposition.
Your quite anti stam nowdays aren't you.
Pure magicka player?
leepalmer95 wrote: »Stamina mobilty has already been indirectly nerfed by the warden ability dive. One or two magdens can be your death sentence when you're getting chased by a group.
Dodging is not what it once was to further nerf this playstyle is a very bad idea that will result in people being stamina heavy armor blocktards or magicka classes.
I'm not so much focused on dodge, but rather how easily you can reposition.
Your quite anti stam nowdays aren't you.
Pure magicka player?
You play your dusty, rusty sorc a bit more and try to get away from teh ZERGZ. We'll talk again.
leepalmer95 wrote: »leepalmer95 wrote: »Stamina mobilty has already been indirectly nerfed by the warden ability dive. One or two magdens can be your death sentence when you're getting chased by a group.
Dodging is not what it once was to further nerf this playstyle is a very bad idea that will result in people being stamina heavy armor blocktards or magicka classes.
I'm not so much focused on dodge, but rather how easily you can reposition.
Your quite anti stam nowdays aren't you.
Pure magicka player?
You play your dusty, rusty sorc a bit more and try to get away from teh ZERGZ. We'll talk again.
I have, streak + dark deal + speed pot for days
Its not too hard, nothing you can do if their thirsty though.
So your a zergling now we know why you are so opposite about this.leepalmer95 wrote: »leepalmer95 wrote: »Stamina mobilty has already been indirectly nerfed by the warden ability dive. One or two magdens can be your death sentence when you're getting chased by a group.
Dodging is not what it once was to further nerf this playstyle is a very bad idea that will result in people being stamina heavy armor blocktards or magicka classes.
I'm not so much focused on dodge, but rather how easily you can reposition.
Your quite anti stam nowdays aren't you.
Pure magicka player?
You play your dusty, rusty sorc a bit more and try to get away from teh ZERGZ. We'll talk again.
I have, streak + dark deal + speed pot for days
Its not too hard, nothing you can do if their thirsty though.
See? I see stam builds running around rocks for days. And NBs cloaking away. Those are way better escape tools than magicka-draining Streak. I always giggle when I see a young sorc trying to streak away from Otto's tryhard army, knowing full well the animation makes him vulnerable and gets him killed.
But this is a bit derailing.
It's not so much about escaping zergs and stuff. It just gets very tiresome having to chase around rocks for hours. That's my important point.
Master_Kas wrote: »Anti_Virus wrote: »No, we HAD reason to complain. Or did you not count how many magsorcs there were? Hint: Could count it on two hands.
The middle part is true for both sides. Hitting a dodge spammer with a frag is quite difficult. Just as it is breaking shields with a crit build. So why does one side of the bargain get the liberty to bail out that easily?
Well, if you can sustain without 20% of your recovery, well, good luck. Especially when you eat that juicy snare.
Pop boundless storm and streak. There is your mobility
Now end the QQ /thread.
Gapclosegapclosehapclosegapclose.
I should seriously consider forming this thread into an educational channel for noobs who know nothing about Cyrodiil.
Says the super biased magsorc-only forumwarrior.
I'm not magsorc-only but I have enough experience on it to know exactly where it has weaknesses. If you think you can streak away from gapclosers, you seriously gotta play more.
leepalmer95 wrote: »leepalmer95 wrote: »Stamina mobilty has already been indirectly nerfed by the warden ability dive. One or two magdens can be your death sentence when you're getting chased by a group.
Dodging is not what it once was to further nerf this playstyle is a very bad idea that will result in people being stamina heavy armor blocktards or magicka classes.
I'm not so much focused on dodge, but rather how easily you can reposition.
Your quite anti stam nowdays aren't you.
Pure magicka player?
You play your dusty, rusty sorc a bit more and try to get away from teh ZERGZ. We'll talk again.
I have, streak + dark deal + speed pot for days
Its not too hard, nothing you can do if their thirsty though.
See? I see stam builds running around rocks for days. And NBs cloaking away. Those are way better escape tools than magicka-draining Streak. I always giggle when I see a young sorc trying to streak away from Otto's tryhard army, knowing full well the animation makes him vulnerable and gets him killed.
But this is a bit derailing.
It's not so much about escaping zergs and stuff. It just gets very tiresome having to chase around rocks for hours. That's my important point.
Ragnaroek93 wrote: »There are snares which can't be removed with Shuffle and there are more than enough skills which go through dodgeroll. It doesn't need a nerf just because you can't handle it.
Magsorc. Go ahead. List 'em.
leepalmer95 wrote: »leepalmer95 wrote: »Stamina mobilty has already been indirectly nerfed by the warden ability dive. One or two magdens can be your death sentence when you're getting chased by a group.
Dodging is not what it once was to further nerf this playstyle is a very bad idea that will result in people being stamina heavy armor blocktards or magicka classes.
I'm not so much focused on dodge, but rather how easily you can reposition.
Your quite anti stam nowdays aren't you.
Pure magicka player?
You play your dusty, rusty sorc a bit more and try to get away from teh ZERGZ. We'll talk again.
I have, streak + dark deal + speed pot for days
Its not too hard, nothing you can do if their thirsty though.
See? I see stam builds running around rocks for days. And NBs cloaking away. Those are way better escape tools than magicka-draining Streak. I always giggle when I see a young sorc trying to streak away from Otto's tryhard army, knowing full well the animation makes him vulnerable and gets him killed.
But this is a bit derailing.
It's not so much about escaping zergs and stuff. It just gets very tiresome having to chase around rocks for hours. That's my important point.
WuffyCerulei wrote: »Well sprint penalty is a valid argument. However, I don't think that's enough. Time will tell this one.
And how in the world does stamina need a buff?
Better, faster burst. Mobility. CC/Root freedom. Scaling defenses. Less skill cost. PROC SETS.
WTF?
In pve, damage, survivablity, resource pools, heals, shields, good sets, and whatnot, stam builds lack. Magicka is practically king in most of the game. I speak as a magicka build main that it's extremely OP compared to stam builds. In pvp, there's a fair amount of stam people, but it's literally the only place they can be on par with magicka builds.
Dude, I see your PvE reasoning, but this is about PvP. I can agree with PvE performance.
Sounds like you just need to learn how to make a solid build and then play it. You can't honestly complain about mag builds right now.
Thanks, my build is solid. I don't have troubles fighting them. I have troubles getting to them. And if you knew anything, you'd know there's nothing like a gapcloser here.
Sandman929 wrote: »My main problem is that these LOS master 1vXers are mostly just pests. If I'm in a group (and yes *gasp*, some people don't treat an MMO like it's Street Fighter) and some little stam-whatever starts firing his bow at us, we'll move toward him...he runs away and starts the peacocking 1vX jumping around an object, and when we don't chase, 3 seconds later, there he is again trying to make us chase him.
Eventually he's annoying enough to the point that even though we don't have to run him down, we now want to run him down and it always ends the same with their death...and probably them feeling angry about getting "zerged down".
The other side of it is where we annoy you enough that you hoot in discord to have all 30 turn and chase us for 5 minutes. We eventually die and re spawn in time to see your pug group wipe to our pug group because you turned to chase 2 people. We laugh. And then we do it again and every single time your ball will chase for 5 min losing 4-5 to get 2 kills then evaporate to pugs, all the way to scroll.
Welcome to reality.
Anti_Virus wrote: »Stamina mobilty has already been indirectly nerfed by the warden ability dive. One or two magdens can be your death sentence when you're getting chased by a group.
Dodging is not what it once was to further nerf this playstyle is a very bad idea that will result in people being stamina heavy armor blocktards or magicka classes.
Nah you will see a complete conversion to Magicka LA builds. Block was nerfed super hard and heavy hasn't been meta so it definitely won't now.
Oh, looks like I touched some people in the private parts. So now you're defending broken mechanics that allow you to overperform and accuse other people to be bad. Maybe, just maybe, you're trembling at the thought of having to fight a fair fight, only relying on your skill alone. I mean, apparently you can't outplay 5k dps from a cliff racer, so surely you guys are absolute MLG pro players.
x'DDD