Drachenfier wrote: »Uncle_Sweetshare wrote: »Drachenfier wrote: »Yolokin_Swagonborn wrote: »This is just another DLC.
The sad thing is that if ZOS just kept their promises and treated this zone like a DLC, it would have been considered the best DLC to date. Since it is one of the largest zones to date.
But instead, they got dollar signs in their eyes, decided to betray subscribers and play fast and loose with the definition of DLC (which is hard to do since it literally means "Downloadable Content") just so they could make everyone pay in cash instead of crowns.
So instead of an ample DLC, we got an anemic "expansion". GG ZOS. Fire your marketing team (which seems like 90% of your company) and hire actual game developers, more customer service reps, and get a real Quality Assurance department that knows what Regression Testing is.
without battlegrounds and the warden, i'd agree with you
Battlegrounds...
I've been playing the hell out of battlegrounds
ESO morrowind in summary is just a facade. Front looks nice and hollowed out backside.
I love how zo$ decided to tackle one of the most loved tes games with little work put into it. if anything it's just a copy and paste from tes 3.
Conclusion, Zo$ still ain't ready to play with the big boys. Go back to small and free DLCs please. Also zo$ shafted eso+ members with this release. Maybe they should go and fix relationships with the eso+ before wrecklessly thrudging forward again for money's sake.
Enemy-of-Coldharbour wrote: »
- Lack of content
- Large mostly empty zone
- Too many inaccessible areas
grizzledcroc wrote: »Enemy-of-Coldharbour wrote: »
- Lack of content
- Large mostly empty zone
- Too many inaccessible areas
Pretty much this. Need this to be out in the open more because this is absolute unacceptable that this chapter shiped like this. Orsinium was basically a chapter and did not have this issue at all.
It is not the size that matters, it's the lack of things to do in a large zone of this size. Whether you think this zone is to big, to small, or just right for an expansion, after the nostalgic Goggle effect wears off from the players who are barely playing today, the common conplaint will become "what is there to do in this zone"...
ShedsHisTail wrote: »It is not the size that matters, it's the lack of things to do in a large zone of this size. Whether you think this zone is to big, to small, or just right for an expansion, after the nostalgic Goggle effect wears off from the players who are barely playing today, the common conplaint will become "what is there to do in this zone"...
I'm gonna wait for the Chapter to play out before casting judgement on a lack of content.
Took me 3 days of casual questing to complete 100% of Morrowind "expansion" map. It took weeks of intensive TES III gameplay to go through it. This alone allows to draw enough conclusion without measuring the map.
Took me 3 days of casual questing to complete 100% of Morrowind "expansion" map. It took weeks of intensive TES III gameplay to go through it. This alone allows to draw enough conclusion without measuring the map.
I_killed_Vivec wrote: »ZoS got a free hit with Morrowind, because so many people would get it just because of the original game. I know I did.
So they couldn't lose with the first chapter, but mess up and who would pay to buy another one, especially if you're already
paying for ESO+?
And I hate to say it but I'm not impressed.
It's all the closed doors! That's just not the Morrowind we expect. And the idea of taking a rubbing instead of opening a door... killing some skeletons, maybe walking in on some vampires with their cattle.
If that's a "chapter" then I worry about the next DLC...
Took me 3 days of casual questing to complete 100% of Morrowind "expansion" map. It took weeks of intensive TES III gameplay to go through it. This alone allows to draw enough conclusion without measuring the map.
I have spent more than 3 days sofar...and I have barely gotten started...
So I guess my conclusion will differ from yours
Are you fighting all the mobs along the way? Not using wayshrines? Using a slow mount? Looting the scarce nodes?
Took me 3 days of casual questing to complete 100% of Morrowind "expansion" map. It took weeks of intensive TES III gameplay to go through it. This alone allows to draw enough conclusion without measuring the map.
I have spent more than 3 days sofar...and I have barely gotten started...
So I guess my conclusion will differ from yours
Are you fighting all the mobs along the way? Not using wayshrines? Using a slow mount? Looting the scarce nodes?
Took me 3 days of casual questing to complete 100% of Morrowind "expansion" map. It took weeks of intensive TES III gameplay to go through it. This alone allows to draw enough conclusion without measuring the map.
I have spent more than 3 days sofar...and I have barely gotten started...
So I guess my conclusion will differ from yours
Are you fighting all the mobs along the way? Not using wayshrines? Using a slow mount? Looting the scarce nodes?Took me 3 days of casual questing to complete 100% of Morrowind "expansion" map. It took weeks of intensive TES III gameplay to go through it. This alone allows to draw enough conclusion without measuring the map.
I have spent more than 3 days sofar...and I have barely gotten started...
So I guess my conclusion will differ from yours
Are you fighting all the mobs along the way? Not using wayshrines? Using a slow mount? Looting the scarce nodes?
I won't deal with arguing about all this - but I have no idea what you're on about when you say scarce nodes - seriously I've been playing in Morrowind and have been getting more materials than in some of the Vanilla Zones. I find clusters of like 4 different things beside eachother, wood, silk, ore, alch ingredients.
There is nothing scarce about the nodes. But your comment asking if that guy fights all the mobs says it all - you aren't even trying to pace yourself, just trying to gobble down everything and get from Point A to Point B as fast as possible.
Many times I have elected not to take fast travel - and have been fighting 95% of the mobs I encounter, consequently I find nodes left and right. The problem isn't that they're scarce - it's that you aren't sticking around long enough to find them.
Giles.floydub17_ESO wrote: »If merely looking at the quests and attempting to compare them to another DLC your leaving out a huge chunk of the expansion. Of course it is easier to suggest it is not really an expansion, but that would be an inappropriate comparison.
BGs, trial and a new class is what is being left out and clearly a big part of the expansion.
That also answers the question OP presents concerning what is there to do.
Giles.floydub17_ESO wrote: »If merely looking at the quests and attempting to compare them to another DLC your leaving out a huge chunk of the expansion. Of course it is easier to suggest it is not really an expansion, but that would be an inappropriate comparison.
BGs, trial and a new class is what is being left out and clearly a big part of the expansion.
That also answers the question OP presents concerning what is there to do.
Bgs don't work, and 1 trial is an unimpressive amountbut wardens are cool
Giles.floydub17_ESO wrote: »Giles.floydub17_ESO wrote: »If merely looking at the quests and attempting to compare them to another DLC your leaving out a huge chunk of the expansion. Of course it is easier to suggest it is not really an expansion, but that would be an inappropriate comparison.
BGs, trial and a new class is what is being left out and clearly a big part of the expansion.
That also answers the question OP presents concerning what is there to do.
Bgs don't work, and 1 trial is an unimpressive amountbut wardens are cool
BGs do work. It is the GF in certain situations that is the issue. One trial is one trial and your OP statement ignores all of this.
Giles.floydub17_ESO wrote: »Giles.floydub17_ESO wrote: »If merely looking at the quests and attempting to compare them to another DLC your leaving out a huge chunk of the expansion. Of course it is easier to suggest it is not really an expansion, but that would be an inappropriate comparison.
BGs, trial and a new class is what is being left out and clearly a big part of the expansion.
That also answers the question OP presents concerning what is there to do.
Bgs don't work, and 1 trial is an unimpressive amountbut wardens are cool
BGs do work. It is the GF in certain situations that is the issue. One trial is one trial and your OP statement ignores all of this.
I mean like yes I get one trial for the rest of the year but can't say that impresses me. I mentioned group dungeons as a few added wouldn't really make me care about the lack of pve content to do. Either group dungeons or more trials would help with replayability and swapping a change of scenery
Korah_Eaglecry wrote: »Took me 3 days of casual questing to complete 100% of Morrowind "expansion" map. It took weeks of intensive TES III gameplay to go through it. This alone allows to draw enough conclusion without measuring the map.Took me 3 days of casual questing to complete 100% of Morrowind "expansion" map. It took weeks of intensive TES III gameplay to go through it. This alone allows to draw enough conclusion without measuring the map.
Im not disagreeing with you on the fact the zone is lacking content. But I think comparing it to a game that took years to build and release vs a zone that took maybe a year and a half (most of that being artwork and such) is a bit of a stretch. Orsinium is a much better fit for comparison as its a similar size and took a similar timeframe to create.
Prof_Bawbag wrote: »Don't see it happening myself, but hopefully more will be added. Like opening up a ruin or 2 free of charge. Nah, never gonna happen for free. Here, pay 1000+ crowns and you can go in here.
CromulentForumID wrote: »Hallothiel wrote: »@Ashtaris
Have you actually explored Vvardenfell or just run around doing the main quests? I ask as have just done a quest this afternoon with Lady Laurent & Stibbins, so......your point is?
I completed the entirety of morrowind by the end of the second day of early access. It's only long if you are on a low level character that stops to kill every mob, have a slow mount, don't slot rapids, and are picking up every node
I mean, if you are just running from quest marker to quest marker like a bunny going from pellet machine to pellet machine, of course it isn't going to take much time.
Are you reading/listening to dialog? What else are you skipping or skimming?
Given that content has to have voice acting, among other things, it's kind of hard to add the sheer amount of content necessary to satisfy the players who treat questing like a shuttle race between the quest givers.
It is not the size that matters, it's the lack of things to do in a large zone of this size. Whether you think this zone is to big, to small, or just right for an expansion, after the nostalgic Goggle effect wears off from the players who are barely playing today, the common conplaint will become "what is there to do in this zone" less quests than orsinium, a minor dlc... and people will say "oh quality matters more than quantity!" While the quests were well written try finding things to do as you clear the quest hubs in a evening. Another complaint will be about half the content is locked off... The original morrowind was known for its exploration, yet a large number of dwemer ruins, daedric ruins, and dunmer ruins are locked off. And there is no reason to go into the other towns after questing there as they funnel players into vivec for banking and crafting stations. Oh did I mention like 70 percent of vivecs interior is locked off? And balmora only has 7 enterable buildings, etc and this isn't a good place to thieve for a already rare morrowind furnishing plans which for some reason share loot tables with non dunmer furnishings.
ShedsHisTail wrote: »It is not the size that matters, it's the lack of things to do in a large zone of this size. Whether you think this zone is to big, to small, or just right for an expansion, after the nostalgic Goggle effect wears off from the players who are barely playing today, the common conplaint will become "what is there to do in this zone"...
I'm gonna wait for the Chapter to play out before casting judgement on a lack of content.
Took me 3 days of casual questing to complete 100% of Morrowind "expansion" map. It took weeks of intensive TES III gameplay to go through it. This alone allows to draw enough conclusion without measuring the map.
I have spent more than 3 days sofar...and I have barely gotten started...
So I guess my conclusion will differ from yours
Are you fighting all the mobs along the way? Not using wayshrines? Using a slow mount? Looting the scarce nodes?Took me 3 days of casual questing to complete 100% of Morrowind "expansion" map. It took weeks of intensive TES III gameplay to go through it. This alone allows to draw enough conclusion without measuring the map.
I have spent more than 3 days sofar...and I have barely gotten started...
So I guess my conclusion will differ from yours
Are you fighting all the mobs along the way? Not using wayshrines? Using a slow mount? Looting the scarce nodes?
I won't deal with arguing about all this - but I have no idea what you're on about when you say scarce nodes - seriously I've been playing in Morrowind and have been getting more materials than in some of the Vanilla Zones. I find clusters of like 4 different things beside eachother, wood, silk, ore, alch ingredients.
There is nothing scarce about the nodes. But your comment asking if that guy fights all the mobs says it all - you aren't even trying to pace yourself, just trying to gobble down everything and get from Point A to Point B as fast as possible.
Many times I have elected not to take fast travel - and have been fighting 95% of the mobs I encounter, consequently I find nodes left and right. The problem isn't that they're scarce - it's that you aren't sticking around long enough to find them.
You are artificially extending your exploration by fast traveling, while respectable that will add a few hours to your playtime. There is no point in fighting mind along the way when I have maxed cp