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What the main complaint about morrowind will be

  • Hallothiel
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    @Ashtaris
    Have you actually explored Vvardenfell or just run around doing the main quests? I ask as have just done a quest this afternoon with Lady Laurent & Stibbins, so......your point is?
  • nine9six
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    The locked-off areas are ANNOYING! WTF?!
    Wake up, we're here. Why are you shaking? Are you ok? Wake up...
  • Aliyavana
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    Hallothiel wrote: »
    @Ashtaris
    Have you actually explored Vvardenfell or just run around doing the main quests? I ask as have just done a quest this afternoon with Lady Laurent & Stibbins, so......your point is?

    I completed the entirety of morrowind by the end of the second day of early access. It's only long if you are on a low level character that stops to kill every mob, have a slow mount, don't slot rapids, and are picking up every node
  • geonsocal
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    spent a few hours last night in morrowind...mainly just wanted to map out the island...

    the lack of trash "mobs" and resource nodes was definitely noticeable - but, wasn't sure if that was simply a result of having a lot of players on the map at the same time...

    sadly, I think yolokin pretty much nailed it in their summary...
    PVP Campaigns Section: Playstation NA and EU (Gray Host) - This Must be the Place
  • Uncle_Sweetshare
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    This is just another DLC.

    The sad thing is that if ZOS just kept their promises and treated this zone like a DLC, it would have been considered the best DLC to date. Since it is one of the largest zones to date.

    But instead, they got dollar signs in their eyes, decided to betray subscribers and play fast and loose with the definition of DLC (which is hard to do since it literally means "Downloadable Content") just so they could make everyone pay in cash instead of crowns.

    So instead of an ample DLC, we got an anemic "expansion". GG ZOS. Fire your marketing team (which seems like 90% of your company) and hire actual game developers, more customer service reps, and get a real Quality Assurance department that knows what Regression Testing is.

    without battlegrounds and the warden, i'd agree with you

    Battlegrounds... :trollface:
    PC | NA | EP Uninstalled and refunded. I'm just here to laugh at ZOS.
    Candy, candy, he makes so much.

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  • NewBlacksmurf
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    I'm often negative so I'll be fair.

    Price excluded as that's #1 due to how it's not via crowns or the actual price. Nerfs are #2

    Other:
    The new zone is good and the new class is good.
    I've spent about 1 hour which 30 mins was in character creation and then relogs to farm motif and furniture stuff.

    I finished the tutorial and walked around a bit....and then went to my main, reset skills cause they were not reset even to the game says so (it should say CP not skills).

    I've already lost interest, but to be fair I quit over a month ago to take a long break. My complaint is all of this change and all of this new doesn't touch what has always been wrong.

    My #1
    -Things don't work, tool tips are wrong or not clear, too many paygates or money grabs and often times we can't get on to play.

    Content updates don't matter if the experiences aren't improved.
    Edited by NewBlacksmurf on June 7, 2017 6:17PM
    -PC (PTS)/Xbox One: NewBlacksmurf
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  • magictucktuck
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    Since I refused to buy Morrowind myself, I've been watching some Streamers.

    I'm actually amazed at how many areas/buildings/ruins are locked off. Add that in with the geographical barriers in place just by the map design, and it's shocking (in all the worst ways) at how small this DLC is.

    ZOS really, really missed an opportunity to take attention away from the disastrous Update changes to the game by giving Players massive areas/ruins/places to explore.

    But by failing to put allow exploration of this many areas (which is most every door the streamers come across), the DLC just feels really limiting to what is possibly the biggest strength of ANY Elder Scrolls title: the ability to free-roam and explore a varied plethora of locations.

    The lack of both Quantity and Quality is very shocking.

    Pathetic, ZOS. Just pathetic.

    I feel like you have some hidden agenda against ZOS like your big stand off to not get Morrowind and now you watching people stream it and i highly doubt you noticed all the blocked buildings from streams, but instead took that from other posts you saw. Feels like you are going out of your way to not only not be constructive or helpful but to try to turn people off to it?

    EDIT tag : @Uriel_Nocturne

    EDIT again: I did buy Morrowind and i did not notice and increased amount of blocked doors than anywhere else in the game

    [Edit to remove bait]
    Edited by [Deleted User] on June 7, 2017 7:06PM
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  • Mix
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    Ashtaris wrote: »

    I will agree it was disappointing not seeing many of the recurring characters that we have grown to love in ESO like Kireth and Raynor Vanos, Lady Laurent & Stibbons (plenty of stuff in Vvardenfell for those two to get in trouble), Razum-dar, Sheogorath, etc.

    I think you missed a quest if you didn't find Lady Laurent and Stibbons. Those two did make it to Vvardenfell and found some trouble of course:P

    We also have Narsis Dren (may recall him from Orsinium).
  • Aliyavana
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    Ashtaris wrote: »
    Graphically, I think Morrowind is pretty amazing. It's obvious the developers put a lot of work into Morrowind for Vvardenfell. But herein lies the problem. They put so much development cost into the new zone I think they had to recoup some of it by changing it from a DLC to an expansion. I think it was originally meant to be a DLC, but they couldn't justify the costs to keep it so. Probably what they should have done was to only open up a section of Vvardenfell, but increase the quests and other things to keep the players engaged, like a couple of group dungeons, etc.

    I will agree it was disappointing not seeing many of the recurring characters that we have grown to love in ESO like Kireth and Raynor Vanos, Lady Laurent & Stibbons (plenty of stuff in Vvardenfell for those two to get in trouble), Razum-dar, Sheogorath, etc.

    Since I don't want to put out any spoilers, I will just say that what was found as the end of the main quest was not as majestic as I thought it was going to be. Of course, exploration can always open up new areas so you never know :)

    Having said this, I still think Vvardenfell is a graphical masterpiece and enjoyed most of the quests. But I just wonder what the zone will be like a month or two from now when most players have completed the questing and main story..

    Yah what mix said, they are east of vivec
    Edited by Aliyavana on June 7, 2017 6:23PM
  • jaye63
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    Actually... my complaint is that you have to run to all corner of the map for a fetch quest. Totally unnecessary time sink.
  • magictucktuck
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    jaye63 wrote: »
    Actually... my complaint is that you have to run to all corner of the map for a fetch quest. Totally unnecessary time sink.

    Agreed, that's my biggest complaint, way to much run here then run right back kinda thing
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  • Uriel_Nocturne
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    Since I refused to buy Morrowind myself, I've been watching some Streamers.

    I'm actually amazed at how many areas/buildings/ruins are locked off. Add that in with the geographical barriers in place just by the map design, and it's shocking (in all the worst ways) at how small this DLC is.

    ZOS really, really missed an opportunity to take attention away from the disastrous Update changes to the game by giving Players massive areas/ruins/places to explore.

    But by failing to put allow exploration of this many areas (which is most every door the streamers come across), the DLC just feels really limiting to what is possibly the biggest strength of ANY Elder Scrolls title: the ability to free-roam and explore a varied plethora of locations.

    The lack of both Quantity and Quality is very shocking.

    Pathetic, ZOS. Just pathetic.

    I feel like you have some hidden agenda against ZOS like your big stand off to not get Morrowind and now you watching people stream it and i highly doubt you noticed all the blocked buildings from streams, but instead took that from other posts you saw. Feels like you are going out of your way to not only not be constructive or helpful but to try to turn people off to it?


    EDIT tag : @Uriel_Nocturne
    while I'm watching people Stream Morrowind, I also tested it for a month on the PTS.

    In the PTS section of the Forums, I very clearly made my disdain for the Morrowind changes to the base game very clearly, but I had figured that all of those locked doors were simply locked off due to, you know... it was the PTS and not all content was/would be available.

    But now that the final release is here, oh look! Nothing changed.

    That's sad.

    Is Morrowind pretty to look at? Sure. But I think myself (and possibly quite a lot of Players) would have been willing to take a hit on the graphics if it would allow those areas be opened up to give even more to explore.

    Nope. I'm not borrowing from other people, just quite a bit shocked at the lack of area to explore; and the fact that there's (almost literally) hundreds of doors/buildings/ruins that could have been the source of great content and side-Quests that are going to just be left to languish as nothing more than "filler background art".

    Edit = Almost forgot: @magictucktuck

    [Edit to remove bait]
    Edited by [Deleted User] on June 7, 2017 7:06PM

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  • t3hdubzy
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    Sorcs still op
  • Enemy-of-Coldharbour
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    • Lack of content
    • Large mostly empty zone
    • Too many inaccessible areas
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  • CromulentForumID
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    aliyavana wrote: »
    Hallothiel wrote: »
    @Ashtaris
    Have you actually explored Vvardenfell or just run around doing the main quests? I ask as have just done a quest this afternoon with Lady Laurent & Stibbins, so......your point is?

    I completed the entirety of morrowind by the end of the second day of early access. It's only long if you are on a low level character that stops to kill every mob, have a slow mount, don't slot rapids, and are picking up every node

    I mean, if you are just running from quest marker to quest marker like a bunny going from pellet machine to pellet machine, of course it isn't going to take much time.

    Are you reading/listening to dialog? What else are you skipping or skimming?

    Given that content has to have voice acting, among other things, it's kind of hard to add the sheer amount of content necessary to satisfy the players who treat questing like a shuttle race between the quest givers.
  • I_killed_Vivec
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    ZoS got a free hit with Morrowind, because so many people would get it just because of the original game. I know I did.

    So they couldn't lose with the first chapter, but mess up and who would pay to buy another one, especially if you're already
    paying for ESO+?

    And I hate to say it but I'm not impressed.

    It's all the closed doors! That's just not the Morrowind we expect. And the idea of taking a rubbing instead of opening a door... killing some skeletons, maybe walking in on some vampires with their cattle.

    If that's a "chapter" then I worry about the next DLC...

  • Drachenfier
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    This is just another DLC.

    The sad thing is that if ZOS just kept their promises and treated this zone like a DLC, it would have been considered the best DLC to date. Since it is one of the largest zones to date.

    But instead, they got dollar signs in their eyes, decided to betray subscribers and play fast and loose with the definition of DLC (which is hard to do since it literally means "Downloadable Content") just so they could make everyone pay in cash instead of crowns.

    So instead of an ample DLC, we got an anemic "expansion". GG ZOS. Fire your marketing team (which seems like 90% of your company) and hire actual game developers, more customer service reps, and get a real Quality Assurance department that knows what Regression Testing is.

    without battlegrounds and the warden, i'd agree with you

    Battlegrounds... :trollface:

    I've been playing the hell out of battlegrounds :open_mouth:
  • Merlin13KAGL
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    Turelus wrote: »
    One thing I realised today.

    Although the overworld doesn't seem much bigger, all the additional maps (delves, dungeons, story maps etc.) are pretty damn big as well. I do wonder how large entire map space would be including these.
    They nailed it with the size of the public's. I'll give them that.
    Since I refused to buy Morrowind myself, I've been watching some Streamers.

    I'm actually amazed at how many areas/buildings/ruins are locked off. Add that in with the geographical barriers in place just by the map design, and it's shocking (in all the worst ways) at how small this DLC is.

    ZOS really, really missed an opportunity to take attention away from the disastrous Update changes to the game by giving Players massive areas/ruins/places to explore.

    But by failing to put allow exploration of this many areas (which is most every door the streamers come across), the DLC just feels really limiting to what is possibly the biggest strength of ANY Elder Scrolls title: the ability to free-roam and explore a varied plethora of locations.

    The lack of both Quantity and Quality is very shocking.

    Pathetic, ZOS. Just pathetic.
    @Uriel_Nocturne , I suspect they are saving most of those for future DLC$.

    It's more than a tease to place some of the iconic areas on the map and not allow access.

    I'd rather have some nasty mob shred me to bits than to hit that bs invisible wall.

    Just because you don't like the way something is doesn't necessarily make it wrong...

    Earn it.

    IRL'ing for a while for assorted reasons, in forum, and in game.
    I am neither warm, nor fuzzy...
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  • Aliyavana
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    aliyavana wrote: »
    Hallothiel wrote: »
    @Ashtaris
    Have you actually explored Vvardenfell or just run around doing the main quests? I ask as have just done a quest this afternoon with Lady Laurent & Stibbins, so......your point is?

    I completed the entirety of morrowind by the end of the second day of early access. It's only long if you are on a low level character that stops to kill every mob, have a slow mount, don't slot rapids, and are picking up every node

    I mean, if you are just running from quest marker to quest marker like a bunny going from pellet machine to pellet machine, of course it isn't going to take much time.

    Are you reading/listening to dialog? What else are you skipping or skimming?

    Given that content has to have voice acting, among other things, it's kind of hard to add the sheer amount of content necessary to satisfy the players who treat questing like a shuttle race between the quest givers.

    There's no reason to skip dialogue in a "expansion" I paid the price of a full game for as I got digital CE. Only thing I skipped was all the timesink mobs I didn't have to kill as I already had 700 cp
  • Uriel_Nocturne
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    Since I refused to buy Morrowind myself, I've been watching some Streamers.

    I'm actually amazed at how many areas/buildings/ruins are locked off. Add that in with the geographical barriers in place just by the map design, and it's shocking (in all the worst ways) at how small this DLC is.

    ZOS really, really missed an opportunity to take attention away from the disastrous Update changes to the game by giving Players massive areas/ruins/places to explore.

    But by failing to put allow exploration of this many areas (which is most every door the streamers come across), the DLC just feels really limiting to what is possibly the biggest strength of ANY Elder Scrolls title: the ability to free-roam and explore a varied plethora of locations.

    The lack of both Quantity and Quality is very shocking.

    Pathetic, ZOS. Just pathetic.
    @Uriel_Nocturne , I suspect they are saving most of those for future DLC$.

    It's more than a tease to place some of the iconic areas on the map and not allow access.

    I'd rather have some nasty mob shred me to bits than to hit that bs invisible wall.
    While there's that modicum of hope that they'll eventually open these locations to exploration via future DLC/content; the past 3-year history of ZOS and this game doesn't bode well for that.

    In the base game and previous DLC, there's still hundreds of areas/buildings/ruins/doors that are still chained off and have no hope of ever being utilized for anything more than colorful background art.

    And as much as I would hope that would change, 3-years in and there's still nothing tied to them. I fear that Morrowind's chained-off areas will languish under the same fate.


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  • Tandor
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    No complaints here. A beautiful world, stunning music, and plenty of interesting stuff to do (even with no interest in trials or PvP).

    If people want to rush through it then complain about it not offering enough then so be it, that seems to be the way with MMOs these days.

    Personally I've leveled a warden to level 8 in 11.5 hours played, have completed one world boss and one delve, and dabbled in a few quests along the bottom section of the map. I don't use addons, of course, as I don't want to be told where to go to for everything and prefer to explore which is what I've been doing, along with fishing and a few other things. I wonder how many of those who criticise the lack of things to do have been led by the nose to lorebooks and skyshards etc? Of course the world will feel smaller if you ride a fast mount in a straight line to every pre-shown destination on the map! So if some players have completed the whole lot in less time than I've taken thus far then they're clearly playing it very differently, as is their prerogative even if they end up being the ones that are unhappy about their experience.

    I also recognise in the complaints about Morrowind generally on this board a number of names of players whose opinions are likely to have already been jaundiced by their rejection of the unrelated base game changes, and many complaints also come from players who haven't actually played Morrowind but are upset by such things as not getting it for free in their subscription. Some of those will have checked it out on the PTS, but not all by any means.
    Edited by Tandor on June 7, 2017 6:54PM
  • Aliyavana
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    Tandor wrote: »
    No complaints here. A beautiful world, stunning music, and plenty of interesting stuff to do (even with no interest in trials or PvP).

    If people want to rush through it then complain about it not offering enough then so be it, that seems to be the way with MMOs these days.

    Personally I've leveled a warden to level 8 in 11.5 hours played, have completed one world boss and one delve, and dabbled in a few quests along the bottom section of the map. I don't use addons, of course, as I don't want to be told where to go to for everything and prefer to explore which is what I've been doing, along with fishing and a few other things. I wonder how many of those who criticise the lack of things to do have been led by the nose to lorebooks and skyshards etc? Of course the world will feel smaller if you ride a fast mount in a straight line to every pre-shown destination on the map! So if some players have completed the whole lot in less time than I've taken thus far then they're clearly playing it very differently, as is their prerogative even if they end up being the ones that are unhappy about their experience.

    I also recognise in the complaints about Morrowind generally on this board a number of names of players whose opinions are likely to have already been jaundiced by their rejection of the unrelated base game changes, and many complaints also come from players who haven't actually played Morrowind but are upset by such things as not getting it for free in their subscription. Some of those will have checked it out on the PTS, but not all by any means.

    Wow if you are accusing me of rushing I will say you are whimpering through it, there was no add-ons available in the first week to tell you were to go and with the help of your compass you can locate every boss and delve easily

    "I've leveled a warden to level 8 in 11.5 hours played, have completed one world boss and one delve, and dabbled in a few quests along the bottom section of the map. I don't use addons, of course, as I don't want to"

    yep are you rp walking?

    "along with fishing"

    Oh I see, you are adding a rng dependant minigame to your playtime. As a master angler of all zones, Inc dlc I can tell you solo fishing will add 6-14 hrs per zone of "play" time artificially and you can't really add that as content as only me you and a few of us participate in fishing
    Edited by Aliyavana on June 7, 2017 7:12PM
  • Ashtaris
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    Well I did stick to the main roads which should lead you to the main quests, and those should lead you to the side quests. So no, I didn't wander all over Vvardenfell looking for Lady Laurent. Sometimes it's easy to miss one once in awhile. Every once in awhile I'll find one on the main zones wondering "How in the hell did I miss that!?" :)
  • Tandor
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    aliyavana wrote: »
    Tandor wrote: »
    No complaints here. A beautiful world, stunning music, and plenty of interesting stuff to do (even with no interest in trials or PvP).

    If people want to rush through it then complain about it not offering enough then so be it, that seems to be the way with MMOs these days.

    Personally I've leveled a warden to level 8 in 11.5 hours played, have completed one world boss and one delve, and dabbled in a few quests along the bottom section of the map. I don't use addons, of course, as I don't want to be told where to go to for everything and prefer to explore which is what I've been doing, along with fishing and a few other things. I wonder how many of those who criticise the lack of things to do have been led by the nose to lorebooks and skyshards etc? Of course the world will feel smaller if you ride a fast mount in a straight line to every pre-shown destination on the map! So if some players have completed the whole lot in less time than I've taken thus far then they're clearly playing it very differently, as is their prerogative even if they end up being the ones that are unhappy about their experience.

    I also recognise in the complaints about Morrowind generally on this board a number of names of players whose opinions are likely to have already been jaundiced by their rejection of the unrelated base game changes, and many complaints also come from players who haven't actually played Morrowind but are upset by such things as not getting it for free in their subscription. Some of those will have checked it out on the PTS, but not all by any means.

    Wow if you are accusing me of rushing I will say you are whimpering through it, there was no add-ons available in the first week to tell you were to go and with the help of your compass you can locate every boss and delve easily

    "I've leveled a warden to level 8 in 11.5 hours played, have completed one world boss and one delve, and dabbled in a few quests along the bottom section of the map. I don't use addons, of course, as I don't want to"

    yep are you rp walking?

    "along with fishing"

    Oh I see, you are adding a rng dependant minigame to your playtime. As a master angler of all zones, Inc dlc I can tell you solo fishing will add 6-14 hrs per zone of "play" time artificially and you can't really add that as content as only me you and a few of us participate in fishing

    No, I run everywhere.

    As for fishing, it is part of the content even if some don't do it, just as the trial and battlegrounds are part of the content even tho' I don't do them. I've probably spent no more than half an hour on the fishing thus far, if that.
  • phileunderx2
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    The main quest for morrowind seemed rather short to me. Even with it's shortness I enjoyed it quite a bit.
  • Kendaric
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    I don't find resource nodes to be scarce, in fact I come across them them fairly often (though less than in Hew's Bane or Orsinium).
    The blocked ruins, tombs and buildings and the missing Sheogorad region are my only complaints.
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    • max_only
      max_only
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      Morrowind DLC.

      Thieves guild DLC has expanded into Morrowind! Unlocks half the interiors that are currently locked.

      Dark Brotherhood DLC has expanded into Morrowind! Unlocks the other half of interiors that are locked.

      Sheogorad DLC! Basically an Orsinium copy, unlocks more land mass.

      Ruins of Mazingkelftun! Basically a Mazzatun copy, Dunmer style.

      Etc etc
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    • Sigtric
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      Ashtaris wrote: »
      Graphically, I think Morrowind is pretty amazing. It's obvious the developers put a lot of work into Morrowind for Vvardenfell. But herein lies the problem. They put so much development cost into the new zone I think they had to recoup some of it by changing it from a DLC to an expansion. I think it was originally meant to be a DLC, but they couldn't justify the costs to keep it so. Probably what they should have done was to only open up a section of Vvardenfell, but increase the quests and other things to keep the players engaged, like a couple of group dungeons, etc.

      I will agree it was disappointing not seeing many of the recurring characters that we have grown to love in ESO like Kireth and Raynor Vanos, Lady Laurent & Stibbons (plenty of stuff in Vvardenfell for those two to get in trouble), Razum-dar, Sheogorath, etc.

      Since I don't want to put out any spoilers, I will just say that what was found as the end of the main quest was not as majestic as I thought it was going to be. Of course, exploration can always open up new areas so you never know :)

      Having said this, I still think Vvardenfell is a graphical masterpiece and enjoyed most of the quests. But I just wonder what the zone will be like a month or two from now when most players have completed the questing and main story..

      Someone should stop typing so much and go explore the island a little further I think.

      Stormproof: Vibeke - 50 EP mDragonknight | Savi Dreloth - 50 EP Magsorc | Sadi Dreloth - 50 EP Magblade | Sigtric Stormaxe - 50 EP Stamsorc | Valora Dreloth - 50 EP Magplar | Sigtric the Unbearable 50 EP Stam Warden
      Scrub: Chews-on-Beavers - 50 EP DK Tank | Vera the Wild - 50 EP magicka Warden | Sigtric the Axe - 50 EP Dragonknight Crafter | Sigtric the Blade - 50 EP Lost Nightblade | Sigtric the Savage - 50 EP magicka Templar | Vibeka Shadowblade - 50 Ep Stealthy Ganky Nightblade |

      Show Me Your Dunmer
      [/center]
    • MasterSpatula
      MasterSpatula
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      Ashtaris wrote: »
      Well I did stick to the main roads which should lead you to the main quests, and those should lead you to the side quests. So no, I didn't wander all over Vvardenfell looking for Lady Laurent. Sometimes it's easy to miss one once in awhile. Every once in awhile I'll find one on the main zones wondering "How in the hell did I miss that!?" :)

      I found them because I was trying to finish off the Daedric explorer achievement, and they're right outside of Bal Fel.

      I agree with what @Yolokin_Swagonborn said: This would be a massive achievement if it had fit into the old model. One public dungeon is really good; the other is a masterpiece. The atmosphere is stunning. The storytelling is fantastic. But it just doesn't justify the changes they've made to ESO+ and the ensuing ill-will.

      Morrowind as a DLC would be getting them so much love. It's too bad the money people got dollar signs in their eyes.
      "A probable impossibility is preferable to an improbable possibility." - Aristotle
    • JWKe
      JWKe
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      ESO morrowind in summary is just a facade. Front looks nice and hollowed out backside.

      I love how zo$ decided to tackle one of the most loved tes games with little work put into it. if anything it's just a copy and paste from tes 3.

      Conclusion, Zo$ still ain't ready to play with the big boys. Go back to small and free DLCs please. Also zo$ shafted eso+ members with this release. Maybe they should go and fix relationships with the eso+ before wrecklessly thrudging forward again for money's sake.
      Edited by JWKe on June 8, 2017 1:14AM
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