Introduction
Zenimax has made great strides in the continued development of Elder Scrolls Online. Most of the complaints have been taken care of, they improved the leveling system, they improved combat, they have continued to add content, and this latest DLC makes me very excited for the future of the game. So I would like to point out that I am very happy with how the game is doing and that this post is in no way intended to hate on ESO. This is constructive criticism.
Seeing the new high quality content that the DLCs provide really makes me notice the problems with the old art direction from the launch of the game. There is a noticable difference in quality, and detail, between vanilla and the expansion zones
I will be covering three Sections
1. Landscape
2. Architecture
3. Gear
NOTE: There are a lot of images here
LANDSCAPE
Landscape has one problem. A lack of detail. The vanilla zones, while varied, lack little touches and high quality detail taht makes the environments feel alive.
Here are some examples of vanilla zones
You might not think those are too bad until you get a look at the Expansion areas
Examples
You may notice that incomparison to each other, and besides that they take place in different climates. The vanilla and DLC environments differ greatly in life and detail.
The DLC landscape has more surface detail textures, correctly placed fauna, and even the rocks, all of these aspects really makes the DLC zones feel like an Elder Scrolls Game.
Between these two shots it feels like two different games in terms of quality and life, and that needs to be fixed. I am not saying that this must be fixed right this instant, but little updates here and there, to eventually bring life to the evironments, would be great and would go long way.
Vanilla
DLC
ARCHITECTURE
I feel that this comic sums up my problem with the Architecture, and the gear, we see in the vanilla content.
The word that describes what the vanilla content is lacking is realistic. When you played an Elder Scroll game you had the feeling that the place could exist. The vanilla architecture was exaggerated, very exaggerated, which is why you would see many people comparing this game to World of Warcraft. They could pick up on an exagerated art style, which does not have a place in the Elder Scrolls. Zenimax definitely heard this complaint which is why we see such a drastic difference between the Vanilla and DLC zones.
Vanilla Examples
No matter the race, all of the architecture was highly exaggerated. Notice how tame Skyrim is compared to vanilla ESO
In the DLC they avoided exaggerating.
Less exaggeration allows the architecture to feel more unique and specific to the varying cultures.
GEAR
I talked about this in an old post of mine
https://forums.elderscrollsonline.com/en/discussion/240296/little-things-the-game-could-use#latest
I'll sum it up here. The vanilla gear is very generic, exaggerated. and lacks any real distinction.
A real problem that I see happening though is that we have been getting costumes based on cinematic characters' gear. Cinematic characters who wear gear that looks more realistic and like something we would see in an Elder Scrolls game.
Example: The Warden that we saw in the new Morrowind trailer will have a costume that you can buy with the pre-order.
Why doesn't currently existing gear look like that? Or these other outfits we see in the cinematics?
We eventually got the Daedric armor we saw in the trailer
But it looks painted on
But original Vanilla armors still look like this.
Lately DLC and updated armors have addressed this and look more 3-Dimensional and that they pop off of the body. But fix the old too.
Don't just make new content feel like an Elder Scrolls game when there is still old content that feels more like a cartoon. Upgrade already existing content and bring new life to the game.
Reminder: I am quite happy with the progress Zenimax has made with this game and I still enjoy playing it.
While the new DLC content has been fantastic and of high quality, you cannot have that the only thing that lures audience in. The rest of the game needs to look great too.
I would prefer that the quality between the new Morrowind Expansion and the rest of the vanilla content ramain equal to eachother and not let themselves stand out like a sore thumb.