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What the main complaint about morrowind will be

  • Uncle_Sweetshare
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    This is just another DLC.

    The sad thing is that if ZOS just kept their promises and treated this zone like a DLC, it would have been considered the best DLC to date. Since it is one of the largest zones to date.

    But instead, they got dollar signs in their eyes, decided to betray subscribers and play fast and loose with the definition of DLC (which is hard to do since it literally means "Downloadable Content") just so they could make everyone pay in cash instead of crowns.

    So instead of an ample DLC, we got an anemic "expansion". GG ZOS. Fire your marketing team (which seems like 90% of your company) and hire actual game developers, more customer service reps, and get a real Quality Assurance department that knows what Regression Testing is.

    without battlegrounds and the warden, i'd agree with you

    Battlegrounds... :trollface:

    I've been playing the hell out of battlegrounds :open_mouth:

    I'm glad that some people are able to enjoy it. For those of us that expected a PvP arena with industry standard features, we are extremely disappointed.
    Edited by Uncle_Sweetshare on June 8, 2017 1:15AM
    PC | NA | EP Uninstalled and refunded. I'm just here to laugh at ZOS.
    Candy, candy, he makes so much.

    Click Here! >>> Do you have a moment to talk about our lord and savior, Battlegrounds? <<< Click Here!

  • Aliyavana
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    Lol
  • Talon_Draconis
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    JWKe wrote: »
    ESO morrowind in summary is just a facade. Front looks nice and hollowed out backside.

    I love how zo$ decided to tackle one of the most loved tes games with little work put into it. if anything it's just a copy and paste from tes 3.

    Conclusion, Zo$ still ain't ready to play with the big boys. Go back to small and free DLCs please. Also zo$ shafted eso+ members with this release. Maybe they should go and fix relationships with the eso+ before wrecklessly thrudging forward again for money's sake.

    Yup I agree
  • grizzledcroc
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    I just want the zone to feel complete like every other zone in the game. Orsinium didnt have the issue of buildings not being enterable/ruins all over the place with entrences you just cant click to go in. Like what is going on? This is just so off from what the typical work Zos puts in the zones. Its beautiful on the cover but there isnt complete depth youd expect from Orsinium esp content pricier than it.
    Edited by grizzledcroc on June 8, 2017 5:45PM
  • grizzledcroc
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    • Lack of content
    • Large mostly empty zone
    • Too many inaccessible areas

    Pretty much this. Need this to be out in the open more because this is absolute unacceptable that this chapter shiped like this. Orsinium was basically a chapter and did not have this issue at all.

  • Aliyavana
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    • Lack of content
    • Large mostly empty zone
    • Too many inaccessible areas

    Pretty much this. Need this to be out in the open more because this is absolute unacceptable that this chapter shiped like this. Orsinium was basically a chapter and did not have this issue at all.

    I'm a few weeks vvardenfell will feel alot more empty as people only return for dailys
    Edited by Aliyavana on June 8, 2017 7:13PM
  • Seraphayel
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    I started today with Morrowind and didn't do that much but one thing really bothered me: where are meaningful locations on the map? Every map is full of them (vistas, delves, caves, villages whatever) except Vvardenfell. Such a huge map and there is... nothing?
    PS5
    EU
    Aldmeri Dominion
    - Khajiit Arcanist -
  • ShedsHisTail
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    aliyavana wrote: »
    It is not the size that matters, it's the lack of things to do in a large zone of this size. Whether you think this zone is to big, to small, or just right for an expansion, after the nostalgic Goggle effect wears off from the players who are barely playing today, the common conplaint will become "what is there to do in this zone"...

    I'm gonna wait for the Chapter to play out before casting judgement on a lack of content.
    "As an online discussion of Tamrielic Lore grows longer, the probability of someone blaming a Dragon Break approaches 1." -- Sheds' Law
    Have you seen the Twin Lamps?
  • Aliyavana
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    aliyavana wrote: »
    It is not the size that matters, it's the lack of things to do in a large zone of this size. Whether you think this zone is to big, to small, or just right for an expansion, after the nostalgic Goggle effect wears off from the players who are barely playing today, the common conplaint will become "what is there to do in this zone"...

    I'm gonna wait for the Chapter to play out before casting judgement on a lack of content.

    But will zos touch morrowind past releasing the unobtainable house motifs
    Edited by Aliyavana on June 11, 2017 6:40PM
  • Dracofyre
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    it feel smaller than size of real Morrowwind.
  • kongkim
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    Just done got done with all the side quests and the main. And I'm happy with it and think its a good expansion. :)
  • Aliyavana
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    kongkim wrote: »
    Just done got done with all the side quests and the main. And I'm happy with it and think its a good expansion. :)

    Not a good expansion in comparison to other mmos. Maybe if it's your first mmo? Needs more quantity to compliment the quality
  • Smmokkee
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    Isn't it hilarious they put this on a disc.. like.. lol really?
  • Korah_Eaglecry
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    F7sus4 wrote: »
    Took me 3 days of casual questing to complete 100% of Morrowind "expansion" map. It took weeks of intensive TES III gameplay to go through it. This alone allows to draw enough conclusion without measuring the map.
    F7sus4 wrote: »
    Took me 3 days of casual questing to complete 100% of Morrowind "expansion" map. It took weeks of intensive TES III gameplay to go through it. This alone allows to draw enough conclusion without measuring the map.

    Im not disagreeing with you on the fact the zone is lacking content. But I think comparing it to a game that took years to build and release vs a zone that took maybe a year and a half (most of that being artwork and such) is a bit of a stretch. Orsinium is a much better fit for comparison as its a similar size and took a similar timeframe to create.
    Penniless Sellsword Company
    Captain Paramount - Jorrhaq Vhent
    Korith Eaglecry * Enrerion Aedihle * Laerinel Rhaev * Caius Berilius * Seylina Ithvala * H'Vak the Grimjawl
    Tenarei Rhaev * Dazsh Ro Khar * Yynril Rothvani * Bathes-In-Coin * Anaelle Faerniil * Azjani Ma'Les
    Aban Shahid Bakr * Kheshna gra-Gharbuk * Gallisten Bondurant * Etain Maquier * Atsu Kalame * Faulpia Severinus
    What is better, to be born good, or to overcome your evil nature through great effort? - Paarthurnax
  • Korah_Eaglecry
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    ZoS got a free hit with Morrowind, because so many people would get it just because of the original game. I know I did.

    So they couldn't lose with the first chapter, but mess up and who would pay to buy another one, especially if you're already
    paying for ESO+?

    And I hate to say it but I'm not impressed.

    It's all the closed doors! That's just not the Morrowind we expect. And the idea of taking a rubbing instead of opening a door... killing some skeletons, maybe walking in on some vampires with their cattle.

    If that's a "chapter" then I worry about the next DLC...

    This is actually where I am at right now. Long standing ESO+ subscriber, and I bought the Physical CE for Morrowind. TES III was my first TES game. So I was excited to revisit the island and see what was so different from what I remembered. So far I enjoy the quests but as someone else pointed out. Theyre unnecessarily long fetch quests. The quest line with Naryu comes to mind. I felt like a human ping pong ball after all of that. But as much as Im enjoying the story. Im not as invested in it as I was with Orsinium or even the repetitive TG/DB storylines. Im not feeling as if Ive gotten my moneys worth. The urge to explore is hampered by the lack of accessible areas. Theres large areas of the island that are just unused and vacant of any sort of life like other areas.

    They got me this time with this "chapter" nonsense....They wont get me again. Theyve worn out any sort of goodwill they had with me as a customer/consumer. And Im sure theyve done the same with many many more. Good luck convincing those players to jump back on the expansion bandwagon next year when Morrowind has left such a bitter taste in their mouths.
    Penniless Sellsword Company
    Captain Paramount - Jorrhaq Vhent
    Korith Eaglecry * Enrerion Aedihle * Laerinel Rhaev * Caius Berilius * Seylina Ithvala * H'Vak the Grimjawl
    Tenarei Rhaev * Dazsh Ro Khar * Yynril Rothvani * Bathes-In-Coin * Anaelle Faerniil * Azjani Ma'Les
    Aban Shahid Bakr * Kheshna gra-Gharbuk * Gallisten Bondurant * Etain Maquier * Atsu Kalame * Faulpia Severinus
    What is better, to be born good, or to overcome your evil nature through great effort? - Paarthurnax
  • lagrue
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    aliyavana wrote: »
    Agobi wrote: »
    F7sus4 wrote: »
    Took me 3 days of casual questing to complete 100% of Morrowind "expansion" map. It took weeks of intensive TES III gameplay to go through it. This alone allows to draw enough conclusion without measuring the map.

    I have spent more than 3 days sofar...and I have barely gotten started...

    So I guess my conclusion will differ from yours ;)


    Are you fighting all the mobs along the way? Not using wayshrines? Using a slow mount? Looting the scarce nodes?
    aliyavana wrote: »
    Agobi wrote: »
    F7sus4 wrote: »
    Took me 3 days of casual questing to complete 100% of Morrowind "expansion" map. It took weeks of intensive TES III gameplay to go through it. This alone allows to draw enough conclusion without measuring the map.

    I have spent more than 3 days sofar...and I have barely gotten started...

    So I guess my conclusion will differ from yours ;)


    Are you fighting all the mobs along the way? Not using wayshrines? Using a slow mount? Looting the scarce nodes?

    I won't deal with arguing about all this - but I have no idea what you're on about when you say scarce nodes - seriously I've been playing in Morrowind and have been getting more materials than in some of the Vanilla Zones. I find clusters of like 4 different things beside eachother, wood, silk, ore, alch ingredients.

    There is nothing scarce about the nodes. But your comment asking if that guy fights all the mobs says it all - you aren't even trying to pace yourself, just trying to gobble down everything and get from Point A to Point B as fast as possible.

    Many times I have elected not to take fast travel - and have been fighting 95% of the mobs I encounter, consequently I find nodes left and right. The problem isn't that they're scarce - it's that you aren't sticking around long enough to find them.
    Edited by lagrue on June 12, 2017 1:22AM
    "You must defeat me every time. I need defeat you only once"
  • Aliyavana
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    lagrue wrote: »
    aliyavana wrote: »
    Agobi wrote: »
    F7sus4 wrote: »
    Took me 3 days of casual questing to complete 100% of Morrowind "expansion" map. It took weeks of intensive TES III gameplay to go through it. This alone allows to draw enough conclusion without measuring the map.

    I have spent more than 3 days sofar...and I have barely gotten started...

    So I guess my conclusion will differ from yours ;)


    Are you fighting all the mobs along the way? Not using wayshrines? Using a slow mount? Looting the scarce nodes?
    aliyavana wrote: »
    Agobi wrote: »
    F7sus4 wrote: »
    Took me 3 days of casual questing to complete 100% of Morrowind "expansion" map. It took weeks of intensive TES III gameplay to go through it. This alone allows to draw enough conclusion without measuring the map.

    I have spent more than 3 days sofar...and I have barely gotten started...

    So I guess my conclusion will differ from yours ;)


    Are you fighting all the mobs along the way? Not using wayshrines? Using a slow mount? Looting the scarce nodes?

    I won't deal with arguing about all this - but I have no idea what you're on about when you say scarce nodes - seriously I've been playing in Morrowind and have been getting more materials than in some of the Vanilla Zones. I find clusters of like 4 different things beside eachother, wood, silk, ore, alch ingredients.

    There is nothing scarce about the nodes. But your comment asking if that guy fights all the mobs says it all - you aren't even trying to pace yourself, just trying to gobble down everything and get from Point A to Point B as fast as possible.

    Many times I have elected not to take fast travel - and have been fighting 95% of the mobs I encounter, consequently I find nodes left and right. The problem isn't that they're scarce - it's that you aren't sticking around long enough to find them.

    You are artificially extending your exploration by fast traveling, while respectable that will add a few hours to your playtime. There is no point in fighting mind along the way when I have maxed cp
  • idk
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    If merely looking at the quests and attempting to compare them to another DLC your leaving out a huge chunk of the expansion. Of course it is easier to suggest it is not really an expansion, but that would be an inappropriate comparison.

    BGs, trial and a new class is what is being left out and clearly a big part of the expansion.

    That also answers the question OP presents concerning what is there to do.
  • Iccotak
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    I have already put forth my main complaint about the game here:

    This one talks about what I think should be done immediately
    https://forums.elderscrollsonline.com/en/discussion/346850/update-vanilla-zone-quality#latest

    This one talks about my problem with the Vanilla content as a whole
    https://forums.elderscrollsonline.com/en/discussion/317917/visual-update-of-original-content#latest
    Edited by Iccotak on June 12, 2017 2:21AM
  • Aliyavana
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    If merely looking at the quests and attempting to compare them to another DLC your leaving out a huge chunk of the expansion. Of course it is easier to suggest it is not really an expansion, but that would be an inappropriate comparison.

    BGs, trial and a new class is what is being left out and clearly a big part of the expansion.

    That also answers the question OP presents concerning what is there to do.

    Bgs don't work, and 1 trial is an unimpressive amount :/ but wardens are cool
  • idk
    idk
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    aliyavana wrote: »
    If merely looking at the quests and attempting to compare them to another DLC your leaving out a huge chunk of the expansion. Of course it is easier to suggest it is not really an expansion, but that would be an inappropriate comparison.

    BGs, trial and a new class is what is being left out and clearly a big part of the expansion.

    That also answers the question OP presents concerning what is there to do.

    Bgs don't work, and 1 trial is an unimpressive amount :/ but wardens are cool

    BGs do work. It is the GF in certain situations that is the issue. One trial is one trial and your OP statement ignores all of this.
  • Aliyavana
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    aliyavana wrote: »
    If merely looking at the quests and attempting to compare them to another DLC your leaving out a huge chunk of the expansion. Of course it is easier to suggest it is not really an expansion, but that would be an inappropriate comparison.

    BGs, trial and a new class is what is being left out and clearly a big part of the expansion.

    That also answers the question OP presents concerning what is there to do.

    Bgs don't work, and 1 trial is an unimpressive amount :/ but wardens are cool

    BGs do work. It is the GF in certain situations that is the issue. One trial is one trial and your OP statement ignores all of this.

    I mean like yes I get one trial for the rest of the year but can't say that impresses me. I mentioned group dungeons as a few added wouldn't really make me care about the lack of pve content to do. Either group dungeons or more trials would help with replayability and swapping a change of scenery
  • idk
    idk
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    aliyavana wrote: »
    aliyavana wrote: »
    If merely looking at the quests and attempting to compare them to another DLC your leaving out a huge chunk of the expansion. Of course it is easier to suggest it is not really an expansion, but that would be an inappropriate comparison.

    BGs, trial and a new class is what is being left out and clearly a big part of the expansion.

    That also answers the question OP presents concerning what is there to do.

    Bgs don't work, and 1 trial is an unimpressive amount :/ but wardens are cool

    BGs do work. It is the GF in certain situations that is the issue. One trial is one trial and your OP statement ignores all of this.

    I mean like yes I get one trial for the rest of the year but can't say that impresses me. I mentioned group dungeons as a few added wouldn't really make me care about the lack of pve content to do. Either group dungeons or more trials would help with replayability and swapping a change of scenery

    I guess it is a matter of perspective. I prefer the quality trial and dungeons when added vs having more with less detail and design going into it. vMoL and HM were good challenging dungeons. Especially good that they ventured from sheer dps requirements to add actual mechanics. vHoF has taken a strong step forward on that.

    Thx for clearing it up.
  • WhitePawPrints
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    F7sus4 wrote: »
    Took me 3 days of casual questing to complete 100% of Morrowind "expansion" map. It took weeks of intensive TES III gameplay to go through it. This alone allows to draw enough conclusion without measuring the map.
    F7sus4 wrote: »
    Took me 3 days of casual questing to complete 100% of Morrowind "expansion" map. It took weeks of intensive TES III gameplay to go through it. This alone allows to draw enough conclusion without measuring the map.

    Im not disagreeing with you on the fact the zone is lacking content. But I think comparing it to a game that took years to build and release vs a zone that took maybe a year and a half (most of that being artwork and such) is a bit of a stretch. Orsinium is a much better fit for comparison as its a similar size and took a similar timeframe to create.

    Elder Scrolls III did take a much longer time to develop. Who knows how many tens of thousands of labor hours went into that game for its production. ESO Morrowind was developed in a much shorter time, with possibly a quite smaller crew too. However comparing the games brings up an interesting thought: ESO Morrowind, developed in a limited time frame, which a crew that was described as a "lack of resources" by the developers, charged $60 for it. Whereas Elder Scrolls III was released at $50. Yeah, inflation for the last fifteen years is the main reason ESIII to cost less but still ESO Morrowind is charging a the price of a newly released AAA game with a significantly smaller investment. That smaller investment shows quite harshly through the lack of content that is the primary complaint of this thread.
    Edited by WhitePawPrints on June 12, 2017 2:37AM
  • DaveMoeDee
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    Don't see it happening myself, but hopefully more will be added. Like opening up a ruin or 2 free of charge. Nah, never gonna happen for free. Here, pay 1000+ crowns and you can go in here.

    It could happen for free. Seems unlikely though. And they said DLC won't require Morrowind. I suppose that they could add 2 dungeons that you can jump to so that people don't need Morrowind to get to them, but any DLC that requires accessing those locations in a more traditional manner isn't going to happen.
  • DaveMoeDee
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    aliyavana wrote: »
    Hallothiel wrote: »
    @Ashtaris
    Have you actually explored Vvardenfell or just run around doing the main quests? I ask as have just done a quest this afternoon with Lady Laurent & Stibbins, so......your point is?

    I completed the entirety of morrowind by the end of the second day of early access. It's only long if you are on a low level character that stops to kill every mob, have a slow mount, don't slot rapids, and are picking up every node

    I mean, if you are just running from quest marker to quest marker like a bunny going from pellet machine to pellet machine, of course it isn't going to take much time.

    Are you reading/listening to dialog? What else are you skipping or skimming?

    Given that content has to have voice acting, among other things, it's kind of hard to add the sheer amount of content necessary to satisfy the players who treat questing like a shuttle race between the quest givers.

    Considering the premium they are charging for chapters, they can do a lot more. They recycle voice actors anyway.

    I am enjoying the quests, as I sit and listen instead of speed reading when new DLC comes out. But I haven't had much time to devote, just like when I tested on PTS. I'll try to get an hour in right now.
  • Mettaricana
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    aliyavana wrote: »
    It is not the size that matters, it's the lack of things to do in a large zone of this size. Whether you think this zone is to big, to small, or just right for an expansion, after the nostalgic Goggle effect wears off from the players who are barely playing today, the common conplaint will become "what is there to do in this zone" less quests than orsinium, a minor dlc... and people will say "oh quality matters more than quantity!" While the quests were well written try finding things to do as you clear the quest hubs in a evening. Another complaint will be about half the content is locked off... The original morrowind was known for its exploration, yet a large number of dwemer ruins, daedric ruins, and dunmer ruins are locked off. And there is no reason to go into the other towns after questing there as they funnel players into vivec for banking and crafting stations. Oh did I mention like 70 percent of vivecs interior is locked off? And balmora only has 7 enterable buildings, etc and this isn't a good place to thieve for a already rare morrowind furnishing plans which for some reason share loot tables with non dunmer furnishings.

    My complaints are quest exp needs a 200% severe buff to compensate the endless leg work. For mediocre exp its like do quest on bleak rock takes 2 mins get 6k exp do quest on vvardenfell 3 hrs later running like a decapitated chicken get 5k exp.... cleared entire map got only level 19 thats with killing all enemies i passed. Either up the exp or dish out some extra mini quest rewards. I get bored after several hours helping sun in shadows petty crap.

    Also lack of jewelry craft after this many years
  • colig
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    aliyavana wrote: »
    It is not the size that matters, it's the lack of things to do in a large zone of this size. Whether you think this zone is to big, to small, or just right for an expansion, after the nostalgic Goggle effect wears off from the players who are barely playing today, the common conplaint will become "what is there to do in this zone"...

    I'm gonna wait for the Chapter to play out before casting judgement on a lack of content.

    What does 'play out' mean here?
  • kunquatb16_ESO
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    The main issue with Morrowind for me, as I don't own it, is the way it was announced and marketed.

    The communication problem for Zos isn't unique to Morrowind, but the confusing, conflicting and incomplete information in the lead up to it, lead many to believe it would be on the crownstore and ESO+. This has lead to a significant loss of goodwill.

    From what I read in this thread, and from reviews and videos online, Morrowind is beautiful to look at, but short. Almost all agree that it has less solo questing content than Orsinium. With battle grounds not having a matching system; and a currently broken group finder.

    Add to that the base game changes, which don't achieve their stated aims, instead making combat slower, or making you stand still a few seconds after combat. They further unbalance the game towards magicka builds, and make fewer varied specs viable. They don't increase challenge, or require any more skill of the players, unless you count holding down a mouse button slightly more often, or literally standing still after combat, as requiring more skill.

    Beyond the graphics, everything about Morrowind seems poorly implemented, poorly thought through, lackluster, half complete or broken.

    I won't be buying it.
  • lagrue
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    aliyavana wrote: »
    lagrue wrote: »
    aliyavana wrote: »
    Agobi wrote: »
    F7sus4 wrote: »
    Took me 3 days of casual questing to complete 100% of Morrowind "expansion" map. It took weeks of intensive TES III gameplay to go through it. This alone allows to draw enough conclusion without measuring the map.

    I have spent more than 3 days sofar...and I have barely gotten started...

    So I guess my conclusion will differ from yours ;)


    Are you fighting all the mobs along the way? Not using wayshrines? Using a slow mount? Looting the scarce nodes?
    aliyavana wrote: »
    Agobi wrote: »
    F7sus4 wrote: »
    Took me 3 days of casual questing to complete 100% of Morrowind "expansion" map. It took weeks of intensive TES III gameplay to go through it. This alone allows to draw enough conclusion without measuring the map.

    I have spent more than 3 days sofar...and I have barely gotten started...

    So I guess my conclusion will differ from yours ;)


    Are you fighting all the mobs along the way? Not using wayshrines? Using a slow mount? Looting the scarce nodes?

    I won't deal with arguing about all this - but I have no idea what you're on about when you say scarce nodes - seriously I've been playing in Morrowind and have been getting more materials than in some of the Vanilla Zones. I find clusters of like 4 different things beside eachother, wood, silk, ore, alch ingredients.

    There is nothing scarce about the nodes. But your comment asking if that guy fights all the mobs says it all - you aren't even trying to pace yourself, just trying to gobble down everything and get from Point A to Point B as fast as possible.

    Many times I have elected not to take fast travel - and have been fighting 95% of the mobs I encounter, consequently I find nodes left and right. The problem isn't that they're scarce - it's that you aren't sticking around long enough to find them.

    You are artificially extending your exploration by fast traveling, while respectable that will add a few hours to your playtime. There is no point in fighting mind along the way when I have maxed cp

    So what you want them to place 50 nodes around every wayshrine? The game isn't only CP 630 players lol.

    And I think you worded that wrong - you're artificially opting out of exploration by fast travelling.
    Edited by lagrue on June 12, 2017 3:58AM
    "You must defeat me every time. I need defeat you only once"
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