CrazyWolf712 wrote: »My husband and I have a solution in mind. At the beginning of each campaign, you should be able to pick which alliance you would play as for the duration of the campaign. The maps and scores would be blocked before joining until you role so you can't see who is winning.
People just reroll nowadays when they want to change faction ... it's already full of faction jumpers.
I would prefer players to be locked on their main campaign + their faction. They would still have the "invited" campaign to play somewhere else, if the main campaign gets unplayable (lag/crash/queue/ect...). But not on the same campaign with another faction char,
I think it has been one of the worst decisions ZOS has made. It has turned campaigns into nothing but an AP farming fest. Take all or a lot of keeps as one faction and switch sides and take them back. It has allowed large guilds to jump whenever they want and completely change the course of the campaign.
ZOS needs to go back to the way it used to be. If you start a campaign as EP, AD or DC you can not play another faction in that campaign until it is over. Next campaign change factions if you want to but not during the campaign.
I think it has been one of the worst decisions ZOS has made. It has turned campaigns into nothing but an AP farming fest. Take all or a lot of keeps as one faction and switch sides and take them back. It has allowed large guilds to jump whenever they want and completely change the course of the campaign.
ZOS needs to go back to the way it used to be. If you start a campaign as EP, AD or DC you can not play another faction in that campaign until it is over. Next campaign change factions if you want to but not during the campaign.
People just reroll nowadays when they want to change faction ... it's already full of faction jumpers.
I would prefer players to be locked on their main campaign + their faction. They would still have the "invited" campaign to play somewhere else, if the main campaign gets unplayable (lag/crash/queue/ect...). But not on the same campaign with another faction char,
Yeah we've sometimes felt EP or DC was doing that against us recently, pretty garbage tactic. EP at two bars steamrolling two different keeps with 60 each and we sit at three bars wondering where the rest of our faction is outside of our 16 man plus a few pugs.It's easy: if your faction (say AD, just an example) is locked with heavy queue, and DC is not: log a char from DC faction who makes a group in pve with AD chars, then launch the cyro group and... AD will count in DC pop ^^
Magic war by ZOS.
People just reroll nowadays when they want to change faction ... it's already full of faction jumpers.
I would prefer players to be locked on their main campaign + their faction. They would still have the "invited" campaign to play somewhere else, if the main campaign gets unplayable (lag/crash/queue/ect...). But not on the same campaign with another faction char,
Used to be that way until One Tamriel and I would love to bring it back. Account wide.
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Yeah we've sometimes felt EP or DC was doing that against us recently, pretty garbage tactic. EP at two bars steamrolling two different keeps with 60 each and we sit at three bars wondering where the rest of our faction is outside of our 16 man plus a few pugs.
Faction lock isn't the answer since it wasn't that way from the beginning. Too unfair to the many people who spent time leveling characters of other factions for PVP. And no we don't flip to the winning faction when the chips are down, we just want good fights.