Avran_Sylt wrote: »Also, question about your last clip, was that just two uppercuts or was there an executioner in there?
GrumpyDuckling wrote: »Pretty sure that can't be working as intended.
Nightwiish wrote: »GrumpyDuckling wrote: »Pretty sure that can't be working as intended.
This is how all the guys like Kodi, Feng, Jules, Chief, etc play
I am not sure if it is intended or not but if you are not weaving like this you have no chance in pvp...
GrumpyDuckling wrote: »Nightwiish wrote: »GrumpyDuckling wrote: »Pretty sure that can't be working as intended.
This is how all the guys like Kodi, Feng, Jules, Chief, etc play
I am not sure if it is intended or not but if you are not weaving like this you have no chance in pvp...
Don't know who they are, but this is my logic: If ZOS put a 1 second cast time on Uppercut, then I don't think a player is supposed to be able to have it hit twice, that quickly.
gap closer, skill+block (ani-cancel), right?
Merlin13KAGL wrote: »Do you have Combat Metrics?
Would be lovely to see the timeline on the casts for those. I suspect it would shed a lot more light, as I'm guessing that's bugged in a big way.
The targeted player perspective can be seen below:
And because it's not very visible in the OP's video, but yeah, there's still a cast time:
We can see the cast time for WB in the middle of da screen.
No ETA for a fix ;_;
Nightwiish wrote: »The targeted player perspective can be seen below:
And because it's not very visible in the OP's video, but yeah, there's still a cast time:
We can see the cast time for WB in the middle of da screen.
No ETA for a fix ;_;
What we need to all understand is that, especially in the Fengrush video, this is not something that is produced by lag but is something intentionally produced. It looks like lag and these guys play it off like lag but it isn't...
Nightwiish wrote: »The targeted player perspective can be seen below:
And because it's not very visible in the OP's video, but yeah, there's still a cast time:
We can see the cast time for WB in the middle of da screen.
No ETA for a fix ;_;
What we need to all understand is that, especially in the Fengrush video, this is not something that is produced by lag but is something intentionally produced. It looks like lag and these guys play it off like lag but it isn't...
Lol the fengrush video you show here isn't intentional, most of the time macro slices happen unintentionally. Obviously it can be done intentionally, shown on the video you first posted. I don't know if I would go so far to say "thats what all streamers do and that's the only reason they're good".
Idk maybe ask the man himself, got an opinion @FENGRUSH ?
Nightwiish wrote: »The targeted player perspective can be seen below:
And because it's not very visible in the OP's video, but yeah, there's still a cast time:
We can see the cast time for WB in the middle of da screen.
No ETA for a fix ;_;
What we need to all understand is that, especially in the Fengrush video, this is not something that is produced by lag but is something intentionally produced. It looks like lag and these guys play it off like lag but it isn't...
Nightwiish wrote: »Nightwiish wrote: »The targeted player perspective can be seen below:
And because it's not very visible in the OP's video, but yeah, there's still a cast time:
We can see the cast time for WB in the middle of da screen.
No ETA for a fix ;_;
What we need to all understand is that, especially in the Fengrush video, this is not something that is produced by lag but is something intentionally produced. It looks like lag and these guys play it off like lag but it isn't...
Lol the fengrush video you show here isn't intentional, most of the time macro slices happen unintentionally. Obviously it can be done intentionally, shown on the video you first posted. I don't know if I would go so far to say "thats what all streamers do and that's the only reason they're good".
Idk maybe ask the man himself, got an opinion @FENGRUSH ?
As soon as the Crit Rush animation got stuck he knew that the skills he was queueing up would eventually go off because that is what happens when the Crit Rush animation does't get stuck, which is often not the case. I just watched his stream last night running proc sets and still weaving like this one shotting fools left and right...
Nightwiish wrote: »The targeted player perspective can be seen below:
And because it's not very visible in the OP's video, but yeah, there's still a cast time:
We can see the cast time for WB in the middle of da screen.
No ETA for a fix ;_;
What we need to all understand is that, especially in the Fengrush video, this is not something that is produced by lag but is something intentionally produced. It looks like lag and these guys play it off like lag but it isn't...
Nightwiish wrote: »Nightwiish wrote: »Nightwiish wrote: »The targeted player perspective can be seen below:
And because it's not very visible in the OP's video, but yeah, there's still a cast time:
We can see the cast time for WB in the middle of da screen.
No ETA for a fix ;_;
What we need to all understand is that, especially in the Fengrush video, this is not something that is produced by lag but is something intentionally produced. It looks like lag and these guys play it off like lag but it isn't...
Lol the fengrush video you show here isn't intentional, most of the time macro slices happen unintentionally. Obviously it can be done intentionally, shown on the video you first posted. I don't know if I would go so far to say "thats what all streamers do and that's the only reason they're good".
Idk maybe ask the man himself, got an opinion @FENGRUSH ?
As soon as the Crit Rush animation got stuck he knew that the skills he was queueing up would eventually go off because that is what happens when the Crit Rush animation does't get stuck, which is often not the case. I just watched his stream last night running proc sets and still weaving like this one shotting fools left and right...Nightwiish wrote: »The targeted player perspective can be seen below:
And because it's not very visible in the OP's video, but yeah, there's still a cast time:
We can see the cast time for WB in the middle of da screen.
No ETA for a fix ;_;
What we need to all understand is that, especially in the Fengrush video, this is not something that is produced by lag but is something intentionally produced. It looks like lag and these guys play it off like lag but it isn't...
Hi @FENGRUSH big fan
Sarcasm aside, can you deny though this is something you know of and use frequently? Not the actual video where the animation got bugged for a long time but in general gameplay? I don't personally think this is against the rules of the game as you can do it rather easily.
Hello Nightwish - this isnt something that is intentionally done. You get stuck in a gap closer animation. Havent seen it happen much or at all since morrowind, but maybe because Im only in BGs.
Nightwiish wrote: »
Hello Nightwish - this isnt something that is intentionally done. You get stuck in a gap closer animation. Havent seen it happen much or at all since morrowind, but maybe because Im only in BGs.
Ah alright then. Maybe I was mistaken. Not the Crit Rush animation getting stuck but Macro slice like the video I posted can be done quite easily and intentionally.
rfennell_ESO wrote: »Nightwiish wrote: »
Hello Nightwish - this isnt something that is intentionally done. You get stuck in a gap closer animation. Havent seen it happen much or at all since morrowind, but maybe because Im only in BGs.
Ah alright then. Maybe I was mistaken. Not the Crit Rush animation getting stuck but Macro slice like the video I posted can be done quite easily and intentionally.
You weren't mistaken.
The targeted player perspective can be seen below: