Waffennacht wrote: »There is no impen cap.
Today it should really be common knowledge that there is no cap for critical resistance. However, you cannot lower a critical strike's damage value below the non-critical value by the means of critical resistance.
Every 66 (at cp 160 = Level 66 for ESO) of critical resistance lower your opponents critical damge modifier by 1%. So at e.g. 5280 critresist, you can negate an average nightblade's damage modifier of 1.8.
Today it should really be common knowledge that there is no cap for critical resistance. However, you cannot lower a critical strike's damage value below the non-critical value by the means of critical resistance.
Every 66 (at cp 160 = Level 66 for ESO) of critical resistance lower your opponents critical damge modifier by 1%. So at e.g. 5280 critresist, you can negate an average nightblade's damage modifier of 1.8.
@Berenhir
Yes, this is also how i have always known it to be.
But in this specific Fengrush video linked below, someone named Fear Turbo (dunno if he is on forum or even a known player) is repeating that he / someone else has tested on Morrowind PTS, that they could stack Impen BEYOND a 0% Crit Modifier. As he says;
"as tested of PTS, you can get higher. there is no cap, and you can get so much CR, that a crit does less damage than a non crit."
Is this *** or not? Have anyone tested recently, what ACTUALLY happens, when you have more Crit Resist, than your opponent has Crit Modifier?https://youtu.be/zEgKAaM9fEs
NightbladeMechanics wrote: »Crit resistance will reduce attackers' crit damage modifier by 1% per 68 crit resistance. You'll never make an opponent deal less than their noncrit base damage, but as long as they have crit damage to reduce, your resistance will do so linearly. There is no cap, and there are no diminishing returns.
Crit damage is also easier to stack with CP than crit resistance. You need to be careful not to stack too much crit resistance in no CP, though, because people lose a lot of crit damage and a little crit chance there.
Everyone's base crit damage is 50%. Nightblades get an additional 10%. Minor Force is 10%, and Major Force is 15%. CP can grant up to 25% more. Archer's Mind, an uncommon stamina set, grants 5% on unstealthed attacks and 15% on attacks from stealth.
Even with Impregnable, 8 impen, 100 Resistant, and Transmutation, you will not be able to mitigate all of the available crit damage in the game, but players stacking that much crit damage are as unlikely as those stacking all of this crit resistance.
Edit: I'm going to add a recommendation after all of these numbers. 4080 crit resistance reduces enemy crit damage by 60%. I wouldn't go above that number in no CP. That will negate all of a nightblade's crit damage unless they proc Rearming Trap on you. 4760 reduces crit damage by 70%. I wouldn't go above that number in CP, although getting that high takes real effort. Yes crit resistance is very valuable even in no CP because crit chance levels should still be around 35-40%, and people will be looking to coordinate to burst you down.
^ 100% sure? @waffennacht
Any source for that, only I've been told multiple times 3300 is the cap. Or are you saying 3300 is max usable impen, in general, as it negates 50%. I.e. Anything over that is wasted unless the person has a Crit boost say trap / Shadow mundus etc.
Keen to know the answer on this!
Today it should really be common knowledge that there is no cap for critical resistance. However, you cannot lower a critical strike's damage value below the non-critical value by the means of critical resistance.
Every 66 (at cp 160 = Level 66 for ESO) of critical resistance lower your opponents critical damge modifier by 1%. So at e.g. 5280 critresist, you can negate an average nightblade's damage modifier of 1.8.
@Berenhir
Yes, this is also how i have always known it to be.
But in this specific Fengrush video linked below, someone named Fear Turbo (dunno if he is on forum or even a known player) is repeating that he / someone else has tested on Morrowind PTS, that they could stack Impen BEYOND a 0% Crit Modifier. As he says;
"as tested of PTS, you can get higher. there is no cap, and you can get so much CR, that a crit does less damage than a non crit."
Is this *** or not? Have anyone tested recently, what ACTUALLY happens, when you have more Crit Resist, than your opponent has Crit Modifier?
NightbladeMechanics wrote: »^ 100% sure? @waffennacht
Any source for that, only I've been told multiple times 3300 is the cap. Or are you saying 3300 is max usable impen, in general, as it negates 50%. I.e. Anything over that is wasted unless the person has a Crit boost say trap / Shadow mundus etc.
Keen to know the answer on this!
My sources are Asayre's testing and dev friends.Today it should really be common knowledge that there is no cap for critical resistance. However, you cannot lower a critical strike's damage value below the non-critical value by the means of critical resistance.
Every 66 (at cp 160 = Level 66 for ESO) of critical resistance lower your opponents critical damge modifier by 1%. So at e.g. 5280 critresist, you can negate an average nightblade's damage modifier of 1.8.
@Berenhir
Yes, this is also how i have always known it to be.
But in this specific Fengrush video linked below, someone named Fear Turbo (dunno if he is on forum or even a known player) is repeating that he / someone else has tested on Morrowind PTS, that they could stack Impen BEYOND a 0% Crit Modifier. As he says;
"as tested of PTS, you can get higher. there is no cap, and you can get so much CR, that a crit does less damage than a non crit."
Is this *** or not? Have anyone tested recently, what ACTUALLY happens, when you have more Crit Resist, than your opponent has Crit Modifier?
Hmmmmmmmmmmm their claims warrant further testing. This new patch did just come out, so something coulda changed! I'll go test it right meow.
Learning some stuff on this thread that's for sure!
NightbladeMechanics wrote: »Alright the test is in. You can NOT mitigate a crit via crit resistance to deal less than noncrit damage. EVER.
Did you ever test what happens when you have more Crit Resist than the attacker has Crit-Modifier?
Did you ever test what happens when you have more Crit Resist than the attacker has Crit-Modifier?
You deal the same damage as a non-crit. I achieved a critical resistance of 3498 on the PC Live servers and this still occurs. I did not watch the linked video as it is too long. Could you specify the rough time when they discuss
"as tested of PTS, you can get higher. there is no cap, and you can get so much CR, that a crit does less damage than a non crit."
and how the testing was performed?
Waffennacht wrote: »There is no impen cap.
I have 1200-ish crit resistance with 6 pieces impen in no cp - how are people getting their crit resistance in the 4k ballpark in no cp?
Today it should really be common knowledge that there is no cap for critical resistance. However, you cannot lower a critical strike's damage value below the non-critical value by the means of critical resistance.
Every 66 (at cp 160 = Level 66 for ESO) of critical resistance lower your opponents critical damge modifier by 1%. So at e.g. 5280 critresist, you can negate an average nightblade's damage modifier of 1.8.
@Berenhir
Yes, this is also how i have always known it to be.
But in this specific Fengrush video linked below, someone named Fear Turbo (dunno if he is on forum or even a known player) is repeating that he / someone else has tested on Morrowind PTS, that they could stack Impen BEYOND a 0% Crit Modifier. As he says;
"as tested of PTS, you can get higher. there is no cap, and you can get so much CR, that a crit does less damage than a non crit."
Is this *** or not? Have anyone tested recently, what ACTUALLY happens, when you have more Crit Resist, than your opponent has Crit Modifier?https://youtu.be/zEgKAaM9fEs
I haven't done any specific tests but I'll summon the master of ceremony @paulsimonps
@paulsimonps
Why am i only seeing your thread now? That's like candy for a Theorycrafter and numbers-lover like myself. Thank you for the hard work!
A quick question if i may? Currently doing something with resistances, trying to make a functional 45-50k resistances PvP build and noticed your section on the resistance Cap. You mention that if someone debuffs you, it will be beneficial to have above-cap resistances. I was under the impression that the same was true for any other penetration from opponent. Such as Sharpened Weapon og Spinners etc. My impression was that the cap is not really on the specific resistance number, but more on the end-result, wiht 50% mitigation being maximum. So if someone in Light Armor and Spinner, with Sharp weapon ignores 15k resistances, i can count that towards what i could "overstack" my resistances with, right?
I am asking because, there could potentially be a big difference between having ones own resistance numbers debuffed, or having them be ignored by opponent "buff".
@paulsimonps
Why am i only seeing your thread now? That's like candy for a Theorycrafter and numbers-lover like myself. Thank you for the hard work!
A quick question if i may? Currently doing something with resistances, trying to make a functional 45-50k resistances PvP build and noticed your section on the resistance Cap. You mention that if someone debuffs you, it will be beneficial to have above-cap resistances. I was under the impression that the same was true for any other penetration from opponent. Such as Sharpened Weapon og Spinners etc. My impression was that the cap is not really on the specific resistance number, but more on the end-result, wiht 50% mitigation being maximum. So if someone in Light Armor and Spinner, with Sharp weapon ignores 15k resistances, i can count that towards what i could "overstack" my resistances with, right?
I am asking because, there could potentially be a big difference between having ones own resistance numbers debuffed, or having them be ignored by opponent "buff".
@paulsimonps
Why am i only seeing your thread now? That's like candy for a Theorycrafter and numbers-lover like myself. Thank you for the hard work!
A quick question if i may? Currently doing something with resistances, trying to make a functional 45-50k resistances PvP build and noticed your section on the resistance Cap. You mention that if someone debuffs you, it will be beneficial to have above-cap resistances. I was under the impression that the same was true for any other penetration from opponent. Such as Sharpened Weapon og Spinners etc. My impression was that the cap is not really on the specific resistance number, but more on the end-result, wiht 50% mitigation being maximum. So if someone in Light Armor and Spinner, with Sharp weapon ignores 15k resistances, i can count that towards what i could "overstack" my resistances with, right?
I am asking because, there could potentially be a big difference between having ones own resistance numbers debuffed, or having them be ignored by opponent "buff".
Then someone comes along and smacks you upside the head with the 2h ultimate ignoring all of that lovely resist and steals your resistances for 8s...
Get Wrobeled...