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PvP 'Zerg' Question

ViciousBunnii
ViciousBunnii
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First off, please be nice, this is an honest question and I really don't want to read rude and/or sarcastic comments.They might make me QQ. XD

Anyways, I see a lot of players complain about zergs. Which I am assuming is a large group of players that coordinate? If this is the case, why is a zerg a bad thing? In war, there is usually a large battle with many, many people, as well as the the players that work alone (snipers, etc). In PvP, I see the same thing, zergs and the lone players.

Besides the ult bomber groups (yes, I know those are annoying, but honestly, that is pretty smart lol)..what is it that makes you feel that zergs do not belong in a war?

Thanks in advance for your reply, and please remember to keep it nice for my sensitivity. :P
PC/NA

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  • grim_tactics
    grim_tactics
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    They don't bother me.

    It is rather irritating when you're in a small group doing well then 20+ people show up bombing and so on - but it's part of the game so it's whatever.
  • NBrookus
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    It's usually not the coordinated groups that get the "zerg" rage, even if they still get called a zerg. It's the uncoordinated mass of pugs that overwhelms anything in its path by sheer numbers.

    Edited by NBrookus on June 2, 2017 4:47PM
  • Prince_of_all_Pugs
    Prince_of_all_Pugs
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    First off, please be nice, this is an honest question and I really don't want to read rude and/or sarcastic comments.They might make me QQ. XD

    Anyways, I see a lot of players complain about zergs. Which I am assuming is a large group of players that coordinate? If this is the case, why is a zerg a bad thing? In war, there is usually a large battle with many, many people, as well as the the players that work alone (snipers, etc). In PvP, I see the same thing, zergs and the lone players.

    Besides the ult bomber groups (yes, I know those are annoying, but honestly, that is pretty smart lol)..what is it that makes you feel that zergs do not belong in a war?

    Thanks in advance for your reply, and please remember to keep it nice for my sensitivity. :P

    well its cause alot of people a big babies who just wanna win all the time and feel like they are the best.
  • Turelus
    Turelus
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    Firstly it depends of people actually mean a zerg or a train, as in my mind at least there is a difference.

    Zergs are large numbers of players following one another but fighting mostly independent of one another.

    Trains are groups built to work close together and stack up together for the benefit of healing via AoE caps or the AoE alpha damage their timed proxy detonations can do.

    Either way most of fine complaints seem to stem from people unhappy they can't beat 20+ players with less (or solo) numbers.
    @Turelus - EU PC Megaserver
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  • Magus
    Magus
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    The term zerg/zergs/zergers is not used by everyone in the same way by everyone. However, typically it is used as an insult or a justification to why a group / soloer loses so their ego isn't hurt from losing. That's the main reason.

    The elite 12-16 person ballgroup with tons of healing likes to farm the unorganized masses and fight outnumbered - who literally stand no chance because of their lack of coordination.

    They get salty when another 12-16 ballgroup stacks with the zerg of 40-50 people then engage the original 12-16, making it a 12-16 vs 50-60 situation. Observe the EP in their natural habitat moving from Chalman to Bleakers or when AD comes for their home keep Ash if you want to see what this looks like.

    That first ballgroup then goes wow they are trash, they need to stack with their faction to kill us.

    The fact of the matter is that the elite ballgroups would be bored without the zerg. Watching two ballgroups fight without either's zerg present is watching them just dance around trying to bait each other and get into better positions until one makes a mistake in position or wastes their ultimates and make them susceptible to a counter-punch. Yeah it's fun when it happens organically open field but there's too much kiting/chasing for it be something you would want to do all of the time.

    If you're a soloer or play in group of 4 or less and complain about zergs, what are you even doing? Masochist much? Nevermind, you're just a nightblade with eternal hunt lol.

    P.S. I like your forum name.
    Duraeon / Maoh
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  • Ackwalan
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    A zerg is any group that is at least 1 person larger then your own group.
  • Makato
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    Ackwalan wrote: »
    A zerg is any group that is at least 1 person larger then your own group.

    the truth has been spoken
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  • CyrusArya
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    Zerging itself doesn't irritate me as much as the mentality of typical zerg players. That is to say, the types who will engage you enthusiastically when they have an overwhelming numerical advantage, to the point of mounting up and chasing you around with rapids, but then run in fear when the fight is fair. That's just one example, but it's the mentality of Zerg players and their inability to function without numbers that annoys me.
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  • NACtron
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    CyrusArya wrote: »
    Zerging itself doesn't irritate me as much as the mentality of typical zerg players. That is to say, the types who will engage you enthusiastically when they have an overwhelming numerical advantage, to the point of mounting up and chasing you around with rapids, but then run in fear when the fight is fair. That's just one example, but it's the mentality of Zerg players and their inability to function without numbers that annoys me.

    Typical pug zergs are a diffrent story but actual organized players from large groups may often run away from 1v1 for another reason besides cowardice. Simply cause they are not built for those type of situations. Effective large scale RvR builds range from less than to optimal to mediocre in small scale encounters.
    Pact Militia GM
    Nikolai the Nord - Stamplar

  • kevlarto_ESO
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    To me a zerg is a blob of people that just run in a ball and spam what ever the meta is no skill required, no real coordination, and if your a solo person to some getting attacked by two people is a zerg lol, their some groups that use tactics and move together but do not blob I do not consider them zergs because they are 1. Using their noodles, 2. playing smart and adapting as the battle field changes, you break a zerg blob up they are lost and go down quickly because they cannot function with out fellow spammers around.
  • NightbladeMechanics
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    NACtron wrote: »
    CyrusArya wrote: »
    Zerging itself doesn't irritate me as much as the mentality of typical zerg players. That is to say, the types who will engage you enthusiastically when they have an overwhelming numerical advantage, to the point of mounting up and chasing you around with rapids, but then run in fear when the fight is fair. That's just one example, but it's the mentality of Zerg players and their inability to function without numbers that annoys me.

    Typical pug zergs are a diffrent story but actual organized players from large groups may often run away from 1v1 for another reason besides cowardice. Simply cause they are not built for those type of situations. Effective large scale RvR builds range from less than to optimal to mediocre in small scale encounters.

    I'd have to ask how or why a person in such a spec found himself in a 1v1 or small group encounter, then. Sounds like he either wandered from his pack, or his large group was attempting to fight the small group, lost with the numerical advantage, and he's a survivor trying to escape. Neither sounds like something an organized, skilled large scale RvR player should be doing.
    Edited by NightbladeMechanics on June 4, 2017 2:20AM
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  • KILLING4ALIVING
    KILLING4ALIVING
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    The main reason most players don't like zergs is the lag. When you have full raid, or often times 2 raids in TS/Discord together, just running in spamming and ulti dumping any resistance they encounter it cause so much lag you often can't even react because you are dead before you even know they are there.

    One time I was running up to chal mine to see why it flipped and got a popup on my screen asking if I wanted to accept a rez, then I blew up then I saw the zerg, that is how much lag they caused. I got revived a few seconds before I even saw the enemies or died on my screen. It is actually pretty normal to just die then see the zerg standing on you because they lag the server out when they charge in.

    I know I know I need to L2P
    I use to be a PVP'er like you but then I took a lag spike to the knee.
  • Berenhir
    Berenhir
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    NACtron wrote: »
    CyrusArya wrote: »
    Zerging itself doesn't irritate me as much as the mentality of typical zerg players. That is to say, the types who will engage you enthusiastically when they have an overwhelming numerical advantage, to the point of mounting up and chasing you around with rapids, but then run in fear when the fight is fair. That's just one example, but it's the mentality of Zerg players and their inability to function without numbers that annoys me.

    Typical pug zergs are a diffrent story but actual organized players from large groups may often run away from 1v1 for another reason besides cowardice. Simply cause they are not built for those type of situations. Effective large scale RvR builds range from less than to optimal to mediocre in small scale encounters.

    I'd have to ask how or why a person in such a spec found himself in a 1v1 or small group encounter, then. Sounds like he either wandered from his pack, or his large group was attempting to fight the small group, lost with the numerical advantage, and he's a survivor trying to escape. Neither sounds like something an organized, skilled large scale RvR player should be doing.

    Loading screens, DCs, came late for the party, took a break during the raid, paid the pizza guy at the door, relogged to another toon...

    There are actually a lot of reason someone doesn't stack on his clown. When I relog to my healer he is sometimes chased several kilometers by foes he meets on the way to the group. Major Mending usually can survive that as he is a specific trained argonian healer slave for House Telvanni war encounters with near infinite ressources so he ignores them entirely but that is usually not possible for other purely group oriented specs.
    Except for rapid bots that just outrun the enemies :blush:
    Edited by Berenhir on June 4, 2017 8:32AM
    PC EU - Ebonheart Pact - Gray Host - Death Recap -#zergfarming -
  • NACtron
    NACtron
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    NACtron wrote: »
    CyrusArya wrote: »
    Zerging itself doesn't irritate me as much as the mentality of typical zerg players. That is to say, the types who will engage you enthusiastically when they have an overwhelming numerical advantage, to the point of mounting up and chasing you around with rapids, but then run in fear when the fight is fair. That's just one example, but it's the mentality of Zerg players and their inability to function without numbers that annoys me.

    Typical pug zergs are a diffrent story but actual organized players from large groups may often run away from 1v1 for another reason besides cowardice. Simply cause they are not built for those type of situations. Effective large scale RvR builds range from less than to optimal to mediocre in small scale encounters.

    I'd have to ask how or why a person in such a spec found himself in a 1v1 or small group encounter, then. Sounds like he either wandered from his pack, or his large group was attempting to fight the small group, lost with the numerical advantage, and he's a survivor trying to escape. Neither sounds like something an organized, skilled large scale RvR player should be doing.

    More often than not the reason players in our RvR group find themselves in 1v1 small scale encounters due being behind the group for various reasons. For a few examples he/she might have an longer load screen than everyone else (or get hit with a random one) a slower mount and the gankers get him/her, or they were simply afk. We often try to wait for all our players to be ready to move to our next objective but Cyrodiil has a way of creating situations that require imidate action. Forcing us to sometimes leave 1 or 2 players behind.


    You have a good point sometimes RvR speced players find themselves in situations they shouldn't cause they are not doing what they should be doing. In our raids we always call random solo players "squirrels" cause less experienced players we bring in will chase solo players like a dog chases a squirrel. Despite being told the build they are running will mostly likely get you killed if you go alone.

    For some reason or another a lot of new RvR players struggle with the fact that even if the group is large does not mean we get to kill every single player that pops up on screen. 90% of solo players just aren't targets worth taking the time to chase/kill yet newer players we train up have a hard time letting that go.
    Pact Militia GM
    Nikolai the Nord - Stamplar

  • IcyDeadPeople
    IcyDeadPeople
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    First off, please be nice, this is an honest question and I really don't want to read rude and/or sarcastic comments.They might make me QQ. XD

    Anyways, I see a lot of players complain about zergs. Which I am assuming is a large group of players that coordinate? If this is the case, why is a zerg a bad thing? In war, there is usually a large battle with many, many people, as well as the the players that work alone (snipers, etc). In PvP, I see the same thing, zergs and the lone players.

    Besides the ult bomber groups (yes, I know those are annoying, but honestly, that is pretty smart lol)..what is it that makes you feel that zergs do not belong in a war?

    Thanks in advance for your reply, and please remember to keep it nice for my sensitivity. :P

    I think nearly everyone can get frustrated at times when a larger group of enemies kills them. Whether you are playing solo or in a small group, even a big group, there will be many times when enemies exploit greater numbers / focus fire you using voice chat, etc. In this game, you can respawn quickly after death, so it's never a big deal, but if this happens over and over it can be discouraging.

    There is not really a counter for the experience of "getting zerged down" other than run and try to hide or make an extreme tank build. Or hope the guys chasing you get distracted by a similar group from your own faction.




    Edited by IcyDeadPeople on June 4, 2017 10:47PM
  • NightbladeMechanics
    NightbladeMechanics
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    NACtron wrote: »
    NACtron wrote: »
    CyrusArya wrote: »
    Zerging itself doesn't irritate me as much as the mentality of typical zerg players. That is to say, the types who will engage you enthusiastically when they have an overwhelming numerical advantage, to the point of mounting up and chasing you around with rapids, but then run in fear when the fight is fair. That's just one example, but it's the mentality of Zerg players and their inability to function without numbers that annoys me.

    Typical pug zergs are a diffrent story but actual organized players from large groups may often run away from 1v1 for another reason besides cowardice. Simply cause they are not built for those type of situations. Effective large scale RvR builds range from less than to optimal to mediocre in small scale encounters.

    I'd have to ask how or why a person in such a spec found himself in a 1v1 or small group encounter, then. Sounds like he either wandered from his pack, or his large group was attempting to fight the small group, lost with the numerical advantage, and he's a survivor trying to escape. Neither sounds like something an organized, skilled large scale RvR player should be doing.

    You have a good point sometimes RvR speced players find themselves in situations they shouldn't cause they are not doing what they should be doing. In our raids we always call random solo players "squirrels" cause less experienced players we bring in will chase solo players like a dog chases a squirrel. Despite being told the build they are running will mostly likely get you killed if you go alone.

    For some reason or another a lot of new RvR players struggle with the fact that even if the group is large does not mean we get to kill every single player that pops up on screen. 90% of solo players just aren't targets worth taking the time to chase/kill yet newer players we train up have a hard time letting that go.

    Can confirm, am squirrel.

    Those kinds of players amuse me. They'll chase you to kingdom come if they have 12 people at their heels, but catch them alone, and they turn and run immediately, or just die like they're made of paper. I can't comprehend their thought process.
    Edited by NightbladeMechanics on June 5, 2017 4:58AM
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  • NBrookus
    NBrookus
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    NACtron wrote: »
    You have a good point sometimes RvR speced players find themselves in situations they shouldn't cause they are not doing what they should be doing. In our raids we always call random solo players "squirrels" cause less experienced players we bring in will chase solo players like a dog chases a squirrel. Despite being told the build they are running will mostly likely get you killed if you go alone.

    For some reason or another a lot of new RvR players struggle with the fact that even if the group is large does not mean we get to kill every single player that pops up on screen. 90% of solo players just aren't targets worth taking the time to chase/kill yet newer players we train up have a hard time letting that go.

    Then PM is the exception on Vivec; other guilds on the server will absolutely stop what they are doing, turn around and chase down one player in the opposite direction. Tonight I got a full raid plus of AD to actually leave their siege and chase me. Admittedly I was hoping only one or two would chase the squirrel, but their pack mentality bloodthirst cost them the keep.
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