kissesandbunnies wrote: »First off, please be nice, this is an honest question and I really don't want to read rude and/or sarcastic comments.They might make me QQ. XD
Anyways, I see a lot of players complain about zergs. Which I am assuming is a large group of players that coordinate? If this is the case, why is a zerg a bad thing? In war, there is usually a large battle with many, many people, as well as the the players that work alone (snipers, etc). In PvP, I see the same thing, zergs and the lone players.
Besides the ult bomber groups (yes, I know those are annoying, but honestly, that is pretty smart lol)..what is it that makes you feel that zergs do not belong in a war?
Thanks in advance for your reply, and please remember to keep it nice for my sensitivity. :P
Zerging itself doesn't irritate me as much as the mentality of typical zerg players. That is to say, the types who will engage you enthusiastically when they have an overwhelming numerical advantage, to the point of mounting up and chasing you around with rapids, but then run in fear when the fight is fair. That's just one example, but it's the mentality of Zerg players and their inability to function without numbers that annoys me.
Zerging itself doesn't irritate me as much as the mentality of typical zerg players. That is to say, the types who will engage you enthusiastically when they have an overwhelming numerical advantage, to the point of mounting up and chasing you around with rapids, but then run in fear when the fight is fair. That's just one example, but it's the mentality of Zerg players and their inability to function without numbers that annoys me.
Typical pug zergs are a diffrent story but actual organized players from large groups may often run away from 1v1 for another reason besides cowardice. Simply cause they are not built for those type of situations. Effective large scale RvR builds range from less than to optimal to mediocre in small scale encounters.
NightbladeMechanics wrote: »Zerging itself doesn't irritate me as much as the mentality of typical zerg players. That is to say, the types who will engage you enthusiastically when they have an overwhelming numerical advantage, to the point of mounting up and chasing you around with rapids, but then run in fear when the fight is fair. That's just one example, but it's the mentality of Zerg players and their inability to function without numbers that annoys me.
Typical pug zergs are a diffrent story but actual organized players from large groups may often run away from 1v1 for another reason besides cowardice. Simply cause they are not built for those type of situations. Effective large scale RvR builds range from less than to optimal to mediocre in small scale encounters.
I'd have to ask how or why a person in such a spec found himself in a 1v1 or small group encounter, then. Sounds like he either wandered from his pack, or his large group was attempting to fight the small group, lost with the numerical advantage, and he's a survivor trying to escape. Neither sounds like something an organized, skilled large scale RvR player should be doing.
NightbladeMechanics wrote: »Zerging itself doesn't irritate me as much as the mentality of typical zerg players. That is to say, the types who will engage you enthusiastically when they have an overwhelming numerical advantage, to the point of mounting up and chasing you around with rapids, but then run in fear when the fight is fair. That's just one example, but it's the mentality of Zerg players and their inability to function without numbers that annoys me.
Typical pug zergs are a diffrent story but actual organized players from large groups may often run away from 1v1 for another reason besides cowardice. Simply cause they are not built for those type of situations. Effective large scale RvR builds range from less than to optimal to mediocre in small scale encounters.
I'd have to ask how or why a person in such a spec found himself in a 1v1 or small group encounter, then. Sounds like he either wandered from his pack, or his large group was attempting to fight the small group, lost with the numerical advantage, and he's a survivor trying to escape. Neither sounds like something an organized, skilled large scale RvR player should be doing.
kissesandbunnies wrote: »First off, please be nice, this is an honest question and I really don't want to read rude and/or sarcastic comments.They might make me QQ. XD
Anyways, I see a lot of players complain about zergs. Which I am assuming is a large group of players that coordinate? If this is the case, why is a zerg a bad thing? In war, there is usually a large battle with many, many people, as well as the the players that work alone (snipers, etc). In PvP, I see the same thing, zergs and the lone players.
Besides the ult bomber groups (yes, I know those are annoying, but honestly, that is pretty smart lol)..what is it that makes you feel that zergs do not belong in a war?
Thanks in advance for your reply, and please remember to keep it nice for my sensitivity. :P
NightbladeMechanics wrote: »Zerging itself doesn't irritate me as much as the mentality of typical zerg players. That is to say, the types who will engage you enthusiastically when they have an overwhelming numerical advantage, to the point of mounting up and chasing you around with rapids, but then run in fear when the fight is fair. That's just one example, but it's the mentality of Zerg players and their inability to function without numbers that annoys me.
Typical pug zergs are a diffrent story but actual organized players from large groups may often run away from 1v1 for another reason besides cowardice. Simply cause they are not built for those type of situations. Effective large scale RvR builds range from less than to optimal to mediocre in small scale encounters.
I'd have to ask how or why a person in such a spec found himself in a 1v1 or small group encounter, then. Sounds like he either wandered from his pack, or his large group was attempting to fight the small group, lost with the numerical advantage, and he's a survivor trying to escape. Neither sounds like something an organized, skilled large scale RvR player should be doing.
You have a good point sometimes RvR speced players find themselves in situations they shouldn't cause they are not doing what they should be doing. In our raids we always call random solo players "squirrels" cause less experienced players we bring in will chase solo players like a dog chases a squirrel. Despite being told the build they are running will mostly likely get you killed if you go alone.
For some reason or another a lot of new RvR players struggle with the fact that even if the group is large does not mean we get to kill every single player that pops up on screen. 90% of solo players just aren't targets worth taking the time to chase/kill yet newer players we train up have a hard time letting that go.
You have a good point sometimes RvR speced players find themselves in situations they shouldn't cause they are not doing what they should be doing. In our raids we always call random solo players "squirrels" cause less experienced players we bring in will chase solo players like a dog chases a squirrel. Despite being told the build they are running will mostly likely get you killed if you go alone.
For some reason or another a lot of new RvR players struggle with the fact that even if the group is large does not mean we get to kill every single player that pops up on screen. 90% of solo players just aren't targets worth taking the time to chase/kill yet newer players we train up have a hard time letting that go.