i do agree the bulk of the content is DPS oriented and hope they start adding more non-DPS challenges as a routine part of new content.
Let me observe that there is a noticeable amount of sneak-based content in the new zone - not as part of sneak-specific quests but as a part of routine quests. I consider that a plus - although to me it kind of hits at the core of "new player zone" since early characters wont have many of the things needed for reliable success.
But from what i can tell of the high end group/trial play (not just normal mode or even vet mode but more hard mode) dedicated and skilled tanks and healers are needed for top performance.
if new content trials and the like added in scenarios where having a good sneak meant finishing it quicker/easier/higher score then that set of skills could become more significant in PVE. A challenge where as the fight went on a skilled sneak who had reduced sneak radius or better sneak speed and good force lock for quick open could say drop a gate to prevent more adds from pouring in could well make it worth the while to let one or even two of your 12 go after that role, especially if the adds were fairly potent at either cc. buff, debuff or heals on multi-character scales.
Not true, I always appreciate a good healer or tank. Its just good ones are hard to find...
IzakiBrotherSs wrote: »I don't get how having high DPS equals to cheesing content
Is pretty obvious now that pretty much all content is faster completed with DPS being everything, even to the point of having 4 dps with one self survival skill is enough to burn down 90% of content.
Even to the point where "DPS Triggers" and "Timers" are in almost all new content ZOS puts out. 90% of the problem with LFG tool is CP500+ players being put with CP 100 or below players, which end up with everyone leaving because "lack of DPS", due to how now if you don't have enough DPS within the the "Timer" of the boss it becomes impossible to complete the content....and progress....
Even in PVP its all about dps / proc sets with one or two survival skills...but mainly DPS...or Burst..
Forget healers, forget tanks, for 90% of content just go full dps with one or two survival skills...this is 90% of content and its getting boring. ZOS tried to solve it by nerfing sustain into the ground but that failed miserably and only made content take even longer and worsen the problem that still exists....just to try and make healers / tanks useful again, did not work either...
Either scale up CP 100 and below players to CP 600+ dps or stop putting lower level players with higher level players in groups...thats the short fix...long fix, make healers and tanks viable again and stop making content all about "have X amount of DPS within X amount of time or you all die and can not progress, or you reach a point where boss can never die = same outcome".....
ZOS even tried to solve it by adding loads of cheapy one shot mechanics to most of it's content, again failing miserably...
This is why almost everyone now is doing this to cheese through content.
- Use highest class for DPS
- Use BIS gear and sets or as close to as possible
- Find three other players with same
- Cheese through content
- Never feel the pain of lack of dps again
Is pretty obvious now that pretty much all content is faster completed with DPS being everything, even to the point of having 4 dps with one self survival skill is enough to burn down 90% of content.
Even to the point where "DPS Triggers" and "Timers" are in almost all new content ZOS puts out. 90% of the problem with LFG tool is CP500+ players being put with CP 100 or below players, which end up with everyone leaving because "lack of DPS", due to how now if you don't have enough DPS within the the "Timer" of the boss it becomes impossible to complete the content....and progress....
Even in PVP its all about dps / proc sets with one or two survival skills...but mainly DPS...or Burst..
Forget healers, forget tanks, for 90% of content just go full dps with one or two survival skills...this is 90% of content and its getting boring. ZOS tried to solve it by nerfing sustain into the ground but that failed miserably and only made content take even longer and worsen the problem that still exists....just to try and make healers / tanks useful again, did not work either...
Either scale up CP 100 and below players to CP 600+ dps or stop putting lower level players with higher level players in groups...thats the short fix...long fix, make healers and tanks viable again and stop making content all about "have X amount of DPS within X amount of time or you all die and can not progress, or you reach a point where boss can never die = same outcome".....
ZOS even tried to solve it by adding loads of cheapy one shot mechanics to most of it's content, again failing miserably...
This is why almost everyone now is doing this to cheese through content.
- Use highest class for DPS
- Use BIS gear and sets or as close to as possible
- Find three other players with same
- Cheese through content
- Never feel the pain of lack of dps again
AcadianPaladin wrote: »The damage vs sustain nerf seems to me to be more of a heals/support vs sustain and a tank/block vs sustain nerf. Healers and tanks seem to be more hurt by it than our wonderful dps folks. Doesn't exactly encourage more folks to play healers and tanks, does it?
As a magplar healer, the loss of major healing means I need to put out more heals. The sustain requirement to sometimes have to do a heavy resto attack is time spent not healing during which I could otherwise put out several support skills to help my allies. Or perhaps I need to slot Channeled Focus for sustain - well, there goes a slot to something that does not directly support my team.
The changes were apparently to stop 'unkillable characters' and those with 'infinite resources'. I don't play PvP. In the world I play in, I have never encountered such characters. Even if they exist, what do they hurt in PvE and what tiny sliver of the player population do they represent?
Frankly, my healer has lost total interest in ever undertaking any content beyond normal PvE.
IzakiBrotherSs wrote: »I don't get how having high DPS equals to cheesing content
Basically, you throw away healers and tanks.
All go DPS with shields or some other self survival skill.
Bypass most of the boss mechanics and just burst them down.
Even with the sustain nerf, it is still what most do.
Even worse is even if you have a good tank and good healer, if your group dps sucks, you can't complete content....which is what happens in most PUGS if you choose to play tank or healer...the DPS sucks...
Even worse, it means less people are playing with lower level players, even worse, the amount of people using the LFG Tool is less as they are only grouping with 4 DPS high level players to cheese through content...
So basically...go 4 DPS or go home.
This is why almost everyone now is doing this to cheese through content.
- Use highest class for DPS
- Use BIS gear and sets or as close to as possible
- Find three other players with same
- Cheese through content
- Never feel the pain of lack of dps again