Nerf nova... too quick, too strong...
cazlonb16_ESO wrote: »
It's useful for area denial, but neither the only nor the best ultimate serving that purpose.
cazlonb16_ESO wrote: »
It's useful for area denial, but neither the only nor the best ultimate serving that purpose.
It's useful for far more than that. It has a strong sustained damage as well as burst damage component, and also provides mitigation to your team. In open world PvP it's a bit lack luster cus the cost is expensive and the map is expansive. But in the narrow corridors and chokes of the BGs, in an an unforgiving no CP environment with a well coordinated team, a properly placed nova will not only provide heavy damage and area denial but also allow you team to more succesfully win the more intense skirmishes where lots of bodies are involved. These fights are often over in a matter of seconds with enough dps involved and in that situation nova is a game changer.
Uninstalling is a pretty good hard counter.Waffennacht wrote: »It's Stam proc builds vs mSorc Curse Wrath.
Now to come up with a counter to both.... This is gonna be tough
KingYogi415 wrote: »I vote all templar skills get replaced by "light tickle" "pillow attack" and "long hug."
I can just hear the forums now:
"CC on long hug to strong, nerf now."
KingYogi415 wrote: »I vote all templar skills get replaced by "light tickle" "pillow attack" and "long hug."
I can just hear the forums now:
"CC on long hug to strong, nerf now."
cazlonb16_ESO wrote: »
It's useful for area denial, but neither the only nor the best ultimate serving that purpose.
It's useful for far more than that. It has a strong sustained damage as well as burst damage component, and also provides mitigation to your team. In open world PvP it's a bit lack luster cus the cost is expensive and the map is expansive. But in the narrow corridors and chokes of the BGs, in an an unforgiving no CP environment with a well coordinated team, a properly placed nova will not only provide heavy damage and area denial but also allow you team to more succesfully win the more intense skirmishes where lots of bodies are involved. These fights are often over in a matter of seconds with enough dps involved and in that situation nova is a game changer.
ZOS_GinaBruno wrote: »Short answer is DKs likely won't be seeing a ton of changes before we go live; this class is still quite powerful (as it should be being a tank), even after some of the adjustments we've made to other classes and abilities.
cazlonb16_ESO wrote: »
It's useful for area denial, but neither the only nor the best ultimate serving that purpose.
It's useful for far more than that. It has a strong sustained damage as well as burst damage component, and also provides mitigation to your team. In open world PvP it's a bit lack luster cus the cost is expensive and the map is expansive. But in the narrow corridors and chokes of the BGs, in an an unforgiving no CP environment with a well coordinated team, a properly placed nova will not only provide heavy damage and area denial but also allow you team to more succesfully win the more intense skirmishes where lots of bodies are involved. These fights are often over in a matter of seconds with enough dps involved and in that situation nova is a game changer.
IKR. Never understood why people hate on Nova. Organized groups have been using it effectively since the game came out. Damage mitigation, strong Aoe DoT, huge burst when synergized. Our 4 man instantly nuked a full raid in the 2nd floor of a tower the other day because we negated -> nova'd -> and gravity crushed.