Well sprint penalty is a valid argument. However, I don't think that's enough. Time will tell this one.
And how in the world does stamina need a buff?
Better, faster burst. Mobility. CC/Root freedom. Scaling defenses. Less skill cost. PROC SETS.
WTF?
WuffyCerulei wrote: »Well sprint penalty is a valid argument. However, I don't think that's enough. Time will tell this one.
And how in the world does stamina need a buff?
Better, faster burst. Mobility. CC/Root freedom. Scaling defenses. Less skill cost. PROC SETS.
WTF?
In pve, damage, survivablity, resource pools, heals, shields, good sets, and whatnot, stam builds lack. Magicka is practically king in most of the game. I speak as a magicka build main that it's extremely OP compared to stam builds. In pvp, there's a fair amount of stam people, but it's literally the only place they can be on par with magicka builds.
WuffyCerulei wrote: »Well sprint penalty is a valid argument. However, I don't think that's enough. Time will tell this one.
And how in the world does stamina need a buff?
Better, faster burst. Mobility. CC/Root freedom. Scaling defenses. Less skill cost. PROC SETS.
WTF?
In pve, damage, survivablity, resource pools, heals, shields, good sets, and whatnot, stam builds lack. Magicka is practically king in most of the game. I speak as a magicka build main that it's extremely OP compared to stam builds. In pvp, there's a fair amount of stam people, but it's literally the only place they can be on par with magicka builds.
Dude, I see your PvE reasoning, but this is about PvP. I can agree with PvE performance.
WuffyCerulei wrote: »Well sprint penalty is a valid argument. However, I don't think that's enough. Time will tell this one.
And how in the world does stamina need a buff?
Better, faster burst. Mobility. CC/Root freedom. Scaling defenses. Less skill cost. PROC SETS.
WTF?
In pve, damage, survivablity, resource pools, heals, shields, good sets, and whatnot, stam builds lack. Magicka is practically king in most of the game. I speak as a magicka build main that it's extremely OP compared to stam builds. In pvp, there's a fair amount of stam people, but it's literally the only place they can be on par with magicka builds.
Dude, I see your PvE reasoning, but this is about PvP. I can agree with PvE performance.
Sounds like you just need to learn how to make a solid build and then play it. You can't honestly complain about mag builds right now.
thankyourat wrote: »I find mobile stam classes easier to fight than magicka builds. Magicka builds are far too survivalble in 1v1 and 1vX situations. If anything medium dodge builds are annoying, but i don't think they are more annoying to fight than magicka classes. Mag sorc and magblade are both almost impossible to pressure, magplars take a life time to kill, and mag dk is the most annoying thing walking. Where i do think stamina builds dominate though is in 1vX style gameplay. The ability to move and dodge and block are the strongest defensive mechanics when outnumbered
Ragnaroek93 wrote: »There are snares which can't be removed with Shuffle and there are more than enough skills which go through dodgeroll. It doesn't need a nerf just because you can't handle it.
Magsorc. Go ahead. List 'em.
That's the thing, they CAN. And I must be very cautious about timing my burst and my shields.
But running around a stone? Nothing I could ever skillfully try to do could prevent that.
Lol. Oneshot nightblades are not spoiled?
leepalmer95 wrote: »Why nerf mobility?
There is plenty of skills that go through dodge.
If they are in heavy they you can snare them every 0.5-1s, so do that.
Why is it a bad thing if they use a pot specifically to sprint away?
Your saying if someone starts a fight they should commit? If i fight two guys and a group of like 8 comes around the corner i shouldn't have a chance to run away, i should just die?
Guys guys guys you're arguing with lord otto, just check his history to see why this is useless. He had problem playing sorc in homestead and always cried about stamina dominance (lol).
Tldr: l2p,rolldodging got nerfed again and again.
How can you have problems with medium wearers if you can (tried with my sorc) easily burst with curse+fury+dawnbreaker(undodgeable)+fragment?
Lol. Oneshot nightblades are not spoiled?
How does this relate to stam class mobility?
And the spoiled part does not come from privelage alone. It's when privelage also whines when one thing doesn't go their way. The actual one shot builds with
Onslaught, I imagine; will just chuckle when it's nerfed as they likely know that's not intended.
leepalmer95 wrote: »Why nerf mobility?
There is plenty of skills that go through dodge.
If they are in heavy they you can snare them every 0.5-1s, so do that.
Why is it a bad thing if they use a pot specifically to sprint away?
Your saying if someone starts a fight they should commit? If i fight two guys and a group of like 8 comes around the corner i shouldn't have a chance to run away, i should just die?
As a magplar, my only option is to stay and fight. They used to argue that I don't have mobility because I have a house... well they have torn down my house and now I live in my neighbors shed... Nothing is more infuriating than out sustaining someone's burst and getting them low hp, just to see them turn and run...
Well sprint penalty is a valid argument. However, I don't think that's enough. Time will tell this one.
And how in the world does stamina need a buff?
Better, faster burst. Mobility. CC/Root freedom. Scaling defenses. Less skill cost. PROC SETS.
WTF?
I played stamplar for a month once...i switched from my magplar true love just to see why so many players are going stam. Gotta tell you, a stamplar in medium is ten times more survivable that a magplar in light. So survivable in fact that i began to remove crit resist from my build and never even noticed. It was so easy to stack damage, the only thing i needed was a stam regen drink to dodge roll enough. Stacking vigor, shuffle, two handed heal, active dodge roll, and random rocks says i can outlive a zerg much longer than my *** "stand there and heal, casting mist form, and run OOM...just to die, magplar".
All you guys pretending stamina needs buffs are crazy. There one type of player that stamina struggles with (other than other stamina toons) and thats magsorc.
Im not calling for stamina nerfs...but i do want magick defensive buffs for the other three classes. Pretty sad we have to be in heavy armor if we expect to live.