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We gonna nerf stamina mobility already?

  • aLi3nZ
    aLi3nZ
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    Good mobility makes the game fun. I would prefer they just in nerf streak
  • Morgul667
    Morgul667
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    Both Streak and Stam Mobility are fine for me

    Id rather have them tune down eyes of the storm
  • WuffyCerulei
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    Lord-Otto wrote: »
    Well sprint penalty is a valid argument. However, I don't think that's enough. Time will tell this one.

    And how in the world does stamina need a buff?
    Better, faster burst. Mobility. CC/Root freedom. Scaling defenses. Less skill cost. PROC SETS.
    WTF?

    In pve, damage, survivablity, resource pools, heals, shields, good sets, and whatnot, stam builds lack. Magicka is practically king in most of the game. I speak as a magicka build main that it's extremely OP compared to stam builds. In pvp, there's a fair amount of stam people, but it's literally the only place they can be on par with magicka builds.
    Edited by WuffyCerulei on June 1, 2017 10:55AM
    "Buzz Lightyear toy isle shot" Stormcalling/Animal Companions/Assassination PVP build hater

    Bring Back Pure Class Build Power
  • Lord-Otto
    Lord-Otto
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    Lord-Otto wrote: »
    Well sprint penalty is a valid argument. However, I don't think that's enough. Time will tell this one.

    And how in the world does stamina need a buff?
    Better, faster burst. Mobility. CC/Root freedom. Scaling defenses. Less skill cost. PROC SETS.
    WTF?

    In pve, damage, survivablity, resource pools, heals, shields, good sets, and whatnot, stam builds lack. Magicka is practically king in most of the game. I speak as a magicka build main that it's extremely OP compared to stam builds. In pvp, there's a fair amount of stam people, but it's literally the only place they can be on par with magicka builds.

    Dude, I see your PvE reasoning, but this is about PvP. I can agree with PvE performance.
  • Vapirko
    Vapirko
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    Lord-Otto wrote: »
    Lord-Otto wrote: »
    Well sprint penalty is a valid argument. However, I don't think that's enough. Time will tell this one.

    And how in the world does stamina need a buff?
    Better, faster burst. Mobility. CC/Root freedom. Scaling defenses. Less skill cost. PROC SETS.
    WTF?

    In pve, damage, survivablity, resource pools, heals, shields, good sets, and whatnot, stam builds lack. Magicka is practically king in most of the game. I speak as a magicka build main that it's extremely OP compared to stam builds. In pvp, there's a fair amount of stam people, but it's literally the only place they can be on par with magicka builds.

    Dude, I see your PvE reasoning, but this is about PvP. I can agree with PvE performance.

    Sounds like you just need to learn how to make a solid build and then play it. You can't honestly complain about mag builds right now.
  • thankyourat
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    I find mobile stam classes easier to fight than magicka builds. Magicka builds are far too survivalble in 1v1 and 1vX situations. If anything medium dodge builds are annoying, but i don't think they are more annoying to fight than magicka classes. Mag sorc and magblade are both almost impossible to pressure, magplars take a life time to kill, and mag dk is the most annoying thing walking. Where i do think stamina builds dominate though is in 1vX style gameplay. The ability to move and dodge and block are the strongest defensive mechanics when outnumbered
  • Lord-Otto
    Lord-Otto
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    Vapirko wrote: »
    Lord-Otto wrote: »
    Lord-Otto wrote: »
    Well sprint penalty is a valid argument. However, I don't think that's enough. Time will tell this one.

    And how in the world does stamina need a buff?
    Better, faster burst. Mobility. CC/Root freedom. Scaling defenses. Less skill cost. PROC SETS.
    WTF?

    In pve, damage, survivablity, resource pools, heals, shields, good sets, and whatnot, stam builds lack. Magicka is practically king in most of the game. I speak as a magicka build main that it's extremely OP compared to stam builds. In pvp, there's a fair amount of stam people, but it's literally the only place they can be on par with magicka builds.

    Dude, I see your PvE reasoning, but this is about PvP. I can agree with PvE performance.

    Sounds like you just need to learn how to make a solid build and then play it. You can't honestly complain about mag builds right now.

    Thanks, my build is solid. I don't have troubles fighting them. I have troubles getting to them. And if you knew anything, you'd know there's nothing like a gapcloser here.
  • Lord-Otto
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    I find mobile stam classes easier to fight than magicka builds. Magicka builds are far too survivalble in 1v1 and 1vX situations. If anything medium dodge builds are annoying, but i don't think they are more annoying to fight than magicka classes. Mag sorc and magblade are both almost impossible to pressure, magplars take a life time to kill, and mag dk is the most annoying thing walking. Where i do think stamina builds dominate though is in 1vX style gameplay. The ability to move and dodge and block are the strongest defensive mechanics when outnumbered

    Well, the point is actual fighting. Those dodge builds never engage you. They run around every little corner and just wait for reinforcements or that oneshot ult. If they would actually fight me, I wouldn't complain.
    No, mag is not survivable. I agree with you on 1v1, but shields already fail against 2 damage dealers, no scaling. And the kicker is our lack of mobility.
  • Kode
    Kode
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    We are constantly calling for consistency across the classes. Yesterday I responded to someone who wanted stamina classes to have damage shields since magicka classes also have them. I responded by pointing out that stamina classes have dodge and should use improved dodge change, damage reduction, and yes they should also be using speed.
    We cant homogenize the classes (anymore). Variety makes it interesting otherwise we may as well all be one class with one build.

    Yeah, it can be annoying when they evade you, but remember how annoying they think it is when they can't break through your shields.
    Kode Darkstar, Aldmeri Dominion
  • Brutusmax1mus
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    Lord-Otto wrote: »
    There are snares which can't be removed with Shuffle and there are more than enough skills which go through dodgeroll. It doesn't need a nerf just because you can't handle it.

    Magsorc. Go ahead. List 'em.

    U mean just class specific skills? Encase, rune prison, daedric mines, lighting form, lightning splash.
  • Lord-Otto
    Lord-Otto
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    That's the thing, they CAN. And I must be very cautious about timing my burst and my shields.
    But running around a stone? Nothing I could ever skillfully try to do could prevent that.
  • strikeback1247
    strikeback1247
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    Screaming cliff racer likes to have a word with you ;)
    P.A.W.S. - Positively Against Wild Sasquatches - NO TO BIGFOOT!
  • technohic
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    The answer is to nerf sorcs. They have become so spoiled that they don't like having something they can't easily run down and out maneuver and fight from ranged.
  • KingJ
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    Lmao your a magsorc.
  • Lord-Otto
    Lord-Otto
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    Lol. Oneshot nightblades are not spoiled?
  • Chilly-McFreeze
    Chilly-McFreeze
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    KingJ wrote: »
    Lmao your a magsorc.

    Good, good. Class bias has already settled in the forums. Opinions only matter as much as the class they are maining, right?
  • Ragnaroek93
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    Lord-Otto wrote: »
    That's the thing, they CAN. And I must be very cautious about timing my burst and my shields.
    But running around a stone? Nothing I could ever skillfully try to do could prevent that.

    Having shields up most of the time isn't that hard. And timing burst lol. Which class has easier burst than sorc? You have a delayed high damage ability which ignores every defense and can proc two times with almost no cooldown. On nightblade you have to do 5 light attacks in 20 seconds and your ultimate to get some burst unless you play with proc sets (which are overperforming, that's the only complaint from you which I agree on). Templars delayed burst skill requires you to do a lot damage in the meantime and it's dodgeable. And Dk has actually nothing. Please don't act like bursting with frags, curse and execute is difficult on sorcerer, because it's not, it's much easier to burst on sorc than on other classes and you can also burst way more often.

    The reason why I barely play my magsorc anymore are not stambuilds (haven't met a medium armor which I couldn't kill on my magsorc so far), it's because magsorc vs magsorc (or shieldspam vs shieldspam in general) fights give me major headache.
    Edited by Ragnaroek93 on June 1, 2017 12:29PM
    I used to think that PvP was a tragedy, but now I realize, it's a comedy.
  • technohic
    technohic
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    Lord-Otto wrote: »
    Lol. Oneshot nightblades are not spoiled?

    How does this relate to stam class mobility?

    And the spoiled part does not come from privelage alone. It's when privelage also whines when one thing doesn't go their way. The actual one shot builds with
    Onslaught, I imagine; will just chuckle when it's nerfed as they likely know that's not intended.
  • Ocelot9x
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    Guys guys guys you're arguing with lord otto, just check his history to see why this is useless. He had problem playing sorc in homestead and always cried about stamina dominance (lol).

    Tldr: l2p,rolldodging got nerfed again and again.
    How can you have problems with medium wearers if you can (tried with my sorc) easily burst with curse+fury+dawnbreaker(undodgeable)+fragment?
  • akray21
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    Why nerf mobility?

    There is plenty of skills that go through dodge.

    If they are in heavy they you can snare them every 0.5-1s, so do that.

    Why is it a bad thing if they use a pot specifically to sprint away?


    Your saying if someone starts a fight they should commit? If i fight two guys and a group of like 8 comes around the corner i shouldn't have a chance to run away, i should just die?

    As a magplar, my only option is to stay and fight. They used to argue that I don't have mobility because I have a house... well they have torn down my house and now I live in my neighbors shed... Nothing is more infuriating than out sustaining someone's burst and getting them low hp, just to see them turn and run...
    Edited by akray21 on June 1, 2017 12:41PM
  • Lord-Otto
    Lord-Otto
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    Ocelot9x wrote: »
    Guys guys guys you're arguing with lord otto, just check his history to see why this is useless. He had problem playing sorc in homestead and always cried about stamina dominance (lol).

    Tldr: l2p,rolldodging got nerfed again and again.
    How can you have problems with medium wearers if you can (tried with my sorc) easily burst with curse+fury+dawnbreaker(undodgeable)+fragment?

    Learn to read?
    I'm not talking actual fighting or how to set up burst. Neither did I have problems in Homestead.
    I'm talking that it's damn annoying to spend my time running around corners.
  • Lord-Otto
    Lord-Otto
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    technohic wrote: »
    Lord-Otto wrote: »
    Lol. Oneshot nightblades are not spoiled?

    How does this relate to stam class mobility?

    And the spoiled part does not come from privelage alone. It's when privelage also whines when one thing doesn't go their way. The actual one shot builds with
    Onslaught, I imagine; will just chuckle when it's nerfed as they likely know that's not intended.

    I was accused of it. And in my opinipn, stam builds have had it very good with IC, DB, SotH and even One Stamriel.
  • Lord-Otto
    Lord-Otto
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    akray21 wrote: »
    Why nerf mobility?

    There is plenty of skills that go through dodge.

    If they are in heavy they you can snare them every 0.5-1s, so do that.

    Why is it a bad thing if they use a pot specifically to sprint away?


    Your saying if someone starts a fight they should commit? If i fight two guys and a group of like 8 comes around the corner i shouldn't have a chance to run away, i should just die?

    As a magplar, my only option is to stay and fight. They used to argue that I don't have mobility because I have a house... well they have torn down my house and now I live in my neighbors shed... Nothing is more infuriating than out sustaining someone's burst and getting them low hp, just to see them turn and run...

    Yes, but to be fair, Templar healing is just ridiculous, especially in zergs.
  • Sandman929
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    As soon as some master 1vXer starts running around trees, just pull out the chair and take a seat. I'll be taking a load off until whenever they're ready to fight.
  • CTSCold
    CTSCold
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    next we will get 'he out healed my burst! Nerf stam healing even more!' If your being kited and can't win streak away and find a new fight. Or streak away and let them come to you where there is nothing to run behind. Lots of open fields in Cyro. You have the best class for disengaging (yes better than broken cloak) shield up and streak away. Hell throw an encase in there too just for fun.

    Fight on your own terms. You don't have to kill everything you see.
  • Baconlad
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    I played stamplar for a month once...i switched from my magplar true love just to see why so many players are going stam. Gotta tell you, a stamplar in medium is ten times more survivable that a magplar in light. So survivable in fact that i began to remove crit resist from my build and never even noticed. It was so easy to stack damage, the only thing i needed was a stam regen drink to dodge roll enough. Stacking vigor, shuffle, two handed heal, active dodge roll, and random rocks says i can outlive a zerg much longer than my *** "stand there and heal, casting mist form, and run OOM...just to die, magplar".

    All you guys pretending stamina needs buffs are crazy. There one type of player that stamina struggles with (other than other stamina toons) and thats magsorc.

    Im not calling for stamina nerfs...but i do want magick defensive buffs for the other three classes. Pretty sad we have to be in heavy armor if we expect to live.
  • Minalan
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    Lord-Otto wrote: »
    Well sprint penalty is a valid argument. However, I don't think that's enough. Time will tell this one.

    And how in the world does stamina need a buff?
    Better, faster burst. Mobility. CC/Root freedom. Scaling defenses. Less skill cost. PROC SETS.
    WTF?

    That reminds me, if you're chasing a stamtard, use infernal guardian. Those fireballs deal 3.5K each (no crits allowed) and they're a pain in the rear to keep dodging over and over. In fact, you can't dodge roll them other than getting out of the three red circles that show up every 3-4 seconds like clockwork.

    Seriously, all you need is curse and resto heavy attacks, then sneak in one good frag (or a few IG fireballs) and it's over.

    PS: it looks ridiculous that you're complaining about a Class running away from you in a tower, when everyone in this thread knows what will happen if they stand still.
  • Anrose
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    This sounds like L2P, to me.

    Stamina is SUPPOSED to have this sort of mobility. That's how stamina "mitigates" damage.

    Light armor: Wards/shields and heals.
    Medium armor: Roll dodge and speed.
    Heavy armor: Straight up tanking damage.

    Learn to counter these play styles, and you'll be able to win. Stamina can beat magicka. Magicka can beat stamina. Just because it's hard doesn't mean it needs a nerf.

    And if you can't beat a player because he's just running around rocks and corners, well... don't follow him.
  • Minno
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    Sprint is fine. You are locked out of spells, your Stam Regen is turned off, and you need to hold the shift key to start sprinting.

    Stop running after players lol. Let them come to you on your own area of your choosing. If they want to play park ranger running around rocks and trees, let them ERP with nature lol.
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • akray21
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    Baconlad wrote: »
    I played stamplar for a month once...i switched from my magplar true love just to see why so many players are going stam. Gotta tell you, a stamplar in medium is ten times more survivable that a magplar in light. So survivable in fact that i began to remove crit resist from my build and never even noticed. It was so easy to stack damage, the only thing i needed was a stam regen drink to dodge roll enough. Stacking vigor, shuffle, two handed heal, active dodge roll, and random rocks says i can outlive a zerg much longer than my *** "stand there and heal, casting mist form, and run OOM...just to die, magplar".

    All you guys pretending stamina needs buffs are crazy. There one type of player that stamina struggles with (other than other stamina toons) and thats magsorc.

    Im not calling for stamina nerfs...but i do want magick defensive buffs for the other three classes. Pretty sad we have to be in heavy armor if we expect to live.

    My magplar is in 7 heavy impen in BGs and I still get busted in seconds with all the procs. Meanwhile stamina builds can stack vigor, rally, and shuffle, and they can roll for days, run away, block, etc. Also good shield stacking sorcs don't even take any damage because they always have a shield up. The stand there and hold your ground magplar is not in a good place this patch. We don't have staminas means of defense, and if ZOS refuses to make blazing shield worth anything to magicka users and wants to force us to use heals as our defense, then we need major mending back!
    Edited by akray21 on June 1, 2017 3:32PM
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