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Why is DK effectively losing major mending?

  • KingJ
    KingJ
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    Durham wrote: »
    KingJ wrote: »
    Valencer wrote: »
    ManDraKE wrote: »
    krathos wrote: »

    access to minor vitality. an ability that while active prevents dots from ticking and makes all heals crit. sounds alright to me. .

    Minor vitality in a stamblade? sure, lets use swallow soul instead of surprise attack lol. And about cloak...it dosn't work half of the times, and to crit heals and supress dots you need to go defensive, things like major mending allow you to heal while going offensive (plus you can buff yourselft prevently). Major mending is 10x stronger than using cloak to heal and supress dot, every day of the week. Sorry but saying that nighblades have decent healing a joke.

    You are seriously underestimating the usefulness of being able to break out of combat and recover while avoiding getting hit entirely.

    Try to understand that healing is literally all a Dragonknight has for survivability. There are no if's or but's here - without better healing there is no reason to pick DK over any other spec. It has very little group utility, less burst potential than the other classes, less mobility, and will now not even be better at being tanky unless youre running an useless troll tank build
    You have a point if it actually worked. One Dot will break cloak and leave it unable to be used on a stamblade. Not to mention there multiple Cloak breaking abilities like mage Light,Det pots or any AOE.

    I get away a ton on my stamblade....vs. I hardly ever get away on my DK unless they give up chasing in the rocks lol.....
    Than RNG really favors you my cloak barely works and same with others I kept a NB from cloaking a entire 2 minute duel by just using poison inject.
  • krathos
    krathos
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    Juhasow wrote: »
    krathos wrote: »
    @ManDraKE Also if ZoS truly believes this and uses it as reasoning for why DK and Templar losing Maj Mending then why does warden get:

    1. A spammable stamina class burst heal
    2. Easily accessible major mending
    3. Insane damage buffs (both active and from passives)
    4. More reliable form of crit surge
    5. Long duration major expedition
    6. etc etc etc (the list really does go on)

    This is why we are like "the ***".

    1. Why not ? He have 1 tree fully healing so why he shouldnt get stamina morph there ? Also skill is expensive and is not so bursty as everyone's thinking.
    2. By easily accesible You mean 3 seconds after healing someone under 40% hp ? Oh yes that so easily accesible compared to templar or dk ways of current acces to it. if someone is under 40% there is big chance he'll be dead before You heal him.
    3. He have weak dmg so he deserves atleast good buffs. About "insane dmg buffs" I would need You to tell more about them because I dont see that insanity atm on warden which is doing on of the weakest DPS's.
    4. Overall it heals less then crit surge and also Crit surge can heal You from DoT's if target is out of range and You cant use weapon attacks on him so I would not said that one of those 2 skills is better then the other. Both have it downsides and profits.
    5. Well 10 seconds doesnt sound brainlesly OP and long for me.

    lol for real?

    1. all classes have skill trees where we don't have stam morphs. The only stam morphs avaialble to DK are in ardent flame. and its just 2 abilities.
    2. if someone is under 40% health theyre dead? yeah right dude. and why compare to what DK and Templar have on live? Both DK and templar COMPLETELY LOST this buff altogether for the next patch. comparing to live RN is stupid.
    3. Warden has weak DPS in PvE. In PvP it has insane burst combos available to it as well as an undodgeable spammable ranged ability with a stam morph. Get real.
    4. The ability also grants crit bonus and gives a huge heal for a heavy attack. sorc also doesnt have major mending and an instant burst heal. both outclass dk and templar stam healing next patch.
    5. 10 seconds is OP when you look at Double Take (4s) and Quick Cloak (5s) and it also provides minor brutality which is an incredible buff.


    Something tells me you don't PvP and/or haven't actually played warden much. It is VERY strong in PvP, especially stam warden - which is what this thread is geared towards.
    Flapjack Palmdale
    <ANIMOSITY>

    Grand Overlord - Magicka Dragonknight
  • Juhasow
    Juhasow
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    krathos wrote: »
    ManDraKE wrote: »
    krathos wrote: »

    access to minor vitality. an ability that while active prevents dots from ticking and makes all heals crit. sounds alright to me. .

    Minor vitality in a stamblade? sure, lets use swallow soul instead of surprise attack lol. And about cloak...it dosn't work half of the times, and to crit heals and supress dots you need to go defensive, things like major mending allow you to heal while going offensive (plus you can buff yourselft prevently). Major mending is 10x stronger than using cloak to heal and supress dot, every day of the week. Sorry but saying that nighblades have decent healing a joke.

    and how does a DK get minor vitality next patch? a useless skill also as I said, except to get the buff we have to activate it for 4.5k magicka.

    stamblades have just as decent of healing as stam dk next patch. arguably better. major mending is essentially gone.

    Stam dk still have Burning heart passive that incresing healing recived by 12% while Draconic Power ability is active and this combined with major mending gaved insane heals to him and still will be decent after patch. About Green Dragon Blood actually I am planning to try this out on stam dk because with new changes to Battle Roar stam dk will be able to use magicka skills more often and GDB gives 8% healing recived and 20% hp/stamina regen plus also 5% hp regen for having Draconic Power abilities slotted. It can be really nice with Troll King monster set.
    Edited by Juhasow on May 18, 2017 10:58PM
  • krathos
    krathos
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    Juhasow wrote: »
    krathos wrote: »
    ManDraKE wrote: »
    krathos wrote: »

    access to minor vitality. an ability that while active prevents dots from ticking and makes all heals crit. sounds alright to me. .

    Minor vitality in a stamblade? sure, lets use swallow soul instead of surprise attack lol. And about cloak...it dosn't work half of the times, and to crit heals and supress dots you need to go defensive, things like major mending allow you to heal while going offensive (plus you can buff yourselft prevently). Major mending is 10x stronger than using cloak to heal and supress dot, every day of the week. Sorry but saying that nighblades have decent healing a joke.

    and how does a DK get minor vitality next patch? a useless skill also as I said, except to get the buff we have to activate it for 4.5k magicka.

    stamblades have just as decent of healing as stam dk next patch. arguably better. major mending is essentially gone.

    Stam dk still have Burning heart passive that incresing healing recived by 12% while Draconic Power ability is active and this combined with major mending gaved insane heals to him and still will be decent after patch. About Green Dragon Blood actually I am planning to try this out on stam dk because with new changes to Battle Roar stam dk will be able to use magicka skills more often and GDB gives 8% healing recived and 20% hp/stamina regen plus also 5% hp regen for having Draconic Power abilities slotted. It can be really nice with Troll King monster set.

    you get those buffs from a potion for one. 2 green dragon blood is insanely expensive and you still need to slot an earthen heart ability still to get minor brutality which means most likely igneous weapons which is also 4K+.
    Flapjack Palmdale
    <ANIMOSITY>

    Grand Overlord - Magicka Dragonknight
  • krathos
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    and on top of that heavy resource return was nerfed so you'll cast a lot less magicka abilities in heavy.
    Flapjack Palmdale
    <ANIMOSITY>

    Grand Overlord - Magicka Dragonknight
  • KingJ
    KingJ
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    krathos wrote: »
    ManDraKE wrote: »
    krathos wrote: »

    access to minor vitality. an ability that while active prevents dots from ticking and makes all heals crit. sounds alright to me. .

    Minor vitality in a stamblade? sure, lets use swallow soul instead of surprise attack lol. And about cloak...it dosn't work half of the times, and to crit heals and supress dots you need to go defensive, things like major mending allow you to heal while going offensive (plus you can buff yourselft prevently). Major mending is 10x stronger than using cloak to heal and supress dot, every day of the week. Sorry but saying that nighblades have decent healing a joke.

    and how does a DK get minor vitality next patch? a useless skill also as I said, except to get the buff we have to activate it for 4.5k magicka.

    stamblades have just as decent of healing as stam dk next patch. arguably better. major mending is essentially gone.
    DK still have the 12% to healing receive from having volitive armor can't remember what the passive called .So still better healing than most NB.
  • krathos
    krathos
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    KingJ wrote: »
    krathos wrote: »
    ManDraKE wrote: »
    krathos wrote: »

    access to minor vitality. an ability that while active prevents dots from ticking and makes all heals crit. sounds alright to me. .

    Minor vitality in a stamblade? sure, lets use swallow soul instead of surprise attack lol. And about cloak...it dosn't work half of the times, and to crit heals and supress dots you need to go defensive, things like major mending allow you to heal while going offensive (plus you can buff yourselft prevently). Major mending is 10x stronger than using cloak to heal and supress dot, every day of the week. Sorry but saying that nighblades have decent healing a joke.

    and how does a DK get minor vitality next patch? a useless skill also as I said, except to get the buff we have to activate it for 4.5k magicka.

    stamblades have just as decent of healing as stam dk next patch. arguably better. major mending is essentially gone.
    DK still have the 12% to healing receive from having volitive armor can't remember what the passive called .So still better healing than most NB.

    and nb can guarantee crits with cloak. really not all that much better. not for a class with pitiful damage boosts and no escapes, etc.
    Flapjack Palmdale
    <ANIMOSITY>

    Grand Overlord - Magicka Dragonknight
  • krathos
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    @KingJ also does Hemorrhage boost crit heals as well? I know shadow does.
    Flapjack Palmdale
    <ANIMOSITY>

    Grand Overlord - Magicka Dragonknight
  • KingJ
    KingJ
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    krathos wrote: »
    @KingJ also does Hemorrhage boost crit heals as well? I know shadow does.
    It shouldn't but I believe it does because @ZOS and its Coding,not 100% sure.

    I'll rather have major mending heals over100% crit heals without major mending when pretty much all my heals crit as is.
  • krathos
    krathos
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    KingJ wrote: »
    krathos wrote: »
    @KingJ also does Hemorrhage boost crit heals as well? I know shadow does.
    It shouldn't but I believe it does because @ZOS and its Coding,not 100% sure.

    I'll rather have major mending heals over100% crit heals without major mending when pretty much all my heals crit as is.

    except the whole point of this thread is how DK is effectively losing that major mending.
    Flapjack Palmdale
    <ANIMOSITY>

    Grand Overlord - Magicka Dragonknight
  • KingJ
    KingJ
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    krathos wrote: »
    KingJ wrote: »
    krathos wrote: »
    @KingJ also does Hemorrhage boost crit heals as well? I know shadow does.
    It shouldn't but I believe it does because @ZOS and its Coding,not 100% sure.

    I'll rather have major mending heals over100% crit heals without major mending when pretty much all my heals crit as is.

    except the whole point of this thread is how DK is effectively losing that major mending.
    I know in general I'm just saying people always say well NB always have a 100% crit heal. I'll rather have major mending instead.

    I like playing my DK and the changes hurt my build more than the tank troll builds they were trying to hurt.DK will overall be a weaker than NB next patch we both can agree on that.I believe that Dk will still have better healing. Overall NB toolkit will be better than DK.If we look at a 1v1 DK could beat a stamblade by just outlasting him and beating him overtime.Same with a StamNB VS a Sorc even skill the longer the fight the advantage start to stack in the sorc favor.StamDK is losing that and overall will make them a weaker class.

    Zos should add a time limit to major mending of 2 seconds simple fix especially since they have no clue how to stop another Dk from removing the buff from you.
  • ofSunhold
    ofSunhold
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    Juhasow wrote: »
    krathos wrote: »
    @ManDraKE Also if ZoS truly believes this and uses it as reasoning for why DK and Templar losing Maj Mending then why does warden get:

    1. A spammable stamina class burst heal
    2. Easily accessible major mending
    3. Insane damage buffs (both active and from passives)
    4. More reliable form of crit surge
    5. Long duration major expedition
    6. etc etc etc (the list really does go on)

    This is why we are like "the ***".

    2. By easily accesible You mean 3 seconds after healing someone under 40% hp ? Oh yes that so easily accesible compared to templar or dk ways of current acces to it. if someone is under 40% there is big chance he'll be dead before You heal him.

    lol

    I've played a healer for over a year. I get the sense you don't have a lot of personal experience with it, so just to clear something up: you heal people who are under 40 percent health A LOT, especially in Cyrodiil. Three seconds is not all that wonderful (although you can fire off three skills in that time, so it's not terrible either) but if they can get that by healing somebody who needs healing that's easy and reliable.

    I don't want the Warden nerfed. That ^ is perfectly fine with me, and is going to be great for wardens who choose to be healers. But it's a slap in the face to DKs, coming in the same patch as this nerf. And it's a slap in the face to templars, who now have zero access to major mending, despite some of our core skills taking previous nerfs because we had it.

    And it is NOT consistent with the reasons we were given for our classes getting nerfed. Major mending is OP or it isn't, which is it?

    Repeat the party line all you want, these things happening at the same time is not cool.
    Edited by ofSunhold on May 19, 2017 1:26PM
    Classes that don't need any class ability nerfs: Nightblades, Dragonknights, Sorcs, Templars, Wardens.
  • Veg
    Veg
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    Veg wrote: »
    Gan Xing wrote: »
    The biggest issue in PvP currently were those nearly unkillable DKs/ Templars that required 10 people to kill, as when their health got low enough, it would burst up to full off of one heal. Now I can imagine that this was based off of a number of things, namely skill (including a calm mind), armor sets, and attribute allocation. I don't know how ZOS determined that nerfing major Mending and helping hands was the solution to preventing this.

    https://www.youtube.com/watch?v=MKw1nN51PSs&amp;feature=youtu.be&amp;ab_channel=Veg

    And here i am tanking just fine without major mending.The actual result from the "nerfs to super tanking" are that they didnt nerf super tanking. They nerfed dk's that actually try to fight other players.

    Blocking as a super tank would cost me 120 stam per 500ms. now its 240 boo hoo

    Blocking with a build actually fighting people would cost me 995 stam per 500ms. Now its 1990 . I cant block for more than 1 second and Im dead after 1 stun.

    Healing as a super tank without major mending as seen in the video and im still getting 10k+ from dragon blood.


    The only thing nerfed here are the people actually trying to pvp. They were nerfed into oblivion. If you want to be invincible then you will be invincible. BIG miss by rich and wrobel smh.

    So thats what you get with a mDK using Champion Points. Here's a mDK without that cancer: https://www.youtube.com/watch?v=zOq4hXVoy7M&amp;feature=youtu.be&amp;ab_channel=Veg

    Yet i'm being nerfed on both ends because my class can optimize their tanking like no other while the Cancer Points are in play. So obviously now i'm going to see how well Knight Slayers stacks with enchantments to probably be almost as bad viper + tremor used to be.

    Mechanics need to be looked at without champion points before these nerfs are made. The none Champ campaign is the only place I can actually PvP without running my Cancer Knight build and giving up on killing anything.
    ᕙ༼ຈل͜ຈ༽ᕗ
  • ofSunhold
    ofSunhold
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    I don't even know how I did this post.

    Magic!
    Edited by ofSunhold on May 19, 2017 1:26PM
    Classes that don't need any class ability nerfs: Nightblades, Dragonknights, Sorcs, Templars, Wardens.
  • Juhasow
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    ofSunhold wrote: »
    Juhasow wrote: »
    krathos wrote: »
    @ManDraKE Also if ZoS truly believes this and uses it as reasoning for why DK and Templar losing Maj Mending then why does warden get:

    1. A spammable stamina class burst heal
    2. Easily accessible major mending
    3. Insane damage buffs (both active and from passives)
    4. More reliable form of crit surge
    5. Long duration major expedition
    6. etc etc etc (the list really does go on)

    This is why we are like "the ***".

    2. By easily accesible You mean 3 seconds after healing someone under 40% hp ? Oh yes that so easily accesible compared to templar or dk ways of current acces to it. if someone is under 40% there is big chance he'll be dead before You heal him.

    lol

    I've played a healer for over a year. I get the sense you don't have a lot of personal experience with it, so just to clear something up: you heal people who are under 40 percent health A LOT, especially in Cyrodiil. Three seconds is not all that wonderful (although you can fire off three skills in that time, so it's not terrible either) but if they can get that by healing somebody who needs healing that's easy and reliable.

    I don't want the Warden nerfed. That ^ is perfectly fine with me, and is going to be great for wardens who choose to be healers. But it's a slap in the face to DKs, coming in the same patch as this nerf. And it's a slap in the face to templars, who now have zero access to major mending, despite some of our core skills taking previous nerfs because we had it.

    And it is NOT consistent with the reasons we were given for our classes getting nerfed. Major mending is OP or it isn't, which is it?

    Repeat the party line all you want, these things happening at the same time is not cool.

    So it looks like I played templar healer for over a year before You started play with Yours :smile: Question is does Warden have easy obtainable burst heal compared to BoL that will be able to outheal incoming dmg ? Dont forget You wont be able to purge healing debuffs like templar and templar have major mending 100% of and here You'll need 1st to heal someone who is under 40% to get that buff and heal him stronger. Without having that major mending applied when Your ally is under 40% 1st heal You'll use on him can be not enough to save him. Also keep in mind templar have passive that increasing healin done less HP ally have already on so Your experience with templar healer is pointless argument.
    Edited by Juhasow on May 19, 2017 1:38PM
  • ofSunhold
    ofSunhold
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    Juhasow wrote: »
    ofSunhold wrote: »
    Juhasow wrote: »
    krathos wrote: »
    @ManDraKE Also if ZoS truly believes this and uses it as reasoning for why DK and Templar losing Maj Mending then why does warden get:

    1. A spammable stamina class burst heal
    2. Easily accessible major mending
    3. Insane damage buffs (both active and from passives)
    4. More reliable form of crit surge
    5. Long duration major expedition
    6. etc etc etc (the list really does go on)

    This is why we are like "the ***".

    2. By easily accesible You mean 3 seconds after healing someone under 40% hp ? Oh yes that so easily accesible compared to templar or dk ways of current acces to it. if someone is under 40% there is big chance he'll be dead before You heal him.

    lol

    I've played a healer for over a year. I get the sense you don't have a lot of personal experience with it, so just to clear something up: you heal people who are under 40 percent health A LOT, especially in Cyrodiil. Three seconds is not all that wonderful (although you can fire off three skills in that time, so it's not terrible either) but if they can get that by healing somebody who needs healing that's easy and reliable.

    I don't want the Warden nerfed. That ^ is perfectly fine with me, and is going to be great for wardens who choose to be healers. But it's a slap in the face to DKs, coming in the same patch as this nerf. And it's a slap in the face to templars, who now have zero access to major mending, despite some of our core skills taking previous nerfs because we had it.

    And it is NOT consistent with the reasons we were given for our classes getting nerfed. Major mending is OP or it isn't, which is it?

    Repeat the party line all you want, these things happening at the same time is not cool.

    Question is does Warden have easy obtainable burst heal compared to BoL ?

    No, that's not the question. Not on a thread about DKs effectively losing major mending.
    Classes that don't need any class ability nerfs: Nightblades, Dragonknights, Sorcs, Templars, Wardens.
  • Juhasow
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    ofSunhold wrote: »
    Juhasow wrote: »
    ofSunhold wrote: »
    Juhasow wrote: »
    krathos wrote: »
    @ManDraKE Also if ZoS truly believes this and uses it as reasoning for why DK and Templar losing Maj Mending then why does warden get:

    1. A spammable stamina class burst heal
    2. Easily accessible major mending
    3. Insane damage buffs (both active and from passives)
    4. More reliable form of crit surge
    5. Long duration major expedition
    6. etc etc etc (the list really does go on)

    This is why we are like "the ***".

    2. By easily accesible You mean 3 seconds after healing someone under 40% hp ? Oh yes that so easily accesible compared to templar or dk ways of current acces to it. if someone is under 40% there is big chance he'll be dead before You heal him.

    lol

    I've played a healer for over a year. I get the sense you don't have a lot of personal experience with it, so just to clear something up: you heal people who are under 40 percent health A LOT, especially in Cyrodiil. Three seconds is not all that wonderful (although you can fire off three skills in that time, so it's not terrible either) but if they can get that by healing somebody who needs healing that's easy and reliable.

    I don't want the Warden nerfed. That ^ is perfectly fine with me, and is going to be great for wardens who choose to be healers. But it's a slap in the face to DKs, coming in the same patch as this nerf. And it's a slap in the face to templars, who now have zero access to major mending, despite some of our core skills taking previous nerfs because we had it.

    And it is NOT consistent with the reasons we were given for our classes getting nerfed. Major mending is OP or it isn't, which is it?

    Repeat the party line all you want, these things happening at the same time is not cool.

    Question is does Warden have easy obtainable burst heal compared to BoL ?

    No, that's not the question. Not on a thread about DKs effectively losing major mending.

    Same like comparing DK to warden wasnt which I just commented to makes things clear. Dk and templar loosing current ways of acces to major mending because that buff was too potent and easy obtainable for them and also synergized too well with other skills and passives those 2 classes have. On Warden it wont be so easy to obtain and wont be so easy to get adventage of like it was on DK or Templar where You couldnt sometimes get them down to that 40% hp and they could just go back to full HP with one button click. Warden cant heal from low to 100% with 1 button click so he gets major mending , DK and templar can so they loose it.
    Edited by Juhasow on May 19, 2017 2:10PM
  • krathos
    krathos
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    Juhasow wrote: »
    ofSunhold wrote: »
    Juhasow wrote: »
    ofSunhold wrote: »
    Juhasow wrote: »
    krathos wrote: »
    @ManDraKE Also if ZoS truly believes this and uses it as reasoning for why DK and Templar losing Maj Mending then why does warden get:

    1. A spammable stamina class burst heal
    2. Easily accessible major mending
    3. Insane damage buffs (both active and from passives)
    4. More reliable form of crit surge
    5. Long duration major expedition
    6. etc etc etc (the list really does go on)

    This is why we are like "the ***".

    2. By easily accesible You mean 3 seconds after healing someone under 40% hp ? Oh yes that so easily accesible compared to templar or dk ways of current acces to it. if someone is under 40% there is big chance he'll be dead before You heal him.

    lol

    I've played a healer for over a year. I get the sense you don't have a lot of personal experience with it, so just to clear something up: you heal people who are under 40 percent health A LOT, especially in Cyrodiil. Three seconds is not all that wonderful (although you can fire off three skills in that time, so it's not terrible either) but if they can get that by healing somebody who needs healing that's easy and reliable.

    I don't want the Warden nerfed. That ^ is perfectly fine with me, and is going to be great for wardens who choose to be healers. But it's a slap in the face to DKs, coming in the same patch as this nerf. And it's a slap in the face to templars, who now have zero access to major mending, despite some of our core skills taking previous nerfs because we had it.

    And it is NOT consistent with the reasons we were given for our classes getting nerfed. Major mending is OP or it isn't, which is it?

    Repeat the party line all you want, these things happening at the same time is not cool.

    Question is does Warden have easy obtainable burst heal compared to BoL ?

    No, that's not the question. Not on a thread about DKs effectively losing major mending.

    Warden cant heal from low to 100% with 1 button click so he gets major mending , DK and templar can so they loose it.

    Hahahahaha what? Are you serious? Stam Warden has all the same heals available to stamplar and stamdk AND more. Magicka Warden has the BEST heals in the game and completely outclass magdk and magplar for heals.

    Stamdk has vigor and rally. Those aren't class skills. Warden also gets minor protection, multiple class heals, aoe major resolve and ward. Are you serious right now?
    Edited by krathos on May 19, 2017 2:24PM
    Flapjack Palmdale
    <ANIMOSITY>

    Grand Overlord - Magicka Dragonknight
  • Durham
    Durham
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    Doesn't matter .. you will see few stam DKs out there after this next patch .. then next year ZOS will come to the same conclusion as we on the test have came to... wow this class is now under performing.... then they over buff us and nerf sorcs to oblivion ....
    PVP DEADWAIT
    PVP The Unguildables
  • Juhasow
    Juhasow
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    krathos wrote: »
    Juhasow wrote: »
    ofSunhold wrote: »
    Juhasow wrote: »
    ofSunhold wrote: »
    Juhasow wrote: »
    krathos wrote: »
    @ManDraKE Also if ZoS truly believes this and uses it as reasoning for why DK and Templar losing Maj Mending then why does warden get:

    1. A spammable stamina class burst heal
    2. Easily accessible major mending
    3. Insane damage buffs (both active and from passives)
    4. More reliable form of crit surge
    5. Long duration major expedition
    6. etc etc etc (the list really does go on)

    This is why we are like "the ***".

    2. By easily accesible You mean 3 seconds after healing someone under 40% hp ? Oh yes that so easily accesible compared to templar or dk ways of current acces to it. if someone is under 40% there is big chance he'll be dead before You heal him.

    lol

    I've played a healer for over a year. I get the sense you don't have a lot of personal experience with it, so just to clear something up: you heal people who are under 40 percent health A LOT, especially in Cyrodiil. Three seconds is not all that wonderful (although you can fire off three skills in that time, so it's not terrible either) but if they can get that by healing somebody who needs healing that's easy and reliable.

    I don't want the Warden nerfed. That ^ is perfectly fine with me, and is going to be great for wardens who choose to be healers. But it's a slap in the face to DKs, coming in the same patch as this nerf. And it's a slap in the face to templars, who now have zero access to major mending, despite some of our core skills taking previous nerfs because we had it.

    And it is NOT consistent with the reasons we were given for our classes getting nerfed. Major mending is OP or it isn't, which is it?

    Repeat the party line all you want, these things happening at the same time is not cool.

    Question is does Warden have easy obtainable burst heal compared to BoL ?

    No, that's not the question. Not on a thread about DKs effectively losing major mending.

    Warden cant heal from low to 100% with 1 button click so he gets major mending , DK and templar can so they loose it.

    Hahahahaha what? Are you serious? Stam Warden has all the same heals available to stamplar and stamdk AND more. Magicka Warden has the BEST heals in the game and completely outclass magdk and magplar for heals.

    Stamdk has vigor and rally. Those aren't class skills. Warden also gets minor protection, multiple class heals, aoe major resolve and ward. Are you serious right now?

    Wrong. Dk have passive that increases healing recives by 12% and minor vilatily applied from green dragon blood , also easy source of major mending. Mag DK burning embers heals are insane compared to their cost. Dk have lot of usefull tanking passives (even battle roar heals You) and selfbuffs. I played the Warden on PTS and belive me You're wrong. Dont even try to compare current DK and templar ways of healing to those which Warden have.
  • Durham
    Durham
    ✭✭✭✭✭
    Juhasow wrote: »
    krathos wrote: »
    Juhasow wrote: »
    ofSunhold wrote: »
    Juhasow wrote: »
    ofSunhold wrote: »
    Juhasow wrote: »
    krathos wrote: »
    @ManDraKE Also if ZoS truly believes this and uses it as reasoning for why DK and Templar losing Maj Mending then why does warden get:

    1. A spammable stamina class burst heal
    2. Easily accessible major mending
    3. Insane damage buffs (both active and from passives)
    4. More reliable form of crit surge
    5. Long duration major expedition
    6. etc etc etc (the list really does go on)

    This is why we are like "the ***".

    2. By easily accesible You mean 3 seconds after healing someone under 40% hp ? Oh yes that so easily accesible compared to templar or dk ways of current acces to it. if someone is under 40% there is big chance he'll be dead before You heal him.

    lol

    I've played a healer for over a year. I get the sense you don't have a lot of personal experience with it, so just to clear something up: you heal people who are under 40 percent health A LOT, especially in Cyrodiil. Three seconds is not all that wonderful (although you can fire off three skills in that time, so it's not terrible either) but if they can get that by healing somebody who needs healing that's easy and reliable.

    I don't want the Warden nerfed. That ^ is perfectly fine with me, and is going to be great for wardens who choose to be healers. But it's a slap in the face to DKs, coming in the same patch as this nerf. And it's a slap in the face to templars, who now have zero access to major mending, despite some of our core skills taking previous nerfs because we had it.

    And it is NOT consistent with the reasons we were given for our classes getting nerfed. Major mending is OP or it isn't, which is it?

    Repeat the party line all you want, these things happening at the same time is not cool.

    Question is does Warden have easy obtainable burst heal compared to BoL ?

    No, that's not the question. Not on a thread about DKs effectively losing major mending.

    Warden cant heal from low to 100% with 1 button click so he gets major mending , DK and templar can so they loose it.

    Hahahahaha what? Are you serious? Stam Warden has all the same heals available to stamplar and stamdk AND more. Magicka Warden has the BEST heals in the game and completely outclass magdk and magplar for heals.

    Stamdk has vigor and rally. Those aren't class skills. Warden also gets minor protection, multiple class heals, aoe major resolve and ward. Are you serious right now?

    Wrong. Dk have passive that increases healing recives by 12% and minor vilatily applied from green dragon blood , also easy source of major mending. Mag DK burning embers heals are insane compared to their cost. Dk have lot of usefull tanking passives (even battle roar heals You) and selfbuffs. I played the Warden on PTS and belive me You're wrong. Dont even try to compare current DK and templar ways of healing to those which Warden have.

    Magicka DK are not hit like the stam version was...the Stam version was nailed
    PVP DEADWAIT
    PVP The Unguildables
  • krathos
    krathos
    ✭✭✭✭✭
    Juhasow wrote: »
    krathos wrote: »
    Juhasow wrote: »
    ofSunhold wrote: »
    Juhasow wrote: »
    ofSunhold wrote: »
    Juhasow wrote: »
    krathos wrote: »
    @ManDraKE Also if ZoS truly believes this and uses it as reasoning for why DK and Templar losing Maj Mending then why does warden get:

    1. A spammable stamina class burst heal
    2. Easily accessible major mending
    3. Insane damage buffs (both active and from passives)
    4. More reliable form of crit surge
    5. Long duration major expedition
    6. etc etc etc (the list really does go on)

    This is why we are like "the ***".

    2. By easily accesible You mean 3 seconds after healing someone under 40% hp ? Oh yes that so easily accesible compared to templar or dk ways of current acces to it. if someone is under 40% there is big chance he'll be dead before You heal him.

    lol

    I've played a healer for over a year. I get the sense you don't have a lot of personal experience with it, so just to clear something up: you heal people who are under 40 percent health A LOT, especially in Cyrodiil. Three seconds is not all that wonderful (although you can fire off three skills in that time, so it's not terrible either) but if they can get that by healing somebody who needs healing that's easy and reliable.

    I don't want the Warden nerfed. That ^ is perfectly fine with me, and is going to be great for wardens who choose to be healers. But it's a slap in the face to DKs, coming in the same patch as this nerf. And it's a slap in the face to templars, who now have zero access to major mending, despite some of our core skills taking previous nerfs because we had it.

    And it is NOT consistent with the reasons we were given for our classes getting nerfed. Major mending is OP or it isn't, which is it?

    Repeat the party line all you want, these things happening at the same time is not cool.

    Question is does Warden have easy obtainable burst heal compared to BoL ?

    No, that's not the question. Not on a thread about DKs effectively losing major mending.

    Warden cant heal from low to 100% with 1 button click so he gets major mending , DK and templar can so they loose it.

    Hahahahaha what? Are you serious? Stam Warden has all the same heals available to stamplar and stamdk AND more. Magicka Warden has the BEST heals in the game and completely outclass magdk and magplar for heals.

    Stamdk has vigor and rally. Those aren't class skills. Warden also gets minor protection, multiple class heals, aoe major resolve and ward. Are you serious right now?

    Wrong. Dk have passive that increases healing recives by 12% and minor vilatily applied from green dragon blood , also easy source of major mending. Mag DK burning embers heals are insane compared to their cost. Dk have lot of usefull tanking passives (even battle roar heals You) and selfbuffs. I played the Warden on PTS and belive me You're wrong. Dont even try to compare current DK and templar ways of healing to those which Warden have.

    Sorry dude. Gonna have to just agree to disagree.
    Edited by krathos on May 21, 2017 9:08PM
    Flapjack Palmdale
    <ANIMOSITY>

    Grand Overlord - Magicka Dragonknight
  • Valencer
    Valencer
    ✭✭✭✭✭
    I don't have anything against a healthy discussion but when someone suggests you should use GDB on DK (especially mag DK, lol) for minor vitality Im just done.

    With morrowind there's only 2 reasons to pick DK over other classes in PvP: 12% more healing received, and overall troll tanking potential. The former is useful, but ultimately other classes have their own survival/healing tools that are just as good if not better. The latter is kind of pointless in actual PvP and hasnt even been that effective in PvP since homestead hit and ridiculous *** like Backlash hit the field, which can easily hit you for 10k+ through block when youre getting zerged.

    In 1-2 months people are going to wonder why there's so few DKs around.
    Edited by Valencer on May 22, 2017 9:04AM
  • Sugaroverdose
    Sugaroverdose
    ✭✭✭✭✭
    Durham wrote: »
    Doesn't matter .. you will see few stam DKs out there after this next patch .. then next year ZOS will come to the same conclusion as we on the test have came to... wow this class is now under performing.... then they over buff us and nerf sorcs to oblivion ....
    They wasn't nerfed to oblivion ever, it's always was easiest class to play and if it wasn't meta, it was straight ahead
  • Valencer
    Valencer
    ✭✭✭✭✭
    Patch notes for the Live update:
    Igneous Shield (Obsidian Shield morph): Decreased the duration of the Major Mending buff granted by this morph to 2.5 seconds from 6 seconds.
    Thank god they did something. This at least keeps the buff accessible in PvP.
  • Micah_Bayer
    Micah_Bayer
    ✭✭✭✭✭
    NBrookus wrote: »
    Neighbor wrote: »
    Yeah I agree. DKs losing Mending was one of the worst changes I have seen them make for the game in a very long time. The nerfs to Helping Hands and Battle Roar I can at least see what they're trying to do. Taking away our Mending completely neuters our class though.

    Let's keep it real though. They didn't remove it, they just tied it to your shield, pop shield do a couple roll dodges and then you're at full health again.

    Remind me how magDK has enough stam to roll dodge around instead of cc breaking or blocking?
    krathos wrote: »
    @ManDraKE Also if ZoS truly believes this and uses it as reasoning for why DK and Templar losing Maj Mending then why does warden get:

    1. A spammable stamina class burst heal
    2. Easily accessible major mending
    3. Insane damage buffs (both active and from passives)
    4. More reliable form of crit surge
    5. Long duration major expedition
    6. etc etc etc (the list really does go on)

    This is why we are like "the ***".

    And a cheap AOE defile. That would be so much more appropriate on DK.

    Well if it's Magick and your magicka you use it a couple times rather than roll dodge
  • krathos
    krathos
    ✭✭✭✭✭
    Valencer wrote: »
    Patch notes for the Live update:
    Igneous Shield (Obsidian Shield morph): Decreased the duration of the Major Mending buff granted by this morph to 2.5 seconds from 6 seconds.
    Thank god they did something. This at least keeps the buff accessible in PvP.

    i can deal with this. still think some of the other nerfs are uncalled for especially with the universal nerf to heavy & blocking but this makes stuff better.
    Flapjack Palmdale
    <ANIMOSITY>

    Grand Overlord - Magicka Dragonknight
  • Arbitrator
    Arbitrator
    ✭✭✭
    It just seems to me... that the 1 class with a dedicated healing tree that revolves around healing themself and others... should've been the one with Major Mending.

    But oh no let's give it to the warden who can do every damn thing because you designed each one of their trees to be effective at all 3 roles. Templars on the other hand don't know what the *** they are we don't know if we are a dps, cause we sure as hell aren't a tank, and we are getting bent over a barrel with a shaft deep inside as a healer.

    It's just not right. Redesign Templars and make us "viable" at all 3 roles. I'm sick and tired of your *** Zenimax.
  • Yuke
    Yuke
    ✭✭✭✭✭
    I finished my warden two days ago and the super crazy heal everyone is talking about heals for ..... 14k.

    My Argonian Templar still crit heals for over 20k with BOL. With zero buffs applied.

    Only thing which is totally broken on warden is the low cost healing ultimate. This is *** and has to go.
    Save Us, Microsoft.

    Noricum & Kitesquad™
    YT-Channel
  • Yuke
    Yuke
    ✭✭✭✭✭
    Something topic related:

    Vigor isnt influenced by Major Mending for the whole duration anymore. If i remember correctly, it was a Hot in the past and if you have casted it while major mending was up, it was influenced by it for the whole duration (even when Major Mending ran out while Vigor was still ticking).

    Seems that they changed that (dunno if with this patch tho). If you are lucky now you get one (maybe two) ticks of vigor with Major Mending applied.
    Save Us, Microsoft.

    Noricum & Kitesquad™
    YT-Channel
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