Ragnaroek93 wrote: »
Nightblades have cloak and new siphoning strikes (how many people who complain that this skill is useless right now have actually tested it on PTS? Probably nobody) as defense and stamsorcs have critsurge and Dark Deal for extra healing while the defense
The biggest issue in PvP currently were those nearly unkillable DKs/ Templars that required 10 people to kill, as when their health got low enough, it would burst up to full off of one heal. Now I can imagine that this was based off of a number of things, namely skill (including a calm mind), armor sets, and attribute allocation. I don't know how ZOS determined that nerfing major Mending and helping hands was the solution to preventing this.https://www.youtube.com/watch?v=MKw1nN51PSs&feature=youtu.be&ab_channel=Veg
And here i am tanking just fine without major mending.The actual result from the "nerfs to super tanking" are that they didnt nerf super tanking. They nerfed dk's that actually try to fight other players.
Blocking as a super tank would cost me 120 stam per 500ms. now its 240 boo hoo
Blocking with a build actually fighting people would cost me 995 stam per 500ms. Now its 1990 . I cant block for more than 1 second and Im dead after 1 stun.
Healing as a super tank without major mending as seen in the video and im still getting 10k+ from dragon blood.
The only thing nerfed here are the people actually trying to pvp. They were nerfed into oblivion. If you want to be invincible then you will be invincible. BIG miss by rich and wrobel smh.
Well in one sec and get the heal off. I know I did it many times in PvP battle grounds.
defiles getting a boost I just do not see people having fun in open world...
Not to mentioned the new CP star that lowers your recovery that no ones talking about.
Ragnaroek93 wrote: »Nightblades have cloak and new siphoning strikes (how many people who complain that this skill is useless right now have actually tested it on PTS? Probably nobody)
The biggest issue in PvP currently were those nearly unkillable DKs/ Templars that required 10 people to kill, as when their health got low enough, it would burst up to full off of one heal. Now I can imagine that this was based off of a number of things, namely skill (including a calm mind), armor sets, and attribute allocation. I don't know how ZOS determined that nerfing major Mending and helping hands was the solution to preventing this.https://www.youtube.com/watch?v=MKw1nN51PSs&feature=youtu.be&ab_channel=Veg
And here i am tanking just fine without major mending.The actual result from the "nerfs to super tanking" are that they didnt nerf super tanking. They nerfed dk's that actually try to fight other players.
Blocking as a super tank would cost me 120 stam per 500ms. now its 240 boo hoo
Blocking with a build actually fighting people would cost me 995 stam per 500ms. Now its 1990 . I cant block for more than 1 second and Im dead after 1 stun.
Healing as a super tank without major mending as seen in the video and im still getting 10k+ from dragon blood.
The only thing nerfed here are the people actually trying to pvp. They were nerfed into oblivion. If you want to be invincible then you will be invincible. BIG miss by rich and wrobel smh.
The biggest issue in PvP currently were those nearly unkillable DKs/ Templars that required 10 people to kill, as when their health got low enough, it would burst up to full off of one heal. Now I can imagine that this was based off of a number of things, namely skill (including a calm mind), armor sets, and attribute allocation. I don't know how ZOS determined that nerfing major Mending and helping hands was the solution to preventing this.https://www.youtube.com/watch?v=MKw1nN51PSs&feature=youtu.be&ab_channel=Veg
And here i am tanking just fine without major mending.The actual result from the "nerfs to super tanking" are that they didnt nerf super tanking. They nerfed dk's that actually try to fight other players.
Blocking as a super tank would cost me 120 stam per 500ms. now its 240 boo hoo
Blocking with a build actually fighting people would cost me 995 stam per 500ms. Now its 1990 . I cant block for more than 1 second and Im dead after 1 stun.
Healing as a super tank without major mending as seen in the video and im still getting 10k+ from dragon blood.
The only thing nerfed here are the people actually trying to pvp. They were nerfed into oblivion. If you want to be invincible then you will be invincible. BIG miss by rich and wrobel smh.
For those that cant see it i also have the 50% healing debuff from fassalas the entire time. For reference my record for a single heal from GDB is 27k in pvp
The biggest issue in PvP currently were those nearly unkillable DKs/ Templars that required 10 people to kill, as when their health got low enough, it would burst up to full off of one heal. Now I can imagine that this was based off of a number of things, namely skill (including a calm mind), armor sets, and attribute allocation. I don't know how ZOS determined that nerfing major Mending and helping hands was the solution to preventing this.https://www.youtube.com/watch?v=MKw1nN51PSs&feature=youtu.be&ab_channel=Veg
And here i am tanking just fine without major mending.The actual result from the "nerfs to super tanking" are that they didnt nerf super tanking. They nerfed dk's that actually try to fight other players.
Blocking as a super tank would cost me 120 stam per 500ms. now its 240 boo hoo
Blocking with a build actually fighting people would cost me 995 stam per 500ms. Now its 1990 . I cant block for more than 1 second and Im dead after 1 stun.
Healing as a super tank without major mending as seen in the video and im still getting 10k+ from dragon blood.
The only thing nerfed here are the people actually trying to pvp. They were nerfed into oblivion. If you want to be invincible then you will be invincible. BIG miss by rich and wrobel smh.
For those that cant see it i also have the 50% healing debuff from fassalas the entire time. For reference my record for a single heal from GDB is 27k in pvp
Wow your genitalia must be very big
Templars at least got minor mending replacing their major mending lose while Dragon Knights have nothing when they actually needs it. Do you know a DK can not run in a group with another DK now or they will take the buff away from the other dk?timidobserver wrote: »No sympathy. DK is effectively losing it but Templar fully lost it.
Basically, go buy a Warden if you want that buff.
The biggest issue in PvP currently were those nearly unkillable DKs/ Templars that required 10 people to kill, as when their health got low enough, it would burst up to full off of one heal. Now I can imagine that this was based off of a number of things, namely skill (including a calm mind), armor sets, and attribute allocation. I don't know how ZOS determined that nerfing major Mending and helping hands was the solution to preventing this.https://www.youtube.com/watch?v=MKw1nN51PSs&feature=youtu.be&ab_channel=Veg
And here i am tanking just fine without major mending.The actual result from the "nerfs to super tanking" are that they didnt nerf super tanking. They nerfed dk's that actually try to fight other players.
Blocking as a super tank would cost me 120 stam per 500ms. now its 240 boo hoo
Blocking with a build actually fighting people would cost me 995 stam per 500ms. Now its 1990 . I cant block for more than 1 second and Im dead after 1 stun.
Healing as a super tank without major mending as seen in the video and im still getting 10k+ from dragon blood.
The only thing nerfed here are the people actually trying to pvp. They were nerfed into oblivion. If you want to be invincible then you will be invincible. BIG miss by rich and wrobel smh.
For those that cant see it i also have the 50% healing debuff from fassalas the entire time. For reference my record for a single heal from GDB is 27k in pvp
Wow your genitalia must be very big
im trying to get broken mechanics fixed. tanking is broken and proper pvp is being nerfed because of it.
MaximusDargus wrote: »The biggest issue in PvP currently were those nearly unkillable DKs/ Templars that required 10 people to kill, as when their health got low enough, it would burst up to full off of one heal. Now I can imagine that this was based off of a number of things, namely skill (including a calm mind), armor sets, and attribute allocation. I don't know how ZOS determined that nerfing major Mending and helping hands was the solution to preventing this.https://www.youtube.com/watch?v=MKw1nN51PSs&feature=youtu.be&ab_channel=Veg
And here i am tanking just fine without major mending.The actual result from the "nerfs to super tanking" are that they didnt nerf super tanking. They nerfed dk's that actually try to fight other players.
Blocking as a super tank would cost me 120 stam per 500ms. now its 240 boo hoo
Blocking with a build actually fighting people would cost me 995 stam per 500ms. Now its 1990 . I cant block for more than 1 second and Im dead after 1 stun.
Healing as a super tank without major mending as seen in the video and im still getting 10k+ from dragon blood.
The only thing nerfed here are the people actually trying to pvp. They were nerfed into oblivion. If you want to be invincible then you will be invincible. BIG miss by rich and wrobel smh.
For those that cant see it i also have the 50% healing debuff from fassalas the entire time. For reference my record for a single heal from GDB is 27k in pvp
Wow your genitalia must be very big
im trying to get broken mechanics fixed. tanking is broken and proper pvp is being nerfed because of it.
"pvp is being nerfed because of broken tanking" lol
you got things mixed there dear, its the PVP that always gets tanking nerfed because of PVPers complaining about abusive builds working in the ruleset of broken PVP
https://www.youtube.com/watch?v=rXn5vpcbj3EThe biggest issue in PvP currently were those nearly unkillable DKs/ Templars that required 10 people to kill, as when their health got low enough, it would burst up to full off of one heal. Now I can imagine that this was based off of a number of things, namely skill (including a calm mind), armor sets, and attribute allocation. I don't know how ZOS determined that nerfing major Mending and helping hands was the solution to preventing this.https://www.youtube.com/watch?v=MKw1nN51PSs&feature=youtu.be&ab_channel=Veg
And here i am tanking just fine without major mending.The actual result from the "nerfs to super tanking" are that they didnt nerf super tanking. They nerfed dk's that actually try to fight other players.
Blocking as a super tank would cost me 120 stam per 500ms. now its 240 boo hoo
Blocking with a build actually fighting people would cost me 995 stam per 500ms. Now its 1990 . I cant block for more than 1 second and Im dead after 1 stun.
Healing as a super tank without major mending as seen in the video and im still getting 10k+ from dragon blood.
The only thing nerfed here are the people actually trying to pvp. They were nerfed into oblivion. If you want to be invincible then you will be invincible. BIG miss by rich and wrobel smh.
Ragnaroek93 wrote: »Stamdks in heavy armor built with 50k stamina is ridiculously strong in pvp atm, yes they needed nerfs, was the nerfs on pts the right ones? Many of them was not, but atleast its better then nothing imo. DKs still have good healing, take a look at nightblades or stamsorcs, they basicly have nothing to boost their healing except cp, and that got nerfed too.While using Draconic Power abilities:
Increases healing received by 12% while a Draconic ability is activated
I hope that this is sarcasm. Nightblades have cloak and new siphoning strikes (how many people who complain that this skill is useless right now have actually tested it on PTS? Probably nobody) as defense and stamsorcs have critsurge and Dark Deal for extra healing while the defense of dks and temps (mending) got completely removed without giving them any replacement. I haven't lost to any dk on nightblade (neither on PTS nor on live server with a decent heavy armor build) and saying that stamblade is in a similar spot like dks are comes close to an insult to every dk player.The biggest issue in PvP currently were those nearly unkillable DKs/ Templars that required 10 people to kill, as when their health got low enough, it would burst up to full off of one heal. Now I can imagine that this was based off of a number of things, namely skill (including a calm mind), armor sets, and attribute allocation. I don't know how ZOS determined that nerfing major Mending and helping hands was the solution to preventing this.
Please... the issue are more 10 people who struggle to kill one single person.
Main ZOS problem is not listening to community contribution at all, they baid-fix stuff and punish everyone except one specific group of builds because they don't want to make fixes to already implemented(but still bad) mechanics. And then laugh like an idiot on livestream pretending that there's no comments about how *** this or those stuff implemented.Ragnaroek93 wrote: »Stamdks in heavy armor built with 50k stamina is ridiculously strong in pvp atm, yes they needed nerfs, was the nerfs on pts the right ones? Many of them was not, but atleast its better then nothing imo. DKs still have good healing, take a look at nightblades or stamsorcs, they basicly have nothing to boost their healing except cp, and that got nerfed too.While using Draconic Power abilities:
Increases healing received by 12% while a Draconic ability is activated
I hope that this is sarcasm. Nightblades have cloak and new siphoning strikes (how many people who complain that this skill is useless right now have actually tested it on PTS? Probably nobody) as defense and stamsorcs have critsurge and Dark Deal for extra healing while the defense of dks and temps (mending) got completely removed without giving them any replacement. I haven't lost to any dk on nightblade (neither on PTS nor on live server with a decent heavy armor build) and saying that stamblade is in a similar spot like dks are comes close to an insult to every dk player.The biggest issue in PvP currently were those nearly unkillable DKs/ Templars that required 10 people to kill, as when their health got low enough, it would burst up to full off of one heal. Now I can imagine that this was based off of a number of things, namely skill (including a calm mind), armor sets, and attribute allocation. I don't know how ZOS determined that nerfing major Mending and helping hands was the solution to preventing this.
Please... the issue are more 10 people who struggle to kill one single person.
My thoughts exactly.
1v1s (duels or open world) can go on forever versus a good stamblade opponent. Main advantage I have is my strong self-healing whereas the main advantage a stamblade has is his mobility and elusiveness. Stamblades can pop in and out of cloak at will to recover from burst, unless you can spam a cloak counter (most stam DKs can't). Heavy armour stamblades can instead facetank a lot more because heavy armour is just that good (most stam DKs play like that too)
There's nothing wrong with any of that, but they literally just stripped away most of the strong self-healing from DKs, so that effectively gimps the spec. Combined with how potent defile debuffs are next update, Im pretty sure a well-timed incap strike is going to be a death sentence to any DK that runs a PvP-viable build.
The problem with ZOS' changes is... yes, major mending is strong, but other classes have mechanics that fill the lack of said buff. Stam sorcs have significant additional healing from surge (which procs very reliably from abilities like hurricane) and dark deal while stamblades have the ability to selectively avoid getting hit entirely unless theyre fighting a spec that throws out a ton of AoE. Templars can still purge most negative effects at will for a relatively cheap cost. None of this has been touched at all.
Honestly, it's just a perfect example of how little the ZOS balance team really plays their own game. They don't know what makes individual specs tick and the only thought they put into these changes seems to be "major mending is too good".
Totally agree, it's cancer builds time.By nerfing the middle road, ZOS is effectively pushing most mDKs and magplars into a corner. You will see more tanky Reactive healbots and more rock DKs than ever, because the middle road - being defensive but still able to succeed through sustain, planning and positioning - just got destroyed. I've tried playing light armor DK with no major mending on live, and you are just too squishy to cope with most AvAvA. Templars get focused whether they are spec'd for heals or not; light armor templar away from the meat shields is an AP pinata.
If you want to do damage instead of heal or tank, there's no reason not to play a sorc instead, because sorc has more burst, better defense potential, and most importantly for PvP, mobility.
MaximusDargus wrote: »https://forums.elderscrollsonline.com/en/discussion/comment/4123626/#Comment_4123626
RIP Igneous shield for next three months? Or maybe untill the first week after Expansion incremental patch?
Yeah I agree. DKs losing Mending was one of the worst changes I have seen them make for the game in a very long time. The nerfs to Helping Hands and Battle Roar I can at least see what they're trying to do. Taking away our Mending completely neuters our class though.