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Why is DK effectively losing major mending?

  • olsborg
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    Nightblades have cloak and new siphoning strikes (how many people who complain that this skill is useless right now have actually tested it on PTS? Probably nobody) as defense and stamsorcs have critsurge and Dark Deal for extra healing while the defense

    Siphoning strikes is tested on pts, not just by me, and its found weak. Cloak? lol this is an ability that has been broken for 2.5 years, its got plenty of counters just incase it does work.
    Stamsorcs have critsurge, thats a good heal, but dark deal wont be nearly as good now that its got both 1.2 cast time and forced animation afterwards + its got a pretty easy hardcounter with bashing.

    Im not preaching that the nerfs to dk was great, at all, just saying that they did need a nerf. ZOS nerfed them the way they did, not me.


    PC EU
    PvP only
  • idk
    idk
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    Zos is effectively removing the ability for any class to keep major mending up full time, though I think the change to the DK is the worst design. DKs could never keep up major mending when they would need it most. Maybe for one second during the burn phase of the Mage in vAA, heavy damage phases of vHRCs Warrior burn phase and poison in VSO Serpent fight.

    Most of the time they can keep it up decent is when the buff is not needed. I personally like the Warden design for the buff and as one with a few Templars think being able to keep up minor mending will be ok. DKs get the shaft.
  • krathos
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    Veg wrote: »
    Gan Xing wrote: »
    The biggest issue in PvP currently were those nearly unkillable DKs/ Templars that required 10 people to kill, as when their health got low enough, it would burst up to full off of one heal. Now I can imagine that this was based off of a number of things, namely skill (including a calm mind), armor sets, and attribute allocation. I don't know how ZOS determined that nerfing major Mending and helping hands was the solution to preventing this.

    https://www.youtube.com/watch?v=MKw1nN51PSs&feature=youtu.be&ab_channel=Veg

    And here i am tanking just fine without major mending.The actual result from the "nerfs to super tanking" are that they didnt nerf super tanking. They nerfed dk's that actually try to fight other players.

    Blocking as a super tank would cost me 120 stam per 500ms. now its 240 boo hoo

    Blocking with a build actually fighting people would cost me 995 stam per 500ms. Now its 1990 . I cant block for more than 1 second and Im dead after 1 stun.

    Healing as a super tank without major mending as seen in the video and im still getting 10k+ from dragon blood.


    The only thing nerfed here are the people actually trying to pvp. They were nerfed into oblivion. If you want to be invincible then you will be invincible. BIG miss by rich and wrobel smh.

    And those heals are literally from one single CP passive (Vengeance) that guarantees a crit if you block 3 spells within 10 seconds. Vengeance and put points into elfborn and boom you've got WAY more healing than major mending could ever provide. But no, zos nerfs the class instead of reviewing the broken and horribly designed CP system.
    Flapjack Palmdale
    <ANIMOSITY>

    Grand Overlord - Magicka Dragonknight
  • Durham
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    Nolic1 wrote: »
    Well in one sec and get the heal off. I know I did it many times in PvP battle grounds.

    You need 5 secs on a stam build... if you hiding behind structure yes... but a DK in open PVP lacks mobility to get to a place to use the shield.... you will lose the shield in 1 to 2 secs if your fighting...
    PVP DEADWAIT
    PVP The Unguildables
  • Durham
    Durham
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    It all does not matter honestly ... they will nerf the stam DK to the point it under performs against the other classes.... People will gravitate to the builds and classes that are easier to get kills with .... The stam DK pop will drop then ZoS will say to themselves hmmm. We need to buff this meta back there are no longer tanky Stam DKs in PVP... Then they will over buff the class meta again... Most in the DK community and every streamer has said/left feed back that this was to severe of a nerf in PVP.... However on the live stream they act like they see the feedback ....
    Keep in mind the universal nerfs are going to really nail the stam sword/shield build & Two hander set up.... just the blocking change will be a big change ... the helping hands nerf further amplifies this change. Then add in the other 7 nerfs then the meta is devastated...

    Healing will be 25% less on the DK... but you must also add in the champ changes it's actually more... on my build it's about 32% with defiles getting a boost I just do not see people having fun in open world...
    Edited by Durham on May 14, 2017 3:46PM
    PVP DEADWAIT
    PVP The Unguildables
  • olsborg
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    Durham wrote: »
    defiles getting a boost I just do not see people having fun in open world...


    This, this is why I think solo pvp especially will be very tough come morrowind, you will be basicly permanently 30%+ (probably much more) heal debuffed by zergs and groups. Defile got too strong.

    PC EU
    PvP only
  • KingJ
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    olsborg wrote: »
    Durham wrote: »
    defiles getting a boost I just do not see people having fun in open world...


    This, this is why I think solo pvp especially will be very tough come morrowind, you will be basicly permanently 30%+ (probably much more) heal debuffed by zergs and groups. Defile got too strong.
    Not to mentioned the new CP star that lowers your recovery that no ones talking about.
  • Dorrino
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    Let me link this here.

    So if we assume that major mending stays for just 1 sec the net reduction of dk's heals will be ~14.4%.

    If we for some reason want to examine the extreme case with zero uptime of major mending the net loss will be:

    1-(1.2*1.24)/(1.45*1.24) = 0.1724 or 17.24%

    So in the result of this change the absolute worst nerf to healing will be ~17.2% (no major mending uptime).

    The absolute best case - 0% (full major mending uptime).

    The most discussable case - 14.4% (1 sec major mending uptime).

    So ZOS decided to reduce dk heals by a slight margin and they did.

    The aim of this post is to show that dks did not lose 25% of their heals. So the nerf is about half less severe than this thread implies.

    Cheers!
    Nightblades have cloak and new siphoning strikes (how many people who complain that this skill is useless right now have actually tested it on PTS? Probably nobody)

    It's not useless and in pve this skill is mandatory, but in pvp it's less than stellar to say the least. I don't see why a stamblade would use it there over relentless.
    Edited by Dorrino on May 14, 2017 7:56PM
  • CatchMeTrolling
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    I notice a lot of people didn't realize that not only did Templars lose major mending ZOS didn't give Templars the things they nerfed back regarding to major mending, so it's really a bigger slap in the face.
    Edited by CatchMeTrolling on May 14, 2017 8:12PM
  • Rohamad_Ali
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    Not to forget that the two major heals for StamDK are Vigor or Rally if two hander built . That gives one reliable option with Vigor which was also nerfed with a cost increase as Rally requires more time the DK shield uptime will allow for end duration big heal . So if we are fast , pop shields and vigor quickly to heal with major mending then we might get one or two decent size tics of healing just before we realize we are low on stam already and must manage resources tightly to escape any CCs that probably will come next . So we can't go offensive for any counter play . This is rough with no execute damage the entire time unless two handed build .
  • Garwulf
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    See no point in complaining.
    Elder Scrolls online is a game produced by a company that only is concerned with your wallet and how much money they can get out of that said wallet. You are only a money source to them. Hence they want you to buy the warden class. All these changes are therefore aimed at driving you to purchase that class.

    Alternatively they are a company run by people who absolutely have no clue what they are doing.


  • Veg
    Veg
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    Veg wrote: »
    Gan Xing wrote: »
    The biggest issue in PvP currently were those nearly unkillable DKs/ Templars that required 10 people to kill, as when their health got low enough, it would burst up to full off of one heal. Now I can imagine that this was based off of a number of things, namely skill (including a calm mind), armor sets, and attribute allocation. I don't know how ZOS determined that nerfing major Mending and helping hands was the solution to preventing this.

    https://www.youtube.com/watch?v=MKw1nN51PSs&amp;feature=youtu.be&amp;ab_channel=Veg

    And here i am tanking just fine without major mending.The actual result from the "nerfs to super tanking" are that they didnt nerf super tanking. They nerfed dk's that actually try to fight other players.

    Blocking as a super tank would cost me 120 stam per 500ms. now its 240 boo hoo

    Blocking with a build actually fighting people would cost me 995 stam per 500ms. Now its 1990 . I cant block for more than 1 second and Im dead after 1 stun.

    Healing as a super tank without major mending as seen in the video and im still getting 10k+ from dragon blood.


    The only thing nerfed here are the people actually trying to pvp. They were nerfed into oblivion. If you want to be invincible then you will be invincible. BIG miss by rich and wrobel smh.

    For those that cant see it i also have the 50% healing debuff from fassalas the entire time. For reference my record for a single heal from GDB is 27k in pvp
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  • Subversus
    Subversus
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    Veg wrote: »
    Veg wrote: »
    Gan Xing wrote: »
    The biggest issue in PvP currently were those nearly unkillable DKs/ Templars that required 10 people to kill, as when their health got low enough, it would burst up to full off of one heal. Now I can imagine that this was based off of a number of things, namely skill (including a calm mind), armor sets, and attribute allocation. I don't know how ZOS determined that nerfing major Mending and helping hands was the solution to preventing this.

    https://www.youtube.com/watch?v=MKw1nN51PSs&amp;feature=youtu.be&amp;ab_channel=Veg

    And here i am tanking just fine without major mending.The actual result from the "nerfs to super tanking" are that they didnt nerf super tanking. They nerfed dk's that actually try to fight other players.

    Blocking as a super tank would cost me 120 stam per 500ms. now its 240 boo hoo

    Blocking with a build actually fighting people would cost me 995 stam per 500ms. Now its 1990 . I cant block for more than 1 second and Im dead after 1 stun.

    Healing as a super tank without major mending as seen in the video and im still getting 10k+ from dragon blood.


    The only thing nerfed here are the people actually trying to pvp. They were nerfed into oblivion. If you want to be invincible then you will be invincible. BIG miss by rich and wrobel smh.

    For those that cant see it i also have the 50% healing debuff from fassalas the entire time. For reference my record for a single heal from GDB is 27k in pvp

    Wow your genitalia must be very big
  • Veg
    Veg
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    Subversus wrote: »
    Veg wrote: »
    Veg wrote: »
    Gan Xing wrote: »
    The biggest issue in PvP currently were those nearly unkillable DKs/ Templars that required 10 people to kill, as when their health got low enough, it would burst up to full off of one heal. Now I can imagine that this was based off of a number of things, namely skill (including a calm mind), armor sets, and attribute allocation. I don't know how ZOS determined that nerfing major Mending and helping hands was the solution to preventing this.

    https://www.youtube.com/watch?v=MKw1nN51PSs&amp;feature=youtu.be&amp;ab_channel=Veg

    And here i am tanking just fine without major mending.The actual result from the "nerfs to super tanking" are that they didnt nerf super tanking. They nerfed dk's that actually try to fight other players.

    Blocking as a super tank would cost me 120 stam per 500ms. now its 240 boo hoo

    Blocking with a build actually fighting people would cost me 995 stam per 500ms. Now its 1990 . I cant block for more than 1 second and Im dead after 1 stun.

    Healing as a super tank without major mending as seen in the video and im still getting 10k+ from dragon blood.


    The only thing nerfed here are the people actually trying to pvp. They were nerfed into oblivion. If you want to be invincible then you will be invincible. BIG miss by rich and wrobel smh.

    For those that cant see it i also have the 50% healing debuff from fassalas the entire time. For reference my record for a single heal from GDB is 27k in pvp

    Wow your genitalia must be very big

    im trying to get broken mechanics fixed. tanking is broken and proper pvp is being nerfed because of it.
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  • Mumyo
    Mumyo
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    KingJ wrote: »
    No sympathy. DK is effectively losing it but Templar fully lost it.

    Basically, go buy a Warden if you want that buff.
    Templars at least got minor mending replacing their major mending lose while Dragon Knights have nothing when they actually needs it. Do you know a DK can not run in a group with another DK now or they will take the buff away from the other dk?

    actually templar doesnt get minor mending, he allready had it on the rune.
    So basically that buff on the rune is useless now since u get it off purge.
    Thinks arent thought out at all as it seems, so basically Templars just loses Major Mending, DK actually lost it too.

    Warden hast it under the circumstance he drops below 40% but with hots and his classheals, he will basically has it whenever he needs it.

    Templar lost its famous house
  • Rinmaethodain
    Rinmaethodain
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    Veg wrote: »
    Subversus wrote: »
    Veg wrote: »
    Veg wrote: »
    Gan Xing wrote: »
    The biggest issue in PvP currently were those nearly unkillable DKs/ Templars that required 10 people to kill, as when their health got low enough, it would burst up to full off of one heal. Now I can imagine that this was based off of a number of things, namely skill (including a calm mind), armor sets, and attribute allocation. I don't know how ZOS determined that nerfing major Mending and helping hands was the solution to preventing this.

    https://www.youtube.com/watch?v=MKw1nN51PSs&amp;feature=youtu.be&amp;ab_channel=Veg

    And here i am tanking just fine without major mending.The actual result from the "nerfs to super tanking" are that they didnt nerf super tanking. They nerfed dk's that actually try to fight other players.

    Blocking as a super tank would cost me 120 stam per 500ms. now its 240 boo hoo

    Blocking with a build actually fighting people would cost me 995 stam per 500ms. Now its 1990 . I cant block for more than 1 second and Im dead after 1 stun.

    Healing as a super tank without major mending as seen in the video and im still getting 10k+ from dragon blood.


    The only thing nerfed here are the people actually trying to pvp. They were nerfed into oblivion. If you want to be invincible then you will be invincible. BIG miss by rich and wrobel smh.

    For those that cant see it i also have the 50% healing debuff from fassalas the entire time. For reference my record for a single heal from GDB is 27k in pvp

    Wow your genitalia must be very big

    im trying to get broken mechanics fixed. tanking is broken and proper pvp is being nerfed because of it.

    "pvp is being nerfed because of broken tanking" lol

    you got things mixed there dear, its the PVP that always gets tanking nerfed because of PVPers complaining about abusive builds working in the ruleset of broken PVP
  • Veg
    Veg
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    Veg wrote: »
    Subversus wrote: »
    Veg wrote: »
    Veg wrote: »
    Gan Xing wrote: »
    The biggest issue in PvP currently were those nearly unkillable DKs/ Templars that required 10 people to kill, as when their health got low enough, it would burst up to full off of one heal. Now I can imagine that this was based off of a number of things, namely skill (including a calm mind), armor sets, and attribute allocation. I don't know how ZOS determined that nerfing major Mending and helping hands was the solution to preventing this.

    https://www.youtube.com/watch?v=MKw1nN51PSs&amp;feature=youtu.be&amp;ab_channel=Veg

    And here i am tanking just fine without major mending.The actual result from the "nerfs to super tanking" are that they didnt nerf super tanking. They nerfed dk's that actually try to fight other players.

    Blocking as a super tank would cost me 120 stam per 500ms. now its 240 boo hoo

    Blocking with a build actually fighting people would cost me 995 stam per 500ms. Now its 1990 . I cant block for more than 1 second and Im dead after 1 stun.

    Healing as a super tank without major mending as seen in the video and im still getting 10k+ from dragon blood.


    The only thing nerfed here are the people actually trying to pvp. They were nerfed into oblivion. If you want to be invincible then you will be invincible. BIG miss by rich and wrobel smh.

    For those that cant see it i also have the 50% healing debuff from fassalas the entire time. For reference my record for a single heal from GDB is 27k in pvp

    Wow your genitalia must be very big

    im trying to get broken mechanics fixed. tanking is broken and proper pvp is being nerfed because of it.

    "pvp is being nerfed because of broken tanking" lol

    you got things mixed there dear, its the PVP that always gets tanking nerfed because of PVPers complaining about abusive builds working in the ruleset of broken PVP

    We just saw a whole flurry of nerfs break the mDK pvp playstyle because wrobel and rich felt that some builds were too tanky. Like the build in the video above. No real combat there just me standing still tanking. So they unintentionally make the none tanks nonviable while leaving the tanks where they are.

    Just look at this example:
    https://www.youtube.com/watch?v=rXn5vpcbj3E

    Am I too tanky? No
    Am I over powered? No
    Is this even somewhat viable with double the block cost? No

    And lets be real here pve tanking has always been a joke. Let alone how easy a proper build makes it; all you're doing is standing there taking damage so others dont have to. You can only do so much to make it interesting. At least with dynamic ult gen you could dps and tank at the same time.
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  • NBrookus
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    By nerfing the middle road, ZOS is effectively pushing most mDKs and magplars into a corner. You will see more tanky Reactive healbots and more rock DKs than ever, because the middle road - being defensive but still able to succeed through sustain, planning and positioning - just got destroyed. I've tried playing light armor DK with no major mending on live, and you are just too squishy to cope with most AvAvA. Templars get focused whether they are spec'd for heals or not; light armor templar away from the meat shields is an AP pinata.

    If you want to do damage instead of heal or tank, there's no reason not to play a sorc instead, because sorc has more burst, better defense potential, and most importantly for PvP, mobility.
  • Joy_Division
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    Veg wrote: »
    Gan Xing wrote: »
    The biggest issue in PvP currently were those nearly unkillable DKs/ Templars that required 10 people to kill, as when their health got low enough, it would burst up to full off of one heal. Now I can imagine that this was based off of a number of things, namely skill (including a calm mind), armor sets, and attribute allocation. I don't know how ZOS determined that nerfing major Mending and helping hands was the solution to preventing this.

    https://www.youtube.com/watch?v=MKw1nN51PSs&amp;feature=youtu.be&amp;ab_channel=Veg

    And here i am tanking just fine without major mending.The actual result from the "nerfs to super tanking" are that they didnt nerf super tanking. They nerfed dk's that actually try to fight other players.

    Blocking as a super tank would cost me 120 stam per 500ms. now its 240 boo hoo

    Blocking with a build actually fighting people would cost me 995 stam per 500ms. Now its 1990 . I cant block for more than 1 second and Im dead after 1 stun.

    Healing as a super tank without major mending as seen in the video and im still getting 10k+ from dragon blood.


    The only thing nerfed here are the people actually trying to pvp. They were nerfed into oblivion. If you want to be invincible then you will be invincible. BIG miss by rich and wrobel smh.

    This is a good point. CP inspired cost increases are way too prohibitive for the people not abusing the defensive mechanics. going to be even worse in BGs since there re no CPs.
    Make Rush of Agony "Monsters only." People should not be consecutively crowd controlled in a PvP setting. Period.
  • Valencer
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    olsborg wrote: »
    Stamdks in heavy armor built with 50k stamina is ridiculously strong in pvp atm, yes they needed nerfs, was the nerfs on pts the right ones? Many of them was not, but atleast its better then nothing imo. DKs still have good healing, take a look at nightblades or stamsorcs, they basicly have nothing to boost their healing except cp, and that got nerfed too.

    While using Draconic Power abilities:
    Increases healing received by 12% while a Draconic ability is activated

    I hope that this is sarcasm. Nightblades have cloak and new siphoning strikes (how many people who complain that this skill is useless right now have actually tested it on PTS? Probably nobody) as defense and stamsorcs have critsurge and Dark Deal for extra healing while the defense of dks and temps (mending) got completely removed without giving them any replacement. I haven't lost to any dk on nightblade (neither on PTS nor on live server with a decent heavy armor build) and saying that stamblade is in a similar spot like dks are comes close to an insult to every dk player.
    Gan Xing wrote: »
    The biggest issue in PvP currently were those nearly unkillable DKs/ Templars that required 10 people to kill, as when their health got low enough, it would burst up to full off of one heal. Now I can imagine that this was based off of a number of things, namely skill (including a calm mind), armor sets, and attribute allocation. I don't know how ZOS determined that nerfing major Mending and helping hands was the solution to preventing this.

    Please... the issue are more 10 people who struggle to kill one single person.

    My thoughts exactly.

    1v1s (duels or open world) can go on forever versus a good stamblade opponent. Main advantage I have is my strong self-healing whereas the main advantage a stamblade has is his mobility and elusiveness. Stamblades can pop in and out of cloak at will to recover from burst, unless you can spam a cloak counter (most stam DKs can't). Heavy armour stamblades can instead facetank a lot more because heavy armour is just that good (most stam DKs play like that too)

    There's nothing wrong with any of that, but they literally just stripped away most of the strong self-healing from DKs, so that effectively gimps the spec. Combined with how potent defile debuffs are next update, Im pretty sure a well-timed incap strike is going to be a death sentence to any DK that runs a PvP-viable build.

    The problem with ZOS' changes is... yes, major mending is strong, but other classes have mechanics that fill the lack of said buff. Stam sorcs have significant additional healing from surge (which procs very reliably from abilities like hurricane) and dark deal while stamblades have the ability to selectively avoid getting hit entirely unless theyre fighting a spec that throws out a ton of AoE. Templars can still purge most negative effects at will for a relatively cheap cost. None of this has been touched at all.

    Honestly, it's just a perfect example of how little the ZOS balance team really plays their own game. They don't know what makes individual specs tick and the only thought they put into these changes seems to be "major mending is too good".
    Edited by Valencer on May 15, 2017 8:50AM
  • Rinmaethodain
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    I dont know what game people who decided on this change are playing but definitely not ESO, good luck casting Igenous shield and then trying to heal after forced 1 second internal cooldown during which in most enviroments, either PVE raiding or PVP your shield is already gone...
  • krathos
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    @Mumyo rune is minor vitality not minor mending. Two different healing buffs that stack (one is outgoing heals the other incoming). So they did gain minor mending. They have minor mending and minor vitality now.
    Flapjack Palmdale
    <ANIMOSITY>

    Grand Overlord - Magicka Dragonknight
  • Sugaroverdose
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    Valencer wrote: »
    olsborg wrote: »
    Stamdks in heavy armor built with 50k stamina is ridiculously strong in pvp atm, yes they needed nerfs, was the nerfs on pts the right ones? Many of them was not, but atleast its better then nothing imo. DKs still have good healing, take a look at nightblades or stamsorcs, they basicly have nothing to boost their healing except cp, and that got nerfed too.

    While using Draconic Power abilities:
    Increases healing received by 12% while a Draconic ability is activated

    I hope that this is sarcasm. Nightblades have cloak and new siphoning strikes (how many people who complain that this skill is useless right now have actually tested it on PTS? Probably nobody) as defense and stamsorcs have critsurge and Dark Deal for extra healing while the defense of dks and temps (mending) got completely removed without giving them any replacement. I haven't lost to any dk on nightblade (neither on PTS nor on live server with a decent heavy armor build) and saying that stamblade is in a similar spot like dks are comes close to an insult to every dk player.
    Gan Xing wrote: »
    The biggest issue in PvP currently were those nearly unkillable DKs/ Templars that required 10 people to kill, as when their health got low enough, it would burst up to full off of one heal. Now I can imagine that this was based off of a number of things, namely skill (including a calm mind), armor sets, and attribute allocation. I don't know how ZOS determined that nerfing major Mending and helping hands was the solution to preventing this.

    Please... the issue are more 10 people who struggle to kill one single person.

    My thoughts exactly.

    1v1s (duels or open world) can go on forever versus a good stamblade opponent. Main advantage I have is my strong self-healing whereas the main advantage a stamblade has is his mobility and elusiveness. Stamblades can pop in and out of cloak at will to recover from burst, unless you can spam a cloak counter (most stam DKs can't). Heavy armour stamblades can instead facetank a lot more because heavy armour is just that good (most stam DKs play like that too)

    There's nothing wrong with any of that, but they literally just stripped away most of the strong self-healing from DKs, so that effectively gimps the spec. Combined with how potent defile debuffs are next update, Im pretty sure a well-timed incap strike is going to be a death sentence to any DK that runs a PvP-viable build.

    The problem with ZOS' changes is... yes, major mending is strong, but other classes have mechanics that fill the lack of said buff. Stam sorcs have significant additional healing from surge (which procs very reliably from abilities like hurricane) and dark deal while stamblades have the ability to selectively avoid getting hit entirely unless theyre fighting a spec that throws out a ton of AoE. Templars can still purge most negative effects at will for a relatively cheap cost. None of this has been touched at all.

    Honestly, it's just a perfect example of how little the ZOS balance team really plays their own game. They don't know what makes individual specs tick and the only thought they put into these changes seems to be "major mending is too good".
    Main ZOS problem is not listening to community contribution at all, they baid-fix stuff and punish everyone except one specific group of builds because they don't want to make fixes to already implemented(but still bad) mechanics. And then laugh like an idiot on livestream pretending that there's no comments about how *** this or those stuff implemented.

    Don't know does it applies to other countries IT communitiy but in Russia we have phrase "This program have fatal flow - it wasn't made by me" which does describe how ZOS work with community: every f good idea get trashed because it's not they're own idea.
    NBrookus wrote: »
    By nerfing the middle road, ZOS is effectively pushing most mDKs and magplars into a corner. You will see more tanky Reactive healbots and more rock DKs than ever, because the middle road - being defensive but still able to succeed through sustain, planning and positioning - just got destroyed. I've tried playing light armor DK with no major mending on live, and you are just too squishy to cope with most AvAvA. Templars get focused whether they are spec'd for heals or not; light armor templar away from the meat shields is an AP pinata.

    If you want to do damage instead of heal or tank, there's no reason not to play a sorc instead, because sorc has more burst, better defense potential, and most importantly for PvP, mobility.
    Totally agree, it's cancer builds time.
    Edited by Sugaroverdose on May 15, 2017 4:19PM
  • Weps
    Weps
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    I agree with the post and everything but casting it with after another shield, will it let us keep the major mending up?
    I mean, the first shield you cast is the first to go so let's say I do Dampen / Harness and then Igneous and I'm fighting a scrub that let me block all the time without fear or stun, will I keep my major mending up until the other shield holds or not?
    PS4 EU - CP 1000+ - EP Loyal

    My EU Preciouses
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    Naga del Serpente | High Elf Magicka Sorc PVE DPS - Soon tb 2nd crafter
    Azor Ahai V | Dunmer Magicka DK for PVP and Pve
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  • Lynx7386
    Lynx7386
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    For the same reason Templars literally lost major mending- because wrobels sorc doesn't like his enemies being able to outheal his damage
    PS4 / NA
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  • Rinmaethodain
    Rinmaethodain
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    https://forums.elderscrollsonline.com/en/discussion/comment/4123626/#Comment_4123626

    RIP Igneous shield for next three months? Or maybe untill the first week after Expansion incremental patch?
  • Veg
    Veg
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    https://forums.elderscrollsonline.com/en/discussion/comment/4123626/#Comment_4123626

    RIP Igneous shield for next three months? Or maybe untill the first week after Expansion incremental patch?

    The fix is veeeeeeerry simple: Make major mending last for 3 seconds. So obviously it is not high enough on their priority list for them to spend any time on it. So be realistic and dont expect anything until the next major patch 3 months from now.
    ᕙ༼ຈل͜ຈ༽ᕗ
  • Durham
    Durham
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    It's not just one ability Stam DK was hit with 9 nerfs and lost it's synergy with Stam... it's under performs against the stamplar and especially stam sorc who has the best synergy...
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  • Jamascus
    Jamascus
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    Because they're out of touch
  • Micah_Bayer
    Micah_Bayer
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    Neighbor wrote: »
    Yeah I agree. DKs losing Mending was one of the worst changes I have seen them make for the game in a very long time. The nerfs to Helping Hands and Battle Roar I can at least see what they're trying to do. Taking away our Mending completely neuters our class though.

    Let's keep it real though. They didn't remove it, they just tied it to your shield, pop shield do a couple roll dodges and then you're at full health again.
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