I believe wardens get major mending only in these conditions:yet it gets an easy major mending.
alephthiago wrote: »I believe wardens get major mending only in these conditions:yet it gets an easy major mending.
"This passive ability now grants you Major Mending when you heal an ally who is below 40% Health, reduced from 50%, and the duration of Major Mending has been reduced to 1.5/3 seconds, down from 3/6 seconds."
Templars at least got minor mending replacing their major mending lose while Dragon Knights have nothing when they actually needs it. Do you know a DK can not run in a group with another DK now or they will take the buff away from the other dk?timidobserver wrote: »No sympathy. DK is effectively losing it but Templar fully lost it.
Basically, go buy a Warden if you want that buff.
Templars at least got minor mending replacing their major mending lose while Dragon Knights have nothing when they actually needs it. Do you know a DK can not run in a group with another DK now or they will take the buff away from the other dk?timidobserver wrote: »No sympathy. DK is effectively losing it but Templar fully lost it.
Basically, go buy a Warden if you want that buff.
So you don't want major mending?They pretty much took it away from stamdk in pvp.a dot will break it before you are able to get a heal.timidobserver wrote: »Templars at least got minor mending replacing their major mending lose while Dragon Knights have nothing when they actually needs it. Do you know a DK can not run in a group with another DK now or they will take the buff away from the other dk?timidobserver wrote: »No sympathy. DK is effectively losing it but Templar fully lost it.
Basically, go buy a Warden if you want that buff.
Being completely honest, I'd trade the minor mending for something similar to what DK have with major mending or better yet what warden has with major mending..
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@timidobserver
I know you're mad and a lot of temps are mad at the loss of major mending which I believe is definitely stupid since both DKs and Templars are innately a support based class but you do not want the major mending that the DKs have. Many have pointed it out, you will never get access to it unless you do not have a DoT applied to you and if you are not in direct combat. The shield scales off of max health which is immediately halved in PvP with battle spirit.
In PvE I have tried using it and I can only get 1 tick of vigor in when fighting mobs as they would break the shield immediately. The best part is there are DoTs in vMSA and they do not allow me to heal through the damage (although on live I do not use igneous shield but with the CP changes I feel/felt I may need to use it on certain portions).
With all that said Major mending on the DK class is almost quite literally unattainable with the current version of PTS. It was fine they way it was and templars should never had theirs taken away as well because its utter b.s.
alephthiago wrote: »I believe wardens get major mending only in these conditions:yet it gets an easy major mending.
"This passive ability now grants you Major Mending when you heal an ally who is below 40% Health, reduced from 50%, and the duration of Major Mending has been reduced to 1.5/3 seconds, down from 3/6 seconds."
The biggest issue in PvP currently were those nearly unkillable DKs/ Templars that required 10 people to kill, as when their health got low enough, it would burst up to full off of one heal. Now I can imagine that this was based off of a number of things, namely skill (including a calm mind), armor sets, and attribute allocation. I don't know how ZOS determined that nerfing major Mending and helping hands was the solution to preventing this.
While using Draconic Power abilities:
Increases healing received by 12% while a Draconic ability is activated
Stamdks in heavy armor built with 50k stamina is ridiculously strong in pvp atm, yes they needed nerfs, was the nerfs on pts the right ones? Many of them was not, but atleast its better then nothing imo. DKs still have good healing, take a look at nightblades or stamsorcs, they basicly have nothing to boost their healing except cp, and that got nerfed too.While using Draconic Power abilities:
Increases healing received by 12% while a Draconic ability is activated
D0ntevenL1ft wrote: »Stamdks in heavy armor built with 50k stamina is ridiculously strong in pvp atm, yes they needed nerfs, was the nerfs on pts the right ones? Many of them was not, but atleast its better then nothing imo. DKs still have good healing, take a look at nightblades or stamsorcs, they basicly have nothing to boost their healing except cp, and that got nerfed too.While using Draconic Power abilities:
Increases healing received by 12% while a Draconic ability is activated
Stop commenting on DK threads you know absolutely nothing of the class. You always move the subject to try and boost nightblades yet neglect to acknowledge that nightblades also can be built for tankiness with heavy armour. Heavy armour cloaking surprise attack spamming nightblade with fear ? Yet you comment that DK's need to be nerfed on every thread just stop.
D0ntevenL1ft wrote: »Stamdks in heavy armor built with 50k stamina is ridiculously strong in pvp atm, yes they needed nerfs, was the nerfs on pts the right ones? Many of them was not, but atleast its better then nothing imo. DKs still have good healing, take a look at nightblades or stamsorcs, they basicly have nothing to boost their healing except cp, and that got nerfed too.While using Draconic Power abilities:
Increases healing received by 12% while a Draconic ability is activated
Stop commenting on DK threads you know absolutely nothing of the class. You always move the subject to try and boost nightblades yet neglect to acknowledge that nightblades also can be built for tankiness with heavy armour. Heavy armour cloaking surprise attack spamming nightblade with fear ? Yet you comment that DK's need to be nerfed on every thread just stop.
So youre saying that the build I mentioned specificly isnt overperforming in pvp? Hmmkay. @D0ntevenL1ft
The only thing ive claimed nbs(stam) need is better healing/defence, wich imo happens to be true. Youre free to disagree.
I know nothing of the class according to you, but I feel I know enough having played one before, having pvped for 3 years, and the majority of the dk-pvpers in the guilds im in happily acknowledge the fact that the specific build I mentioned in this thread is overperforming. Youre free to disagree with me, this is a forum where people air out their opinions. Youre coming off very agressive, I think I triggered you or something.
D0ntevenL1ft wrote: »ITS THE PLAYER AND BUILD NOT THE CLASS.
Stamdks in heavy armor built with 50k stamina is ridiculously strong in pvp atm, yes they needed nerfs, was the nerfs on pts the right ones? Many of them was not, but atleast its better then nothing imo. DKs still have good healing, take a look at nightblades or stamsorcs, they basicly have nothing to boost their healing except cp, and that got nerfed too.While using Draconic Power abilities:
Increases healing received by 12% while a Draconic ability is activated
The biggest issue in PvP currently were those nearly unkillable DKs/ Templars that required 10 people to kill, as when their health got low enough, it would burst up to full off of one heal. Now I can imagine that this was based off of a number of things, namely skill (including a calm mind), armor sets, and attribute allocation. I don't know how ZOS determined that nerfing major Mending and helping hands was the solution to preventing this.
The biggest issue in PvP currently were those nearly unkillable DKs/ Templars that required 10 people to kill, as when their health got low enough, it would burst up to full off of one heal. Now I can imagine that this was based off of a number of things, namely skill (including a calm mind), armor sets, and attribute allocation. I don't know how ZOS determined that nerfing major Mending and helping hands was the solution to preventing this.
https://www.youtube.com/watch?v=MKw1nN51PSs&feature=youtu.be&ab_channel=Veg