Kneighbors wrote: »Doctordarkspawn wrote: »
He didn't provide a single solution or suggestion in his main post - just endless complaints and stupid questions like if they want all high levels to quit - that's NOT constructive in any way.
There people suggesting solutions all around the forums. Reporting bugs like crazy. It ain't working. Now is the wave of frustration coming. I don't think shutting down mouths will improve ESO. But this is what moderators doing right now, they remove comments, close threads, "bait" "leave thread" bla bla bla... name it the way you want, i'm currently playing the game only one hour a day when I wish to play it 8 hours a day. There's 0 support.
I SUGGEST ZOS TO FIX GROUP FINDER
I SUGGEST ZOZ TO FIX BATTLEGROUND GROUPING
I SUGGEST ZOS TO IMPROVE UNUSED SKILLS, SETS AND CP INSTEAD OF NERFING THOSE WHICH ARE WIDELY USED
Am I constructive now?
FoulSnowpaw wrote: »I'm just going to say, just because a small number of people are "over-powered" doesn't mean a nerf is needed. If they are more powerful than most, well they earned their investment's boons. Those less contributed players need to put more effort in building their power and avoid implementing nerfs only to suit their current situation in their favor, while the favor of the strong is lost.
I agree with the OP that pvp and pve complaints and changes should not affect each other. Their changes need to be administered separately. It would seem both gear-wise and cp-wise, that we could only choose ONE(pvp or pvp), because what good is siphon perk for pve right.

Kneighbors wrote: »Doctordarkspawn wrote: »
He didn't provide a single solution or suggestion in his main post - just endless complaints and stupid questions like if they want all high levels to quit - that's NOT constructive in any way.
There people suggesting solutions all around the forums. Reporting bugs like crazy. It ain't working. Now is the wave of frustration coming. I don't think shutting down mouths will improve ESO. But this is what moderators doing right now, they remove comments, close threads, "bait" "leave thread" bla bla bla... name it the way you want, i'm currently playing the game only one hour a day when I wish to play it 8 hours a day. There's 0 support.
I SUGGEST ZOS TO FIX GROUP FINDER
I SUGGEST ZOZ TO FIX BATTLEGROUND GROUPING
I SUGGEST ZOS TO IMPROVE UNUSED SKILLS, SETS AND CP INSTEAD OF NERFING THOSE WHICH ARE WIDELY USED
Am I constructive now?
If Mass Effect Andromeda is anything to go by (which it might not be) slamming the devs and acting enraged will only result in them caring less. People decided a wave of frustration was the best way to meet that game and now we haven't had a real patch or update in 1 months+
Btw yes, that is slightly more constructive but it's obvious you're still being passive aggressive and baiting now as well.
Frustration isn't an answer. Nobody wants to be b*tched at by their customers, it isn't motivation to improve the product.
And that is the whole point. Those new changes will mostly hit in your "average joe" type of players who don't min/max, just do quests, delves, play the game just to have fun. They simply don't know the game mechanics on the same level as "pros" so they might have the biggest problems adapting to sustain / resource management nerf.Elite players will always find a way.
Giles.floydub17_ESO wrote: »Question is simple Zos you can not keep nerfing damages and expect high levels to carry all the noobs through vet dungeons. It was frustrating enough trying to do the harder vet dungeons with people under 300 cp much less crap like mazatun prison white gold etc. Now your brilliant idea of fixing the game is nerfing damages and resource management wow that is truly enlightened work. Grouping tool does not work you can not get new people after the start of a dungeon low levels que expecting to be carried. I carry anyone i can but god damn it you people are making my life in this game more difficult.
STOP TRYING TO BALANCE PVP AND PVE TOGETHER YOU CAN'T DO IT.
They nerfed sustain which did have a moderate effect on dps. The same content that has been in game has been cleared.
I am not defending Zos. While I agree some changes made were good, they were very much heavy handed and went to far.
The one thing I wish Zos would do is develop a vision for how this game should be played and where they want to bring it. It does get old when they make a change and say it is how it was their vision or how it was always intended, when it clearly has not been. As long as management keeps their current lack of management style the game will continue to progress with major overhauls every year or two, as it has so far.
And thereby stay fresh?
How many endgame players want to continue playing "the same old, same old" year in, year out?
No way you can run any dungeons with randoms anymore. They wanted to make the new player experience easier, imo new and not so good players struggle even more now....
Giles.floydub17_ESO wrote: »Question is simple Zos you can not keep nerfing damages and expect high levels to carry all the noobs through vet dungeons. It was frustrating enough trying to do the harder vet dungeons with people under 300 cp much less crap like mazatun prison white gold etc. Now your brilliant idea of fixing the game is nerfing damages and resource management wow that is truly enlightened work. Grouping tool does not work you can not get new people after the start of a dungeon low levels que expecting to be carried. I carry anyone i can but god damn it you people are making my life in this game more difficult.
STOP TRYING TO BALANCE PVP AND PVE TOGETHER YOU CAN'T DO IT.
They nerfed sustain which did have a moderate effect on dps. The same content that has been in game has been cleared.
I am not defending Zos. While I agree some changes made were good, they were very much heavy handed and went to far.
The one thing I wish Zos would do is develop a vision for how this game should be played and where they want to bring it. It does get old when they make a change and say it is how it was their vision or how it was always intended, when it clearly has not been. As long as management keeps their current lack of management style the game will continue to progress with major overhauls every year or two, as it has so far.
All they did was make everything just take longer...
Oh and cause more issues / broken parts of the game and bugs / lag
CaptainBeerDude wrote: »All they did was make everything just take longer...
Oh and cause more issues / broken parts of the game and bugs / lag
So they increased all cool downs? Or did they slow everything down another way?
With no PTS access, I'm just wanting a feel for the changes before they hit live on consoles.
CaptainBeerDude wrote: »All they did was make everything just take longer...
Oh and cause more issues / broken parts of the game and bugs / lag
So they increased all cool downs? Or did they slow everything down another way?
With no PTS access, I'm just wanting a feel for the changes before they hit live on consoles.
The OP's problem all began a few days ago in Cyrodil, i believe the catalyst was being one shot by a Nightblade, from then on his dissatisfaction has escalated exponentially to the point of where we are now. He believes the changes will force him to carry lowly underpowered scrubs through veteran content when infact he has not even had the Morrowind update yet, so his opinions are rather mute... Its all the Cyrodil Nightblades fault...
-ZOS is ruining the game.
-DPS and sustain are forever ruined
...
-New trial get's cleared within hours of release
Elite players will always find a way.
You CAN NOT do vet anything in med or light armor without a perfect team can no longer use heavy for anything tanks will no longer be able to tank due to block cost increases healers will not be able to heal without 2x the number of heavies to restore magica (with dps unable to kill anything needing much more healing you will be dead anyway) good job Zos you guys are so *** you tanked your entire game on something that was meant to get more people to play bravo.
I say this because you could already barely play them in those armors when the game decides to be an *** and target 1 player alone with everything as it does you CAN NOT survive without heavy.
This is me ^^.Tommy_The_Gun wrote: »And that is the whole point. Those new changes will mostly hit in your "average joe" type of players who don't min/max, just do quests, delves, play the game just to have fun. They simply don't know the game mechanics on the same level as "pros" so they might have the biggest problems adapting to sustain / resource management nerf.Elite players will always find a way.