Absolut_Turkey wrote: »You need to learn to play.
I´m against them simply because I feel they take the fun out of the game.
kunquatb16_ESO wrote: »Absolut_Turkey wrote: »You need to learn to play.
lol, I need to learn to play Mahjong :P
There is a difference though. Yes you can spam skills still but you can't spam skills and have the top DPS.
You have to make a choice somewhere now, sure the numbers for DPS haven't tanked but people are either using consumables, glyphs, sustains sets, more actively using skills etc.
The change has done a lot for what they wanted.
You know what? I don't actually give much of a you know what about any of this. Maybe it's because I'm old, maybe it's because I've seen real tragedy in my life (you know, like people actually dying and stuff), but I just can't seem to work up as much anger about any of this as some of you seem to be able to manage. It's a game - play it while you enjoy it, if you stop enjoying it go do something else, but for the love of all that is good please stop acting like it's some massive life-altering tragedy. Because it isn't.
If you think that doing only ONE heavy attack every TEN seconds is enough then you clearly haven't played the harder content yet.
Besides, just look at most of the current builds - most of them are based on heavy attacks.
The truth is the game lost its fast-paced combat and in fact now it requires even less skill to get satisfying results.
If you think that doing only ONE heavy attack every TEN seconds is enough then you clearly haven't played the harder content yet.
Besides, just look at most of the current builds - most of them are based on heavy attacks.
The truth is the game lost its fast-paced combat and in fact now it requires even less skill to get satisfying results.
Stamina still needs some love and attention and that's going to be the case for a very long time. The game was never build with "stam builds" in mind, in fact it seems the base assumption was hybrids would be used. We the players pushed the game into this meta of Stam vs Mag though.kunquatb16_ESO wrote: »There is a difference though. Yes you can spam skills still but you can't spam skills and have the top DPS.
You have to make a choice somewhere now, sure the numbers for DPS haven't tanked but people are either using consumables, glyphs, sustains sets, more actively using skills etc.
The change has done a lot for what they wanted.
My sorc can spam, and very high dps, I already was making the choice of using lots of skill, layering ect. You can spam and have top dps. What you can't do, is that on a stam based spec. The vast majority of spam specs were already magicka based, these changes do not achieve what you claim. Nor do they achieve what the devs states as the aim.
Went into vWGT for the first time on my magdk since morrowind dropped with my wife tanking and 2 pugs from group finder.
Same build as before patch, all I did was change from health and mag food to witch mothers potent brew
I use 5 BSW front bar and 5 BSW Moon back bar and had absolutely 0 problems sustaining through vWGT, vCoH 1 or vDS1 while pulling pretty much the exact same dps as before patch
Of course vTrials might feel different, but for the love of god the resource 'problems' have really been blown out of proportion by people who either 1) Don't know how to build their character properly 2) Spam shields or heals and waste their resources because they can't move out of red
kunquatb16_ESO wrote: »Went into vWGT for the first time on my magdk since morrowind dropped with my wife tanking and 2 pugs from group finder.
Same build as before patch, all I did was change from health and mag food to witch mothers potent brew
I use 5 BSW front bar and 5 BSW Moon back bar and had absolutely 0 problems sustaining through vWGT, vCoH 1 or vDS1 while pulling pretty much the exact same dps as before patch
Of course vTrials might feel different, but for the love of god the resource 'problems' have really been blown out of proportion by people who either 1) Don't know how to build their character properly 2) Spam shields or heals and waste their resources because they can't move out of red
Not the point. The point is the changes don't stop spamming, the devs stated aim in making the changes. Spamming does need to be tackled, to keep variation in the game, these changes achieve the exact opposite.
And honestly, I'm quite tired of this "fast paced combat" many min-maxers talk about. Having to do 1 skill every second, with one light attack in between. Every. Single Second...?
That's not fun. That's not dynamic. That is dull, repetitive, and honestly sounds like a chore.
You keep saying that, I don't remember them saying it was to stop spamming (will concede I am wrong if linked evidence).kunquatb16_ESO wrote: »Went into vWGT for the first time on my magdk since morrowind dropped with my wife tanking and 2 pugs from group finder.
Same build as before patch, all I did was change from health and mag food to witch mothers potent brew
I use 5 BSW front bar and 5 BSW Moon back bar and had absolutely 0 problems sustaining through vWGT, vCoH 1 or vDS1 while pulling pretty much the exact same dps as before patch
Of course vTrials might feel different, but for the love of god the resource 'problems' have really been blown out of proportion by people who either 1) Don't know how to build their character properly 2) Spam shields or heals and waste their resources because they can't move out of red
Not the point. The point is the changes don't stop spamming, the devs stated aim in making the changes. Spamming does need to be tackled, to keep variation in the game, these changes achieve the exact opposite.
If you think that doing only ONE heavy attack every TEN seconds is enough then you clearly haven't played the harder content yet.
Besides, just look at most of the current builds - most of them are based on heavy attacks.
The truth is the game lost its fast-paced combat and in fact now it requires even less skill to get satisfying results.
I can do well with only 1 heavy attack every 12 seconds
If you can't, then maybe you need to change your build.
This update changes things. Spec for damage, and you'll be punish. A build has to now have a decent balance of damage, recovery, and surviveability.
And honestly, I'm quite tired of this "fast paced combat" many min-maxers talk about. Having to do 1 skill every second, with one light attack in between. Every. Single Second...?
That's not fun. That's not dynamic. That is dull, repetitive, and honestly sounds like a chore.
And honestly, I'm quite tired of this "fast paced combat" many min-maxers talk about. Having to do 1 skill every second, with one light attack in between. Every. Single Second...?
That's not fun. That's not dynamic. That is dull, repetitive, and honestly sounds like a chore.
kunquatb16_ESO wrote: »
Nice psychobabble, did you read the entire post, including that last line? anything there stopping you thinking?