GreenSoup2HoT wrote: »The changes create counter-play. Something ESO has been lacking lately.
Although the bug where if an ally uses igneous shield and you loose major mending from your igneous shield needs to be fixed. ZOS has mentioned they are working on it but it wont be fixed until later after Morrowwind release.
GreenSoup2HoT wrote: »The changes create counter-play. Something ESO has been lacking lately.
Although the bug where if an ally uses igneous shield and you loose major mending from your igneous shield needs to be fixed. ZOS has mentioned they are working on it but it wont be fixed until later after Morrowwind release.
GreenSoup2HoT wrote: »The changes create counter-play. Something ESO has been lacking lately.
Although the bug where if an ally uses igneous shield and you loose major mending from your igneous shield needs to be fixed. ZOS has mentioned they are working on it but it wont be fixed until later after Morrowwind release.
Wait you actually want to make me wise, a 3-4k shield needs a counter play? Major Mending is strong, but taking it away just because they couldn't find any solution makes no sense at all.
Don't let me guess what we need to nerf next on a dk, maybee buring embers? the only viable heal we have?
Rohamad_Ali wrote: »GreenSoup2HoT wrote: »The changes create counter-play. Something ESO has been lacking lately.
Although the bug where if an ally uses igneous shield and you loose major mending from your igneous shield needs to be fixed. ZOS has mentioned they are working on it but it wont be fixed until later after Morrowwind release.
So it's not fine until that is fixed . I don't know how people will avoid other DKs shields in Cyrodiil . That's a pretty big issue to deal with until a fix .
GreenSoup2HoT wrote: »GreenSoup2HoT wrote: »The changes create counter-play. Something ESO has been lacking lately.
Although the bug where if an ally uses igneous shield and you loose major mending from your igneous shield needs to be fixed. ZOS has mentioned they are working on it but it wont be fixed until later after Morrowwind release.
Wait you actually want to make me wise, a 3-4k shield needs a counter play? Major Mending is strong, but taking it away just because they couldn't find any solution makes no sense at all.
Don't let me guess what we need to nerf next on a dk, maybee buring embers? the only viable heal we have?
The shield is not what needs the counterplay. Its the mending provided. Before the change, mending was granted for a duration. Nothing you could do to prevent it. Now you can break the shield to stop the dk from healing as much.
Kinda like nightblade cloak. Nb cloak helps heals with crit. Stop a nb from cloaking and you effectively nerf a stamina nb's crit heals. Just an example.
GreenSoup2HoT wrote: »GreenSoup2HoT wrote: »The changes create counter-play. Something ESO has been lacking lately.
Although the bug where if an ally uses igneous shield and you loose major mending from your igneous shield needs to be fixed. ZOS has mentioned they are working on it but it wont be fixed until later after Morrowwind release.
Wait you actually want to make me wise, a 3-4k shield needs a counter play? Major Mending is strong, but taking it away just because they couldn't find any solution makes no sense at all.
Don't let me guess what we need to nerf next on a dk, maybee buring embers? the only viable heal we have?
The shield is not what needs the counterplay. Its the mending provided. Before the change, mending was granted for a duration. Nothing you could do to prevent it. Now you can break the shield to stop the dk from healing as much.
Kinda like nightblade cloak. Nb cloak helps heals with crit. Stop a nb from cloaking and you effectively nerf a stamina nb's crit heals. Just an example.
GreenSoup2HoT wrote: »GreenSoup2HoT wrote: »The changes create counter-play. Something ESO has been lacking lately.
Although the bug where if an ally uses igneous shield and you loose major mending from your igneous shield needs to be fixed. ZOS has mentioned they are working on it but it wont be fixed until later after Morrowwind release.
Wait you actually want to make me wise, a 3-4k shield needs a counter play? Major Mending is strong, but taking it away just because they couldn't find any solution makes no sense at all.
Don't let me guess what we need to nerf next on a dk, maybee buring embers? the only viable heal we have?
The shield is not what needs the counterplay. Its the mending provided. Before the change, mending was granted for a duration. Nothing you could do to prevent it. Now you can break the shield to stop the dk from healing as much.
Kinda like nightblade cloak. Nb cloak helps heals with crit. Stop a nb from cloaking and you effectively nerf a stamina nb's crit heals. Just an example.
Counterplay implies that the said play would actually work unless countered. Shield from igneous is so small that even a light attack would destroy it. Because of this it doesn't even last for the remainder of the global cooldown, making it disappear before you could even use a follow up ability. Do you even play dk?
GreenSoup2HoT wrote: »The changes create counter-play. Something ESO has been lacking lately.
Although the bug where if an ally uses igneous shield and you loose major mending from your igneous shield needs to be fixed. ZOS has mentioned they are working on it but it wont be fixed until later after Morrowwind release.
Igneous shield - an ability with the word "shield" in it that wasn't even used for the shield and still got nerfed.
Makes sense.
Oakmontowls_ESO wrote: »GreenSoup2HoT wrote: »GreenSoup2HoT wrote: »The changes create counter-play. Something ESO has been lacking lately.
Although the bug where if an ally uses igneous shield and you loose major mending from your igneous shield needs to be fixed. ZOS has mentioned they are working on it but it wont be fixed until later after Morrowwind release.
Wait you actually want to make me wise, a 3-4k shield needs a counter play? Major Mending is strong, but taking it away just because they couldn't find any solution makes no sense at all.
Don't let me guess what we need to nerf next on a dk, maybee buring embers? the only viable heal we have?
The shield is not what needs the counterplay. Its the mending provided. Before the change, mending was granted for a duration. Nothing you could do to prevent it. Now you can break the shield to stop the dk from healing as much.
Kinda like nightblade cloak. Nb cloak helps heals with crit. Stop a nb from cloaking and you effectively nerf a stamina nb's crit heals. Just an example.
Counterplay implies that the said play would actually work unless countered. Shield from igneous is so small that even a light attack would destroy it. Because of this it doesn't even last for the remainder of the global cooldown, making it disappear before you could even use a follow up ability. Do you even play dk?
Well you obviously need to stack more health to beef up your shield.
GreenSoup2HoT wrote: »The changes create counter-play. Something ESO has been lacking lately.
Although the bug where if an ally uses igneous shield and you loose major mending from your igneous shield needs to be fixed. ZOS has mentioned they are working on it but it wont be fixed until later after Morrowwind release.
Wait you actually want to make me wise, a 3-4k shield needs a counter play? Major Mending is strong, but taking it away just because they couldn't find any solution makes no sense at all.
Don't let me guess what we need to nerf next on a dk, maybee buring embers? the only viable heal we have?
GreenSoup2HoT wrote: »GreenSoup2HoT wrote: »The changes create counter-play. Something ESO has been lacking lately.
Although the bug where if an ally uses igneous shield and you loose major mending from your igneous shield needs to be fixed. ZOS has mentioned they are working on it but it wont be fixed until later after Morrowwind release.
Wait you actually want to make me wise, a 3-4k shield needs a counter play? Major Mending is strong, but taking it away just because they couldn't find any solution makes no sense at all.
Don't let me guess what we need to nerf next on a dk, maybee buring embers? the only viable heal we have?
The shield is not what needs the counterplay. Its the mending provided. Before the change, mending was granted for a duration. Nothing you could do to prevent it. Now you can break the shield to stop the dk from healing as much.
Kinda like nightblade cloak. Nb cloak helps heals with crit. Stop a nb from cloaking and you effectively nerf a stamina nb's crit heals. Just an example.
A dk is a dk. A nb is a nb. A dk stands its ground, a nb not.
GreenSoup2HoT wrote: »The changes create counter-play. Something ESO has been lacking lately.
Although the bug where if an ally uses igneous shield and you loose major mending from your igneous shield needs to be fixed. ZOS has mentioned they are working on it but it wont be fixed until later after Morrowwind release.
e: As @Subversus said (and for once we actually agree on something), light attacking breaks igneous. If that is counterplay in your eyes I'm not sure what to say tbh.
Oakmontowls_ESO wrote: »GreenSoup2HoT wrote: »GreenSoup2HoT wrote: »The changes create counter-play. Something ESO has been lacking lately.
Although the bug where if an ally uses igneous shield and you loose major mending from your igneous shield needs to be fixed. ZOS has mentioned they are working on it but it wont be fixed until later after Morrowwind release.
Wait you actually want to make me wise, a 3-4k shield needs a counter play? Major Mending is strong, but taking it away just because they couldn't find any solution makes no sense at all.
Don't let me guess what we need to nerf next on a dk, maybee buring embers? the only viable heal we have?
The shield is not what needs the counterplay. Its the mending provided. Before the change, mending was granted for a duration. Nothing you could do to prevent it. Now you can break the shield to stop the dk from healing as much.
Kinda like nightblade cloak. Nb cloak helps heals with crit. Stop a nb from cloaking and you effectively nerf a stamina nb's crit heals. Just an example.
Counterplay implies that the said play would actually work unless countered. Shield from igneous is so small that even a light attack would destroy it. Because of this it doesn't even last for the remainder of the global cooldown, making it disappear before you could even use a follow up ability. Do you even play dk?
Well you obviously need to stack more health to beef up your shield.
Stack more health in the upcoming light/medium meta. Which would lead to a light attack + ability breaking the shield. Again, with global cooldowns it's still not possible to use a heal after igneous unless you go a FULL health tank build.
Ignious Shield sucks, I have 2 ppl on me, I cast the shield, it remains for 0,5 seconds, and its gone befor I even can press dragonblood and lost 4k magica by using this ability for giving me nothing.
GreenSoup2HoT wrote: »GreenSoup2HoT wrote: »GreenSoup2HoT wrote: »The changes create counter-play. Something ESO has been lacking lately.
Although the bug where if an ally uses igneous shield and you loose major mending from your igneous shield needs to be fixed. ZOS has mentioned they are working on it but it wont be fixed until later after Morrowwind release.
Wait you actually want to make me wise, a 3-4k shield needs a counter play? Major Mending is strong, but taking it away just because they couldn't find any solution makes no sense at all.
Don't let me guess what we need to nerf next on a dk, maybee buring embers? the only viable heal we have?
The shield is not what needs the counterplay. Its the mending provided. Before the change, mending was granted for a duration. Nothing you could do to prevent it. Now you can break the shield to stop the dk from healing as much.
Kinda like nightblade cloak. Nb cloak helps heals with crit. Stop a nb from cloaking and you effectively nerf a stamina nb's crit heals. Just an example.
A dk is a dk. A nb is a nb. A dk stands its ground, a nb not.
Thanks for pointing out the obvious. Thats not the point i was making. I was just making a connection betweem two abilities that benifit healing and when taken away harm the player.GreenSoup2HoT wrote: »The changes create counter-play. Something ESO has been lacking lately.
Although the bug where if an ally uses igneous shield and you loose major mending from your igneous shield needs to be fixed. ZOS has mentioned they are working on it but it wont be fixed until later after Morrowwind release.
e: As @Subversus said (and for once we actually agree on something), light attacking breaks igneous. If that is counterplay in your eyes I'm not sure what to say tbh.
I was talking about countering the mending. Something Dks didnt not have to worry about preserving until now. Dks can still dodge roll or use harness to make sure igneous is up for rally or healing ward.
GreenSoup2HoT wrote: »GreenSoup2HoT wrote: »GreenSoup2HoT wrote: »The changes create counter-play. Something ESO has been lacking lately.
Although the bug where if an ally uses igneous shield and you loose major mending from your igneous shield needs to be fixed. ZOS has mentioned they are working on it but it wont be fixed until later after Morrowwind release.
Wait you actually want to make me wise, a 3-4k shield needs a counter play? Major Mending is strong, but taking it away just because they couldn't find any solution makes no sense at all.
Don't let me guess what we need to nerf next on a dk, maybee buring embers? the only viable heal we have?
The shield is not what needs the counterplay. Its the mending provided. Before the change, mending was granted for a duration. Nothing you could do to prevent it. Now you can break the shield to stop the dk from healing as much.
Kinda like nightblade cloak. Nb cloak helps heals with crit. Stop a nb from cloaking and you effectively nerf a stamina nb's crit heals. Just an example.
A dk is a dk. A nb is a nb. A dk stands its ground, a nb not.
Thanks for pointing out the obvious. Thats not the point i was making. I was just making a connection betweem two abilities that benifit healing and when taken away harm the player.GreenSoup2HoT wrote: »The changes create counter-play. Something ESO has been lacking lately.
Although the bug where if an ally uses igneous shield and you loose major mending from your igneous shield needs to be fixed. ZOS has mentioned they are working on it but it wont be fixed until later after Morrowwind release.
e: As @Subversus said (and for once we actually agree on something), light attacking breaks igneous. If that is counterplay in your eyes I'm not sure what to say tbh.
I was talking about countering the mending. Something Dks didnt not have to worry about preserving until now. Dks can still dodge roll or use harness to make sure igneous is up for rally or healing ward.
Do you even think before you post? You obviously don't play dk, stop arguing for a nerf just because you get *** on by dks 1v1.
"Use harness to make sure igneous is up for rally" mate you're embarrassing yourself.
GreenSoup2HoT wrote: »GreenSoup2HoT wrote: »GreenSoup2HoT wrote: »The changes create counter-play. Something ESO has been lacking lately.
Although the bug where if an ally uses igneous shield and you loose major mending from your igneous shield needs to be fixed. ZOS has mentioned they are working on it but it wont be fixed until later after Morrowwind release.
Wait you actually want to make me wise, a 3-4k shield needs a counter play? Major Mending is strong, but taking it away just because they couldn't find any solution makes no sense at all.
Don't let me guess what we need to nerf next on a dk, maybee buring embers? the only viable heal we have?
The shield is not what needs the counterplay. Its the mending provided. Before the change, mending was granted for a duration. Nothing you could do to prevent it. Now you can break the shield to stop the dk from healing as much.
Kinda like nightblade cloak. Nb cloak helps heals with crit. Stop a nb from cloaking and you effectively nerf a stamina nb's crit heals. Just an example.
A dk is a dk. A nb is a nb. A dk stands its ground, a nb not.
Thanks for pointing out the obvious. Thats not the point i was making. I was just making a connection betweem two abilities that benifit healing and when taken away harm the player.GreenSoup2HoT wrote: »The changes create counter-play. Something ESO has been lacking lately.
Although the bug where if an ally uses igneous shield and you loose major mending from your igneous shield needs to be fixed. ZOS has mentioned they are working on it but it wont be fixed until later after Morrowwind release.
e: As @Subversus said (and for once we actually agree on something), light attacking breaks igneous. If that is counterplay in your eyes I'm not sure what to say tbh.
I was talking about countering the mending. Something Dks didnt not have to worry about preserving until now. Dks can still dodge roll or use harness to make sure igneous is up for rally or healing ward.
Do you even think before you post? You obviously don't play dk, stop arguing for a nerf just because you get *** on by dks 1v1.
"Use harness to make sure igneous is up for rally" mate you're embarrassing yourself.
GreenSoup2HoT wrote: »GreenSoup2HoT wrote: »GreenSoup2HoT wrote: »The changes create counter-play. Something ESO has been lacking lately.
Although the bug where if an ally uses igneous shield and you loose major mending from your igneous shield needs to be fixed. ZOS has mentioned they are working on it but it wont be fixed until later after Morrowwind release.
Wait you actually want to make me wise, a 3-4k shield needs a counter play? Major Mending is strong, but taking it away just because they couldn't find any solution makes no sense at all.
Don't let me guess what we need to nerf next on a dk, maybee buring embers? the only viable heal we have?
The shield is not what needs the counterplay. Its the mending provided. Before the change, mending was granted for a duration. Nothing you could do to prevent it. Now you can break the shield to stop the dk from healing as much.
Kinda like nightblade cloak. Nb cloak helps heals with crit. Stop a nb from cloaking and you effectively nerf a stamina nb's crit heals. Just an example.
A dk is a dk. A nb is a nb. A dk stands its ground, a nb not.
Thanks for pointing out the obvious. Thats not the point i was making. I was just making a connection betweem two abilities that benifit healing and when taken away harm the player.GreenSoup2HoT wrote: »The changes create counter-play. Something ESO has been lacking lately.
Although the bug where if an ally uses igneous shield and you loose major mending from your igneous shield needs to be fixed. ZOS has mentioned they are working on it but it wont be fixed until later after Morrowwind release.
e: As @Subversus said (and for once we actually agree on something), light attacking breaks igneous. If that is counterplay in your eyes I'm not sure what to say tbh.
I was talking about countering the mending. Something Dks didnt not have to worry about preserving until now. Dks can still dodge roll or use harness to make sure igneous is up for rally or healing ward.
Do you even think before you post? You obviously don't play dk, stop arguing for a nerf just because you get *** on by dks 1v1.
"Use harness to make sure igneous is up for rally" mate you're embarrassing yourself.
Yeah I'm done posting on this thread when I saw him suggest using harness lmfao
ZOS_GinaBruno wrote: »For those asking about igneous Sheild, it's something we're aware of and working on, but likely won't have a solution in place in time for launch.