Robes of Alteration Mastery: Fixed an issue where this item set was not reducing the cost of Sprint, Bash, or Block.
NightbladeMechanics wrote: »Why is this a matter of consistency? Marksman was only ever intended to reduce ability costs. Should Seducer and Worm reduce the costs of everything as well?
Marksman is already a really strong set. I could see it getting small buffs, but not one as significant as this.
NightbladeMechanics wrote: »Why is this a matter of consistency? Marksman was only ever intended to reduce ability costs. Should Seducer and Worm reduce the costs of everything as well?
Marksman is already a really strong set. I could see it getting small buffs, but not one as significant as this.
Why do people want consistency? Wheres the fun in making Stamina and Magicka carbon copies of eachother? Wanting stam morphs of everything or mag dmg versions of evrything is way to homogenizing. Picking a certain playstyle should come with a certain set of pros and cons.
Alteration mastery being mag is a pro of mag and a con of stam.
Proc sets being stam is an (albeit controversial) pro of stam and a con of mag.
Don't fix what isn't broken. Marksman isn't broken. Alteration Mastery was.
Maybe buff Marksman to 8% since it only affects a single skill line but thats it.
NightbladeMechanics wrote: »Why is this a matter of consistency? Marksman was only ever intended to reduce ability costs. Should Seducer and Worm reduce the costs of everything as well?
Marksman is already a really strong set. I could see it getting small buffs, but not one as significant as this.
How is this not a consistency issue? Yes, Seducer/Worm should reduce the cost of everything that uses magicka (which would basically only result in a buff to frost staff block cost reduction).
NightbladeMechanics wrote: »NightbladeMechanics wrote: »Why is this a matter of consistency? Marksman was only ever intended to reduce ability costs. Should Seducer and Worm reduce the costs of everything as well?
Marksman is already a really strong set. I could see it getting small buffs, but not one as significant as this.
How is this not a consistency issue? Yes, Seducer/Worm should reduce the cost of everything that uses magicka (which would basically only result in a buff to frost staff block cost reduction).
Then that means Alteration mastery should only reduce the cost of magicka things too.
Your lines in the sand are arbitrary, and in the case of your buff request for Marksman, completely opinionated and outside ZOS's original design for the set.
NightbladeMechanics wrote: »NightbladeMechanics wrote: »Why is this a matter of consistency? Marksman was only ever intended to reduce ability costs. Should Seducer and Worm reduce the costs of everything as well?
Marksman is already a really strong set. I could see it getting small buffs, but not one as significant as this.
How is this not a consistency issue? Yes, Seducer/Worm should reduce the cost of everything that uses magicka (which would basically only result in a buff to frost staff block cost reduction).
Then that means Alteration mastery should only reduce the cost of magicka things too.
Your lines in the sand are arbitrary, and in the case of your buff request for Marksman, completely opinionated and outside ZOS's original design for the set.
Sometimes I feel like you are just trying to goad me - Alteration specifically says ALL of your ABILITIES. Therefore it should reduce the cost of all abilities. Marksman says STAMINA abilities. Therefore it should reduce the cost of all STAMINA abilities. In case you didn't notice, roll/block/sprint/break cost stamina.
Iirc, alteration mastery once said it reduced all costs, which is very unique. I don't see a reason for sets that reduce the cost of abilities to extend to everything the way alteration mastery does. This is just a bug fix for alteration mastery, not a buff.
Iirc, alteration mastery once said it reduced all costs, which is very unique. I don't see a reason for sets that reduce the cost of abilities to extend to everything the way alteration mastery does. This is just a bug fix for alteration mastery, not a buff.
Iirc, alteration mastery once said it reduced all costs, which is very unique. I don't see a reason for sets that reduce the cost of abilities to extend to everything the way alteration mastery does. This is just a bug fix for alteration mastery, not a buff.
Nope, Alteration verbatim from Live server: "Reduces the cost of all your abilities by 6%"
Versus Marksman: Reduces the cost of your Stamina abilities by 5% and increases the damage of your Bow abilities against Players by 8%
You guys are deliberately trying to make this muddy. Abilities are not just the skills on your bar, they are all actions you perform which have a cost.

It's not buffed, but fixed, alteration mastery description tells that it reduces all costs while stamina cost of abilities is only about castable stuffFrom PTS 3.0.0:Robes of Alteration Mastery: Fixed an issue where this item set was not reducing the cost of Sprint, Bash, or Block.
For the sake of fairness and consistency @Wrobel, can you please apply the Marksman 5% stamina cost reduction to Sprint, Bash, Roll, and Block? Please?
From PTS 3.0.0:Robes of Alteration Mastery: Fixed an issue where this item set was not reducing the cost of Sprint, Bash, or Block.
For the sake of fairness and consistency @Wrobel, can you please apply the Marksman 5% stamina cost reduction to Sprint, Bash, Roll, and Block? Please?
I am honestly surprised at the doublethink from many of you guys on this issue. The Alteration change isn't simply a bug fix - ZOS either straight forgot to include the non-bar ability costs OR never intended it and later decided to buff the crap out of it. My money is on the latter.
Both tooltips currently use the word "abilities" in a way that should absolutely result in a buff to the scope of Marksman's cost reduction.
Chilly-McFreeze wrote: »I am honestly surprised at the doublethink from many of you guys on this issue. The Alteration change isn't simply a bug fix - ZOS either straight forgot to include the non-bar ability costs OR never intended it and later decided to buff the crap out of it. My money is on the latter.
Both tooltips currently use the word "abilities" in a way that should absolutely result in a buff to the scope of Marksman's cost reduction.
Even if, for the sake of "balance", should AM also get a damage buff? One reduces the costs of everything, the other reduces the cost of abilities AND adds damage to players. Sounds okay to me.
I am honestly surprised at the doublethink from many of you guys on this issue. The Alteration change isn't simply a bug fix - ZOS either straight forgot to include the non-bar ability costs OR never intended it and later decided to buff the crap out of it. My money is on the latter.
Both tooltips currently use the word "abilities" in a way that should absolutely result in a buff to the scope of Marksman's cost reduction.
Chilly-McFreeze wrote: »I am honestly surprised at the doublethink from many of you guys on this issue. The Alteration change isn't simply a bug fix - ZOS either straight forgot to include the non-bar ability costs OR never intended it and later decided to buff the crap out of it. My money is on the latter.
Both tooltips currently use the word "abilities" in a way that should absolutely result in a buff to the scope of Marksman's cost reduction.
Even if, for the sake of "balance", should AM also get a damage buff? One reduces the costs of everything, the other reduces the cost of abilities AND adds damage to players. Sounds okay to me.
Not IMO - it would still be balanced if Marksman got the buff because AM reduces the cost of more things and by a greater amount.
Chilly-McFreeze wrote: »Chilly-McFreeze wrote: »I am honestly surprised at the doublethink from many of you guys on this issue. The Alteration change isn't simply a bug fix - ZOS either straight forgot to include the non-bar ability costs OR never intended it and later decided to buff the crap out of it. My money is on the latter.
Both tooltips currently use the word "abilities" in a way that should absolutely result in a buff to the scope of Marksman's cost reduction.
Even if, for the sake of "balance", should AM also get a damage buff? One reduces the costs of everything, the other reduces the cost of abilities AND adds damage to players. Sounds okay to me.
Not IMO - it would still be balanced if Marksman got the buff because AM reduces the cost of more things and by a greater amount.
Fair point, but:
AM
- reduces skill costs of magicka abilites by 6%
- reduces skill costs of stam abilities by 6%
- reduces costs of sprint, block, dodge, break free (?) by 6%
MM
- reduces skill costs of stam abilites by 5% (just one percent less than AM)
- boosts dmg of bow abilites by 8%
While I tend to say most mag builds don't use many stam skills and 1% lower costs isn't that much difference, the increased 8% dmg (is that stackable with minor berserk? should be) of one skill line offsets the reduced sprint etc. costs.
But however, there are more important things atm.
Chilly-McFreeze wrote: »Chilly-McFreeze wrote: »I am honestly surprised at the doublethink from many of you guys on this issue. The Alteration change isn't simply a bug fix - ZOS either straight forgot to include the non-bar ability costs OR never intended it and later decided to buff the crap out of it. My money is on the latter.
Both tooltips currently use the word "abilities" in a way that should absolutely result in a buff to the scope of Marksman's cost reduction.
Even if, for the sake of "balance", should AM also get a damage buff? One reduces the costs of everything, the other reduces the cost of abilities AND adds damage to players. Sounds okay to me.
Not IMO - it would still be balanced if Marksman got the buff because AM reduces the cost of more things and by a greater amount.
Fair point, but:
AM
- reduces skill costs of magicka abilites by 6%
- reduces skill costs of stam abilities by 6%
- reduces costs of sprint, block, dodge, break free (?) by 6%
MM
- reduces skill costs of stam abilites by 5% (just one percent less than AM)
- boosts dmg of bow abilites by 8%
While I tend to say most mag builds don't use many stam skills and 1% lower costs isn't that much difference, the increased 8% dmg (is that stackable with minor berserk? should be) of one skill line offsets the reduced sprint etc. costs.
But however, there are more important things atm.
1 correction AM also reducing ultimates costs by 6%
Chilly-McFreeze wrote: »Chilly-McFreeze wrote: »I am honestly surprised at the doublethink from many of you guys on this issue. The Alteration change isn't simply a bug fix - ZOS either straight forgot to include the non-bar ability costs OR never intended it and later decided to buff the crap out of it. My money is on the latter.
Both tooltips currently use the word "abilities" in a way that should absolutely result in a buff to the scope of Marksman's cost reduction.
Even if, for the sake of "balance", should AM also get a damage buff? One reduces the costs of everything, the other reduces the cost of abilities AND adds damage to players. Sounds okay to me.
Not IMO - it would still be balanced if Marksman got the buff because AM reduces the cost of more things and by a greater amount.
Fair point, but:
AM
- reduces skill costs of magicka abilites by 6%
- reduces skill costs of stam abilities by 6%
- reduces costs of sprint, block, dodge, break free (?) by 6%
MM
- reduces skill costs of stam abilites by 5% (just one percent less than AM)
- boosts dmg of bow abilites by 8%
While I tend to say most mag builds don't use many stam skills and 1% lower costs isn't that much difference, the increased 8% dmg (is that stackable with minor berserk? should be) of one skill line offsets the reduced sprint etc. costs.
But however, there are more important things atm.
1 correction AM also reducing ultimates costs by 6%
Chilly-McFreeze wrote: »Chilly-McFreeze wrote: »I am honestly surprised at the doublethink from many of you guys on this issue. The Alteration change isn't simply a bug fix - ZOS either straight forgot to include the non-bar ability costs OR never intended it and later decided to buff the crap out of it. My money is on the latter.
Both tooltips currently use the word "abilities" in a way that should absolutely result in a buff to the scope of Marksman's cost reduction.
Even if, for the sake of "balance", should AM also get a damage buff? One reduces the costs of everything, the other reduces the cost of abilities AND adds damage to players. Sounds okay to me.
Not IMO - it would still be balanced if Marksman got the buff because AM reduces the cost of more things and by a greater amount.
Fair point, but:
AM
- reduces skill costs of magicka abilites by 6%
- reduces skill costs of stam abilities by 6%
- reduces costs of sprint, block, dodge, break free (?) by 6%
MM
- reduces skill costs of stam abilites by 5% (just one percent less than AM)
- boosts dmg of bow abilites by 8%
While I tend to say most mag builds don't use many stam skills and 1% lower costs isn't that much difference, the increased 8% dmg (is that stackable with minor berserk? should be) of one skill line offsets the reduced sprint etc. costs.
But however, there are more important things atm.
1 correction AM also reducing ultimates costs by 6%
@ZOS_GinaBruno
Can we get the tooltip on Alteration Mastery reverted to it's old wording, now that it actually lowers all costs, so that people stop calling this 'fix' a 'buff'?
Thanks a bunch.
@ZOS_GinaBruno
Can we get the tooltip on Alteration Mastery reverted to it's old wording, now that it actually lowers all costs, so that people stop calling this 'fix' a 'buff'?
Thanks a bunch.
Either some ZOS coder didn't read his instructions or the set wasn't originally intended to reduce non-bar skills. It's disingenuous for ZOS to say it's a "bug fix" and naive for players to believe this.
Chilly-McFreeze wrote: »Chilly-McFreeze wrote: »I am honestly surprised at the doublethink from many of you guys on this issue. The Alteration change isn't simply a bug fix - ZOS either straight forgot to include the non-bar ability costs OR never intended it and later decided to buff the crap out of it. My money is on the latter.
Both tooltips currently use the word "abilities" in a way that should absolutely result in a buff to the scope of Marksman's cost reduction.
Even if, for the sake of "balance", should AM also get a damage buff? One reduces the costs of everything, the other reduces the cost of abilities AND adds damage to players. Sounds okay to me.
Not IMO - it would still be balanced if Marksman got the buff because AM reduces the cost of more things and by a greater amount.
Fair point, but:
AM
- reduces skill costs of magicka abilites by 6%
- reduces skill costs of stam abilities by 6%
- reduces costs of sprint, block, dodge, break free (?) by 6%
MM
- reduces skill costs of stam abilites by 5% (just one percent less than AM)
- boosts dmg of bow abilites by 8%
While I tend to say most mag builds don't use many stam skills and 1% lower costs isn't that much difference, the increased 8% dmg (is that stackable with minor berserk? should be) of one skill line offsets the reduced sprint etc. costs.
But however, there are more important things atm.
1 correction AM also reducing ultimates costs by 6%
^
I'm calling it now, AM is going to be the new hotness and is going to be the biggest buff (to mSorc and mDk at least) in the entire patch notes.