IxSTALKERxI wrote: »Yeah don't make this morph less effective at what it does. Works wonders for running a scroll home, or bombing a scroll that is getting escorted by 50 people on mounts.
NightbladeMechanics wrote: »
That sounds hilarious.Enemies will run right around an 8 meter radius aoe, though. I can't imagine the new version working very well in such a large fight.
Taleof2Cities wrote: »NightbladeMechanics wrote: »
That sounds hilarious.Enemies will run right around an 8 meter radius aoe, though. I can't imagine the new version working very well in such a large fight.
Not sure if you totally missed why ZOS made the change ... or if you conveniently left that part out of the opening post.
So, I'll give you a free pass and assume you didn't know: Caltrops damage will now stack for multiple players that throw it.. That's why there are incoming changes to the tooltip.
Using Anti-Cavalry Caltrops for a Sorc is certainly inventive. However, I seriously question how often there are situations enemy players are chasing you on mounts. Especially when there are so many other defense skills that can be slotted. Streak and rune prison immediately come to mind ... but there are many more.
Points for creativity, in the request to further nerf stam builds. See that is how these forms should be, use an obscure build using a counter intuitive skill, ask for it to be nerfed. Doesn't cause the normal triggers associated with nerf request, clever and creative, nicely done.
I will try that... As a magic NB, I like to use duel dagger throw for the CC, can you reduce the damage on DW and increase the CC duration please?
OK I am not as good at it, but, I like the premise.
GreenSoup2HoT wrote: »@NightbladeMechanics You really sticking your neck out there with all these balance request threads. Thanks
Just a thought, maybe get power extraction or red diamond some love
NightbladeMechanics wrote: »IxSTALKERxI wrote: »Yeah don't make this morph less effective at what it does. Works wonders for running a scroll home, or bombing a scroll that is getting escorted by 50 people on mounts.
That sounds hilarious.Enemies will run right around an 8 meter radius aoe, though. I can't imagine the new version working very well in such a large fight.
@NightbladeMechanics
No, please no. Please no more roots and snares. The game is already plagued with an abundance of them. As long as a global root and snare immunity on a cooldown is no thing I don't want to get snared and rooted for every meter my character walks.
Also I generally dislike giving offensive options to defensive mechanics and the other way round. You shouldn't gain extra survivability for higher damage output. As it is everyone is stacking max stat max damage anyway.
Taleof2Cities wrote: »NightbladeMechanics wrote: »
That sounds hilarious.Enemies will run right around an 8 meter radius aoe, though. I can't imagine the new version working very well in such a large fight.
Not sure if you totally missed why ZOS made the change ... or if you conveniently left that part out of the opening post.
So, I'll give you a free pass and assume you didn't know: Caltrops damage will now stack for multiple players that throw it.. That's why there are incoming changes to the tooltip.
Using Anti-Cavalry Caltrops for a Sorc is certainly inventive. However, I seriously question how often there are situations enemy players are chasing you on mounts. Especially when there are so many other defense skills that can be slotted. Streak and rune prison immediately come to mind ... but there are many more.
And, before you reply saying you have a Stam Sorc and don't want to spend magicka on streak, Stam Sorcs have other defense skills that I would rather slot than that morph of Caltrops.
Taleof2Cities wrote: »NightbladeMechanics wrote: »
That sounds hilarious.Enemies will run right around an 8 meter radius aoe, though. I can't imagine the new version working very well in such a large fight.
Not sure if you totally missed why ZOS made the change ... or if you conveniently left that part out of the opening post.
So, I'll give you a free pass and assume you didn't know: Caltrops damage will now stack for multiple players that throw it.. That's why there are incoming changes to the tooltip.
Using Anti-Cavalry Caltrops for a Sorc is certainly inventive. However, I seriously question how often there are situations enemy players are chasing you on mounts. Especially when there are so many other defense skills that can be slotted. Streak and rune prison immediately come to mind ... but there are many more.
And, before you reply saying you have a Stam Sorc and don't want to spend magicka on streak, Stam Sorcs have other defense skills that I would rather slot than that morph of Caltrops.
Play on PC EU and you get chased by zergs on mounts every 10-15 minutes. On NA streams, I see them get chased by zergs on mount atleast 1-2 times every hour. Unless your build is built on infinite streaking, you're not getting away. They have detect pots, rapids the lot. The only counter is anti cavalry caltrops or having a friend with maneuver and hoping you get out of combat long enough to mount up and start running back to your closest keep/outpost.
NightbladeMechanics wrote: »I use that on my Overload bar on my magicka sorc to stop people from mounting to chase me.
It works really well.
Nerf the damage if you have to -- but not to zero. We need the tag to keep people in combat.
I'd appreciate if PvE buffs didn't nerf functioning PvP mechanics. Thanks.
NightbladeMechanics wrote: »I use that on my Overload bar on my magicka sorc to stop people from mounting to chase me.
It works really well.
Nerf the damage if you have to -- but not to zero. We need the tag to keep people in combat.
I'd appreciate if PvE buffs didn't nerf functioning PvP mechanics. Thanks.
When I read the Title.... took me a second to process that it is not about me... lol