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Why is DK effectively losing major mending?

  • krathos
    krathos
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    Neighbor wrote: »
    Yeah I agree. DKs losing Mending was one of the worst changes I have seen them make for the game in a very long time. The nerfs to Helping Hands and Battle Roar I can at least see what they're trying to do. Taking away our Mending completely neuters our class though.

    Let's keep it real though. They didn't remove it, they just tied it to your shield, pop shield do a couple roll dodges and then you're at full health again.

    Lol. The shield is removed as soon as it's applied, esspecially when outnumbered. It will be removed before you can even get a single vigor tick and even if you could get that far and start dodging and DoT will remove it immediately. Also if another DK is around and casts his igneous yours is removed as well.
    Flapjack Palmdale
    <ANIMOSITY>

    Grand Overlord - Magicka Dragonknight
  • ManDraKE
    ManDraKE
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    Major mending is simple too strong for having a reliable uptime on it. The DK may need a buff to get some survival tool? maybe, we will see, but major mending needs to go, simple as that. Specially on stamDK, the healing was insane.
  • krathos
    krathos
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    @ManDraKE i don't think anyone here necessarily disagrees. The bigger picture is we lost our ability to stand our ground in most builds without an compensation for mobility, etc. We lost major mending but also we lost heavy sustain, class sustain, blocking, etc, along with it.

    And TBH major mending is only too strong when you couple it with champion points and low block cost. not nearly as strong in NoCP but once again NoCP players are shafted due to the horrid nature of the CP system.
    Flapjack Palmdale
    <ANIMOSITY>

    Grand Overlord - Magicka Dragonknight
  • krathos
    krathos
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    @ManDraKE Also if ZoS truly believes this and uses it as reasoning for why DK and Templar losing Maj Mending then why does warden get:

    1. A spammable stamina class burst heal
    2. Easily accessible major mending
    3. Insane damage buffs (both active and from passives)
    4. More reliable form of crit surge
    5. Long duration major expedition
    6. etc etc etc (the list really does go on)

    This is why we are like "the ***".
    Flapjack Palmdale
    <ANIMOSITY>

    Grand Overlord - Magicka Dragonknight
  • ManDraKE
    ManDraKE
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    krathos wrote: »
    @ManDraKE Also if ZoS truly believes this and uses it as reasoning for why DK and Templar losing Maj Mending then why does warden get:

    1. A spammable stamina class burst heal
    2. Easily accessible major mending
    3. Insane damage buffs (both active and from passives)
    4. More reliable form of crit surge
    5. Long duration major expedition
    6. etc etc etc (the list really does go on)

    This is why we are like "the ***".

    havent tested the warden, but i belive the uptime of Major Mending on it has been nerfed, maybe someone who actually tested the class can throw some light here. I know that a stamwarden will have even more healing than a stamsorc with critsurge, and that will be over the top, but that is not reason to buff DKs, in any case is a reason to nerf wardens.
    Nerfing major mending in Dks and Templars was a very good idea imo, and that have nothing to do with the warden. If the warden requieres a nerf, that is another discussion (that i can't have right now because i havent tested the class)

    I'm not sure if the DKs will have enought survability tools to remain strong withouth major mending, that will take some time to see how the meta evolves. I know for sure that health regen builds will make the stamdk competitive, but i'm afraid that it will force all stamdks to run the same *** in order to perform, time will tell if they are going to need a buff or not, is hard to predict the meta in the PTS, but asking for buffs just because wardens are stronger is not the way to go, because all classes could use the same argument. They won't nail the Warden balance in the first patch, we all know that.
    Edited by ManDraKE on May 16, 2017 4:39PM
  • NBrookus
    NBrookus
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    Neighbor wrote: »
    Yeah I agree. DKs losing Mending was one of the worst changes I have seen them make for the game in a very long time. The nerfs to Helping Hands and Battle Roar I can at least see what they're trying to do. Taking away our Mending completely neuters our class though.

    Let's keep it real though. They didn't remove it, they just tied it to your shield, pop shield do a couple roll dodges and then you're at full health again.

    Remind me how magDK has enough stam to roll dodge around instead of cc breaking or blocking?
    krathos wrote: »
    @ManDraKE Also if ZoS truly believes this and uses it as reasoning for why DK and Templar losing Maj Mending then why does warden get:

    1. A spammable stamina class burst heal
    2. Easily accessible major mending
    3. Insane damage buffs (both active and from passives)
    4. More reliable form of crit surge
    5. Long duration major expedition
    6. etc etc etc (the list really does go on)

    This is why we are like "the ***".

    And a cheap AOE defile. That would be so much more appropriate on DK.
    Edited by NBrookus on May 16, 2017 6:00PM
  • Khaos_Bane
    Khaos_Bane
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    They had to give the Warden something guys. Use your heavy attack on the Resto staff LMFAO !
  • Uriel_Nocturne
    Uriel_Nocturne
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    Templars and DK's are losing Major Mending for no other reason than so Warden can have it.

    ZOS wants the Warden to feel "uniquely unique", so they accomplish this by homogenizing and placing soul-crushing nerf's on every other Class (except for Sorc, because Wrobel has some kind of rock-hard loaf of meat for Sorc's...) until they're indistinguishable from one another.

    ZOS logic.


    twitch.tv/vampire_nox
    PAWS (Positively Against Wrip-off Stuff) - Say no to Crown Crates!


  • krathos
    krathos
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    ManDraKE wrote: »
    krathos wrote: »
    @ManDraKE Also if ZoS truly believes this and uses it as reasoning for why DK and Templar losing Maj Mending then why does warden get:

    1. A spammable stamina class burst heal
    2. Easily accessible major mending
    3. Insane damage buffs (both active and from passives)
    4. More reliable form of crit surge
    5. Long duration major expedition
    6. etc etc etc (the list really does go on)

    This is why we are like "the ***".

    havent tested the warden, but i belive the uptime of Major Mending on it has been nerfed, maybe someone who actually tested the class can throw some light here. I know that a stamwarden will have even more healing than a stamsorc with critsurge, and that will be over the top, but that is not reason to buff DKs, in any case is a reason to nerf wardens.
    Nerfing major mending in Dks and Templars was a very good idea imo, and that have nothing to do with the warden. If the warden requieres a nerf, that is another discussion (that i can't have right now because i havent tested the class)

    I'm not sure if the DKs will have enought survability tools to remain strong withouth major mending, that will take some time to see how the meta evolves. I know for sure that health regen builds will make the stamdk competitive, but i'm afraid that it will force all stamdks to run the same *** in order to perform, time will tell if they are going to need a buff or not, is hard to predict the meta in the PTS, but asking for buffs just because wardens are stronger is not the way to go, because all classes could use the same argument. They won't nail the Warden balance in the first patch, we all know that.

    nobody is asking for DK to be buffed, just for it not to be nerfed into the ground.
    Flapjack Palmdale
    <ANIMOSITY>

    Grand Overlord - Magicka Dragonknight
  • ManDraKE
    ManDraKE
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    krathos wrote: »
    nobody is asking for DK to be buffed, just for it not to be nerfed into the ground.

    correct me if i'm wrong, but your main complain was the nerf to major mending uptime/reliability. Then you said that your don't disagree with me that major mending on DKs/Templars needed a nerf, so....we were stand? what changes to the DK are you suggesting?
  • Aedaryl
    Aedaryl
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    On live, magicka dk is overpowered in the fact they can tank ton of ennemies for age and still kiling poeple with the same build, nerf was needed.

    The major mending nerf is a bit too much yeah, but ZoS is not that bad for this patch balance, all of other things are very welcome.
  • Weps
    Weps
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    Aedaryl wrote: »
    On live, magicka dk is overpowered in the fact they can tank ton of ennemies for age and still kiling poeple with the same build, nerf was needed.

    The major mending nerf is a bit too much yeah, but ZoS is not that bad for this patch balance, all of other things are very welcome.

    What server? What platform? Which campaigns?
    On Ps4 EU even the strongest Magicka DKs we have can't stand for ages against tons of enemies.
    And those are pretty tough mofos, I tell you that.
    PS4 EU - CP 1000+ - EP Loyal

    My EU Preciouses
    Aemon Dk | Imperial Dragonknight Tank
    Guari Gaburiefu | PvP Stamplar - Soon PvE tank
    Nadija Zenobia | 45k+ PvE Dk - PvP Leaper
    Naga del Serpente | High Elf Magicka Sorc PVE DPS - Soon tb 2nd crafter
    Azor Ahai V | Dunmer Magicka DK for PVP and Pve
    Jabba D'Cat | Khajiit Stamplar
    Gennarino Auditore | 7k Weapon damage Bosmer Stamblade / Ganking experimental build
    Rina Inbasu | Dunmer Magblade, my bomblade
    Zelgadis Greywords | High Elf Magplar
    Nachael Jordan | Redguard Stamsorc DPS
    Orghuz Diul | StamWar DPS
    This-Will-Buff-If | Argonian Warden Trial Off tank
    Amelia Tesla Sallilune | Breton Magden PvP DD / PvE healer
    Sap-My-Shield | PvP Nooblade, now dead PvE Tank
  • Publius_Scipio
    Publius_Scipio
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    Neighbor wrote: »
    Yeah I agree. DKs losing Mending was one of the worst changes I have seen them make for the game in a very long time. The nerfs to Helping Hands and Battle Roar I can at least see what they're trying to do. Taking away our Mending completely neuters our class though.

    bb-quote.jpg
  • sneakymitchell
    sneakymitchell
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    Cause we got 12% increase healing in the draconic passives would be nice if it was 15% cause this change.
    NA-Xbox one- Ebonheart Pact- Nord Tank DK
    PC-NA Ebonheart Pact Nord Stam Templar
  • Durham
    Durham
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    No need posting about DKs they do not listen ..
    PVP DEADWAIT
    PVP The Unguildables
  • ManDraKE
    ManDraKE
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    Weps wrote: »
    Aedaryl wrote: »
    On live, magicka dk is overpowered in the fact they can tank ton of ennemies for age and still kiling poeple with the same build, nerf was needed.

    The major mending nerf is a bit too much yeah, but ZoS is not that bad for this patch balance, all of other things are very welcome.

    What server? What platform? Which campaigns?
    On Ps4 EU even the strongest Magicka DKs we have can't stand for ages against tons of enemies.
    And those are pretty tough mofos, I tell you that.

    You gotta love console players, they seems to think that for some reason the game plays out different in their platform, and their players are somehow special lol. We all play the same game dude, there is no magic in any platform.
  • Weps
    Weps
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    ManDraKE wrote: »
    Weps wrote: »
    Aedaryl wrote: »
    On live, magicka dk is overpowered in the fact they can tank ton of ennemies for age and still kiling poeple with the same build, nerf was needed.

    The major mending nerf is a bit too much yeah, but ZoS is not that bad for this patch balance, all of other things are very welcome.

    What server? What platform? Which campaigns?
    On Ps4 EU even the strongest Magicka DKs we have can't stand for ages against tons of enemies.
    And those are pretty tough mofos, I tell you that.

    You gotta love console players, they seems to think that for some reason the game plays out different in their platform, and their players are somehow special lol. We all play the same game dude, there is no magic in any platform.

    I wasn't trying to say that console players are special, eheh
    I was just contextualizing my experience and specifing that even those players that are incredibly tough can't exterminate zergs for hours. And they're tough because they simply are, not because they play for console.
    I simply can't compare them to other platforms because I've never played elsewhere so while I fought against or alongside some of them, I've never dueled a PC Magicka DK.
    Edited by Weps on May 17, 2017 1:45PM
    PS4 EU - CP 1000+ - EP Loyal

    My EU Preciouses
    Aemon Dk | Imperial Dragonknight Tank
    Guari Gaburiefu | PvP Stamplar - Soon PvE tank
    Nadija Zenobia | 45k+ PvE Dk - PvP Leaper
    Naga del Serpente | High Elf Magicka Sorc PVE DPS - Soon tb 2nd crafter
    Azor Ahai V | Dunmer Magicka DK for PVP and Pve
    Jabba D'Cat | Khajiit Stamplar
    Gennarino Auditore | 7k Weapon damage Bosmer Stamblade / Ganking experimental build
    Rina Inbasu | Dunmer Magblade, my bomblade
    Zelgadis Greywords | High Elf Magplar
    Nachael Jordan | Redguard Stamsorc DPS
    Orghuz Diul | StamWar DPS
    This-Will-Buff-If | Argonian Warden Trial Off tank
    Amelia Tesla Sallilune | Breton Magden PvP DD / PvE healer
    Sap-My-Shield | PvP Nooblade, now dead PvE Tank
  • krathos
    krathos
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    ManDraKE wrote: »
    krathos wrote: »
    nobody is asking for DK to be buffed, just for it not to be nerfed into the ground.

    correct me if i'm wrong, but your main complain was the nerf to major mending uptime/reliability. Then you said that your don't disagree with me that major mending on DKs/Templars needed a nerf, so....we were stand? what changes to the DK are you suggesting?

    the whole argument was that it was nerfed without compensation into mobility, damage, etc which we lack far behind from other classes.
    Flapjack Palmdale
    <ANIMOSITY>

    Grand Overlord - Magicka Dragonknight
  • ManDraKE
    ManDraKE
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    krathos wrote: »
    ManDraKE wrote: »
    krathos wrote: »
    nobody is asking for DK to be buffed, just for it not to be nerfed into the ground.

    correct me if i'm wrong, but your main complain was the nerf to major mending uptime/reliability. Then you said that your don't disagree with me that major mending on DKs/Templars needed a nerf, so....we were stand? what changes to the DK are you suggesting?

    the whole argument was that it was nerfed without compensation into mobility, damage, etc which we lack far behind from other classes.

    ok, fair enough
  • spiiros
    spiiros
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    olsborg wrote: »
    Stamdks in heavy armor built with 50k stamina is ridiculously strong in pvp atm, yes they needed nerfs, was the nerfs on pts the right ones? Many of them was not, but atleast its better then nothing imo. DKs still have good healing, take a look at nightblades or stamsorcs, they basicly have nothing to boost their healing except cp, and that got nerfed too.

    While using Draconic Power abilities:
    Increases healing received by 12% while a Draconic ability is activated

    Dark Deal.... crit surge.... rally.... vigor....

    Stamblades have a great amount of healing too. Wha.
  • krathos
    krathos
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    spiiros wrote: »
    olsborg wrote: »
    Stamdks in heavy armor built with 50k stamina is ridiculously strong in pvp atm, yes they needed nerfs, was the nerfs on pts the right ones? Many of them was not, but atleast its better then nothing imo. DKs still have good healing, take a look at nightblades or stamsorcs, they basicly have nothing to boost their healing except cp, and that got nerfed too.

    While using Draconic Power abilities:
    Increases healing received by 12% while a Draconic ability is activated

    Dark Deal.... crit surge.... rally.... vigor....

    Stamblades have a great amount of healing too. Wha.

    Yep. Stam sorc will literally have the best healing next patch along with the best mobility and some of the best damage passives and sustain passives. And nightblade can pop cloak and guarantee crit heals. I understand cloak isn't always reliable but still.
    Flapjack Palmdale
    <ANIMOSITY>

    Grand Overlord - Magicka Dragonknight
  • KingJ
    KingJ
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    spiiros wrote: »
    olsborg wrote: »
    Stamdks in heavy armor built with 50k stamina is ridiculously strong in pvp atm, yes they needed nerfs, was the nerfs on pts the right ones? Many of them was not, but atleast its better then nothing imo. DKs still have good healing, take a look at nightblades or stamsorcs, they basicly have nothing to boost their healing except cp, and that got nerfed too.

    While using Draconic Power abilities:
    Increases healing received by 12% while a Draconic ability is activated

    Dark Deal.... crit surge.... rally.... vigor....

    Stamblades have a great amount of healing too. Wha.
    Stamblades healing suck compared to the other 3 classes on live.
  • ManDraKE
    ManDraKE
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    spiiros wrote: »

    Stamblades have a great amount of healing too. Wha.

    you are being sarcastic right? lol
  • krathos
    krathos
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    ManDraKE wrote: »
    spiiros wrote: »

    Stamblades have a great amount of healing too. Wha.

    you are being sarcastic right? lol

    access to minor vitality. an ability that while active prevents dots from ticking and makes all heals crit. sounds alright to me. just as good if not better than what templar/dk will have next patch. if DK wants minor vitality it has to use a useless skill. nb gets it just for having a useless (for stam) skill slotted. i don't honestly see how NB healing is any worse than other classes next patch.
    Flapjack Palmdale
    <ANIMOSITY>

    Grand Overlord - Magicka Dragonknight
  • ManDraKE
    ManDraKE
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    krathos wrote: »

    access to minor vitality. an ability that while active prevents dots from ticking and makes all heals crit. sounds alright to me. .

    Minor vitality in a stamblade? sure, lets use swallow soul instead of surprise attack lol. And about cloak...it dosn't work half of the times, and to crit heals and supress dots you need to go defensive, things like major mending allow you to heal while going offensive (plus you can buff yourselft prevently). Major mending is 10x stronger than using cloak to heal and supress dot, every day of the week. Sorry but saying that nighblades have decent healing a joke.
  • Valencer
    Valencer
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    ManDraKE wrote: »
    krathos wrote: »

    access to minor vitality. an ability that while active prevents dots from ticking and makes all heals crit. sounds alright to me. .

    Minor vitality in a stamblade? sure, lets use swallow soul instead of surprise attack lol. And about cloak...it dosn't work half of the times, and to crit heals and supress dots you need to go defensive, things like major mending allow you to heal while going offensive (plus you can buff yourselft prevently). Major mending is 10x stronger than using cloak to heal and supress dot, every day of the week. Sorry but saying that nighblades have decent healing a joke.

    You are seriously underestimating the usefulness of being able to break out of combat and recover while avoiding getting hit entirely.

    Try to understand that healing is literally all a Dragonknight has for survivability. There are no if's or but's here - without better healing there is no reason to pick DK over any other spec. It has very little group utility, less burst potential than the other classes, less mobility, and will now not even be better at being tanky unless youre running an useless troll tank build
    Edited by Valencer on May 18, 2017 9:16AM
  • KingJ
    KingJ
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    Valencer wrote: »
    ManDraKE wrote: »
    krathos wrote: »

    access to minor vitality. an ability that while active prevents dots from ticking and makes all heals crit. sounds alright to me. .

    Minor vitality in a stamblade? sure, lets use swallow soul instead of surprise attack lol. And about cloak...it dosn't work half of the times, and to crit heals and supress dots you need to go defensive, things like major mending allow you to heal while going offensive (plus you can buff yourselft prevently). Major mending is 10x stronger than using cloak to heal and supress dot, every day of the week. Sorry but saying that nighblades have decent healing a joke.

    You are seriously underestimating the usefulness of being able to break out of combat and recover while avoiding getting hit entirely.

    Try to understand that healing is literally all a Dragonknight has for survivability. There are no if's or but's here - without better healing there is no reason to pick DK over any other spec. It has very little group utility, less burst potential than the other classes, less mobility, and will now not even be better at being tanky unless youre running an useless troll tank build
    You have a point if it actually worked. One Dot will break cloak and leave it unable to be used on a stamblade. Not to mention there multiple Cloak breaking abilities like mage Light,Det pots or any AOE.
  • Durham
    Durham
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    KingJ wrote: »
    Valencer wrote: »
    ManDraKE wrote: »
    krathos wrote: »

    access to minor vitality. an ability that while active prevents dots from ticking and makes all heals crit. sounds alright to me. .

    Minor vitality in a stamblade? sure, lets use swallow soul instead of surprise attack lol. And about cloak...it dosn't work half of the times, and to crit heals and supress dots you need to go defensive, things like major mending allow you to heal while going offensive (plus you can buff yourselft prevently). Major mending is 10x stronger than using cloak to heal and supress dot, every day of the week. Sorry but saying that nighblades have decent healing a joke.

    You are seriously underestimating the usefulness of being able to break out of combat and recover while avoiding getting hit entirely.

    Try to understand that healing is literally all a Dragonknight has for survivability. There are no if's or but's here - without better healing there is no reason to pick DK over any other spec. It has very little group utility, less burst potential than the other classes, less mobility, and will now not even be better at being tanky unless youre running an useless troll tank build
    You have a point if it actually worked. One Dot will break cloak and leave it unable to be used on a stamblade. Not to mention there multiple Cloak breaking abilities like mage Light,Det pots or any AOE.

    I get away a ton on my stamblade....vs. I hardly ever get away on my DK unless they give up chasing in the rocks lol.....
    PVP DEADWAIT
    PVP The Unguildables
  • krathos
    krathos
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    ManDraKE wrote: »
    krathos wrote: »

    access to minor vitality. an ability that while active prevents dots from ticking and makes all heals crit. sounds alright to me. .

    Minor vitality in a stamblade? sure, lets use swallow soul instead of surprise attack lol. And about cloak...it dosn't work half of the times, and to crit heals and supress dots you need to go defensive, things like major mending allow you to heal while going offensive (plus you can buff yourselft prevently). Major mending is 10x stronger than using cloak to heal and supress dot, every day of the week. Sorry but saying that nighblades have decent healing a joke.

    and how does a DK get minor vitality next patch? a useless skill also as I said, except to get the buff we have to activate it for 4.5k magicka.

    stamblades have just as decent of healing as stam dk next patch. arguably better. major mending is essentially gone.
    Flapjack Palmdale
    <ANIMOSITY>

    Grand Overlord - Magicka Dragonknight
  • Juhasow
    Juhasow
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    krathos wrote: »
    @ManDraKE Also if ZoS truly believes this and uses it as reasoning for why DK and Templar losing Maj Mending then why does warden get:

    1. A spammable stamina class burst heal
    2. Easily accessible major mending
    3. Insane damage buffs (both active and from passives)
    4. More reliable form of crit surge
    5. Long duration major expedition
    6. etc etc etc (the list really does go on)

    This is why we are like "the ***".

    1. Why not ? He have 1 tree fully healing so why he shouldnt get stamina morph there ? Also skill is expensive and is not so bursty as everyone's thinking.
    2. By easily accesible You mean 3 seconds after healing someone under 40% hp ? Oh yes that so easily accesible compared to templar or dk ways of current acces to it. if someone is under 40% there is big chance he'll be dead before You heal him.
    3. He have weak dmg so he deserves atleast good buffs. About "insane dmg buffs" I would need You to tell more about them because I dont see that insanity atm on warden which is doing on of the weakest DPS's.
    4. Overall it heals less then crit surge and also Crit surge can heal You from DoT's if target is out of range and You cant use weapon attacks on him so I would not said that one of those 2 skills is better then the other. Both have it downsides and profits.
    5. Well 10 seconds doesnt sound brainlesly OP and long for me.
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