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Changes to the 2p health bonus of automaton/light speaker/spider cultist/war maiden but not sun set

  • bebynnag
    bebynnag
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    has anyone been able to check sun on PTS?
  • laksikus
    laksikus
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    laksikus wrote: »
    @Liam12548 @NightbladeMechanics
    Nobody forces you to put all points into your main pool and nothing into health.
    Or use some health enchants instead.

    But for the minmax crowd its good and makes sense. A dps Set shouldn't give sustain or survivability, thats what you can achieve with glyphs and your attribute points

    I would never trade magicka attribute points for spell crit, which is what you're suggesting here. Thanks for not understanding how PvP builds and PvP min/maxing work.

    These sets wouldn't even be BiS over scathing or bsw in PvE anyway, so why do you care so much about sun's health line? You do realize force pulse gives you like 70% uptime on scathing, right?

    515*0,70=360 thats less than Netch gives.
    It will be necro or Netch on sorc.
    Sun will be bis for dk next Patch if they change The 2p aswell.


    And I probably forgot more about pvp than you ever knew.
    Spell crit could be worse. Sun isnt Best for pvp anyway. Not even for dk
    Maybe even if und they dont
    Edited by laksikus on May 9, 2017 3:12PM
  • laksikus
    laksikus
    ✭✭✭✭✭
    has anyone been able to check sun on PTS?

    I did. Its health for 2p
    Edited by laksikus on May 9, 2017 4:26PM
  • NightbladeMechanics
    NightbladeMechanics
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    Trading attribute points or glyphs out for health to compensate for losing the line of health from the gear set is a dumb suggestion.

    These are PvP sets exclusively because they will not be BiS for PvE dps over scathing or tbs or nmg.

    What PvPers here would trade 1000 magicka or stamina before your percentage multipliers for 3% weapon or spell crit in order to remain at the same health level? Anyone? No. That's an awful trade.
    Kena
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  • ManDraKE
    ManDraKE
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    the +Health on automaton was great, they really *** up the set by changing that.
  • NightbladeMechanics
    NightbladeMechanics
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    ✭✭
    laksikus wrote: »
    laksikus wrote: »
    @Liam12548 @NightbladeMechanics
    Nobody forces you to put all points into your main pool and nothing into health.
    Or use some health enchants instead.

    But for the minmax crowd its good and makes sense. A dps Set shouldn't give sustain or survivability, thats what you can achieve with glyphs and your attribute points

    I would never trade magicka attribute points for spell crit, which is what you're suggesting here. Thanks for not understanding how PvP builds and PvP min/maxing work.

    These sets wouldn't even be BiS over scathing or bsw in PvE anyway, so why do you care so much about sun's health line? You do realize force pulse gives you like 70% uptime on scathing, right?

    515*0,70=360 thats less than Netch gives.
    It will be necro or Netch on sorc.
    Sun will be bis for dk next Patch if they change The 2p aswell.


    And I probably forgot more about pvp than you ever knew.
    Spell crit could be worse. Sun isnt Best for pvp anyway. Not even for dk
    Maybe even if und they dont

    Netch isn't amplified by major sorcery -- none of these "X damage type" sets are -- but scathing is. Also, sorcs will not use 100% lightning damage. They'll continue using blockade of fire for its increased damage and Ilambris procs, frag, curse, etc. You need to look at the big picture. This thread is becoming ridiculous.

    And Necro is already BiS for sorc in fights where you can use the scamp. That will not change next patch from the looks of things.
    Edited by NightbladeMechanics on May 9, 2017 4:01PM
    Kena
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  • laksikus
    laksikus
    ✭✭✭✭✭
    laksikus wrote: »
    laksikus wrote: »
    @Liam12548 @NightbladeMechanics
    Nobody forces you to put all points into your main pool and nothing into health.
    Or use some health enchants instead.

    But for the minmax crowd its good and makes sense. A dps Set shouldn't give sustain or survivability, thats what you can achieve with glyphs and your attribute points

    I would never trade magicka attribute points for spell crit, which is what you're suggesting here. Thanks for not understanding how PvP builds and PvP min/maxing work.

    These sets wouldn't even be BiS over scathing or bsw in PvE anyway, so why do you care so much about sun's health line? You do realize force pulse gives you like 70% uptime on scathing, right?

    515*0,70=360 thats less than Netch gives.
    It will be necro or Netch on sorc.
    Sun will be bis for dk next Patch if they change The 2p aswell.


    And I probably forgot more about pvp than you ever knew.
    Spell crit could be worse. Sun isnt Best for pvp anyway. Not even for dk
    Maybe even if und they dont

    Netch isn't amplified by major sorcery -- none of these "X damage type" sets are -- but scathing is. Also, sorcs will not use 100% lightning damage. They'll continue using blockade of fire for its increased damage and Ilambris procs, frag, curse, etc. You need to look at the big picture. This thread is becoming ridiculous.

    And Necro is already BiS for sorc in fights where you can use the scamp. That will not change next patch from the looks of things.

    SUN Is amplified by major sorcery. I tested it yesterday. And Netch should work The same.
    And Team playing sorcs use lightning Wall. Bigger picture is more group dps with off balance.
    And scamp is lightning Too.

    Will have to be tested but it should net more on a lightning sorc than scathing.
    Scathing will be better on magnb
  • t3hdubzy
    t3hdubzy
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    Sun seems to be passed over incidentally and i hope its fixed
  • DPShiro
    DPShiro
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    laksikus wrote: »
    laksikus wrote: »
    laksikus wrote: »
    @Liam12548 @NightbladeMechanics
    Nobody forces you to put all points into your main pool and nothing into health.
    Or use some health enchants instead.

    But for the minmax crowd its good and makes sense. A dps Set shouldn't give sustain or survivability, thats what you can achieve with glyphs and your attribute points

    I would never trade magicka attribute points for spell crit, which is what you're suggesting here. Thanks for not understanding how PvP builds and PvP min/maxing work.

    These sets wouldn't even be BiS over scathing or bsw in PvE anyway, so why do you care so much about sun's health line? You do realize force pulse gives you like 70% uptime on scathing, right?

    515*0,70=360 thats less than Netch gives.
    It will be necro or Netch on sorc.
    Sun will be bis for dk next Patch if they change The 2p aswell.


    And I probably forgot more about pvp than you ever knew.
    Spell crit could be worse. Sun isnt Best for pvp anyway. Not even for dk
    Maybe even if und they dont

    Netch isn't amplified by major sorcery -- none of these "X damage type" sets are -- but scathing is. Also, sorcs will not use 100% lightning damage. They'll continue using blockade of fire for its increased damage and Ilambris procs, frag, curse, etc. You need to look at the big picture. This thread is becoming ridiculous.

    And Necro is already BiS for sorc in fights where you can use the scamp. That will not change next patch from the looks of things.

    SUN Is amplified by major sorcery. I tested it yesterday. And Netch should work The same.
    And Team playing sorcs use lightning Wall. Bigger picture is more group dps with off balance.
    And scamp is lightning Too.

    Will have to be tested but it should net more on a lightning sorc than scathing.
    Scathing will be better on magnb

    This is so wrong I don't even know where to start.
    ~ Gryphon Heart ~
    ~ Immortal Redeemer ~
    ~ Grand Master Crafter ~
    ~ Master Angler ~
    ~ Former Emperor ~
  • t3hdubzy
    t3hdubzy
    ✭✭✭✭
    laksikus wrote: »
    laksikus wrote: »
    laksikus wrote: »
    @Liam12548 @NightbladeMechanics
    Nobody forces you to put all points into your main pool and nothing into health.
    Or use some health enchants instead.

    But for the minmax crowd its good and makes sense. A dps Set shouldn't give sustain or survivability, thats what you can achieve with glyphs and your attribute points

    I would never trade magicka attribute points for spell crit, which is what you're suggesting here. Thanks for not understanding how PvP builds and PvP min/maxing work.

    These sets wouldn't even be BiS over scathing or bsw in PvE anyway, so why do you care so much about sun's health line? You do realize force pulse gives you like 70% uptime on scathing, right?

    515*0,70=360 thats less than Netch gives.
    It will be necro or Netch on sorc.
    Sun will be bis for dk next Patch if they change The 2p aswell.


    And I probably forgot more about pvp than you ever knew.
    Spell crit could be worse. Sun isnt Best for pvp anyway. Not even for dk
    Maybe even if und they dont

    Netch isn't amplified by major sorcery -- none of these "X damage type" sets are -- but scathing is. Also, sorcs will not use 100% lightning damage. They'll continue using blockade of fire for its increased damage and Ilambris procs, frag, curse, etc. You need to look at the big picture. This thread is becoming ridiculous.

    And Necro is already BiS for sorc in fights where you can use the scamp. That will not change next patch from the looks of things.

    SUN Is amplified by major sorcery. I tested it yesterday. And Netch should work The same.
    And Team playing sorcs use lightning Wall. Bigger picture is more group dps with off balance.
    And scamp is lightning Too.

    Will have to be tested but it should net more on a lightning sorc than scathing.
    Scathing will be better on magnb

    How did you test it? How do you know that its amplifying your base spell damage and sun, and not just the base spell damage?
  • Mojmir
    Mojmir
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    The health bonus made sense if you were running witchothers
  • clocksstoppe
    clocksstoppe
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    t3hdubzy wrote: »
    laksikus wrote: »
    laksikus wrote: »
    laksikus wrote: »
    @Liam12548 @NightbladeMechanics
    Nobody forces you to put all points into your main pool and nothing into health.
    Or use some health enchants instead.

    But for the minmax crowd its good and makes sense. A dps Set shouldn't give sustain or survivability, thats what you can achieve with glyphs and your attribute points

    I would never trade magicka attribute points for spell crit, which is what you're suggesting here. Thanks for not understanding how PvP builds and PvP min/maxing work.

    These sets wouldn't even be BiS over scathing or bsw in PvE anyway, so why do you care so much about sun's health line? You do realize force pulse gives you like 70% uptime on scathing, right?

    515*0,70=360 thats less than Netch gives.
    It will be necro or Netch on sorc.
    Sun will be bis for dk next Patch if they change The 2p aswell.


    And I probably forgot more about pvp than you ever knew.
    Spell crit could be worse. Sun isnt Best for pvp anyway. Not even for dk
    Maybe even if und they dont

    Netch isn't amplified by major sorcery -- none of these "X damage type" sets are -- but scathing is. Also, sorcs will not use 100% lightning damage. They'll continue using blockade of fire for its increased damage and Ilambris procs, frag, curse, etc. You need to look at the big picture. This thread is becoming ridiculous.

    And Necro is already BiS for sorc in fights where you can use the scamp. That will not change next patch from the looks of things.

    SUN Is amplified by major sorcery. I tested it yesterday. And Netch should work The same.
    And Team playing sorcs use lightning Wall. Bigger picture is more group dps with off balance.
    And scamp is lightning Too.

    Will have to be tested but it should net more on a lightning sorc than scathing.
    Scathing will be better on magnb

    How did you test it? How do you know that its amplifying your base spell damage and sun, and not just the base spell damage?

    Because you can literally compare sun vs no sun and +400 char sheet spell damage with major sorcery up and there is no difference. I don't know where this meme started (probably some minmaxers trying to sabotage their competition for trial leaderboards by misinformation), but every single set that says "your x type abilities gain y wep/spell damage" benefit from everything that boosts spell/weapon damage.

    https://www.youtube.com/watch?v=AExStwCUlPM
    Edited by clocksstoppe on May 9, 2017 8:41PM
  • SanTii.92
    SanTii.92
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    Yeah, no thanks. I'd rather keep the health bonus for pvp, in fact can we please revert the change on war maiden?
    When the snows fall and the white winds blow,
    the lone wolf dies, but the pack survives.

    Arg | Pc Na | Factionless Mag Warden.
  • WhiteMage
    WhiteMage
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    For the people who say that sun etc are are boosted by sorcery, please tell me how you set up your experiment. If it is sufficient, I'll believe your results.
    The generally amicable yet sporadically salty magplar that may or may not have 1vXed you in Sotha Sil. Who knows?
  • SodanTok
    SodanTok
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    ✭✭
    WhiteMage wrote: »
    For the people who say that sun etc are are boosted by sorcery, please tell me how you set up your experiment. If it is sufficient, I'll believe your results.

    FFS.
    1. Deal damage without bonus 400 and without sorcery
    2. Deal damage with bonus 400 and without sorcery
    3. Save difference between 1 and 2
    4. Deal damage without bonus 400 and with sorcery
    5. Deal damage with bonus 400 and with sorcery
    6. Save difference between 4 and 5
    7. Compare 3 and 6. If bonus 400 was not affected they will be the same.

    But not saying sun is affected. I tested only automaton (and obviously with major brutality)
    Edited by SodanTok on May 9, 2017 9:15PM
  • laksikus
    laksikus
    ✭✭✭✭✭
    Ok this is how i tested it.

    Character used Redguard NB with all CP set to 0. to get rid of all modificators that influence the damage calculation like ele expert, more flame damage from altmer etc.

    The equipment was 5p green sun and 1 white inferno staff.
    That gives me 285 base damage + 363 flame damage from sun.
    Max magicka was 23600

    Then i used this tool to look at the tooltip damage from blockade of fire.
    http://esoitem.uesp.net/viewSkills.php

    Tool says 760 fire damage, tooltip on my bar says 760 (dont look at your skill lines if you reconstruct the test, cos skill line tooltip doesnt use the 363 dmg from sun)

    Then I calculated what spelldamage i would have if major sorcery didnt apply to sun, and what if it did apply

    285*1,2 + 363 = 705
    285*1,2+ 363*1,2 = 777,6

    Then I used the uesp tool with those 2 values
    For 705 spelldamage = 775 tooltip
    for 777,6 = 793 tooltip

    Ingame tooltip with spellpower pot active = 793


    I know of the rumors that major sorcery doesnt apply to sun or similar sets, thats why i double checked if its just an ui bug, with a damage test on slimeclaw

    The base damage dot was 612 damage per tick.

    Calculation for it
    Mitigation calculation: (18200*(1-0.1)-4984)/50000 = 0,22792
    Base damage calculation: 793 *(1-0,22792) = 612,25944

    unless i forgot something, which i doubt, then Major sorcery and sun works perfectly well together.

    In fact i dont know how the rumor even came up.
    Every endgame minmaxer should know of @Asayre arithmetic
    and he proved it back in October already.
    https://forums.elderscrollsonline.com/en/discussion/comment/3450780/#Comment_3450780

  • RoyJade
    RoyJade
    ✭✭✭✭✭
    WhiteMage wrote: »
    For the people who say that sun etc are are boosted by sorcery, please tell me how you set up your experiment. If it is sufficient, I'll believe your results.

    Naked character (no cp, passive, skill, attribute).
    5 netch pieces, and one treasure hunter piece instead of one netch (same condition without 5cp bonus).
    Level 1 white frost staff.
    Force shock and netch (for major sorcery).
    292 spell damage, 350 buffed.
    11945 magicka.

    Results on the target dummy :

    Without the 5cp bonus, without sorcery : 268 damage per element.
    Without the 5cp bonus, with sorcery : 279 damage (1,04% more damage with major sorcery).
    With the 5cp bonus, without sorcery : 268 damage per element, 339 lightning damage, .
    With both the 5 cp bonus and sorcery : 279 damage per element, 365 lightning damage (1,076% more damage).

    Second test with level 6 frost staff, 375 spell damage, with netch.

    283 damage per element (close to the 279 previous with 350 spell damage), 355 lightning damage (less than netch + sorcery).


    So yes, sorcery has an effect on netch.
  • NightbladeMechanics
    NightbladeMechanics
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    ✭✭
    I ran a test early in Shadows of the Hist patch that isolated the sun 5pc bonus.

    Wore 5 sun. Recorded damage on target with and without major sorcery.

    Wore 4 sun, replacing the 5th with a piece from another armor set with the same weight, trait, and glyph. Recorded damage on the same target with and without major sorcery.

    Difference in damage between 5 sun with and without major sorcery was equal to that between 4 sun with and without major sorcery, indicating the sun 5pc bonus did not benefit from the major sorcery buff.

    I see conflicting accounts here. I'm prone to trust Asayre's testing, indicating an undocumented bug fix in One Tamriel, but naturally I'll have to retest for myself.

    Hopefully the sets benefit from major sorcery. They should have from the beginning.

    laksikus wrote: »
    laksikus wrote: »
    @Liam12548 @NightbladeMechanics
    Nobody forces you to put all points into your main pool and nothing into health.
    Or use some health enchants instead.

    But for the minmax crowd its good and makes sense. A dps Set shouldn't give sustain or survivability, thats what you can achieve with glyphs and your attribute points

    I would never trade magicka attribute points for spell crit, which is what you're suggesting here. Thanks for not understanding how PvP builds and PvP min/maxing work.

    These sets wouldn't even be BiS over scathing or bsw in PvE anyway, so why do you care so much about sun's health line? You do realize force pulse gives you like 70% uptime on scathing, right?

    And I probably forgot more about pvp than you ever knew.
    Spell crit could be worse. Sun isnt Best for pvp anyway. Not even for dk
    Maybe even if und they dont

    I missed this little gem. Careful.

    Sun was the most sought after PvP set for mDKs for a long time prior to One Tamriel, when spellweave and spinner came onto the scene.

    With spellweave receiving a nerf and light armor shield stacking builds likely to increase in prevalence next patch, sun could easily return to popularity, especially if it benefits from major sorcery. Its line of health will be attractive for mDKs using light armor, too.

    laksikus wrote: »
    laksikus wrote: »
    laksikus wrote: »
    @Liam12548 @NightbladeMechanics
    Nobody forces you to put all points into your main pool and nothing into health.
    Or use some health enchants instead.

    But for the minmax crowd its good and makes sense. A dps Set shouldn't give sustain or survivability, thats what you can achieve with glyphs and your attribute points

    I would never trade magicka attribute points for spell crit, which is what you're suggesting here. Thanks for not understanding how PvP builds and PvP min/maxing work.

    These sets wouldn't even be BiS over scathing or bsw in PvE anyway, so why do you care so much about sun's health line? You do realize force pulse gives you like 70% uptime on scathing, right?

    515*0,70=360 thats less than Netch gives.
    It will be necro or Netch on sorc.
    Sun will be bis for dk next Patch if they change The 2p aswell.


    And I probably forgot more about pvp than you ever knew.
    Spell crit could be worse. Sun isnt Best for pvp anyway. Not even for dk
    Maybe even if und they dont

    Netch isn't amplified by major sorcery -- none of these "X damage type" sets are -- but scathing is. Also, sorcs will not use 100% lightning damage. They'll continue using blockade of fire for its increased damage and Ilambris procs, frag, curse, etc. You need to look at the big picture. This thread is becoming ridiculous.

    And Necro is already BiS for sorc in fights where you can use the scamp. That will not change next patch from the looks of things.

    SUN Is amplified by major sorcery. I tested it yesterday. And Netch should work The same.
    And Team playing sorcs use lightning Wall. Bigger picture is more group dps with off balance.
    And scamp is lightning Too.

    Will have to be tested but it should net more on a lightning sorc than scathing.
    Scathing will be better on magnb

    Talked about sun and sorcery above.

    Only one player would need to use blockade of lightning to debuff mobs. That is a utility variant of the BiS setup, not BiS itself. Don't generalize.

    Volatile familiar receives no damage from the player's spell damage. Not sure if netch is an exception to this rule. It's worth testing specifically.
    Kena
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  • Narvuntien
    Narvuntien
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    I am with a lot of other players here I really liked the health bonus form Strenght of automation.

    I have 0 use for weapon crit, my weapon crit on my stam blade is 40%... why? because i only need one crit to kill you and that one comes from my cloak.

    I liked having 3 hp bonuses from my gear, 2x clever alchemist and 1x strenght of automation so that when I fail to kill I had a higer chance to escape.
  • DPShiro
    DPShiro
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    There are pvp sets available in Cyrodiil for you to use in pvp.

    This is a pve set that drops from a pve instance, the change is very good.
    ~ Gryphon Heart ~
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  • NightbladeMechanics
    NightbladeMechanics
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    ✭✭
    DPShiro wrote: »
    There are pvp sets available in Cyrodiil for you to use in pvp.

    This is a pve set that drops from a pve instance, the change is very good.

    K buff those sets to be as good then. There are fewer Cyrodiil sets than there are drop sets from outside of Cyrodiil, and a greater proportion of Cyrodiil sets go utterly unused than PvE drop sets.

    We're not second class citizens. *** off with that attitude.

    Also, PvEers use a much narrower variety of sets in their race for BiS min/max. These sets are not BiS, so the change is irrelevant to PvE. So what's your reason for considering the change good?
    Kena
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    https://discord.gg/6CmzBFb

    TONKS!
    https://discord.gg/DRNYd39

    Werewolf Discussion:
    https://discord.gg/aDEx2ev

    Vampire Discussion:
    https://discord.gg/yfzck8Q
  • DPShiro
    DPShiro
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    DPShiro wrote: »
    There are pvp sets available in Cyrodiil for you to use in pvp.

    This is a pve set that drops from a pve instance, the change is very good.

    K buff those sets to be as good then. There are fewer Cyrodiil sets than there are drop sets from outside of Cyrodiil, and a greater proportion of Cyrodiil sets go utterly unused than PvE drop sets.

    We're not second class citizens. *** off with that attitude.

    Also, PvEers use a much narrower variety of sets in their race for BiS min/max. These sets are not BiS, so the change is irrelevant to PvE. So what's your reason for considering the change good?

    Why buff anything in pvp? It's just going to spawn 84747494 new nerf this nerf that qq thread, that will negatively impact the rest of the game as usual.

    And fewer sets because it's a smaller portion of the player base = logic.

    And yes, with the nerf to BSW, those sets are actually viable and will promote more diverse builds in pve now.
    ~ Gryphon Heart ~
    ~ Immortal Redeemer ~
    ~ Grand Master Crafter ~
    ~ Master Angler ~
    ~ Former Emperor ~
  • NightbladeMechanics
    NightbladeMechanics
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    ✭✭
    DPShiro wrote: »
    DPShiro wrote: »
    There are pvp sets available in Cyrodiil for you to use in pvp.

    This is a pve set that drops from a pve instance, the change is very good.

    K buff those sets to be as good then. There are fewer Cyrodiil sets than there are drop sets from outside of Cyrodiil, and a greater proportion of Cyrodiil sets go utterly unused than PvE drop sets.

    We're not second class citizens. *** off with that attitude.

    Also, PvEers use a much narrower variety of sets in their race for BiS min/max. These sets are not BiS, so the change is irrelevant to PvE. So what's your reason for considering the change good?

    Why buff anything in pvp? It's just going to spawn 84747494 new nerf this nerf that qq thread, that will negatively impact the rest of the game as usual.

    And fewer sets because it's a smaller portion of the player base = logic.

    And yes, with the nerf to BSW, those sets are actually viable and will promote more diverse builds in pve now.

    Well you've shown yourself not to be a reasonable person. Enjoy your day.
    Kena
    Legion XIII
    Excellence without elitism
    Premier small scale PvP

    Legend
    NA/PC's original dueling and PvP community guild
    Now NA/PC's dueling, BGs, small scale, GvG, and general PvP community. We float just under 500 members. Mail me in game for an invite.


    Apex Predator.

    Here's a great thread collecting community ideas for PvP updates.

    [MEGATHREAD] Feedback Threads for Class Reps

    Class Representative Feedback Discords:
    Nightblade Discussion:
    https://discord.gg/t2Xhnu6

    Dragonknight Discussion:
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    TONKS!
    https://discord.gg/DRNYd39

    Werewolf Discussion:
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  • NightbladeMechanics
    NightbladeMechanics
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    ✭✭
    @WhiteMage I retested whether Major Sorcery applies to War Maiden's 5pc on PTS, and it does! This is great news. At some point since Shadows of the Hist, ZOS made these sets take the buff before applying to our tooltips. I suddenly really want to use War Maiden next patch, even if I'll miss that line of health. :/
    Kena
    Legion XIII
    Excellence without elitism
    Premier small scale PvP

    Legend
    NA/PC's original dueling and PvP community guild
    Now NA/PC's dueling, BGs, small scale, GvG, and general PvP community. We float just under 500 members. Mail me in game for an invite.


    Apex Predator.

    Here's a great thread collecting community ideas for PvP updates.

    [MEGATHREAD] Feedback Threads for Class Reps

    Class Representative Feedback Discords:
    Nightblade Discussion:
    https://discord.gg/t2Xhnu6

    Dragonknight Discussion:
    https://discord.gg/UHtZhz8

    Sorcerer Discussion:
    https://discord.gg/e3QkCS8

    Templar Discussion:
    https://discord.gg/WvVuSw7

    Warden Discussion:
    https://discord.gg/sTFY4ys

    General Healing Discussion:
    https://discord.gg/6CmzBFb

    TONKS!
    https://discord.gg/DRNYd39

    Werewolf Discussion:
    https://discord.gg/aDEx2ev

    Vampire Discussion:
    https://discord.gg/yfzck8Q
  • clocksstoppe
    clocksstoppe
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    Narvuntien wrote: »
    I am with a lot of other players here I really liked the health bonus form Strenght of automation.

    I have 0 use for weapon crit, my weapon crit on my stam blade is 40%... why? because i only need one crit to kill you and that one comes from my cloak.

    I liked having 3 hp bonuses from my gear, 2x clever alchemist and 1x strenght of automation so that when I fail to kill I had a higer chance to escape.

    So? Pve players have use for crit. Even in PVP I would still use the crit. Just because your setup "likes" the hp bonus doesn't mean automaton should stay *** for everything else. Just swap out an enchant for hp one and there you go, health.
  • SodanTok
    SodanTok
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    ✭✭
    They could have change it to stamina/magicka and it would be compromise for everyone...
    Edited by SodanTok on May 10, 2017 10:30AM
  • Minno
    Minno
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    ✭✭✭✭✭
    laksikus wrote: »
    HoloYoitsu wrote: »
    laksikus wrote: »
    @Liam12548 @NightbladeMechanics
    Nobody forces you to put all points into your main pool and nothing into health.
    Or use some health enchants instead.

    But for the minmax crowd its good and makes sense. A dps Set shouldn't give sustain or survivability, thats what you can achieve with glyphs and your attribute points
    13aRSY4.png
    No-Country-for-Old-Men_Tommy-Lee-Jones_Josh-Brolin_Javier-Bardem_9.jpg

    Thats Not a dps Set. Thats a healer/Support set
    No endgame pve Player will use that, maybe some healers who havent farmed any gear...
    Its a pvp Set for templars in heavy armor.

    Pvp dps. It's a well rounded set; something id hope zos was thinking about when they made the changes above.
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • Subversus
    Subversus
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    @WhiteMage I retested whether Major Sorcery applies to War Maiden's 5pc on PTS, and it does! This is great news. At some point since Shadows of the Hist, ZOS made these sets take the buff before applying to our tooltips. I suddenly really want to use War Maiden next patch, even if I'll miss that line of health. :/

    Gonna be hard to sustain though... I assume something like heavy seducer with war maiden jews and weapon/one shoulder (since you seem to like running heavy :D ) and maybe like a mag regen head, be it heavy or medium. Maybe even stack breton with seducer for extra reduce cost and use ele drain or extra regen, hmmmmm
  • kyle.wilson
    kyle.wilson
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    laksikus wrote: »
    HoloYoitsu wrote: »
    laksikus wrote: »
    @Liam12548 @NightbladeMechanics
    Nobody forces you to put all points into your main pool and nothing into health.
    Or use some health enchants instead.

    But for the minmax crowd its good and makes sense. A dps Set shouldn't give sustain or survivability, thats what you can achieve with glyphs and your attribute points
    13aRSY4.png
    No-Country-for-Old-Men_Tommy-Lee-Jones_Josh-Brolin_Javier-Bardem_9.jpg

    Thats Not a dps Set. Thats a healer/Support set
    No endgame pve Player will use that, maybe some healers who havent farmed any gear...
    Its a pvp Set for templars in heavy armor.

    I used 5 Kags, 5 Spinner, 1 kena for my PVP mag sorc build. Or sometimes 5 Kags, 5 VD, 1 Kena. It was an effective build for PVP, especially in group play. If more people had builds that had situational awareness, we wouldn't have so many nerf everything posts.
  • Voryn_Dagoth
    Voryn_Dagoth
    ✭✭
    Regarding Silks of the Sun: Being buffed by Major Sorcery already sounds really good, but does it now also buff Flame Damage proccing from sets, like Grothdaar?

    As far as I remember, Sun only buffs abilities and inferno staff attacks, so did anybody test this? Or is my memory wrong on this one?
    Edited by Voryn_Dagoth on May 11, 2017 6:34AM
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