Narvuntien wrote: »I have never played another MMO so this is the only system I know.
I really does suck when my guild loses thier store for a week.
I wish we had a week lag between having and losing the shop. that is really my only problem with the current system.
People are just too lazy to go search beyond the major hubs that really is a problem for the shopper not for the selling system. If you want something you have to work for it... buy going shopping all over the world.
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
Search box.
The reason why Zos doesn't put one in the guild store interface is because their hard data shows no one uses it when there IS one available, like on these forums.
Incoming: horse beating gif in 3…2…1
I am a relatively newcomer to ESO.
One thing that struck me shocking is the absence of single auction house.
In ESO the guild traders are far and apart and even when shopping for a gear/weapon it quickly becomes a pain.
So my fellow mates how many of you want a single unified auction house.
We can have several guild traders physically but they are all tied to single central repository to sell/buy items.
Ya'll need some large doses of TTC and MM medicine.
Here... Let me bring you to the doctor's office. Click! (Search for Tamriel Trade Centre & Master Merchant)
Don't forget to regularly check with the nurse. Click! (Download minion to always have your addons easily up to date)
And if you need any extra information, make sure to check with the receptionist! Click! (TTC search engine)
(In all seriousness: this is really all you need! TTC acts as a sort of unified system and you can look up items over there and corresponding traders as you would in any other MMO).
I've grown to love the Guild Trading system. I may be an officer of a trading guild but I seriously love it. Not to mention that a good trading guild makes great friends as you gotta stick together.
That being said, this should be (imo) a part of the base game. Because console players. Also, traders need some serious UI overhaul. We got addons to fix it on PC but console players are screwed...
Mordenkainen wrote: »Shocking?
Look at SWTORs economy if you can even call it that anymore, then you know what shocking is. A single auction house, controlled and played by the fattest and richest people in the game while the rest has to suck their thumbs and prices keep rising.
ESO has incredibly fluctuating prices because of the guild trader system which makes the possibility of say.. a single guild controlling the entire market impossible.
Whatelse73b14_ESO wrote: »Definitely: c) a lot, [snip] and they just don't stop
I've been back and playing for a couple months now and holy crap. Every DAY there's a new auction house post, at least one.
Find solid trading guilds and join them. Sell and buy and sell and buy. After being in game for about two weeks I linked into 3 very solid and active ones. I ditched a couple because they died off quickly, but good ones with high activity are out there. It isn't that tough to find them, just go to an alliance hub and listen to zone chat for about 5 minutes, you'll see 3 or 4 of them.
At this point I recall them saying that basically, they would have to completely re-write code and systems in the game to do a "global" auction house (or even an alliance/zone AH). Would you rather they do that? Or fix bugs, work on things that are really broken and interfere with playing, work on new locations like Morrowind, etc etc etc?
I really really hate auctions. Being outbid makes me rage. Also, this is my only multiplayer game, but I hear it is very easy to manipulate and control prices on those fabled 'auction houses' you hear about on the forums every other week.
Gandrhulf_Harbard wrote: »I really really hate auctions. Being outbid makes me rage. Also, this is my only multiplayer game, but I hear it is very easy to manipulate and control prices on those fabled 'auction houses' you hear about on the forums every other week.
You hear about it anecdotally.
I've seen more "market fixing" in a month in ESO than I have seen in a decade of playing games with an AH.
The single biggest protection against market fixing is to allow as many people as possible become Sellers and Buyers with the least hassle and lowest possible overheads.
The ESO system does the exact opposite of that.
It makes it difficult to be a Buyer - less sales means higher prices per item (to cover the costs of selling).
It makes it expensive to be a Buyer - the lack of readily available price comparison data makes it simple in the extreme for Sellers to over inflate prices.
It makes it difficult to be a Seller - there's not enough Sales Slots for all the players in the game IF every player was only a member of one Trade Guild - fewer Sellers = higher commodity prices, and makes it easier to rig markets on individual commodities.
It has significant cost barriers to selling - ever increasing Kiosk rental costs driver commodity prices ever higher.
The fundamental error most opponents of AHs make is in assuming that a an AH means there is a "single market" for everything that can easily be "cornered". This isn't the case at all. When EVERY player can become both a Seller and a Buyer with the least impediment to doing so then EVERY player is, in effect, its own "market".
The only thing the AH makes easier is for Buyers to compare prices, and to buy without travelling half way across the game world - both of which drive prices DOWN and not up.
All The Best
I've seen more "market fixing" in a month in ESO than I have seen in a decade of playing games with an AH.
Why do you call it an Auction House if it's not a house to hold auctions, though? Wouldn't it be more accurate to call it a Trading Hub?
Gandrhulf_Harbard wrote: »Mordenkainen wrote: »Shocking?
Look at SWTORs economy if you can even call it that anymore, then you know what shocking is. A single auction house, controlled and played by the fattest and richest people in the game while the rest has to suck their thumbs and prices keep rising.
ESO has incredibly fluctuating prices because of the guild trader system which makes the possibility of say.. a single guild controlling the entire market impossible.
That isn't a fault of the AH system in SWTOR. It is the fault of a) how easily Credits can be made in game, b) the age of the economies in question, and c) there being very little in the way of other significant Credit sinks. For my server I am probably in the "lower middle" range for wealth, and I have only ever used the GTN sparingly, usually as a Buyer and not as a Seller, and I have taken two or three significant breaks from the game. But when completing a single daily quest can reward 25,000 Credits, and the sale of vendor-junk from that quest can net another 100,000 Credits it is easy to see why the economy is dysfunctional in SWTOR - and it has almost nothing at all to do with there being a GTN (AH).
When a Single Guild in ESO (through so called Sister Guilds) can own 3 or more Kiosks, and that in a system where there simply are not enough Trade Slots for every player to have one even if they wanted one (so limited the ability of new sellers to enter the market) it is far easier for a single guild to "corner a market". Add in that having a POS (Point Of Sale) requires significant weekly costs then it is self evident that prices will inflate and they are.
The single biggest protection against that is a system that lets ALL players become Sellers with the most ease and least cost.
All The Best
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
Auction houses just inflate prices