Militan1404 wrote: »Lightspeedflashb14_ESO wrote: »theultimatewarrior wrote: »I run my healer with 5 seducer 3 magnus n for jewels 3 emm..willin? i do fine never ran out of mp.
Of course you never run out of magic but you also do nothing for your group beyond healing, SPC and any of the sets the op mentioned are better then what you have said. Hell you could do seducer+spc and it would be better.
And to the op, I would look into getting sentinel of rekugums and a master staff, there are plenty of Stam dps that will thank you for using them and SPC.
So what? What does the dps offer to the group other from dps?
GrumpyDuckling wrote: »I have a DK healer and Spell Power Cure just seems too essential. I've been thinking about other sets, but I keep coming back to SPC. Here are other sets that I am currently looking at:
- Sanctuary
- Worm's Raiment
- Robes of the Withered Hand
- Mother's Sorrow
- Lamia's Song
- Healer's Habit
- Combat Physician
- Trinimac's Valor
- Arch Mage
Or... do I just go with Spell Power Cure because it's so strong? Anyone have any good arguments against SPC?
That's nice, but remind me again why you need the healer to do this when you already get Concussed from the Force Pulsing DPS in the group? The healer doesn't exist in a vacuum. Now, in a 4-person content, this could be pretty good. But with the number of Force Pulses you'll have in a trial, this is pretty pointless. I'd much rather the healer have that extra resistance so they're less likely to die in high-damaging content like vMoL HM.Wrecking_Blow_Spam wrote: »Charged lightning staff with a shock glyph has a 84% chance to proc off balance status.
DMuehlhausen wrote: »SPC + Sanctuary is the best combination probably at least for Trials. The added 12% healing to everyone is huge.
DMuehlhausen wrote: »SPC + Sanctuary is the best combination probably at least for Trials. The added 12% healing to everyone is huge.
You don't need sanctuary for trials, extra healing per cast isn't super relevant. It's not a bad set, but Worm, Twilight and Mending are all better.
theultimatewarrior wrote: »I always wonder about wearing heavy sets though.. what it would it be like.
I'm running now SPC with Infallible Aether (in trials) or Kagrenac's hope (in 4-man dungeons).
I'm planning to farm Twilight Remedy for all content, especially with incoming Morrowind balance changes.
(Shards for everyone, everybody will be forced to use synergies, yay!)
Don't use Infal in trials. People will yell at you for that. First, the concussed status effect is very easy to get, since it has a high chance to proc from direct-damage abilities that do shock damage. All you need is a few sorcs using Force Pulse, and you'll have near constant uptime on Minor Vulnerability with no input from the healer. So IA is useless. Furthermore, multiple people have reported that concussed cannot be applied to a target that has the IA debuff, which means that enemies with the IA debuff can't be set off-balance. So you definitely don't want to use IA.
Right now, the best setup is SPC + Twilight Remedy. First, because healing orbs (the white orbs) are such a good heal (it is the top source of heals in our vMoL HM runs--even more than healing springs), both healers should use them and never the blue orbs. They are also better than the blue orbs for magicka sustain since the magic-over-time is scaled off of nearby allies, not nearby enemies. Second, with the prevalence of sorcs (who don't have the bar space for Trap Beast), Remedy is the best way for them to get Minor Force. And if people are good about popping orbs (which return magic for everyone near the orb popper), there is absolutely no need for the sustain from Worm.
Next patch, however, I expect it'll be SPC + Worm. ZOS is destroying sustain so everyone will be crying for Worm's cost reduction. And ZOS is also destroying orbs. It sucks that we'll be moving away from an awesome set like Remedy to Worm. Thanks Wrobel.
Also, @Wrecking_Blow_Spam I would not recommend a healer running a charged lightning staff. A powered or defending staff would be much better.
- Off-Balance (for Exploiter) is a 100% guaranteed proc if the target is concussed and in a lightning wall. Charged will not increase this because it's already guaranteed.
- Concussed is already pretty easy to get because it has a fairly high chance to proc from direct-damage abilities. A few players using Force Pulse is all you need to keep concussed up.
- In contrast, the proc chance of concussed from lightning wall is very small--DoTs have a much smaller chance of procing concussion. Even with Charged, a lightning wall simply is not a good way to proc concussed.
- You still need the wall to convert concussed to off-balance, but there's no point in running a Charged staff since your main source of concussed is Force Pulse and concussed from wall is pretty low to begin with.


That's nice, but remind me again why you need the healer to do this when you already get Concussed from the Force Pulsing DPS in the group? The healer doesn't exist in a vacuum. Now, in a 4-person content, this could be pretty good. But with the number of Force Pulses you'll have in a trial, this is pretty pointless. I'd much rather the healer have that extra resistance so they're less likely to die in high-damaging content like vMoL HM.Wrecking_Blow_Spam wrote: »Charged lightning staff with a shock glyph has a 84% chance to proc off balance status.
Yep I was gonna say the same thing!DjMuscleboy02 wrote: »Wait, is this saying that there is no diversity in healing and that there is a set that is required? BRING IN THE NERF HAMMER
exeeter702 wrote: »This is what our dk healer runs in our vet trial group in case you were curious OP.
Depending on group makeup, he drops monster set and goes spc + twilight remedy. And runs WoE lighting instead of CoP.
This setup is used on vmol hm. And no the spider does not die..
IronCrystal wrote: »Militan1404 wrote: »Lightspeedflashb14_ESO wrote: »theultimatewarrior wrote: »I run my healer with 5 seducer 3 magnus n for jewels 3 emm..willin? i do fine never ran out of mp.
Of course you never run out of magic but you also do nothing for your group beyond healing, SPC and any of the sets the op mentioned are better then what you have said. Hell you could do seducer+spc and it would be better.
And to the op, I would look into getting sentinel of rekugums and a master staff, there are plenty of Stam dps that will thank you for using them and SPC.
So what? What does the dps offer to the group other from dps?
Healers and tanks' roles in a group setting is to provide support to the DPS. The goal in a raid is to maximize dps, which is done by the tanks and healers buffing them.
Militan1404 wrote: »IronCrystal wrote: »Militan1404 wrote: »Lightspeedflashb14_ESO wrote: »theultimatewarrior wrote: »I run my healer with 5 seducer 3 magnus n for jewels 3 emm..willin? i do fine never ran out of mp.
Of course you never run out of magic but you also do nothing for your group beyond healing, SPC and any of the sets the op mentioned are better then what you have said. Hell you could do seducer+spc and it would be better.
And to the op, I would look into getting sentinel of rekugums and a master staff, there are plenty of Stam dps that will thank you for using them and SPC.
So what? What does the dps offer to the group other from dps?
Healers and tanks' roles in a group setting is to provide support to the DPS. The goal in a raid is to maximize dps, which is done by the tanks and healers buffing them.
No healers job is to heal and tanks job is to tank. Whatever more they offers its just bonus.
Lightspeedflashb14_ESO wrote: »Militan1404 wrote: »Lightspeedflashb14_ESO wrote: »theultimatewarrior wrote: »I run my healer with 5 seducer 3 magnus n for jewels 3 emm..willin? i do fine never ran out of mp.
Of course you never run out of magic but you also do nothing for your group beyond healing, SPC and any of the sets the op mentioned are better then what you have said. Hell you could do seducer+spc and it would be better.
And to the op, I would look into getting sentinel of rekugums and a master staff, there are plenty of Stam dps that will thank you for using them and SPC.
So what? What does the dps offer to the group other from dps?
is this a joke? are you going to heal dungoens to completion? the better the DPS you have, the faster you clear content, the easier the runs become. not sure why this would be needed to be explained.
Militan1404 wrote: »Lightspeedflashb14_ESO wrote: »Militan1404 wrote: »Lightspeedflashb14_ESO wrote: »theultimatewarrior wrote: »I run my healer with 5 seducer 3 magnus n for jewels 3 emm..willin? i do fine never ran out of mp.
Of course you never run out of magic but you also do nothing for your group beyond healing, SPC and any of the sets the op mentioned are better then what you have said. Hell you could do seducer+spc and it would be better.
And to the op, I would look into getting sentinel of rekugums and a master staff, there are plenty of Stam dps that will thank you for using them and SPC.
So what? What does the dps offer to the group other from dps?
is this a joke? are you going to heal dungoens to completion? the better the DPS you have, the faster you clear content, the easier the runs become. not sure why this would be needed to be explained.
Okay, what contet does u think that is so hard in this game that u have to dps so fast to break the mechanics to Get done? But You probely right, maybe im just tired and grumpy of seeing the same builds and the same skills in evry trials and dungeon:p
IronCrystal wrote: »Militan1404 wrote: »Lightspeedflashb14_ESO wrote: »Militan1404 wrote: »Lightspeedflashb14_ESO wrote: »theultimatewarrior wrote: »I run my healer with 5 seducer 3 magnus n for jewels 3 emm..willin? i do fine never ran out of mp.
Of course you never run out of magic but you also do nothing for your group beyond healing, SPC and any of the sets the op mentioned are better then what you have said. Hell you could do seducer+spc and it would be better.
And to the op, I would look into getting sentinel of rekugums and a master staff, there are plenty of Stam dps that will thank you for using them and SPC.
So what? What does the dps offer to the group other from dps?
is this a joke? are you going to heal dungoens to completion? the better the DPS you have, the faster you clear content, the easier the runs become. not sure why this would be needed to be explained.
Okay, what contet does u think that is so hard in this game that u have to dps so fast to break the mechanics to Get done? But You probely right, maybe im just tired and grumpy of seeing the same builds and the same skills in evry trials and dungeon:p
Good luck doing vet trials without supporting your dps through resource management and damage buffs/debuffs on enemy. Sure you might be able to scrape by and clear if you have really good dps players, but who wants to struggle like that?
GrumpyDuckling wrote: »I have a DK healer and Spell Power Cure just seems too essential. I've been thinking about other sets, but I keep coming back to SPC. Here are other sets that I am currently looking at:
- Sanctuary
- Worm's Raiment
- Robes of the Withered Hand
- Mother's Sorrow
- Lamia's Song
- Healer's Habit
- Combat Physician
- Trinimac's Valor
- Arch Mage
Or... do I just go with Spell Power Cure because it's so strong? Anyone have any good arguments against SPC?