sneakymitchell wrote: »Since zenimax nerf constitution passive in heavy armor. Why not give it crit when getting hit by things. It won't effect pvp at all since players stack crit resistance. It would help bring diversities to builds in pve. PvE for guilds and such don't like heavy armor DPS builds cause it's not the meta since it's used in pvp. But in the end for pvp anything can be viable cause u can use every skill a cc. Or maybe u can bring ur DPS heavy armor to pvp since u can't be capable to do nothing in pve DPS even though u know what ur doing. For every patch notes it's mainly for pvp. I can't remember the time when ZOS try to balance pve? But it mainly is just Immersion breaking bugs and bugs on enemies. And very minor ones are that ZOS updated some enemies to do this now like doing a different skill. Well in a way I don't see a future when it comes to pve. It's just going be a endless Zerg on Zerg fight in cyrodiil or players fighting in battlegrounds. (Note: I don't care if players will comment on heavy armor saying is supposed to be for tanking but we sometimes see hybrid tanking but mostly being supportive. Even though the wrath passive is mainly for pvp but just at least give diversity to pve so that way players can enjoy their playstyle without going toward the meta in which they might not want to go to it)
MehrunesFlagon wrote: »I say no to this. Simply because I see nightmarish pug groups using heavy armor for dps. We already have *** doing this don't make it worse.
Anti_Virus wrote: »Can we just leave heavy armor alone? Too many ppl QQ about it already. If this change goes the keyboard warriors would go full keyword on the forums whining.
Because it must give tackiness, not sustain, not damage, not anything else.sneakymitchell wrote: »
sneakymitchell wrote: »MehrunesFlagon wrote: »I say no to this. Simply because I see nightmarish pug groups using heavy armor for dps. We already have *** doing this don't make it worse.
Would u want end game pve be simple skills and rotations with copy paste builds? In pvp u can run mostly any set up.
I'm PvP'er and i want old HA back, what's wrong with me?:(MaximusDargus wrote: »How about remove this wretched Wraith alltogether so the "nerf HA" PVPers threads will stop and PVE tanks will stop suffering from PVP nerfs with each patch?
Sugaroverdose wrote: »Because it must give tackiness, not sustain, not damage, not anything else.sneakymitchell wrote: »
deepseamk20b14_ESO wrote: »Give more damage potential to heavy? Sure, I'll allow it. I wear heavy armor. It benefits me. Who cares if it keeps unbalancing the game for everyone else. There is sarcasm there folks...
A Damage Dealer should not wear Heavy Armor.
Heavy armor doesn't need any damage buff including crit. You should only have heavy armor to survive not the DPS tanks we have today.
sneakymitchell wrote: »
Heavy Armour should not have gotten a damage passive to begin with. It should give the best mitigation and survivability, but at the cost of really low damage. Of course Fury, the damage proc sets, and the reworked HA passives made HA what it is today: the only choice for everyone but Sorcs as it gives both highest mitigation and good damage. There is just no downside.
Exactly, I don't understand why they gave damage to the "tank spec". Take away wrath, or replace it with increased healing taken instead of damage and you fixed pvp for ever. Literally nobody will be running heavy anymore, except for actual tanks (and healbots smh but we can look past that).
It wasn't equal to tank without wraith, but you've should spend some time on compromising tankiness, damage and sustain, now it's just golden ticket to healbots and stamina HA buildsHeavy Armour should not have gotten a damage passive to begin with. It should give the best mitigation and survivability, but at the cost of really low damage. Of course Fury, the damage proc sets, and the reworked HA passives made HA what it is today: the only choice for everyone but Sorcs as it gives both highest mitigation and good damage. There is just no downside.
Exactly, I don't understand why they gave damage to the "tank spec". Take away wrath, or replace it with increased healing taken instead of damage and you fixed pvp for ever. Literally nobody will be running heavy anymore, except for actual tanks (and healbots smh but we can look past that).
Because ESO aint like all other MMO`s. HA aint equal to tank. Deal with it.