sneakymitchell wrote: »MehrunesFlagon wrote: »I say no to this. Simply because I see nightmarish pug groups using heavy armor for dps. We already have *** doing this don't make it worse.
Would u want end game pve be simple skills and rotations with copy paste builds? In pvp u can run mostly any set up.
No you are right. We should make heavy armor the only setup for both end game PVE and PVP. Cause that makes much more sense.
sneakymitchell wrote: »
Yea and people in pvp will still hit each other like wet noodles. Even when using recovery and increase stat of the new food or drinks. Having burst in heavy armor can't be that bad. Helps pve players do a DPS build with them and also can manage to burst a player down if that one player is hitting him with a DoT. Or a wet noodle damage on the target.
sneakymitchell wrote: »
sneakymitchell wrote: »
WUT!!!
sneakymitchell wrote: »
Yea and people in pvp will still hit each other like wet noodles. Even when using recovery and increase stat of the new food or drinks. Having burst in heavy armor can't be that bad. Helps pve players do a DPS build with them and also can manage to burst a player down if that one player is hitting him with a DoT. Or a wet noodle damage on the target.
*Source needed*sneakymitchell wrote: »@BohnT u forget that u can midigate crit with crit restiance. Probably if u go all crit on ur medium armor or light armor build like almost 100 restiant in the cp and enough for the rest u would probably feel like it in heavy but even though u don't have high resistance but u can midigate couple burst.
No there is around 8k resistance difference between MA and HA. HA is way too good in its current state and that is wrong so wrong.
Why would i waste 100cp to only lower ~30% of all incoming damage abilities if i can lower the damage of all abilities at the same time?
Additionally MA gets ~2400 crit rating with 7 pieces medium armor equipped why should heavy armor get almost the same value along with the other strong passives?
HA is fine and doesn't need any buffs. Ma and LA really do on the other side
Sugaroverdose wrote: »I'm PvP'er and i want old HA back, what's wrong with me?:(MaximusDargus wrote: »How about remove this wretched Wraith alltogether so the "nerf HA" PVPers threads will stop and PVE tanks will stop suffering from PVP nerfs with each patch?
sneakymitchell wrote: »
How about set ups that make you substain? Like witch mother set that gives you health and stam when using an ultimate? Combined that with werewolf hide and bam you can a tanky set up rolling. And also look up ward of croydiil for medium but it mostly used for pvp. And also you can still combine some heavy like a 2 piece and jewelry. So many ways to tank in medium armor but some players are blind at these sets. And zenimax just throws it in cause it's like whatever.
sneakymitchell wrote: »@MaximusDargus True that. Why not let everyone wear heavy and let alone that next patch resource management will change. (In which it's whatever's) If players continue to just wear heavy its like players just hitting wet noddles with each other even if the battle was a long fight.
sneakymitchell wrote: »@Xvorg like the resource management and mostly the nerf is cause of the cp. If they would nerf the cp and not nerf all armor passives then the resource management would be fine. And now we got a slight buff in resource management with heavy attacks being 30% if I'm correct but a 15% nerf in damage.
sneakymitchell wrote: »@MaximusDargus True that. Why not let everyone wear heavy and let alone that next patch resource management will change. (In which it's whatever's) If players continue to just wear heavy its like players just hitting wet noddles with each other even if the battle was a long fight.
I wear heavy and I don't hit with wet noodles. Maybe you are the problem...
sneakymitchell wrote: »@Xvorg like the resource management and mostly the nerf is cause of the cp. If they would nerf the cp and not nerf all armor passives then the resource management would be fine. And now we got a slight buff in resource management with heavy attacks being 30% if I'm correct but a 15% nerf in damage.
You missed the part were light attacks were buffed...
If you want to play smart, get a mag/stam regen weapon glyph. If you want to play smarter, get Torug's 5 pieces or an infused weapon with a mag/stam regen weapon glyph
getting ~400 res per LA each 2.4 secs is a good start
sneakymitchell wrote: »@MehrunesFlagon If you do make different builds then why not make a heavy armor DPS build? If you can't make that then their is an issue for diversity in this game.
MehrunesFlagon wrote: »sneakymitchell wrote: »@MehrunesFlagon If you do make different builds then why not make a heavy armor DPS build? If you can't make that then there is an issue for diversity in this game.
If you look at alot of the sets. especially drop sets. Those that are heavy armor are pretty obviously suited for a tank, and not a dps.
HeroOfNone wrote: »I don't feel damage is the way to go for heavy armor bonuses, but there needs to be a serious reduction in health bounce backs (the bane of slow go tanky builds) and there needs to be more utility. If bracing gave enemies minor defile for well timed bashed after blocking, or maybe something with increasing enemy CC cost, then it could find a more unique place in pvp. Adding more crit or more damage though leads us into the current state of PVP where everyone uses heavy armor.
sneakymitchell wrote: »HeroOfNone wrote: »I don't feel damage is the way to go for heavy armor bonuses, but there needs to be a serious reduction in health bounce backs (the bane of slow go tanky builds) and there needs to be more utility. If bracing gave enemies minor defile for well timed bashed after blocking, or maybe something with increasing enemy CC cost, then it could find a more unique place in pvp. Adding more crit or more damage though leads us into the current state of PVP where everyone uses heavy armor.
Evergone use impenetrable in pvp. And probably stack crit restiance in the cp for pvp. So it won't matter if you just give them 1k crit to stack.