GrumpyDuckling wrote: »I have a DK healer and Spell Power Cure just seems too essential. I've been thinking about other sets, but I keep coming back to SPC. Here are other sets that I am currently looking at:
- Sanctuary
- Worm's Raiment
- Robes of the Withered Hand
- Mother's Sorrow
- Lamia's Song
- Healer's Habit
- Combat Physician
- Trinimac's Valor
- Arch Mage
Or... do I just go with Spell Power Cure because it's so strong? Anyone have any good arguments against SPC?
and there's infallible mage. minor vulnerability +8% damage to mob for the whole party, and +5% damage minor slayer for yourself if you have to resort to some dps-ing
theultimatewarrior wrote: »I run my healer with 5 seducer 3 magnus n for jewels 3 emm..willin? i do fine never ran out of mp.
Spell Power Cure give purple arms...
PURPLE ARMS!!!!!
You have to get it. Combine SPC with another 5-piece to have the "BiS" setup for a healer
I'm running now SPC with Infallible Aether (in trials) or Kagrenac's hope (in 4-man dungeons).
I'm planning to farm Twilight Remedy for all content, especially with incoming Morrowind balance changes.
(Shards for everyone, everybody will be forced to use synergies, yay!)
Worm's will be great next patch, because of the difficulty getting cost reduction/recovery.
I'd recommend using that.
ZOS_GinaBruno wrote: »Item Sets
- Worm’s Raiment: Decreased the Magicka ability cost reduction granted by this item set to 4% from 5%.
Developer Comments:The reduction to this set (and the buff to Hircine’s Veneer) will bring the average resource recovery per second closer in line with one another.
Also, @Wrecking_Blow_Spam I would not recommend a healer running a charged lightning staff. A powered or defending staff would be much better.
- Off-Balance (for Exploiter) is a 100% guaranteed proc if the target is concussed and in a lightning wall. Charged will not increase this because it's already guaranteed.
- Concussed is already pretty easy to get because it has a fairly high chance to proc from direct-damage abilities. A few players using Force Pulse is all you need to keep concussed up.
- In contrast, the proc chance of concussed from lightning wall is very small--DoTs have a much smaller chance of procing concussion. Even with Charged, a lightning wall simply is not a good way to proc concussed.
- You still need the wall to convert concussed to off-balance, but there's no point in running a Charged staff since your main source of concussed is Force Pulse and concussed from wall is pretty low to begin with.
Wrecking_Blow_Spam wrote: »
IA is not useless, but it's way more beneficial to slot a (charged) shock staff on your backbar and wear a different set, than using IA and having to do full heavy attacks every time.Wrecking_Blow_Spam wrote: »
Not true. As someone posted above, Lightning Wall sets enemies that already are concussed off-balance, enabling the bonus from Exploiter.
Lightning Wall alone will proc concussion very, very rarely.
So, the only situation where Infallible is not needed is when you have 2 or more MagSorcs doing a lot of direct shock damage.
For vDSA or other 4 man content with 2 Stam DPSs, for example, Infallible is still a very good second set for a healer, same if your DPSs do not do a lot of shock damage.
So Infallible may not be used in trials (except first boss vHR and 2 first bosses of vAA), but is far from useless.
Lightspeedflashb14_ESO wrote: »theultimatewarrior wrote: »I run my healer with 5 seducer 3 magnus n for jewels 3 emm..willin? i do fine never ran out of mp.
Of course you never run out of magic but you also do nothing for your group beyond healing, SPC and any of the sets the op mentioned are better then what you have said. Hell you could do seducer+spc and it would be better.
And to the op, I would look into getting sentinel of rekugums and a master staff, there are plenty of Stam dps that will thank you for using them and SPC.
spc and seducer will give you the most bang for your buck and its easy to fill in the gaps with seducer.
worm will only be 4% next patch. Your 8% and high regen will be more important since everyone else will be heavy attacking anyway.
I'm running now SPC with Infallible Aether (in trials) or Kagrenac's hope (in 4-man dungeons).
I'm planning to farm Twilight Remedy for all content, especially with incoming Morrowind balance changes.
(Shards for everyone, everybody will be forced to use synergies, yay!)
Don't use Infal in trials. People will yell at you for that. First, the concussed status effect is very easy to get, since it has a high chance to proc from direct-damage abilities that do shock damage. All you need is a few sorcs using Force Pulse, and you'll have near constant uptime on Minor Vulnerability with no input from the healer. So IA is useless. Furthermore, multiple people have reported that concussed cannot be applied to a target that has the IA debuff, which means that enemies with the IA debuff can't be set off-balance. So you definitely don't want to use IA.
Right now, the best setup is SPC + Twilight Remedy. First, because healing orbs (the white orbs) are such a good heal (it is the top source of heals in our vMoL HM runs--even more than healing springs), both healers should use them and never the blue orbs. They are also better than the blue orbs for magicka sustain since the magic-over-time is scaled off of nearby allies, not nearby enemies. Second, with the prevalence of sorcs (who don't have the bar space for Trap Beast), Remedy is the best way for them to get Minor Force. And if people are good about popping orbs (which return magic for everyone near the orb popper), there is absolutely no need for the sustain from Worm.
Next patch, however, I expect it'll be SPC + Worm. ZOS is destroying sustain so everyone will be crying for Worm's cost reduction. And ZOS is also destroying orbs. It sucks that we'll be moving away from an awesome set like Remedy to Worm. Thanks Wrobel.
Also, @Wrecking_Blow_Spam I would not recommend a healer running a charged lightning staff. A powered or defending staff would be much better.
- Off-Balance (for Exploiter) is a 100% guaranteed proc if the target is concussed and in a lightning wall. Charged will not increase this because it's already guaranteed.
- Concussed is already pretty easy to get because it has a fairly high chance to proc from direct-damage abilities. A few players using Force Pulse is all you need to keep concussed up.
- In contrast, the proc chance of concussed from lightning wall is very small--DoTs have a much smaller chance of procing concussion. Even with Charged, a lightning wall simply is not a good way to proc concussed.
- You still need the wall to convert concussed to off-balance, but there's no point in running a Charged staff since your main source of concussed is Force Pulse and concussed from wall is pretty low to begin with.
Wrecking_Blow_Spam wrote: »
Not true. As someone posted above, Lightning Wall sets enemies that already are concussed off-balance, enabling the bonus from Exploiter.
Lightning Wall alone will proc concussion very, very rarely.
So, the only situation where Infallible is not needed is when you have 2 or more MagSorcs doing a lot of direct shock damage.
For vDSA or other 4 man content with 2 Stam DPSs, for example, Infallible is still a very good second set for a healer, same if your DPSs do not do a lot of shock damage.
So Infallible may not be used in trials (except first boss vHR and 2 first bosses of vAA), but is far from useless.
theultimatewarrior wrote: »Usually i jump in to tank when ever the tank is a lazy one. Healer on robes gotta show them kids how it is done. I dps too.
Militan1404 wrote: »Lightspeedflashb14_ESO wrote: »theultimatewarrior wrote: »I run my healer with 5 seducer 3 magnus n for jewels 3 emm..willin? i do fine never ran out of mp.
Of course you never run out of magic but you also do nothing for your group beyond healing, SPC and any of the sets the op mentioned are better then what you have said. Hell you could do seducer+spc and it would be better.
And to the op, I would look into getting sentinel of rekugums and a master staff, there are plenty of Stam dps that will thank you for using them and SPC.
So what? What does the dps offer to the group other from dps?