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Zenimax, what happened to connecting with your End Game?

  • usmcjdking
    usmcjdking
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    Galwylin wrote: »
    Vaoh wrote: »
    Is this true? I don't have the knowledge you say you do on these things. ESO is my first MMO!

    How popular is ESO compared to all of those games these days?

    No, its not true. I've played every one of those games he listed and a few all the way to endgame. I saw a lot of changes. At no time did any game decide it was better to behead the elite player in order to appeal to the lower tier. On some level, we all wanted to be that elite player. Perhaps it was only in crafting. But no one wants to knowingly walk to block. WoW has always been a game that delivered to all tiers of play. I think they focus way too much on PvP but even today we see its the top tier they want to push people to. That's why you can skip levels in that game today.

    Same with EverQuest1/2. In both, they would rather focus on endgame so the fastest way to get everyone there means a healthier playerbase. There you can not only skip levels but they have double and triple xp many times to get you there as fast as possible. In the past, that was a game that really went at times too far in appealing to their endgamer. If you're just starting out and don't take advantage of what they have to move you along faster, you still have years of content to play with (perhaps alone).

    I don't know who ESO is trying to appeal to because their patch isn't appealing to anyone. At best we know this truth. Whatever the goal is, its going to be the least costly and require the least work on their part. You would think its a game that has started its wind down. If it goes the route of all games have, its going to *** its players off causing a huge amount of loss then do everything to get them back and never succeed. Its apparently a MMORPG design mainstay.

    They aren't beheading, I have never said they want end-game raiders to leave. I said endgame raiders will leave because their feedback is no longer a monopoly on the direction of the game raid feedback takes us and that ZOS is aware of this behavior. When ZOS continues making gameplay decisions you disagree with and takes the game in a direction you don't want it to go, you leave and find a new game. This is how gaming communities that hop from MMO to MMO are born. It's quite a simple concept.

    Since you provided no qualitative information as to why I was actually wrong and just saying "No it's not true" I'll provide it for you. The elite exodus with POP was monsterous. POP nearly invalidated epic weapons, planar gear and a host of other things that took months upon months to acquire. I spent 4 months on a waitlist to get my ranger epic weapon just to literally have it degraded to just-about-useless a few months later. Let's talk about the time dumped into getting my Celestial Fist for Tribunal's best puller. Probably the largest sting right there to players. A few top guilds on Tribunal - Vagrants, Legendary, RNG (not a pun), Elitists, Companions and Shining Path had total strangleholds on endgame content (end-game was not instanced, and some end-game raids had a legit MONTH respawn) and all these guilds invidiually crumbled with SOL and ultimately POP. Necro gutted, manaburn gutted, RIP modality rod, monk pulling capabilities gutted. By the time many of us thought to return, the AA system had pretty much nuked any chance we had of returning to the top. If Alla could go back to 2002 timeframe you could probably find those posts.

    With COH the Incarnate abilities were initially a huge turnoff. COH was everything (with the exception of Posi task force) against hardcore gaming - the idea being you could log in for 30 minutes and have a great time. A lot of people left - but most came back because the game was so utterly casual and promoted a ton of build diversity. It's sad it was literally executed by shareholders in China for no particular reason though. Best MMO to ever exist IMO.

    LOTRO was an endgame mess. LOTRO simply never introduced any real endgame so, end game players flat out left. The hardest LOTRO raid is probably equivalent to NMOL - i.e. not very difficult. Despite not listening to the complaints of players who want to seperate themselves from the pack as elites, game chugged on without a worry.

    Neverwinter legit went P2W. Neverwinter exodus occured during the guild housing update. I'm not talking tongue-in-cheek P2W, I legit mean open your *** wallet and buy refinement points because a daily amount of aggressive farming amounted to maybe 50-70k worth of refinement and you needed 8 million refinement points to get your weapon, shield, artifact, individual piece of gear to max level. This was the 3rd time they had done this and end gamers not willing to dump $1,000+ were done. I was making a killing upgrading perfects to transcendants, but when you're doing nothing more than playing the game to save up money for the next patch so you can compete with wallet warriors instead of actually playing the game - you leave.

    The thing I've come to realize is that while the events may be factual, my opinion on those events are just that - opinions. Just like OPs post. Many people welcomed POP in EQ to opening up many more raid opportunities to all players. WOW is WOW. LOTRO is still ticking away with the same tiresome raids because players that stuck with it don't care for difficult raids and that's a good thing. COH was just flat out amazing and Neverwinter just hit like 17 million subscribers or some ridiculous number.
    Edited by usmcjdking on May 7, 2017 6:30PM
    0331
    0602
  • usmcjdking
    usmcjdking
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    Ashtaris wrote: »
    usmcjdking wrote: »
    Prive wrote: »
    usmcjdking wrote: »
    Nifty2g wrote: »
    usmcjdking wrote: »
    Nifty2g wrote: »
    usmcjdking wrote: »
    Inig0 wrote: »
    This is a sentiment that im worries not enough people are feeling out of pure ignorance.

    This is not true. I'd venture to state it's actually the exact opposite.

    ESO, like every other MMO, will constantly try to flush it's elites out. That is the primary purpose of instituting changes to this degree. This isn't done out of spite or malice, it's done because it needs to happen. Your seat at the table is a finite space - the information and feedback your provide is linear. A company and developers cannot have customers have a monopoly at the speaking table. The longer you hang onto it, the worse it wracks your mind until you eventually quit; check on the forums 6 months later and notice all new elite names and faces and the game still chugging on making a killing.

    This happened with EQ.
    This happened MULTIPLE times with WOW.
    This happened with City of Heroes (although nowhere near as pronounced, best MMO to date).
    This happened with LOTRO.
    This happened with Neverwinter.
    And now it's happening with ESO.

    All you need to do is look at gaming communities that have been together 20+ years. Most of the elites would call them bad or whatever, but people are quick to forget often times these communities were in your exact same position 5-10-15 years ago. Do you see their outrage? No lol, because they know the business.

    ESO and community lose nothing by losing the top players - it simply replaces them. It's a rough pill to swallow due to pride but that's how it works.
    Until now ESO was unlike the rest, maybe they might go back to it. It's doubtful. Just sad to see a company take that road.

    It's not sad. They have to go that route. I'm sorry but you cannot dictate endgame for as long as you please, or based on your merits as a player. That is a tremendous amount of power in a player that has absolutely NO VESTED INTEREST in anything other than their own communities.

    I'm not trying to knock on you here for this post - it's sincere and there are some qualitative points to it.

    But this is probably the 5th or 6th time I've seen this post. Not on this forum for clarification.
    What do you mean, they don't have to go this route at all. Going this route means they're not aiming for long active players but DLC short term instead.

    I have a feeling you are not objectively looking at the direction ESO is going and it's making you think they are trying to aim at a different demographic, when they are trying to usher in a new guard for more intelligible feedback to get them to their desired endstate. The blinders are not on, they are very aware they are going to temporarily crush their endgame community in participation, content creation, and population. Whilst that most certainly isn't the goal, it's a natural by-product of revitalizing an otherwise stagnant combat system that (and I'm not blaming anyone in general) has grown in power way beyond what the core game even supports due to feedback and end game appeasing. This is not new, it's not the first time it's ever happened and it won't be the last time.

    Our individual value to the developers as players is not very high, orders of magnitudes lower than you probably think. The level at which a player understands a game and completes content at does not correlate to greater value, either. The guide makers and content creators are unimportant as there are hundreds more willing to take the place of the top dog regardless of what the developers do to the game. This is why a lot of feedback I see on PTS/Beta forums is ultimately pointless. The direction the game is going is straight back to it's roots in a very harsh manner and a lot of feedback is basically nothing more than "we don't like the core gameplay". If feedback isn't within the constraints of aiming to get the game back to it's core, then the feedback is pointless to the developers.

    As players, we do have strength collectively - but you have to keep in mind that we are quite easily replaceable. Because we are replaceable, our conveyed attitude can easily backfire. The last thing people should be doing right now is raging even harder and providing feedback that is even greater in uselessness than previously submitted. They will not listen to you, us or anyone else until you have made it clear that you accept the direction the game is going and are doing nothing more than trying to get the game further in that direction. This goes without saying some changes make absolutely no sense whatsoever towards direction, or application (javelin change, siphoning strikes doing just about nothing???????????) and feeback is important there.

    ultimately, player perception is important to them. However, it's easier, more economical, and better for their established game direction to ignore the bad perception(ers?) to the point they just leave the game than it is to deal with them. I made the exact same post you did when Planes of Power released for EQ almost 15 years ago, then subsequently quit the game along with a ton of us in Vagrants. Then Vagrants merged with Royal Norathian Guard and they just kept on keeping on doing stuff that made the other raids look like cakewalks which made me jealous. In retrospect, I wish I didn't quit. You can either learn it yourself or have other people learn it for you - it does suck & sting though.

    A lot of people with bail once Morrowind hits. Well known raid guilds will become a shadow of what they once were, some dissolve entirely. But I guarantee you that by late July once the dust has settled some new batch of people will be working on HM VMOL.

    @usmcjdking

    If what you're saying is all true. How come they invited those players over to zenimax hq for an intense review and feedback week?

    That doesn't seem to fit your point of view about "not caring", "just a number" or "making room for new players"

    Information is valuable. The informee is not.

    But without the informee's (Deltia, Gilliam, Alcast, etc.) who will be the ones delivering the information, ZOS? <cough> :)

    These guys are infinitely more valuable to the community than the developers. Unfortuantely, value to community =/= value to ZOS. That's why they are not expendable in our eyes since guys & gals like them share meta so freely. But, we'll entertain your position as I wait to see the ZOS response to Deltia's proclamation of no longer doing any ESO content.

    Hint: they won't and have likely already forgotten it happened.
    0331
    0602
  • Ashtaris
    Ashtaris
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    usmcjdking wrote: »
    Ashtaris wrote: »
    usmcjdking wrote: »
    Prive wrote: »
    usmcjdking wrote: »
    Nifty2g wrote: »
    usmcjdking wrote: »
    Nifty2g wrote: »
    usmcjdking wrote: »
    Inig0 wrote: »
    This is a sentiment that im worries not enough people are feeling out of pure ignorance.

    This is not true. I'd venture to state it's actually the exact opposite.

    ESO, like every other MMO, will constantly try to flush it's elites out. That is the primary purpose of instituting changes to this degree. This isn't done out of spite or malice, it's done because it needs to happen. Your seat at the table is a finite space - the information and feedback your provide is linear. A company and developers cannot have customers have a monopoly at the speaking table. The longer you hang onto it, the worse it wracks your mind until you eventually quit; check on the forums 6 months later and notice all new elite names and faces and the game still chugging on making a killing.

    This happened with EQ.
    This happened MULTIPLE times with WOW.
    This happened with City of Heroes (although nowhere near as pronounced, best MMO to date).
    This happened with LOTRO.
    This happened with Neverwinter.
    And now it's happening with ESO.

    All you need to do is look at gaming communities that have been together 20+ years. Most of the elites would call them bad or whatever, but people are quick to forget often times these communities were in your exact same position 5-10-15 years ago. Do you see their outrage? No lol, because they know the business.

    ESO and community lose nothing by losing the top players - it simply replaces them. It's a rough pill to swallow due to pride but that's how it works.
    Until now ESO was unlike the rest, maybe they might go back to it. It's doubtful. Just sad to see a company take that road.

    It's not sad. They have to go that route. I'm sorry but you cannot dictate endgame for as long as you please, or based on your merits as a player. That is a tremendous amount of power in a player that has absolutely NO VESTED INTEREST in anything other than their own communities.

    I'm not trying to knock on you here for this post - it's sincere and there are some qualitative points to it.

    But this is probably the 5th or 6th time I've seen this post. Not on this forum for clarification.
    What do you mean, they don't have to go this route at all. Going this route means they're not aiming for long active players but DLC short term instead.

    I have a feeling you are not objectively looking at the direction ESO is going and it's making you think they are trying to aim at a different demographic, when they are trying to usher in a new guard for more intelligible feedback to get them to their desired endstate. The blinders are not on, they are very aware they are going to temporarily crush their endgame community in participation, content creation, and population. Whilst that most certainly isn't the goal, it's a natural by-product of revitalizing an otherwise stagnant combat system that (and I'm not blaming anyone in general) has grown in power way beyond what the core game even supports due to feedback and end game appeasing. This is not new, it's not the first time it's ever happened and it won't be the last time.

    Our individual value to the developers as players is not very high, orders of magnitudes lower than you probably think. The level at which a player understands a game and completes content at does not correlate to greater value, either. The guide makers and content creators are unimportant as there are hundreds more willing to take the place of the top dog regardless of what the developers do to the game. This is why a lot of feedback I see on PTS/Beta forums is ultimately pointless. The direction the game is going is straight back to it's roots in a very harsh manner and a lot of feedback is basically nothing more than "we don't like the core gameplay". If feedback isn't within the constraints of aiming to get the game back to it's core, then the feedback is pointless to the developers.

    As players, we do have strength collectively - but you have to keep in mind that we are quite easily replaceable. Because we are replaceable, our conveyed attitude can easily backfire. The last thing people should be doing right now is raging even harder and providing feedback that is even greater in uselessness than previously submitted. They will not listen to you, us or anyone else until you have made it clear that you accept the direction the game is going and are doing nothing more than trying to get the game further in that direction. This goes without saying some changes make absolutely no sense whatsoever towards direction, or application (javelin change, siphoning strikes doing just about nothing???????????) and feeback is important there.

    ultimately, player perception is important to them. However, it's easier, more economical, and better for their established game direction to ignore the bad perception(ers?) to the point they just leave the game than it is to deal with them. I made the exact same post you did when Planes of Power released for EQ almost 15 years ago, then subsequently quit the game along with a ton of us in Vagrants. Then Vagrants merged with Royal Norathian Guard and they just kept on keeping on doing stuff that made the other raids look like cakewalks which made me jealous. In retrospect, I wish I didn't quit. You can either learn it yourself or have other people learn it for you - it does suck & sting though.

    A lot of people with bail once Morrowind hits. Well known raid guilds will become a shadow of what they once were, some dissolve entirely. But I guarantee you that by late July once the dust has settled some new batch of people will be working on HM VMOL.

    @usmcjdking

    If what you're saying is all true. How come they invited those players over to zenimax hq for an intense review and feedback week?

    That doesn't seem to fit your point of view about "not caring", "just a number" or "making room for new players"

    Information is valuable. The informee is not.

    But without the informee's (Deltia, Gilliam, Alcast, etc.) who will be the ones delivering the information, ZOS? <cough> :)

    These guys are infinitely more valuable to the community than the developers. Unfortuantely, value to community =/= value to ZOS. That's why they are not expendable in our eyes since guys & gals like them share meta so freely. But, we'll entertain your position as I wait to see the ZOS response to Deltia's proclamation of no longer doing any ESO content.

    Hint: they won't and have likely already forgotten it happened.

    Oh I have no preconception that ZOS will have any kind of response to Deltia's quitting his support of ESO, even though a "Thank-you" and pat on the back would have been the classy thing to do. And I also realize that the Tubers are more valuable to the community than to ZOS. However, ZOS shouldn't discount those people who have given so much to the community. Many of us were helped tremendously by those guys commitment to the game and without them, some of us probably would have left the game a long time ago. ZOS shouldn't see them as expendable but as a free asset.

    Edited by Ashtaris on May 7, 2017 7:12PM
  • WhiteMage
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    LotRO has PvP and it has endgame raiding, but both, especially the former are literally afterthoughts (even by admission or the devs, hilariously) in their design. The draw to it is the PvE, the gorgeous world of Tolkien. I think I quit right about the time the level cap hit 100. By that point I had already been PvPing exclusively for about a year... or maybe more. It was awhile ago, my memory is hazy. Anyway, the last update PvP had, which on its surface was minor but had wide-ranging impact on the gameplay, was just before RoR. Isengard was the last time LotRO got an actual multi-boss raid, both of which would have been at least 3 years prior.

    Think about that, as long as ESO has been around, LotRO went without new raiding or PvP content. Now, I did not do the raiding scene more than once because by the time I had my BiS gear, a level cap increase was a month away. That kinda drove me away from anything that drops BiS gear, as opposed to crafted etc. I did not do the RoI raids. @usmcjdking would know better than I what happened to the raiding community, and I don't doubt him because endgame became Big Battles scaled to 12 people. Big Battles are things like the battle of helms deep, and you cannot change the outcome. The Freeps won Helms Deep, so you cannot lose Helms Deep. That battle of Minas Tirith can't be lost either. That is your endgame PvE.

    But even still, LotRO is chugging along. The PvP forums are growing quieter and quieter as the years go by, but the RP community is just having a blast. Every year they hold a musical event where groups of players compete to be the best band, called Weatherstock. The whole community meets up on a single server (Landroval), and the devs support it and hand out titles for participants and spectators alike. To turn a phrase, the sheep do not concern themselves with the opinions of lions, and the game is still going for it.

    I don't know precisely where ESO's niche is, nor where it is trying to be, but I think that it is not a competitive game. The devs tout their on-and-off population (read: so incredibly casual that casual doesn't cut it) and so make content for them. And you know what? The casual PvE aspect of ESO is the one place that can't seem to go wrong. It's not my cup of tea--I would take Tolkien over this any day--but some people really love the world of ES, and it's really for them. Whether we like it or not.
    Edited by WhiteMage on May 7, 2017 7:14PM
    The generally amicable yet sporadically salty magplar that may or may not have 1vXed you in Sotha Sil. Who knows?
  • Mojmir
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    Raising floors and lower ceilings by zos standards has created an iron maiden.
  • Shad0wfire99
    Shad0wfire99
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    Translation: I played since beta, I made a YouTube video I know what I'm talking about. I don't like the changes, revert them.

    Translation: I spend all day being a *** on the forums to everyone that disagrees with the forthcoming changes. This is me doing it again.


    XBox NA
  • Elsterchen
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    @Nifty2g
    @DisgracefulMind

    I tend to agree on most things both of you laid out so well, just cancel the E in PVE and put a P in its place.
    PVP will suffer for the exact same reasons you stated, and elites, casuals and wannabes will imho be affected alike.

    Thank you for your post.
  • Rinmaethodain
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    Agreed
  • idk
    idk
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    usmcjdking wrote: »
    Inig0 wrote: »
    This is a sentiment that im worries not enough people are feeling out of pure ignorance.

    This is not true. I'd venture to state it's actually the exact opposite.

    ESO, like every other MMO, will constantly try to flush it's elites out. That is the primary purpose of instituting changes to this degree. This isn't done out of spite or malice, it's done because it needs to happen. Your seat at the table is a finite space - the information and feedback your provide is linear. A company and developers cannot have customers have a monopoly at the speaking table. The longer you hang onto it, the worse it wracks your mind until you eventually quit; check on the forums 6 months later and notice all new elite names and faces and the game still chugging on making a killing.

    This happened with EQ.
    This happened MULTIPLE times with WOW.
    This happened with City of Heroes (although nowhere near as pronounced, best MMO to date).
    This happened with LOTRO.
    This happened with Neverwinter.
    And now it's happening with ESO.

    All you need to do is look at gaming communities that have been together 20+ years. Most of the elites would call them bad or whatever, but people are quick to forget often times these communities were in your exact same position 5-10-15 years ago. Do you see their outrage? No lol, because they know the business.

    ESO and community lose nothing by losing the top players - it simply replaces them. It's a rough pill to swallow due to pride but that's how it works.

    The last statement is very incorrect. Elite players leave with many of the theorycrafters. New elites do not come in at the same rate they leave when major changes make the game less fun. New theorycrafters that know their stuff do not come in at the same rate they leave.

    Quality of play decreases. It is a normal state of MMOs and is accelerated when the devs make major changes. Next step will be to over simply aspects of the game because a larger portion of the player base that remains will be more challenged in figuring it out..

    BTW, it happened in WoW, MULTIPLE times. It happened in LOTRO. I did not stick around Neverwinter long enough.

    Maybe new elite name will show up. They will not be as good, overall. How many gaming communites have been around a decade and still have players as good as during their first 3 years? None and it is not due to the age of the game.

    EDIT: it is not to flesh elites out either. Major changes are often to accommodate newer and less skilled players. 3.0 does not fit that mold as it will hit moderate to casual players hardest, especially those more interested in group PvE which is the majority of any MMO with a design like ESO.

    Pandering to newer players at the cost of those that play it daily every week for months upon months is very short sighted.
    Edited by idk on May 7, 2017 8:41PM
  • idk
    idk
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    usmcjdking wrote: »
    Prive wrote: »
    usmcjdking wrote: »
    Nifty2g wrote: »
    usmcjdking wrote: »
    Nifty2g wrote: »
    usmcjdking wrote: »
    Inig0 wrote: »
    This is a sentiment that im worries not enough people are feeling out of pure ignorance.

    This is not true. I'd venture to state it's actually the exact opposite.

    ESO, like every other MMO, will constantly try to flush it's elites out. That is the primary purpose of instituting changes to this degree. This isn't done out of spite or malice, it's done because it needs to happen. Your seat at the table is a finite space - the information and feedback your provide is linear. A company and developers cannot have customers have a monopoly at the speaking table. The longer you hang onto it, the worse it wracks your mind until you eventually quit; check on the forums 6 months later and notice all new elite names and faces and the game still chugging on making a killing.

    This happened with EQ.
    This happened MULTIPLE times with WOW.
    This happened with City of Heroes (although nowhere near as pronounced, best MMO to date).
    This happened with LOTRO.
    This happened with Neverwinter.
    And now it's happening with ESO.

    All you need to do is look at gaming communities that have been together 20+ years. Most of the elites would call them bad or whatever, but people are quick to forget often times these communities were in your exact same position 5-10-15 years ago. Do you see their outrage? No lol, because they know the business.

    ESO and community lose nothing by losing the top players - it simply replaces them. It's a rough pill to swallow due to pride but that's how it works.
    Until now ESO was unlike the rest, maybe they might go back to it. It's doubtful. Just sad to see a company take that road.

    It's not sad. They have to go that route. I'm sorry but you cannot dictate endgame for as long as you please, or based on your merits as a player. That is a tremendous amount of power in a player that has absolutely NO VESTED INTEREST in anything other than their own communities.

    I'm not trying to knock on you here for this post - it's sincere and there are some qualitative points to it.

    But this is probably the 5th or 6th time I've seen this post. Not on this forum for clarification.
    What do you mean, they don't have to go this route at all. Going this route means they're not aiming for long active players but DLC short term instead.

    I have a feeling you are not objectively looking at the direction ESO is going and it's making you think they are trying to aim at a different demographic, when they are trying to usher in a new guard for more intelligible feedback to get them to their desired endstate. The blinders are not on, they are very aware they are going to temporarily crush their endgame community in participation, content creation, and population. Whilst that most certainly isn't the goal, it's a natural by-product of revitalizing an otherwise stagnant combat system that (and I'm not blaming anyone in general) has grown in power way beyond what the core game even supports due to feedback and end game appeasing. This is not new, it's not the first time it's ever happened and it won't be the last time.

    Our individual value to the developers as players is not very high, orders of magnitudes lower than you probably think. The level at which a player understands a game and completes content at does not correlate to greater value, either. The guide makers and content creators are unimportant as there are hundreds more willing to take the place of the top dog regardless of what the developers do to the game. This is why a lot of feedback I see on PTS/Beta forums is ultimately pointless. The direction the game is going is straight back to it's roots in a very harsh manner and a lot of feedback is basically nothing more than "we don't like the core gameplay". If feedback isn't within the constraints of aiming to get the game back to it's core, then the feedback is pointless to the developers.

    As players, we do have strength collectively - but you have to keep in mind that we are quite easily replaceable. Because we are replaceable, our conveyed attitude can easily backfire. The last thing people should be doing right now is raging even harder and providing feedback that is even greater in uselessness than previously submitted. They will not listen to you, us or anyone else until you have made it clear that you accept the direction the game is going and are doing nothing more than trying to get the game further in that direction. This goes without saying some changes make absolutely no sense whatsoever towards direction, or application (javelin change, siphoning strikes doing just about nothing???????????) and feeback is important there.

    ultimately, player perception is important to them. However, it's easier, more economical, and better for their established game direction to ignore the bad perception(ers?) to the point they just leave the game than it is to deal with them. I made the exact same post you did when Planes of Power released for EQ almost 15 years ago, then subsequently quit the game along with a ton of us in Vagrants. Then Vagrants merged with Royal Norathian Guard and they just kept on keeping on doing stuff that made the other raids look like cakewalks which made me jealous. In retrospect, I wish I didn't quit. You can either learn it yourself or have other people learn it for you - it does suck & sting though.

    A lot of people with bail once Morrowind hits. Well known raid guilds will become a shadow of what they once were, some dissolve entirely. But I guarantee you that by late July once the dust has settled some new batch of people will be working on HM VMOL.

    @usmcjdking

    If what you're saying is all true. How come they invited those players over to zenimax hq for an intense review and feedback week?

    That doesn't seem to fit your point of view about "not caring", "just a number" or "making room for new players"

    Information is valuable. The informee is not.

    So anyone can be an informee, it does not matter if the quality informees are not longer available and less knowledgeable informees fill their spots?

    I for one can be an informee, but I will admit strait up I am no @Gilliamtherogue or @FENGRUSH . Not even close.

    BTW, good developers listen to those that have the information. Developers know the code but they have no clue about the details about how it plays out. I have seen developers change how aspects of the game worked when the LEARNED from theorycrafters how it was actually working was different than what they intended.

    It is just the way it works. What we see in the changes is an EGO, not a vision.
    Edited by idk on May 7, 2017 8:49PM
  • DisgracefulMind
    DisgracefulMind
    ✭✭✭✭✭
    ✭✭✭
    Elsterchen wrote: »
    @Nifty2g
    @DisgracefulMind

    I tend to agree on most things both of you laid out so well, just cancel the E in PVE and put a P in its place.
    PVP will suffer for the exact same reasons you stated, and elites, casuals and wannabes will imho be affected alike.

    Thank you for your post.

    I agree that PvP applies to this as well.
    Unfortunate magicka warden main.
    PC/NA Server
    Fairweather Friends
    Retired to baby bgs forever. Leave me alone.
  • usmcjdking
    usmcjdking
    ✭✭✭✭✭
    ✭✭✭
    usmcjdking wrote: »
    Prive wrote: »
    usmcjdking wrote: »
    Nifty2g wrote: »
    usmcjdking wrote: »
    Nifty2g wrote: »
    usmcjdking wrote: »
    Inig0 wrote: »
    This is a sentiment that im worries not enough people are feeling out of pure ignorance.

    This is not true. I'd venture to state it's actually the exact opposite.

    ESO, like every other MMO, will constantly try to flush it's elites out. That is the primary purpose of instituting changes to this degree. This isn't done out of spite or malice, it's done because it needs to happen. Your seat at the table is a finite space - the information and feedback your provide is linear. A company and developers cannot have customers have a monopoly at the speaking table. The longer you hang onto it, the worse it wracks your mind until you eventually quit; check on the forums 6 months later and notice all new elite names and faces and the game still chugging on making a killing.

    This happened with EQ.
    This happened MULTIPLE times with WOW.
    This happened with City of Heroes (although nowhere near as pronounced, best MMO to date).
    This happened with LOTRO.
    This happened with Neverwinter.
    And now it's happening with ESO.

    All you need to do is look at gaming communities that have been together 20+ years. Most of the elites would call them bad or whatever, but people are quick to forget often times these communities were in your exact same position 5-10-15 years ago. Do you see their outrage? No lol, because they know the business.

    ESO and community lose nothing by losing the top players - it simply replaces them. It's a rough pill to swallow due to pride but that's how it works.
    Until now ESO was unlike the rest, maybe they might go back to it. It's doubtful. Just sad to see a company take that road.

    It's not sad. They have to go that route. I'm sorry but you cannot dictate endgame for as long as you please, or based on your merits as a player. That is a tremendous amount of power in a player that has absolutely NO VESTED INTEREST in anything other than their own communities.

    I'm not trying to knock on you here for this post - it's sincere and there are some qualitative points to it.

    But this is probably the 5th or 6th time I've seen this post. Not on this forum for clarification.
    What do you mean, they don't have to go this route at all. Going this route means they're not aiming for long active players but DLC short term instead.

    I have a feeling you are not objectively looking at the direction ESO is going and it's making you think they are trying to aim at a different demographic, when they are trying to usher in a new guard for more intelligible feedback to get them to their desired endstate. The blinders are not on, they are very aware they are going to temporarily crush their endgame community in participation, content creation, and population. Whilst that most certainly isn't the goal, it's a natural by-product of revitalizing an otherwise stagnant combat system that (and I'm not blaming anyone in general) has grown in power way beyond what the core game even supports due to feedback and end game appeasing. This is not new, it's not the first time it's ever happened and it won't be the last time.

    Our individual value to the developers as players is not very high, orders of magnitudes lower than you probably think. The level at which a player understands a game and completes content at does not correlate to greater value, either. The guide makers and content creators are unimportant as there are hundreds more willing to take the place of the top dog regardless of what the developers do to the game. This is why a lot of feedback I see on PTS/Beta forums is ultimately pointless. The direction the game is going is straight back to it's roots in a very harsh manner and a lot of feedback is basically nothing more than "we don't like the core gameplay". If feedback isn't within the constraints of aiming to get the game back to it's core, then the feedback is pointless to the developers.

    As players, we do have strength collectively - but you have to keep in mind that we are quite easily replaceable. Because we are replaceable, our conveyed attitude can easily backfire. The last thing people should be doing right now is raging even harder and providing feedback that is even greater in uselessness than previously submitted. They will not listen to you, us or anyone else until you have made it clear that you accept the direction the game is going and are doing nothing more than trying to get the game further in that direction. This goes without saying some changes make absolutely no sense whatsoever towards direction, or application (javelin change, siphoning strikes doing just about nothing???????????) and feeback is important there.

    ultimately, player perception is important to them. However, it's easier, more economical, and better for their established game direction to ignore the bad perception(ers?) to the point they just leave the game than it is to deal with them. I made the exact same post you did when Planes of Power released for EQ almost 15 years ago, then subsequently quit the game along with a ton of us in Vagrants. Then Vagrants merged with Royal Norathian Guard and they just kept on keeping on doing stuff that made the other raids look like cakewalks which made me jealous. In retrospect, I wish I didn't quit. You can either learn it yourself or have other people learn it for you - it does suck & sting though.

    A lot of people with bail once Morrowind hits. Well known raid guilds will become a shadow of what they once were, some dissolve entirely. But I guarantee you that by late July once the dust has settled some new batch of people will be working on HM VMOL.

    @usmcjdking

    If what you're saying is all true. How come they invited those players over to zenimax hq for an intense review and feedback week?

    That doesn't seem to fit your point of view about "not caring", "just a number" or "making room for new players"

    Information is valuable. The informee is not.

    So anyone can be an informee, it does not matter if the quality informees are not longer available and less knowledgeable informees fill their spots?

    I for one can be an informee, but I will admit strait up I am no @Gilliamtherogue or @FENGRUSH . Not even close.

    BTW, good developers listen to those that have the information. Developers know the code but they have no clue about the details about how it plays out. I have seen developers change how aspects of the game worked when the LEARNED from theorycrafters how it was actually working was different than what they intended.

    It is just the way it works. What we see in the changes is an EGO, not a vision.

    Are you trying to convince me of something? I'm not the one who needs any convincing. I'm am stating an observation that is backed by almost 20 years of experience in MMOs. Every MMO i've taken part in has dumped their elites in one way shape or form, and flourished well past what the original crew of elites was capable of. If you can point to a specific example where a game self-imploded after an incident which saw an exodus of elites I'd be interested. Most people point to SWG and although I never played it, the NGE incident did not have a negative impact on the game considering it was losing subscribers at a ridiculous pace prior to NGE, which allowed the game to continue on another six years. If you can't pay the bills you can't make the thrills man. Developers are not threatened in any way shape or form at the loss of content creators, elites or endgame guilds. It might have an immediate negative impact, sure, but nothing that can't be recovered from in a relatively short span of time. My personal opinion is that they should be concerned about a potential exodus as well, but my opinion doesn't matter because the MMO model they follow and the tenacity of the 90-98%ers suggests that ZOS will have their cake and eat it too.
    0331
    0602
  • Necrelios
    Necrelios
    ✭✭✭✭✭
    Nifty2g wrote: »
    I have a lot to say about the direction Zenimax is heading and none of it is positive, just a fair warning. I know this gets thrown around far too much, "I've played this game since Beta", but I'll get a little more into it, I guess. Just remember this is probably a biased view and you can either agree with me or disagree with me, but this is how I see it, and it's disheartening to see a company you have supported go this direction.

    Exposed!
    Terms & Conditions ["We revoke permission to fictional legal constructs or private/public persons for selling of any private data, censorship, surveillance, personage or conversion as a trespass of law. We prohibit the practice of "procedural law" or corporate statues in place of divine law."]
  • idk
    idk
    ✭✭✭✭✭
    ✭✭✭✭✭
    usmcjdking wrote: »
    usmcjdking wrote: »
    Prive wrote: »
    usmcjdking wrote: »
    Nifty2g wrote: »
    usmcjdking wrote: »
    Nifty2g wrote: »
    usmcjdking wrote: »
    Inig0 wrote: »
    This is a sentiment that im worries not enough people are feeling out of pure ignorance.

    This is not true. I'd venture to state it's actually the exact opposite.

    ESO, like every other MMO, will constantly try to flush it's elites out. That is the primary purpose of instituting changes to this degree. This isn't done out of spite or malice, it's done because it needs to happen. Your seat at the table is a finite space - the information and feedback your provide is linear. A company and developers cannot have customers have a monopoly at the speaking table. The longer you hang onto it, the worse it wracks your mind until you eventually quit; check on the forums 6 months later and notice all new elite names and faces and the game still chugging on making a killing.

    This happened with EQ.
    This happened MULTIPLE times with WOW.
    This happened with City of Heroes (although nowhere near as pronounced, best MMO to date).
    This happened with LOTRO.
    This happened with Neverwinter.
    And now it's happening with ESO.

    All you need to do is look at gaming communities that have been together 20+ years. Most of the elites would call them bad or whatever, but people are quick to forget often times these communities were in your exact same position 5-10-15 years ago. Do you see their outrage? No lol, because they know the business.

    ESO and community lose nothing by losing the top players - it simply replaces them. It's a rough pill to swallow due to pride but that's how it works.
    Until now ESO was unlike the rest, maybe they might go back to it. It's doubtful. Just sad to see a company take that road.

    It's not sad. They have to go that route. I'm sorry but you cannot dictate endgame for as long as you please, or based on your merits as a player. That is a tremendous amount of power in a player that has absolutely NO VESTED INTEREST in anything other than their own communities.

    I'm not trying to knock on you here for this post - it's sincere and there are some qualitative points to it.

    But this is probably the 5th or 6th time I've seen this post. Not on this forum for clarification.
    What do you mean, they don't have to go this route at all. Going this route means they're not aiming for long active players but DLC short term instead.

    I have a feeling you are not objectively looking at the direction ESO is going and it's making you think they are trying to aim at a different demographic, when they are trying to usher in a new guard for more intelligible feedback to get them to their desired endstate. The blinders are not on, they are very aware they are going to temporarily crush their endgame community in participation, content creation, and population. Whilst that most certainly isn't the goal, it's a natural by-product of revitalizing an otherwise stagnant combat system that (and I'm not blaming anyone in general) has grown in power way beyond what the core game even supports due to feedback and end game appeasing. This is not new, it's not the first time it's ever happened and it won't be the last time.

    Our individual value to the developers as players is not very high, orders of magnitudes lower than you probably think. The level at which a player understands a game and completes content at does not correlate to greater value, either. The guide makers and content creators are unimportant as there are hundreds more willing to take the place of the top dog regardless of what the developers do to the game. This is why a lot of feedback I see on PTS/Beta forums is ultimately pointless. The direction the game is going is straight back to it's roots in a very harsh manner and a lot of feedback is basically nothing more than "we don't like the core gameplay". If feedback isn't within the constraints of aiming to get the game back to it's core, then the feedback is pointless to the developers.

    As players, we do have strength collectively - but you have to keep in mind that we are quite easily replaceable. Because we are replaceable, our conveyed attitude can easily backfire. The last thing people should be doing right now is raging even harder and providing feedback that is even greater in uselessness than previously submitted. They will not listen to you, us or anyone else until you have made it clear that you accept the direction the game is going and are doing nothing more than trying to get the game further in that direction. This goes without saying some changes make absolutely no sense whatsoever towards direction, or application (javelin change, siphoning strikes doing just about nothing???????????) and feeback is important there.

    ultimately, player perception is important to them. However, it's easier, more economical, and better for their established game direction to ignore the bad perception(ers?) to the point they just leave the game than it is to deal with them. I made the exact same post you did when Planes of Power released for EQ almost 15 years ago, then subsequently quit the game along with a ton of us in Vagrants. Then Vagrants merged with Royal Norathian Guard and they just kept on keeping on doing stuff that made the other raids look like cakewalks which made me jealous. In retrospect, I wish I didn't quit. You can either learn it yourself or have other people learn it for you - it does suck & sting though.

    A lot of people with bail once Morrowind hits. Well known raid guilds will become a shadow of what they once were, some dissolve entirely. But I guarantee you that by late July once the dust has settled some new batch of people will be working on HM VMOL.

    @usmcjdking

    If what you're saying is all true. How come they invited those players over to zenimax hq for an intense review and feedback week?

    That doesn't seem to fit your point of view about "not caring", "just a number" or "making room for new players"

    Information is valuable. The informee is not.

    So anyone can be an informee, it does not matter if the quality informees are not longer available and less knowledgeable informees fill their spots?

    I for one can be an informee, but I will admit strait up I am no @Gilliamtherogue or @FENGRUSH . Not even close.

    BTW, good developers listen to those that have the information. Developers know the code but they have no clue about the details about how it plays out. I have seen developers change how aspects of the game worked when the LEARNED from theorycrafters how it was actually working was different than what they intended.

    It is just the way it works. What we see in the changes is an EGO, not a vision.

    Are you trying to convince me of something? I'm not the one who needs any convincing. I'm am stating an observation that is backed by almost 20 years of experience in MMOs. Every MMO i've taken part in has dumped their elites in one way shape or form, and flourished well past what the original crew of elites was capable of. If you can point to a specific example where a game self-imploded after an incident which saw an exodus of elites I'd be interested. Most people point to SWG and although I never played it, the NGE incident did not have a negative impact on the game considering it was losing subscribers at a ridiculous pace prior to NGE, which allowed the game to continue on another six years. If you can't pay the bills you can't make the thrills man. Developers are not threatened in any way shape or form at the loss of content creators, elites or endgame guilds. It might have an immediate negative impact, sure, but nothing that can't be recovered from in a relatively short span of time. My personal opinion is that they should be concerned about a potential exodus as well, but my opinion doesn't matter because the MMO model they follow and the tenacity of the 90-98%ers suggests that ZOS will have their cake and eat it too.

    First of all, self imploding is an absurd measurement. Losing a large chunk of top players and theorycrafters is the much better measurement and you pointed to many fine examples of games that made absurd changes and as a result lost a decent chunk of those top players.

    The odd thing is, most of the time games make big changes the end up with players leaving it is due to stupefying aspects of game play to suit the type of player that comes into a more mature game. ESO has done the opposite. Top players will still be able to deal with is, but it is likely to be BORING. It is the moderate and casual player that will kiss raiding goodbye.

    If you have cleared top content in this game like vMoL, or really any vet trial, it has probably been done in large part to players like @Nifty2g and @Alcast, among others, who paved the way in determining the strats.

    To the point that you try to make in the end, who cares if the game survives if it ends up a boring pile of junk (which is exactly where it is heading if the current PTS goes live? Maybe that is your point, that as long as you can play the game it does not really matter what they do to it.
  • Galwylin
    Galwylin
    ✭✭✭✭✭
    Sorry, I have never seen any MMO (before now) purposely "flush" their elites. All the way around, its a stupid business decision. Especially in this day and age where word of mouth is carried on the internet for all to see. I only came to ESO because I was watching an EverQuest 2 Livestream and my Apple Tv suggests related videos one of which was Deltia's. They do things with the belief they are helping the lower tier player. But if I'm the floor and they are ruining everyone's game to bring me up, its a very stupid way to run a business. I'm no more loyal to games than my sixth girlfriend was.

    Bad decisions cause the elites to leave. No one sits down with the express desire to get rid of them in some fashion. Even ZOS in its twisted way, isn't doing it. They're just making a bad decision that's going to cost them. Every game wants those elite players to remain. They're great advertisement for one. They help keep lower tier interest up simply by existing. What ZOS is doing is going to affect all tiers of players. Its one of those bad decisions where they'll lose subs. They aren't just not longer listening to elites. They aren't listening to anyone. These are changes no one has asked for. They've asked for more challenging content. Not to make the content they are already running over and over harder. That's one thing that will cause people to leave. Paltry new content so you'll still be hacking away at the same stuff you've been doing. They can't even do a proper expansion. Pathetic.

    They've got more problems than no longer listening to elites. That's just a symptom. Not a design.
  • me_ming
    me_ming
    ✭✭✭✭✭
    There are times that I disagree with your ideas, @Nifty2g, sometimes I can't understand the [most of] elitists perceptions and, yes, admittedly, sometimes I do think that these so-called elitists think they know the game better than anyone else, but this post I will have to agree 100x over. Because as much as I don't min-max in some of my toons, I do respect the theory crafters' and elitists' view on certain things. I think as a player you want to read/view/listen to their facts/opinion sometimes. On some of my toons, I just play what I want to and how I want to play, I don't worry so much about my DPS parse, my race, my gear, etc. But I also do competitive and progressive end-game content, and these are on toons that are min-maxed (a Breton Templar healer, an Altmer Magsorc and a Dunmer MagDK). And this is what makes ESO interesting for me. It's because I have the option to just relax and play the game without too much concern, and then I also have a choice to aim for higher achievements.

    And what I agree most about your post, is that it is not only about how they wanted to change the game. But the idea behind the changes. I think it is a big slap on the face for top players for ZoS, as a company, to devalue it's loyal customers just so they attract new ones. Currently, I think the game is just about dead (then again, maybe it's just people playing PTS). But hearing from my end-game guilds, I think people are about to give up and just leave. It's not that change is not welcome. On the contrary, all these people want is change, but change in the correct direction. This next patch will surely change how the game will be played, I just hope that there is still people who will want to play your "end-game" content.
    "We're heroes, my boon companion, and heroes always win! Let that be a lesson to you."
    -Caldwell, "The Final Assault"

    "There is always a choice. But you don't get to choose what is true, you only get to choose what you will do about it..."

    -Abnur Tharn, "God of Schemes"]
  • Anunakis
    Anunakis
    ✭✭✭
    well said, zenimax is not targeting long term players as their player base , they made vents not for end game players or pvpers just for casuals as proo i just point to the pricing of the game :
    there is no upgrade standardemperor edition to the gold edition in the fashion of explorer pack
    morrowind upgrade cos only te same as new copy of the game standard + morrowind

    I understand than new content should have its price but also should be fair deal to the existing customers not only as booster to the new ones, but who cares old player will stay because they already invested a lot of time and effort to their account

    the same is for game content only to get new players , they will come play for week or 2 and they go away until next event dlc , whole game mechanics was changed for locust players pvp and pve

    once were veteran levels , we get champion point system
    then vet levels were gone
    and next battlegrounds doesnt have even that champions which was a some kind of prize for being long term player
  • aetherial_heavenn
    aetherial_heavenn
    ✭✭✭✭✭
    Caveat: I am aware the payment model is different between the 2 games discussed below, but the potential and actual customer base of both games has its strong similarities.

    OP a well constructed post that triggered traumatic memories of the infamous introduction of skill trees in LOTRo, Helm's Derp and the steady decline that followed. During Beta we were told by the CM that raiders were elitists and less than 10%,of players raided, Raider bashing was actively encouraged, and feedback on skill issues, tree placement of those skills, and the effects on group content and PvP was r ignored or sneered at. My class ...the minstrel, had no developer feedback for 2 years while it became a one button heal bot. The 'every class should be able to dps and heal and tank' homogeneity made skill and class specific fun become irrelevant. Every class became OP but skills got clunkier at the same time. Getting better at your class through practice was set aside in favour of stadardising everything so it could be done by everybody, all the time, first time.

    Then came the gear sets determining outcomes rather than skills used. Grinding solo dailies was the only way to 'git gud'. (Imagine doing MA every day on every alt for every single piece of armour for a minimum of 45 days to get one set done and then doing it again and again for a chance for an essence (equivalent of an enchant), The grind for gear or pay the store for 'convenience' model completely took over.

    Eventually the large raid guilds left (many for ESO), the helpful guides dried up, the crafters had no one to sell to, and the 'stickiness' that had kept long term active community members playing because their guildies did, slowly vanished. And the number of logins went down and down and down.

    edit: contrary to the assertions elsewhere LOTRO has about 30% of the logins it had prior to Helms Deep. Even less than that if you look at the F2P introduction as a bechmark. This can be seen looking here: http://lux-hdro.de/hdro-live-us.php. There are links to xternal data sources, like steam charts here too. Anecdotally, ie in my experience, The forums are much less active than they ever have been. yes the RPers are there and there are some PvPers and raiders still,but on Landroval PvP forum there is a new post once a month if you are lucky, there a no player guides of the depth and clarity of earlier guides and my favourite bands all stopped playing music 2 years ago. Yeah, some people play but to assert it is active as ever is just codswallop.)

    The game aimed itself towards churning new players and getting them to gamble a few bucks on slot machine hobbit presents and hitting the ubiquitous store buttons for horse fluff and convenience/grind avoidance items, rather than keeping the long term players. (no, it shouldn't be a zero sum game but it seems marketers can only think in binaries.)

    Finally the business side noticed that the 'churners' they aimed at tended to be the ones who played for free, did not spend much real cash and rarely bought expansions. They finally introduced a new raid and refocused resources on some new group activities and the main story. But it was too late. (takes a long time to turn an MMO around). The ship had sailed to the west with the old guard on board. The game exists and is trying to return to it's niche customer base...but it's hard to persuade people to return to, and spend money on a ten year old product, especially when those people were told they weren't wanted or needed on a daily basis for 3 years.

    I like ESO: I like the community, the fact stuff is developed by the players for the players, I like the fact the store isn't shoved in my face everywhere I look, I like the group play and the fact that Zenimax seem to understand multiplayer means playing together in teams, as well as playing alone in a crowd and that both are viable. What I don't like the is the trend towards grinding gear sets that do more damage than my skills (raising the floor) and I don't like the trend towards ignoring endgamers' concerns about the proposed class changes (lowering the ceiling/removing unique class 'feel') for the sake of attracting a few customers who want to be able to play a new class using the same 3 buttons as they did on their last class, do it for a week and then leave. (I also don't want the templar changes....but that's another story.)
    Edited by aetherial_heavenn on May 8, 2017 11:22AM
    Quoted for truth
    "In my experience, the elite ones have not been very toxic, and the toxic ones not very elite." WrathOfInnos
  • Nifty2g
    Nifty2g
    ✭✭✭✭✭
    ✭✭✭✭✭
    me_ming wrote: »
    There are times that I disagree with your ideas, @Nifty2g, sometimes I can't understand the [most of] elitists perceptions and, yes, admittedly, sometimes I do think that these so-called elitists think they know the game better than anyone else, but this post I will have to agree 100x over. Because as much as I don't min-max in some of my toons, I do respect the theory crafters' and elitists' view on certain things. I think as a player you want to read/view/listen to their facts/opinion sometimes. On some of my toons, I just play what I want to and how I want to play, I don't worry so much about my DPS parse, my race, my gear, etc. But I also do competitive and progressive end-game content, and these are on toons that are min-maxed (a Breton Templar healer, an Altmer Magsorc and a Dunmer MagDK). And this is what makes ESO interesting for me. It's because I have the option to just relax and play the game without too much concern, and then I also have a choice to aim for higher achievements.

    And what I agree most about your post, is that it is not only about how they wanted to change the game. But the idea behind the changes. I think it is a big slap on the face for top players for ZoS, as a company, to devalue it's loyal customers just so they attract new ones. Currently, I think the game is just about dead (then again, maybe it's just people playing PTS). But hearing from my end-game guilds, I think people are about to give up and just leave. It's not that change is not welcome. On the contrary, all these people want is change, but change in the correct direction. This next patch will surely change how the game will be played, I just hope that there is still people who will want to play your "end-game" content.
    @me_ming This was a very nice post to read, nicely written :)
    #MOREORBS
  • stevepdodson_ESO888
    stevepdodson_ESO888
    ✭✭✭✭✭
    Mojmir wrote: »
    Raising floors and lower ceilings by zos standards has created an iron maiden.

    Iron Maiden...going to see them in concert tonight in Manchester...awesome
  • Lysette
    Lysette
    ✭✭✭✭✭
    ✭✭✭✭✭
    My guess is, that most players are casuals and their chance is very low, that they will ever get any near to "end game" and if, they will not succeed in it, because they do not have all day to play and practice - so for the majority "end game"is not going to happen and if, they will not stick with it due to lack of time to become any good in it.As much as I understand the viewpoint of the OP, I think it is not relevant for the viability of the game at all - "end game" is for a minority with too much time on hand.

    With the introductions of chapters I guess we will go back to paid expansions, which are somewhat in the price range of a full game and ESO+ members will be screwed, because the original idea, that subscribers will have access to all content for as long as they stay subscribed, is no longer the idea ZOS has for the game. I could not say that I like it, but that is what it is coming to now - we will have to buy new chapters every year and I bet, there will always be content included in these chapters, which is somewhat forcing the community to buy these chapters, if they want to stay competitive. For casual players this is not that much of a must have - if we are interested into the new content, we might buy it or we might not - for most there is anyway more content than they would have the time to experience it in full - nevertheless we might still buy it for the unlikely case, that we might have more time to play and eventually experience it - but that is all what it is for us casuals, a hope that we will some day experience it, what is not any likely to happen due to time constraints in real life.

    So if ZOS is focusing on casuals, this is not necessarily a focus on short term players - we might not have a lot of time on hand, but we stick with the game for long, even we might not play it often and not for long, but we still stick with the game and might buy the content "just in case" we would have some more time to play - not likely to happen, but we still hope for and buy the content in order to have it ready, when we will have time to play - so just because we might not play that often and if not for very long, this does not mean, we won't buy the content - we buy it, even we might not have the time to actually play it or if just in a sightseeing like manner with a quest here and there - but most will stay unplayed due to time constraints.

    I think that this type of player is in the majority - and those couldn't care less about "end game" content.
    Edited by Lysette on May 8, 2017 12:57PM
  • DjMuscleboy02
    DjMuscleboy02
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    There is literally 2 guilds on Xbox NA that have proven themselves capable of putting up number one scores. With maybe 1-2 more right there as well. Speaking with quite of few of those players and a lot of them aren't even sure they'll continue to play after this patch. It's disheartening, honestly.
    Brodor - PC NA - ESO's only pure bodybuilding guild
    Hodor, but stronger
  • Rickter
    Rickter
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    the only truth ive seen in this entire thread is all of @usmcjdking 's posts. well done sir.
    RickterESO
    PC | NA | DC
    YouTube
    ______________________
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  • DisgracefulMind
    DisgracefulMind
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    Caveat: I am aware the payment model is different between the 2 games discussed below, but the potential and actual customer base of both games has its strong similarities.

    OP a well constructed post that triggered traumatic memories of the infamous introduction of skill trees in LOTRo, Helm's Derp and the steady decline that followed. During Beta we were told by the CM that raiders were elitists and less than 10%,of players raided, Raider bashing was actively encouraged, and feedback on skill issues, tree placement of those skills, and the effects on group content and PvP was r ignored or sneered at. My class ...the minstrel, had no developer feedback for 2 years while it became a one button heal bot. The 'every class should be able to dps and heal and tank' homogeneity made skill and class specific fun become irrelevant. Every class became OP but skills got clunkier at the same time. Getting better at your class through practice was set aside in favour of stadardising everything so it could be done by everybody, all the time, first time.

    Then came the gear sets determining outcomes rather than skills used. Grinding solo dailies was the only way to 'git gud'. (Imagine doing MA every day on every alt for every single piece of armour for a minimum of 45 days to get one set done and then doing it again and again for a chance for an essence (equivalent of an enchant), The grind for gear or pay the store for 'convenience' model completely took over.

    Eventually the large raid guilds left (many for ESO), the helpful guides dried up, the crafters had no one to sell to, and the 'stickiness' that had kept long term active community members playing because their guildies did, slowly vanished. And the number of logins went down and down and down.

    edit: contrary to the assertions elsewhere LOTRO has about 30% of the logins it had prior to Helms Deep. Even less than that if you look at the F2P introduction as a bechmark. This can be seen looking here: http://lux-hdro.de/hdro-live-us.php. There are links to xternal data sources, like steam charts here too. Anecdotally, ie in my experience, The forums are much less active than they ever have been. yes the RPers are there and there are some PvPers and raiders still,but on Landroval PvP forum there is a new post once a month if you are lucky, there a no player guides of the depth and clarity of earlier guides and my favourite bands all stopped playing music 2 years ago. Yeah, some people play but to assert it is active as ever is just codswallop.)

    The game aimed itself towards churning new players and getting them to gamble a few bucks on slot machine hobbit presents and hitting the ubiquitous store buttons for horse fluff and convenience/grind avoidance items, rather than keeping the long term players. (no, it shouldn't be a zero sum game but it seems marketers can only think in binaries.)

    Finally the business side noticed that the 'churners' they aimed at tended to be the ones who played for free, did not spend much real cash and rarely bought expansions. They finally introduced a new raid and refocused resources on some new group activities and the main story. But it was too late. (takes a long time to turn an MMO around). The ship had sailed to the west with the old guard on board. The game exists and is trying to return to it's niche customer base...but it's hard to persuade people to return to, and spend money on a ten year old product, especially when those people were told they weren't wanted or needed on a daily basis for 3 years.

    I like ESO: I like the community, the fact stuff is developed by the players for the players, I like the fact the store isn't shoved in my face everywhere I look, I like the group play and the fact that Zenimax seem to understand multiplayer means playing together in teams, as well as playing alone in a crowd and that both are viable. What I don't like the is the trend towards grinding gear sets that do more damage than my skills (raising the floor) and I don't like the trend towards ignoring endgamers' concerns about the proposed class changes (lowering the ceiling/removing unique class 'feel') for the sake of attracting a few customers who want to be able to play a new class using the same 3 buttons as they did on their last class, do it for a week and then leave. (I also don't want the templar changes....but that's another story.)

    I just want to quite this because it's so well written.
    Unfortunate magicka warden main.
    PC/NA Server
    Fairweather Friends
    Retired to baby bgs forever. Leave me alone.
  • Galwylin
    Galwylin
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    One thing I've notice in EQ/EQ2 is the endgame sort of gets a nerf as an expansion nears its end. Bosses lose health and mechanics aren't as powerful. This makes those interested in trying it have an easier time because the elite players have already completed it and will have it on farm. Helps when the new expansion comes out because they will move to it faster with the newer and better gear. ZOS has the thinking of making it harder for elites not noticing that it also is harder for the more casual player. So, no one moves from their position. If you're doing endgame now, next month it will be a little harder. If you hoped to get to endgame, its just going to be harder. They have found a formula that could not only lose their elites but their casuals too.

    But casuals have a much easier time of it because the marketplace is filled with all types of MMOs. I've tried just about all (PvE focused). Thinking of giving Final Fantasy a go next. There's just too much out there to play to devote to a single game that solely focuses on diminishing player ability. If that is as far as the creative minds behind a game go then its not worth sticking with.
  • Lucky28
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    @usmcjdking thing with that is new players coming in, new elites, new content creators etc is not a guarantee and honestly i really doubt it's gonna happen with ESO. ESO does not have the appeal to afford losing it's elite playerbase. if they do, i doubt they'll recover.
    Invictus
  • DMuehlhausen
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    Goodbye raiding community, nice knowing you guys :(

    Hello to the next round of raiding players who continue to play and adjust and figure it out.
  • Oompuh
    Oompuh
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    There is literally 2 guilds on Xbox NA that have proven themselves capable of putting up number one scores. With maybe 1-2 more right there as well. Speaking with quite of few of those players and a lot of them aren't even sure they'll continue to play after this patch. It's disheartening, honestly.

    RIP Uprising Savages, Major Slayer, Beyond Paragon, and more I can't think of
    Xbox NA - Oompa
    Khajiit DK Tank
    Founder of Major Aegis
    Main Tank of Dissonant Crusade Uprising Savages
  • Anunakis
    Anunakis
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    eso is poor compared to everquests event run by GM there, i played it for few years until eso release some mechanics are similar, endgame there is just rich , open pvp system , awesome crafting system not boring made for boters, even exploration here and there is different , eso is not a bad game but its at the endgame its meaningless - no reason to explore , craft ro trade, pvp is just for farming tel vars or AP and only thing from zenimax side is their streams , when i play mmo i play 1 title max 2 (eve + eq , now eso) i dont feel new content here is for veteran players, few hours of new storytelling is nice but its end there and thats it
  • Lucky28
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    Goodbye raiding community, nice knowing you guys :(

    Hello to the next round of raiding players who continue to play and adjust and figure it out.

    it's not a matter of 'figuring it out' it's just the mechanics becoming stale, class identity becoming worthless, and the game becoming less interactive. meaning, there may not even be a next round of raiding groups. the players that they're losing are players who have been here playing the game in spite of ZoS' continuous screw ups.

    now the question is; will new players come and put up with ZoS when the old players are gone?. probably not. because they don't have the reference of: "when this game was good" there is nothing holding new players here, fact.
    Edited by Lucky28 on May 8, 2017 4:50PM
    Invictus
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