usmcjdking wrote: »This is a sentiment that im worries not enough people are feeling out of pure ignorance.
This is not true. I'd venture to state it's actually the exact opposite.
ESO, like every other MMO, will constantly try to flush it's elites out. That is the primary purpose of instituting changes to this degree. This isn't done out of spite or malice, it's done because it needs to happen. Your seat at the table is a finite space - the information and feedback your provide is linear. A company and developers cannot have customers have a monopoly at the speaking table. The longer you hang onto it, the worse it wracks your mind until you eventually quit; check on the forums 6 months later and notice all new elite names and faces and the game still chugging on making a killing.
This happened with EQ.
This happened MULTIPLE times with WOW.
This happened with City of Heroes (although nowhere near as pronounced, best MMO to date).
This happened with LOTRO.
This happened with Neverwinter.
And now it's happening with ESO.
All you need to do is look at gaming communities that have been together 20+ years. Most of the elites would call them bad or whatever, but people are quick to forget often times these communities were in your exact same position 5-10-15 years ago. Do you see their outrage? No lol, because they know the business.
ESO and community lose nothing by losing the top players - it simply replaces them. It's a rough pill to swallow due to pride but that's how it works.
What do you mean, they don't have to go this route at all. Going this route means they're not aiming for long active players but DLC short term instead.usmcjdking wrote: »Until now ESO was unlike the rest, maybe they might go back to it. It's doubtful. Just sad to see a company take that road.usmcjdking wrote: »This is a sentiment that im worries not enough people are feeling out of pure ignorance.
This is not true. I'd venture to state it's actually the exact opposite.
ESO, like every other MMO, will constantly try to flush it's elites out. That is the primary purpose of instituting changes to this degree. This isn't done out of spite or malice, it's done because it needs to happen. Your seat at the table is a finite space - the information and feedback your provide is linear. A company and developers cannot have customers have a monopoly at the speaking table. The longer you hang onto it, the worse it wracks your mind until you eventually quit; check on the forums 6 months later and notice all new elite names and faces and the game still chugging on making a killing.
This happened with EQ.
This happened MULTIPLE times with WOW.
This happened with City of Heroes (although nowhere near as pronounced, best MMO to date).
This happened with LOTRO.
This happened with Neverwinter.
And now it's happening with ESO.
All you need to do is look at gaming communities that have been together 20+ years. Most of the elites would call them bad or whatever, but people are quick to forget often times these communities were in your exact same position 5-10-15 years ago. Do you see their outrage? No lol, because they know the business.
ESO and community lose nothing by losing the top players - it simply replaces them. It's a rough pill to swallow due to pride but that's how it works.
It's not sad. They have to go that route. I'm sorry but you cannot dictate endgame for as long as you please, or based on your merits as a player. That is a tremendous amount of power in a player that has absolutely NO VESTED INTEREST in anything other than their own communities.
I'm not trying to knock on you here for this post - it's sincere and there are some qualitative points to it.
But this is probably the 5th or 6th time I've seen this post. Not on this forum for clarification.
usmcjdking wrote: »This is a sentiment that im worries not enough people are feeling out of pure ignorance.
This is not true. I'd venture to state it's actually the exact opposite.
ESO, like every other MMO, will constantly try to flush it's elites out. That is the primary purpose of instituting changes to this degree. This isn't done out of spite or malice, it's done because it needs to happen. Your seat at the table is a finite space - the information and feedback your provide is linear. A company and developers cannot have customers have a monopoly at the speaking table. The longer you hang onto it, the worse it wracks your mind until you eventually quit; check on the forums 6 months later and notice all new elite names and faces and the game still chugging on making a killing.
This happened with EQ.
This happened MULTIPLE times with WOW.
This happened with City of Heroes (although nowhere near as pronounced, best MMO to date).
This happened with LOTRO.
This happened with Neverwinter.
And now it's happening with ESO.
All you need to do is look at gaming communities that have been together 20+ years. Most of the elites would call them bad or whatever, but people are quick to forget often times these communities were in your exact same position 5-10-15 years ago. Do you see their outrage? No lol, because they know the business.
ESO and community lose nothing by losing the top players - it simply replaces them. It's a rough pill to swallow due to pride but that's how it works.
What do you mean, they don't have to go this route at all. Going this route means they're not aiming for long active players but DLC short term instead.usmcjdking wrote: »Until now ESO was unlike the rest, maybe they might go back to it. It's doubtful. Just sad to see a company take that road.usmcjdking wrote: »This is a sentiment that im worries not enough people are feeling out of pure ignorance.
This is not true. I'd venture to state it's actually the exact opposite.
ESO, like every other MMO, will constantly try to flush it's elites out. That is the primary purpose of instituting changes to this degree. This isn't done out of spite or malice, it's done because it needs to happen. Your seat at the table is a finite space - the information and feedback your provide is linear. A company and developers cannot have customers have a monopoly at the speaking table. The longer you hang onto it, the worse it wracks your mind until you eventually quit; check on the forums 6 months later and notice all new elite names and faces and the game still chugging on making a killing.
This happened with EQ.
This happened MULTIPLE times with WOW.
This happened with City of Heroes (although nowhere near as pronounced, best MMO to date).
This happened with LOTRO.
This happened with Neverwinter.
And now it's happening with ESO.
All you need to do is look at gaming communities that have been together 20+ years. Most of the elites would call them bad or whatever, but people are quick to forget often times these communities were in your exact same position 5-10-15 years ago. Do you see their outrage? No lol, because they know the business.
ESO and community lose nothing by losing the top players - it simply replaces them. It's a rough pill to swallow due to pride but that's how it works.
It's not sad. They have to go that route. I'm sorry but you cannot dictate endgame for as long as you please, or based on your merits as a player. That is a tremendous amount of power in a player that has absolutely NO VESTED INTEREST in anything other than their own communities.
I'm not trying to knock on you here for this post - it's sincere and there are some qualitative points to it.
But this is probably the 5th or 6th time I've seen this post. Not on this forum for clarification.
usmcjdking wrote: »This is a sentiment that im worries not enough people are feeling out of pure ignorance.
This is not true. I'd venture to state it's actually the exact opposite.
ESO, like every other MMO, will constantly try to flush it's elites out. That is the primary purpose of instituting changes to this degree. This isn't done out of spite or malice, it's done because it needs to happen. Your seat at the table is a finite space - the information and feedback your provide is linear. A company and developers cannot have customers have a monopoly at the speaking table. The longer you hang onto it, the worse it wracks your mind until you eventually quit; check on the forums 6 months later and notice all new elite names and faces and the game still chugging on making a killing.
This happened with EQ.
This happened MULTIPLE times with WOW.
This happened with City of Heroes (although nowhere near as pronounced, best MMO to date).
This happened with LOTRO.
This happened with Neverwinter.
And now it's happening with ESO.
All you need to do is look at gaming communities that have been together 20+ years. Most of the elites would call them bad or whatever, but people are quick to forget often times these communities were in your exact same position 5-10-15 years ago. Do you see their outrage? No lol, because they know the business.
ESO and community lose nothing by losing the top players - it simply replaces them. It's a rough pill to swallow due to pride but that's how it works.
Is this true? I don't have the knowledge you say you do on these things. ESO is my first MMO!
How popular is ESO compared to all of those games these days?
DisgracefulMind wrote: »Homestead patch and the one right before was a very high time for end-game Raiding. The community was thriving. On PC/NA, more and more raid guilds were forming, more players were playing the raiding content, more people were interested in end-game, and more players were working towards huge goals for their teams such as completing Veteran Maw of Lorkhaj HM.
I thought that PvE wouldn't recover for some time when it dried up after 1.6, and it didn't for awhile, but my raid group stuck through it through a very dry time and our dedication paid off at the level of fun end-game raiding was this last patch. It was amazing to see so many new players on the end-game scene, it was wonderful to see how many people were finally interested, and it was great to see people finally playing the raid content that ZoS has had this whole time.
Morrowind will kill this. The direction the game is going for next patch will ruin this. No longer will you see the floods of players who are interested in dedicating to end-game raiding. In fact, you will barely see the already dedicated guilds continuing to be dedicated at all. Sure, more will come eventually, maybe, but PvE end-game will be dry for quite some time like it was before this peak. Homestead was the prime for end-game PvE in ESO. I don't think raiding has ever been this amazing.
It hurts to see ZoS intentionally killing this. It hurts to see my friends and my community not even interested anymore.
None of us are asking ZoS to give us a monopoly on what happens in this game. None of us are demanding ZoS make every single change we want. Most of us have been here through the beginning and have dealt with rough times in this game, yet we've stuck it out. But I think Morrowind was the patch a lot of end-game players were looking to, and a lot of those players feel quite crushed at the moment.
This isn't about wanting to do as we please. This isn't about wanting end-game to stay exclusive to few people. This isn't about restraining ourselves to our own "communities". This is about us having always pushed for this game to be healthy. This is about us wanting content to be pushed for all players. We have always pushed for positive changes in this game. This isn't about us wanting to be selfish, this is about us not wanting to see something so good ruined so quickly.
ZoS, let your players strive for improvement, let them be challenged. What you're creating with Morrowind isn't challenging, it's just frustrating. Connect with all of your players, not just one group. The end-game raiders are the ones who post countless guides to help the community, they're the ones who discover builds for players to work towards, they're the ones who help people understand your game and its mechanics. We are the sources of tons of information that becomes available to the entire community. So, no, we're not trying to be exclusive, we're trying to ensure that end-game PvE has some longevity not just for the sake of ourselves, but for all players in ESO. At this rate, it will not. Please reconsider what you're doing, ZoS.
I think a lot of people are quitting because Zenimax are showing their ugly side actually, it's not about flushing people out at all, they are changing their "philosophy" like they decide to do every major patch these days, they probably looked at the numbers and seen that the game is doing better off in a more casual way. Even Matt Firor once said that they are aiming "content" at the solo player or the short term player, the way I took that and what I seen it as was that content is aimed at that not the core fundamental mechanic on how the game plays. Ever since that ESO Live hit you truly are able to piece it altogether and see what they are actually doing.usmcjdking wrote: »What do you mean, they don't have to go this route at all. Going this route means they're not aiming for long active players but DLC short term instead.usmcjdking wrote: »Until now ESO was unlike the rest, maybe they might go back to it. It's doubtful. Just sad to see a company take that road.usmcjdking wrote: »This is a sentiment that im worries not enough people are feeling out of pure ignorance.
This is not true. I'd venture to state it's actually the exact opposite.
ESO, like every other MMO, will constantly try to flush it's elites out. That is the primary purpose of instituting changes to this degree. This isn't done out of spite or malice, it's done because it needs to happen. Your seat at the table is a finite space - the information and feedback your provide is linear. A company and developers cannot have customers have a monopoly at the speaking table. The longer you hang onto it, the worse it wracks your mind until you eventually quit; check on the forums 6 months later and notice all new elite names and faces and the game still chugging on making a killing.
This happened with EQ.
This happened MULTIPLE times with WOW.
This happened with City of Heroes (although nowhere near as pronounced, best MMO to date).
This happened with LOTRO.
This happened with Neverwinter.
And now it's happening with ESO.
All you need to do is look at gaming communities that have been together 20+ years. Most of the elites would call them bad or whatever, but people are quick to forget often times these communities were in your exact same position 5-10-15 years ago. Do you see their outrage? No lol, because they know the business.
ESO and community lose nothing by losing the top players - it simply replaces them. It's a rough pill to swallow due to pride but that's how it works.
It's not sad. They have to go that route. I'm sorry but you cannot dictate endgame for as long as you please, or based on your merits as a player. That is a tremendous amount of power in a player that has absolutely NO VESTED INTEREST in anything other than their own communities.
I'm not trying to knock on you here for this post - it's sincere and there are some qualitative points to it.
But this is probably the 5th or 6th time I've seen this post. Not on this forum for clarification.
I have a feeling you are not objectively looking at the direction ESO is going and it's making you think they are trying to aim at a different demographic, when they are trying to usher in a new guard for more intelligible feedback to get them to their desired endstate. The blinders are not on, they are very aware they are going to temporarily crush their endgame community in participation, content creation, and population. Whilst that most certainly isn't the goal, it's a natural by-product of revitalizing an otherwise stagnant combat system that (and I'm not blaming anyone in general) has grown in power way beyond what the core game even supports due to feedback and end game appeasing. This is not new, it's not the first time it's ever happened and it won't be the last time.
Our individual value to the developers as players is not very high, orders of magnitudes lower than you probably think. The level at which a player understands a game and completes content at does not correlate to greater value, either. The guide makers and content creators are unimportant as there are hundreds more willing to take the place of the top dog regardless of what the developers do to the game. This is why a lot of feedback I see on PTS/Beta forums is ultimately pointless. The direction the game is going is straight back to it's roots in a very harsh manner and a lot of feedback is basically nothing more than "we don't like the core gameplay". If feedback isn't within the constraints of aiming to get the game back to it's core, then the feedback is pointless to the developers.
As players, we do have strength collectively - but you have to keep in mind that we are quite easily replaceable. Because we are replaceable, our conveyed attitude can easily backfire. The last thing people should be doing right now is raging even harder and providing feedback that is even greater in uselessness than previously submitted. They will not listen to you, us or anyone else until you have made it clear that you accept the direction the game is going and are doing nothing more than trying to get the game further in that direction. This goes without saying some changes make absolutely no sense whatsoever towards direction, or application (javelin change, siphoning strikes doing just about nothing???????????) and feeback is important there.
ultimately, player perception is important to them. However, it's easier, more economical, and better for their established game direction to ignore the bad perception(ers?) to the point they just leave the game than it is to deal with them. I made the exact same post you did when Planes of Power released for EQ almost 15 years ago, then subsequently quit the game along with a ton of us in Vagrants. Then Vagrants merged with Royal Norathian Guard and they just kept on keeping on doing stuff that made the other raids look like cakewalks which made me jealous. In retrospect, I wish I didn't quit. You can either learn it yourself or have other people learn it for you - it does suck & sting though.
A lot of people with bail once Morrowind hits. Well known raid guilds will become a shadow of what they once were, some dissolve entirely. But I guarantee you that by late July once the dust has settled some new batch of people will be working on HM VMOL.
usmcjdking wrote: »This is not true. I'd venture to state it's actually the exact opposite.
ESO, like every other MMO, will constantly try to flush it's elites out. That is the primary purpose of instituting changes to this degree. This isn't done out of spite or malice, it's done because it needs to happen. Your seat at the table is a finite space - the information and feedback your provide is linear. A company and developers cannot have customers have a monopoly at the speaking table. The longer you hang onto it, the worse it wracks your mind until you eventually quit; check on the forums 6 months later and notice all new elite names and faces and the game still chugging on making a killing.
This happened with EQ.
This happened MULTIPLE times with WOW.
This happened with City of Heroes (although nowhere near as pronounced, best MMO to date).
This happened with LOTRO.
This happened with Neverwinter.
And now it's happening with ESO.
All you need to do is look at gaming communities that have been together 20+ years. Most of the elites would call them bad or whatever, but people are quick to forget often times these communities were in your exact same position 5-10-15 years ago. Do you see their outrage? No lol, because they know the business.
ESO and community lose nothing by losing the top players - it simply replaces them. It's a rough pill to swallow due to pride but that's how it works.
usmcjdking wrote: »What do you mean, they don't have to go this route at all. Going this route means they're not aiming for long active players but DLC short term instead.usmcjdking wrote: »Until now ESO was unlike the rest, maybe they might go back to it. It's doubtful. Just sad to see a company take that road.usmcjdking wrote: »This is a sentiment that im worries not enough people are feeling out of pure ignorance.
This is not true. I'd venture to state it's actually the exact opposite.
ESO, like every other MMO, will constantly try to flush it's elites out. That is the primary purpose of instituting changes to this degree. This isn't done out of spite or malice, it's done because it needs to happen. Your seat at the table is a finite space - the information and feedback your provide is linear. A company and developers cannot have customers have a monopoly at the speaking table. The longer you hang onto it, the worse it wracks your mind until you eventually quit; check on the forums 6 months later and notice all new elite names and faces and the game still chugging on making a killing.
This happened with EQ.
This happened MULTIPLE times with WOW.
This happened with City of Heroes (although nowhere near as pronounced, best MMO to date).
This happened with LOTRO.
This happened with Neverwinter.
And now it's happening with ESO.
All you need to do is look at gaming communities that have been together 20+ years. Most of the elites would call them bad or whatever, but people are quick to forget often times these communities were in your exact same position 5-10-15 years ago. Do you see their outrage? No lol, because they know the business.
ESO and community lose nothing by losing the top players - it simply replaces them. It's a rough pill to swallow due to pride but that's how it works.
It's not sad. They have to go that route. I'm sorry but you cannot dictate endgame for as long as you please, or based on your merits as a player. That is a tremendous amount of power in a player that has absolutely NO VESTED INTEREST in anything other than their own communities.
I'm not trying to knock on you here for this post - it's sincere and there are some qualitative points to it.
But this is probably the 5th or 6th time I've seen this post. Not on this forum for clarification.
I have a feeling you are not objectively looking at the direction ESO is going and it's making you think they are trying to aim at a different demographic, when they are trying to usher in a new guard for more intelligible feedback to get them to their desired endstate. The blinders are not on, they are very aware they are going to temporarily crush their endgame community in participation, content creation, and population. Whilst that most certainly isn't the goal, it's a natural by-product of revitalizing an otherwise stagnant combat system that (and I'm not blaming anyone in general) has grown in power way beyond what the core game even supports due to feedback and end game appeasing. This is not new, it's not the first time it's ever happened and it won't be the last time.
Our individual value to the developers as players is not very high, orders of magnitudes lower than you probably think. The level at which a player understands a game and completes content at does not correlate to greater value, either. The guide makers and content creators are unimportant as there are hundreds more willing to take the place of the top dog regardless of what the developers do to the game. This is why a lot of feedback I see on PTS/Beta forums is ultimately pointless. The direction the game is going is straight back to it's roots in a very harsh manner and a lot of feedback is basically nothing more than "we don't like the core gameplay". If feedback isn't within the constraints of aiming to get the game back to it's core, then the feedback is pointless to the developers.
As players, we do have strength collectively - but you have to keep in mind that we are quite easily replaceable. Because we are replaceable, our conveyed attitude can easily backfire. The last thing people should be doing right now is raging even harder and providing feedback that is even greater in uselessness than previously submitted. They will not listen to you, us or anyone else until you have made it clear that you accept the direction the game is going and are doing nothing more than trying to get the game further in that direction. This goes without saying some changes make absolutely no sense whatsoever towards direction, or application (javelin change, siphoning strikes doing just about nothing???????????) and feeback is important there.
ultimately, player perception is important to them. However, it's easier, more economical, and better for their established game direction to ignore the bad perception(ers?) to the point they just leave the game than it is to deal with them. I made the exact same post you did when Planes of Power released for EQ almost 15 years ago, then subsequently quit the game along with a ton of us in Vagrants. Then Vagrants merged with Royal Norathian Guard and they just kept on keeping on doing stuff that made the other raids look like cakewalks which made me jealous. In retrospect, I wish I didn't quit. You can either learn it yourself or have other people learn it for you - it does suck & sting though.
A lot of people with bail once Morrowind hits. Well known raid guilds will become a shadow of what they once were, some dissolve entirely. But I guarantee you that by late July once the dust has settled some new batch of people will be working on HM VMOL.
I didn't make a youtube video though, I only have gameplay footage. This also isn't just about the changes made to sustain.lunalitetempler wrote: »Translation: I played since beta, I made a YouTube video I know what I'm talking about. I don't like the changes, revert them.
lunalitetempler wrote: »Translation: I played since beta, I made a YouTube video I know what I'm talking about. I don't like the changes, revert them.
Is this true? I don't have the knowledge you say you do on these things. ESO is my first MMO!
How popular is ESO compared to all of those games these days?
usmcjdking wrote: »What do you mean, they don't have to go this route at all. Going this route means they're not aiming for long active players but DLC short term instead.usmcjdking wrote: »Until now ESO was unlike the rest, maybe they might go back to it. It's doubtful. Just sad to see a company take that road.usmcjdking wrote: »This is a sentiment that im worries not enough people are feeling out of pure ignorance.
This is not true. I'd venture to state it's actually the exact opposite.
ESO, like every other MMO, will constantly try to flush it's elites out. That is the primary purpose of instituting changes to this degree. This isn't done out of spite or malice, it's done because it needs to happen. Your seat at the table is a finite space - the information and feedback your provide is linear. A company and developers cannot have customers have a monopoly at the speaking table. The longer you hang onto it, the worse it wracks your mind until you eventually quit; check on the forums 6 months later and notice all new elite names and faces and the game still chugging on making a killing.
This happened with EQ.
This happened MULTIPLE times with WOW.
This happened with City of Heroes (although nowhere near as pronounced, best MMO to date).
This happened with LOTRO.
This happened with Neverwinter.
And now it's happening with ESO.
All you need to do is look at gaming communities that have been together 20+ years. Most of the elites would call them bad or whatever, but people are quick to forget often times these communities were in your exact same position 5-10-15 years ago. Do you see their outrage? No lol, because they know the business.
ESO and community lose nothing by losing the top players - it simply replaces them. It's a rough pill to swallow due to pride but that's how it works.
It's not sad. They have to go that route. I'm sorry but you cannot dictate endgame for as long as you please, or based on your merits as a player. That is a tremendous amount of power in a player that has absolutely NO VESTED INTEREST in anything other than their own communities.
I'm not trying to knock on you here for this post - it's sincere and there are some qualitative points to it.
But this is probably the 5th or 6th time I've seen this post. Not on this forum for clarification.
I have a feeling you are not objectively looking at the direction ESO is going and it's making you think they are trying to aim at a different demographic, when they are trying to usher in a new guard for more intelligible feedback to get them to their desired endstate. The blinders are not on, they are very aware they are going to temporarily crush their endgame community in participation, content creation, and population. Whilst that most certainly isn't the goal, it's a natural by-product of revitalizing an otherwise stagnant combat system that (and I'm not blaming anyone in general) has grown in power way beyond what the core game even supports due to feedback and end game appeasing. This is not new, it's not the first time it's ever happened and it won't be the last time.
Our individual value to the developers as players is not very high, orders of magnitudes lower than you probably think. The level at which a player understands a game and completes content at does not correlate to greater value, either. The guide makers and content creators are unimportant as there are hundreds more willing to take the place of the top dog regardless of what the developers do to the game. This is why a lot of feedback I see on PTS/Beta forums is ultimately pointless. The direction the game is going is straight back to it's roots in a very harsh manner and a lot of feedback is basically nothing more than "we don't like the core gameplay". If feedback isn't within the constraints of aiming to get the game back to it's core, then the feedback is pointless to the developers.
As players, we do have strength collectively - but you have to keep in mind that we are quite easily replaceable. Because we are replaceable, our conveyed attitude can easily backfire. The last thing people should be doing right now is raging even harder and providing feedback that is even greater in uselessness than previously submitted. They will not listen to you, us or anyone else until you have made it clear that you accept the direction the game is going and are doing nothing more than trying to get the game further in that direction. This goes without saying some changes make absolutely no sense whatsoever towards direction, or application (javelin change, siphoning strikes doing just about nothing???????????) and feeback is important there.
ultimately, player perception is important to them. However, it's easier, more economical, and better for their established game direction to ignore the bad perception(ers?) to the point they just leave the game than it is to deal with them. I made the exact same post you did when Planes of Power released for EQ almost 15 years ago, then subsequently quit the game along with a ton of us in Vagrants. Then Vagrants merged with Royal Norathian Guard and they just kept on keeping on doing stuff that made the other raids look like cakewalks which made me jealous. In retrospect, I wish I didn't quit. You can either learn it yourself or have other people learn it for you - it does suck & sting though.
A lot of people with bail once Morrowind hits. Well known raid guilds will become a shadow of what they once were, some dissolve entirely. But I guarantee you that by late July once the dust has settled some new batch of people will be working on HM VMOL.
@usmcjdking
If what you're saying is all true. How come they invited those players over to zenimax hq for an intense review and feedback week?
That doesn't seem to fit your point of view about "not caring", "just a number" or "making room for new players"
usmcjdking wrote: »usmcjdking wrote: »What do you mean, they don't have to go this route at all. Going this route means they're not aiming for long active players but DLC short term instead.usmcjdking wrote: »Until now ESO was unlike the rest, maybe they might go back to it. It's doubtful. Just sad to see a company take that road.usmcjdking wrote: »This is a sentiment that im worries not enough people are feeling out of pure ignorance.
This is not true. I'd venture to state it's actually the exact opposite.
ESO, like every other MMO, will constantly try to flush it's elites out. That is the primary purpose of instituting changes to this degree. This isn't done out of spite or malice, it's done because it needs to happen. Your seat at the table is a finite space - the information and feedback your provide is linear. A company and developers cannot have customers have a monopoly at the speaking table. The longer you hang onto it, the worse it wracks your mind until you eventually quit; check on the forums 6 months later and notice all new elite names and faces and the game still chugging on making a killing.
This happened with EQ.
This happened MULTIPLE times with WOW.
This happened with City of Heroes (although nowhere near as pronounced, best MMO to date).
This happened with LOTRO.
This happened with Neverwinter.
And now it's happening with ESO.
All you need to do is look at gaming communities that have been together 20+ years. Most of the elites would call them bad or whatever, but people are quick to forget often times these communities were in your exact same position 5-10-15 years ago. Do you see their outrage? No lol, because they know the business.
ESO and community lose nothing by losing the top players - it simply replaces them. It's a rough pill to swallow due to pride but that's how it works.
It's not sad. They have to go that route. I'm sorry but you cannot dictate endgame for as long as you please, or based on your merits as a player. That is a tremendous amount of power in a player that has absolutely NO VESTED INTEREST in anything other than their own communities.
I'm not trying to knock on you here for this post - it's sincere and there are some qualitative points to it.
But this is probably the 5th or 6th time I've seen this post. Not on this forum for clarification.
I have a feeling you are not objectively looking at the direction ESO is going and it's making you think they are trying to aim at a different demographic, when they are trying to usher in a new guard for more intelligible feedback to get them to their desired endstate. The blinders are not on, they are very aware they are going to temporarily crush their endgame community in participation, content creation, and population. Whilst that most certainly isn't the goal, it's a natural by-product of revitalizing an otherwise stagnant combat system that (and I'm not blaming anyone in general) has grown in power way beyond what the core game even supports due to feedback and end game appeasing. This is not new, it's not the first time it's ever happened and it won't be the last time.
Our individual value to the developers as players is not very high, orders of magnitudes lower than you probably think. The level at which a player understands a game and completes content at does not correlate to greater value, either. The guide makers and content creators are unimportant as there are hundreds more willing to take the place of the top dog regardless of what the developers do to the game. This is why a lot of feedback I see on PTS/Beta forums is ultimately pointless. The direction the game is going is straight back to it's roots in a very harsh manner and a lot of feedback is basically nothing more than "we don't like the core gameplay". If feedback isn't within the constraints of aiming to get the game back to it's core, then the feedback is pointless to the developers.
As players, we do have strength collectively - but you have to keep in mind that we are quite easily replaceable. Because we are replaceable, our conveyed attitude can easily backfire. The last thing people should be doing right now is raging even harder and providing feedback that is even greater in uselessness than previously submitted. They will not listen to you, us or anyone else until you have made it clear that you accept the direction the game is going and are doing nothing more than trying to get the game further in that direction. This goes without saying some changes make absolutely no sense whatsoever towards direction, or application (javelin change, siphoning strikes doing just about nothing???????????) and feeback is important there.
ultimately, player perception is important to them. However, it's easier, more economical, and better for their established game direction to ignore the bad perception(ers?) to the point they just leave the game than it is to deal with them. I made the exact same post you did when Planes of Power released for EQ almost 15 years ago, then subsequently quit the game along with a ton of us in Vagrants. Then Vagrants merged with Royal Norathian Guard and they just kept on keeping on doing stuff that made the other raids look like cakewalks which made me jealous. In retrospect, I wish I didn't quit. You can either learn it yourself or have other people learn it for you - it does suck & sting though.
A lot of people with bail once Morrowind hits. Well known raid guilds will become a shadow of what they once were, some dissolve entirely. But I guarantee you that by late July once the dust has settled some new batch of people will be working on HM VMOL.
@usmcjdking
If what you're saying is all true. How come they invited those players over to zenimax hq for an intense review and feedback week?
That doesn't seem to fit your point of view about "not caring", "just a number" or "making room for new players"
Information is valuable. The informee is not.