NightbladeMechanics wrote: »Please. Merciless resolve and funnel health are not even close as obvious as Cliff racer.
You first do an animation with your hand and then the cliffracer appears 1 second later. This is very obvious and should be undodgeable. Mertciless is basically invisible and almost unpredictable.
Dracane you should know better than to post this... Merciless has a brief channel which prevents animation cancelling, a giant red bow animation, a big red slow moving projectile, and sounds a loud thump for the targeted enemy specifically. It's as telegraphed as dark flare. To compare it to your sorc, frag is less telegraphed than merciless, and people block frags all the time. Do I need to explain how that affects mageblade play patterns?
Your post displays either inexperience with and against mageblade, or bias. Tsk tsk.
There should be no undodgeable (ranged) anytimer. I have no idea why people are even arguing about this.
Takes-No-Prisoner wrote: ».NightbladeMechanics wrote: »Please. Merciless resolve and funnel health are not even close as obvious as Cliff racer.
You first do an animation with your hand and then the cliffracer appears 1 second later. This is very obvious and should be undodgeable. Mertciless is basically invisible and almost unpredictable.
Dracane you should know better than to post this... Merciless has a brief channel which prevents animation cancelling, a giant red bow animation, a big red slow moving projectile, and sounds a loud thump for the targeted enemy specifically. It's as telegraphed as dark flare. To compare it to your sorc, frag is less telegraphed than merciless, and people block frags all the time. Do I need to explain how that affects mageblade play patterns?
Your post displays either inexperience with and against mageblade, or bias. Tsk tsk.
MMmmm... I would have to agree with Dracane on their post. While I do heartily agree with your point here on Merciless/Relentless, and I feel the Bow porc should be un dodgeable, I would argue that a Large Crystal flying through the air at 70mph is a bigger telegraph then red blood effects on black.
There should be no undodgeable (ranged) anytimer. I have no idea why people are even arguing about this.
I would be OK with un dodgeable attacks as long as there are counter measures. Like.. Dark Flare, Radiant Destruction or hard cast Crystal Frags being vulnerable to interrupt.
NightbladeMechanics wrote: »Takes-No-Prisoner wrote: ».NightbladeMechanics wrote: »Please. Merciless resolve and funnel health are not even close as obvious as Cliff racer.
You first do an animation with your hand and then the cliffracer appears 1 second later. This is very obvious and should be undodgeable. Mertciless is basically invisible and almost unpredictable.
Dracane you should know better than to post this... Merciless has a brief channel which prevents animation cancelling, a giant red bow animation, a big red slow moving projectile, and sounds a loud thump for the targeted enemy specifically. It's as telegraphed as dark flare. To compare it to your sorc, frag is less telegraphed than merciless, and people block frags all the time. Do I need to explain how that affects mageblade play patterns?
Your post displays either inexperience with and against mageblade, or bias. Tsk tsk.
MMmmm... I would have to agree with Dracane on their post. While I do heartily agree with your point here on Merciless/Relentless, and I feel the Bow porc should be un dodgeable, I would argue that a Large Crystal flying through the air at 70mph is a bigger telegraph then red blood effects on black.
There should be no undodgeable (ranged) anytimer. I have no idea why people are even arguing about this.
I would be OK with un dodgeable attacks as long as there are counter measures. Like.. Dark Flare, Radiant Destruction or hard cast Crystal Frags being vulnerable to interrupt.
I am NOT arguing for anything to be undodgeable -- merciless or frag or funnel or cliff racer or anything. I'm not technically making an argument at all, just breaking down one of ZOS's and heavily implying some things about game design.
Regardless, with all the lightning and blue fuzzy effects flying off of a sorc, I am of the opinion that frag is the subtler tell. Especially because merciless literally thumps a distinct sound in the target's ears specifically when you fire it, like a giant "block or dodge now" message -- but that could just be because I'm used to it.
Takes-No-Prisoner wrote: ».NightbladeMechanics wrote: »Takes-No-Prisoner wrote: ».NightbladeMechanics wrote: »Please. Merciless resolve and funnel health are not even close as obvious as Cliff racer.
You first do an animation with your hand and then the cliffracer appears 1 second later. This is very obvious and should be undodgeable. Mertciless is basically invisible and almost unpredictable.
Dracane you should know better than to post this... Merciless has a brief channel which prevents animation cancelling, a giant red bow animation, a big red slow moving projectile, and sounds a loud thump for the targeted enemy specifically. It's as telegraphed as dark flare. To compare it to your sorc, frag is less telegraphed than merciless, and people block frags all the time. Do I need to explain how that affects mageblade play patterns?
Your post displays either inexperience with and against mageblade, or bias. Tsk tsk.
MMmmm... I would have to agree with Dracane on their post. While I do heartily agree with your point here on Merciless/Relentless, and I feel the Bow porc should be un dodgeable, I would argue that a Large Crystal flying through the air at 70mph is a bigger telegraph then red blood effects on black.
There should be no undodgeable (ranged) anytimer. I have no idea why people are even arguing about this.
I would be OK with un dodgeable attacks as long as there are counter measures. Like.. Dark Flare, Radiant Destruction or hard cast Crystal Frags being vulnerable to interrupt.
I am NOT arguing for anything to be undodgeable -- merciless or frag or funnel or cliff racer or anything. I'm not technically making an argument at all, just breaking down one of ZOS's and heavily implying some things about game design.
Regardless, with all the lightning and blue fuzzy effects flying off of a sorc, I am of the opinion that frag is the subtler tell. Especially because merciless literally thumps a distinct sound in the target's ears specifically when you fire it, like a giant "block or dodge now" message -- but that could just be because I'm used to it.
Silly, it's just a figure of speech, nothing more nothing less.
Well, what I wrote about Frags was more about the visual side like you pointed out. If you're referring to the ability not making any sounds while it travels, yes I agree I can hardly tell one is flying into my skull! Especially when I'm running from a Zerg!! Which sounds a little like;
bikerangelo wrote: »Leave it to zose to introduce another ability with zero counterplay to their new beloved class. Undodgeable, no cast time, can be woven with poison injection, crits for 7k plus against other players, weaving with a heavy bow attack will trigger your bear that hits 20k plus undodgeable executes with the absolute cheapest ult cost.
Warden may not be a better healer than templar, but hot damn they're overtuned in battlegrounds.
Undodgeable dark flare.
While it would be hilarious, even I think that's a bad idea.
bikerangelo wrote: »Leave it to zose to introduce another ability with zero counterplay to their new beloved class. Undodgeable, no cast time, can be woven with poison injection, crits for 7k plus against other players, weaving with a heavy bow attack will trigger your bear that hits 20k plus undodgeable executes with the absolute cheapest ult cost.
Warden may not be a better healer than templar, but hot damn they're overtuned in battlegrounds.
NightbladeMechanics wrote: »bikerangelo wrote: »Leave it to zose to introduce another ability with zero counterplay to their new beloved class. Undodgeable, no cast time, can be woven with poison injection, crits for 7k plus against other players, weaving with a heavy bow attack will trigger your bear that hits 20k plus undodgeable executes with the absolute cheapest ult cost.
Warden may not be a better healer than templar, but hot damn they're overtuned in battlegrounds.
It can be blocked, and 7k isn't really that impressive. The bear ult is the only execute native to the class and is largely only useful after bursting the opponent...but the class has just the cliff racer and avoidable shalk with which to burst.
The world isn't ending. It's just inconsistent messaging and one undodgeable skill from ZOS.
bikerangelo wrote: »Leave it to zose to introduce another ability with zero counterplay to their new beloved class. Undodgeable, no cast time, can be woven with poison injection, crits for 7k plus against other players, weaving with a heavy bow attack will trigger your bear that hits 20k plus undodgeable executes with the absolute cheapest ult cost.
Warden may not be a better healer than templar, but hot damn they're overtuned in battlegrounds.
The bear execute is undodgeable ?
NightbladeMechanics wrote: »Please. Merciless resolve and funnel health are not even close as obvious as Cliff racer.
You first do an animation with your hand and then the cliffracer appears 1 second later. This is very obvious and should be undodgeable. Mertciless is basically invisible and almost unpredictable.
Dracane you should know better than to post this... Merciless has a brief channel which prevents animation cancelling, a giant red bow animation, a big red slow moving projectile, and sounds a loud thump for the targeted enemy specifically. It's as telegraphed as dark flare. To compare it to your sorc, frag is less telegraphed than merciless, and people block frags all the time. Do I need to explain how that affects mageblade play patterns?
Your post displays either inexperience with and against mageblade, or bias. Tsk tsk.
NightbladeMechanics wrote: »Please. Merciless resolve and funnel health are not even close as obvious as Cliff racer.
You first do an animation with your hand and then the cliffracer appears 1 second later. This is very obvious and should be undodgeable. Mertciless is basically invisible and almost unpredictable.
Dracane you should know better than to post this... Merciless has a brief channel which prevents animation cancelling, a giant red bow animation, a big red slow moving projectile, and sounds a loud thump for the targeted enemy specifically. It's as telegraphed as dark flare. To compare it to your sorc, frag is less telegraphed than merciless, and people block frags all the time. Do I need to explain how that affects mageblade play patterns?
Your post displays either inexperience with and against mageblade, or bias. Tsk tsk.
There should be no undodgeable (ranged) anytimer. I have no idea why people are even arguing about this.
Joy_Division wrote: »NightbladeMechanics wrote: »Please. Merciless resolve and funnel health are not even close as obvious as Cliff racer.
You first do an animation with your hand and then the cliffracer appears 1 second later. This is very obvious and should be undodgeable. Mertciless is basically invisible and almost unpredictable.
Dracane you should know better than to post this... Merciless has a brief channel which prevents animation cancelling, a giant red bow animation, a big red slow moving projectile, and sounds a loud thump for the targeted enemy specifically. It's as telegraphed as dark flare. To compare it to your sorc, frag is less telegraphed than merciless, and people block frags all the time. Do I need to explain how that affects mageblade play patterns?
Your post displays either inexperience with and against mageblade, or bias. Tsk tsk.
I wouldn't go that far!
The only other two abilities that I can think of that also have predictable travel times are Snipe, and Dark Flare
On PTS, Cliff Racer deals 7,364 damage on Alcast's video.(With 35k mag, and 1,857 unbuffed spell damage)
On Live, Dark Flare deals 15,305 damage on my well-geared Argonian Templar (With 38k mag, and 2,194 spell damage unbuffed). It has a cast time, making its effective damage-per-global-cooldown about half (7,150)
On Live, Snipe deals 12,250 plus poison effect on my badly-geared Argonian Nightblade (With 33k stam, and 2,657 unbuffed weapon damage). It has a cast time equal to Dark Flare, making its effective damage-per-global-cooldown about half (6,125)
(Apologies for not having PTS numbers, my internet sucks. I'm sure you can imagine the difference, when considering the changes to mighty/elemental expert and thaumaturge/man-at-arms.)
Yes, I can see why it's undodgeable. It's weak. Not weak enough to plummet PVE DPS beyond usability, but it is far weaker than other abilities in terms of burst potential in PVP.
The ability is fine.
NightbladeMechanics wrote: »ZOS has stated that Cliff Racer is undodgeable because it has a delay and would be too easy to dodge.
Funnel health has a pretty slow travel time, and Merciless has a channel time, an even slower travel time, and can only be cast every 4-5 seconds.
Not that I think those two abilities should be undodgeable, but by ZOS's new logic with the Warden's Cliff Racer, they should be.
Think of it this way. Cliff Racer is a spammable. If the enemy is trying to dodge every single one, they'll run out of stam dodge rolling before you run out of your resource casting the ability. Active dodge is not a counter to a spammable, even if it has a brief delay.
ZOS's official reasoning on the ability isn't logical.
The only logical explanation is the whole "raising the floor, lowering the ceiling" philosophy by which ZOS is designing the game now. Cliff Racer can be layered into the next global cooldown for a burst combo, and ZOS doesn't want players to have to cc their opponents before comboing in order to prevent a dodge roll.
Just a random thought some friends and I had while doing a dungeon just now. What other dodgeable things can you think of that should be undodgeable according to ZOS logic?
Please. Merciless resolve and funnel health are not even close as obvious as Cliff racer.
You first do an animation with your hand and then the cliffracer appears 1 second later. This is very obvious and should be undodgeable. Merciless is basically invisible and almost unpredictable.
I'm definately behind ZoS' opinion when it comes to the excuse for why this ability is undodgeable. Even just for the sake of being a unique spammable, it should be undodgeable. Who needs another pitiful spammable like force shock.
NightbladeMechanics wrote: »ZOS has stated that Cliff Racer is undodgeable because it has a delay and would be too easy to dodge.
Funnel health has a pretty slow travel time, and Merciless has a channel time, an even slower travel time, and can only be cast every 4-5 seconds.
Not that I think those two abilities should be undodgeable, but by ZOS's new logic with the Warden's Cliff Racer, they should be.
Think of it this way. Cliff Racer is a spammable. If the enemy is trying to dodge every single one, they'll run out of stam dodge rolling before you run out of your resource casting the ability. Active dodge is not a counter to a spammable, even if it has a brief delay.
ZOS's official reasoning on the ability isn't logical.
The only logical explanation is the whole "raising the floor, lowering the ceiling" philosophy by which ZOS is designing the game now. Cliff Racer can be layered into the next global cooldown for a burst combo, and ZOS doesn't want players to have to cc their opponents before comboing in order to prevent a dodge roll.
Just a random thought some friends and I had while doing a dungeon just now. What other dodgeable things can you think of that should be undodgeable according to ZOS logic?
I would like an undodgble cripple. Please.. that is the slowest mag blade traveling skill.
Princess_Asgari wrote: »It's amazing they give subertainian assault unblockable and then this gets undodgeable. When neither follow any of the same in game rules for similar skills.
Legit they are this way because of pay2win wall. ZOS trying to defend it should legitametly be embarrassed but they won't be, they'll just nerf some other class more on Monday.
Princess_Asgari wrote: »It's amazing they give subertainian assault unblockable and then this gets undodgeable. When neither follow any of the same in game rules for similar skills.
Legit they are this way because of pay2win wall. ZOS trying to defend it should legitametly be embarrassed but they won't be, they'll just nerf some other class more on Monday.
Maybe i could believe this if warden wouldn't suck so much. Just make the racer instant and get done with these ridiculous complain.
timidobserver wrote: »NightbladeMechanics wrote: »Please. Merciless resolve and funnel health are not even close as obvious as Cliff racer.
You first do an animation with your hand and then the cliffracer appears 1 second later. This is very obvious and should be undodgeable. Mertciless is basically invisible and almost unpredictable.
Dracane you should know better than to post this... Merciless has a brief channel which prevents animation cancelling, a giant red bow animation, a big red slow moving projectile, and sounds a loud thump for the targeted enemy specifically. It's as telegraphed as dark flare. To compare it to your sorc, frag is less telegraphed than merciless, and people block frags all the time. Do I need to explain how that affects mageblade play patterns?
Your post displays either inexperience with and against mageblade, or bias. Tsk tsk.
There should be no undodgeable (ranged) anytimer. I have no idea why people are even arguing about this.
Being completely honest. If there was no undodgable abilities, I wouldn't even entertain the idea of rolling a dps oriented build in small scale/solo pvp. I would just roll troll heals/tank all the time. Between RNG dodge, dodge roll, and increased movement speed, dealing with stambuilds would become nearly impossible.
Even with undodgable abilities, it is difficult to catch a stam build that doesn't want to be caught.
That said, I agree that cliff racer should be dodgable or be given a cast time. It will be the most easy mode undodgable ability in the game.