JonnytheKing wrote: »@Turelus yes, you're right! Skill means, you have to pay attention to what you are doing instead of just hitting buttons and never running out of resources, there is other ways sets/skills/buffs to help other then just more heavy attacks. People just want easy street
JonnytheKing wrote: »Turelus yes, you're right! Skill means, you have to pay attention to what you are doing instead of just hitting buttons and never running out of resources, there is other ways sets/skills/buffs to help other then just more heavy attacks. People just want easy street
Why so many people are concerned is stemming from Vet Trials. There hasn't been any indication that VMoL or VMA are being adjusted and it's extremely hard to do for some people right now pre-nerf(I've completed both multiple times, this isn't about me). There are 0.3% of people with the VMA completion trophy on PSN. It's not about people wanting the game to require less thought, they feel that very hard content right now will become impossible. I personally and going to work on Flawless for all the characters that I want it on before sustain gets wrecked.
JonnytheKing wrote: »Turelus yes, you're right! Skill means, you have to pay attention to what you are doing instead of just hitting buttons and never running out of resources, there is other ways sets/skills/buffs to help other then just more heavy attacks. People just want easy street
Why so many people are concerned is stemming from Vet Trials. There hasn't been any indication that VMoL or VMA are being adjusted and it's extremely hard to do for some people right now pre-nerf(I've completed both multiple times, this isn't about me). There are 0.3% of people with the VMA completion trophy on PSN. It's not about people wanting the game to require less thought, they feel that very hard content right now will become impossible. I personally and going to work on Flawless for all the characters that I want it on before sustain gets wrecked.
Remember that's taking into account everyone who's ever downloaded the game, the achievements on consoles are not a great gauge for numbers. Also many players just don't care enough to complete it as they're more interested in story/questing than VMA.
I do agree with you that Veteran Trials are going to be the hard hit area, however I want to hear from the people actually testing that on PTS about what their experiences are and how they've found it or adjusted to it.
This is one of the reasons I have been following Alcast's updates more closely and whilst he's said it's dumb he's not been a massive drama llama about it (yet).
JonnytheKing wrote: »Turelus yes, you're right! Skill means, you have to pay attention to what you are doing instead of just hitting buttons and never running out of resources, there is other ways sets/skills/buffs to help other then just more heavy attacks. People just want easy street
Why so many people are concerned is stemming from Vet Trials. There hasn't been any indication that VMoL or VMA are being adjusted and it's extremely hard to do for some people right now pre-nerf(I've completed both multiple times, this isn't about me). There are 0.3% of people with the VMA completion trophy on PSN. It's not about people wanting the game to require less thought, they feel that very hard content right now will become impossible. I personally and going to work on Flawless for all the characters that I want it on before sustain gets wrecked.
Remember that's taking into account everyone who's ever downloaded the game, the achievements on consoles are not a great gauge for numbers. Also many players just don't care enough to complete it as they're more interested in story/questing than VMA.
I do agree with you that Veteran Trials are going to be the hard hit area, however I want to hear from the people actually testing that on PTS about what their experiences are and how they've found it or adjusted to it.
This is one of the reasons I have been following Alcast's updates more closely and whilst he's said it's dumb he's not been a massive drama llama about it (yet).
How many has completed the various dungeons? Lets use veteran wayrest sewer 1 as example as its easy but still require an level 50 character with some interest in group pve.jakeedmundson wrote: »JonnytheKing wrote: »Turelus yes, you're right! Skill means, you have to pay attention to what you are doing instead of just hitting buttons and never running out of resources, there is other ways sets/skills/buffs to help other then just more heavy attacks. People just want easy street
Why so many people are concerned is stemming from Vet Trials. There hasn't been any indication that VMoL or VMA are being adjusted and it's extremely hard to do for some people right now pre-nerf(I've completed both multiple times, this isn't about me). There are 0.3% of people with the VMA completion trophy on PSN. It's not about people wanting the game to require less thought, they feel that very hard content right now will become impossible. I personally and going to work on Flawless for all the characters that I want it on before sustain gets wrecked.
Remember that's taking into account everyone who's ever downloaded the game, the achievements on consoles are not a great gauge for numbers. Also many players just don't care enough to complete it as they're more interested in story/questing than VMA.
I do agree with you that Veteran Trials are going to be the hard hit area, however I want to hear from the people actually testing that on PTS about what their experiences are and how they've found it or adjusted to it.
This is one of the reasons I have been following Alcast's updates more closely and whilst he's said it's dumb he's not been a massive drama llama about it (yet).
I like how people (and zos) use that number to show how popular the game is...
"ESO has sold 8 million copies etc. etc....."
But when it comes to the other side of it... showing how few people actually run certain content... it isn't a reliable number?
How many has completed the various dungeons? Lets use veteran wayrest sewer 1 as example as its easy but still require an level 50 character with some interest in group pve.jakeedmundson wrote: »JonnytheKing wrote: »Turelus yes, you're right! Skill means, you have to pay attention to what you are doing instead of just hitting buttons and never running out of resources, there is other ways sets/skills/buffs to help other then just more heavy attacks. People just want easy street
Why so many people are concerned is stemming from Vet Trials. There hasn't been any indication that VMoL or VMA are being adjusted and it's extremely hard to do for some people right now pre-nerf(I've completed both multiple times, this isn't about me). There are 0.3% of people with the VMA completion trophy on PSN. It's not about people wanting the game to require less thought, they feel that very hard content right now will become impossible. I personally and going to work on Flawless for all the characters that I want it on before sustain gets wrecked.
Remember that's taking into account everyone who's ever downloaded the game, the achievements on consoles are not a great gauge for numbers. Also many players just don't care enough to complete it as they're more interested in story/questing than VMA.
I do agree with you that Veteran Trials are going to be the hard hit area, however I want to hear from the people actually testing that on PTS about what their experiences are and how they've found it or adjusted to it.
This is one of the reasons I have been following Alcast's updates more closely and whilst he's said it's dumb he's not been a massive drama llama about it (yet).
I like how people (and zos) use that number to show how popular the game is...
"ESO has sold 8 million copies etc. etc....."
But when it comes to the other side of it... showing how few people actually run certain content... it isn't a reliable number?
I just changed my build to include shadowfen + 126 magika recovery and chokethorn + 126 magika recovery.
I am also using sharpened vma lightning staff which is good for heavy attacks if needed which it is hardly needed at all with this build. Light attacks seem to be enough for sustaining in most cases.
Max magika is 47k
Magika recovery is 2177
100 points in siphoner means reduced stam and magika recovery by 15% for anyone fighting me which is pretty massive and harsh. Add resource poison on top of that and that is 75% reduced stam and magika recovery. Good luck sustaining that no matter what build you are running. TBH I wish this resource poison and siphoner cp skill did not exist. It doesn't make for more fun pvp play. It's just cheap.
ZOS_GinaBruno wrote: »Consumables
- All cost poisons have been reduced in effectiveness. Instead of increasing enemy resource costs by 60%, they now only increase enemy resource costs by 30%.
Developer Comments:Due to the significant global rebalancing of resource recovery abilities, cost poisons have been reduced in effectiveness.
JonnytheKing wrote: »Is just me or is every one worrying about the lack of resource management, has it been over exaggerated a bit? I'm seeing a lot of ways of getting resources back and it's just going to take a bit more skill. Not saying it hasn't been nerfed but I'm not concerned about it to the point other people are. Just wondering if i missed something ?
AcadianPaladin wrote: »Though I have great respect for those who play PvP and run PvE high end content and wear BiS gear, none of that is me.
My healing magplar and pet magsorc are both Bosmers and I want the flexibility to make it work. They already have to pay attention to acquiring a good magicka pool and sustain. Further, one reason I avoid high end content is to avoid both the need and the farming of BiS dungeon drop gear. I run craftedx5 and overland dropx5 and that is as 'BiS' as I'm willing to go.
I love the game and playing 'normal' PvE content. Adding more challenge to sustain pushes me toward farming special gear or abandoning my use of Bosmers only pact that dates back to 2007. In reality, I will abandon ESO before I change race or get into the hamster wheel of farming dungeons for specific gear.
I find it hard to believe that I am alone in thinking it important that the game not require cookie cutter builds or thinking like 'if you play a magicka character you must use a magicka race'.
I don't do PTS so I can only go by what I read. I confess I am a bit nervous about sustain after MW though.