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ESO Morrowind Patch will be the best thing to happen to ESO.

  • The_Lex
    The_Lex
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    #NotMyPatchNotes :D

    Seriously, though. ZOS said that it wants PvP and PvE to be balanced as unified whole. Not only has this goal been unmet (not sure they are capable of it), they cannot even foster a unifed PvP and PvE community.
  • Micah_Bayer
    Micah_Bayer
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    Betheny wrote: »
    FlyLionel wrote: »
    Betheny wrote: »
    FlyLionel wrote: »
    Love the way it'll change PVP.

    Yeah thanks for wrecking the game once again PVPers.

    Yes, it was PVP players who literally went into Zos' HQ and forced them to change everything and wreck the game. lol? And I play pve only atm, if that was directed to me as well as all the rabid PVPers. @Betheny

    The whining pitch from PVPers' voices is of such a magnitude it can reach ZOS ears from right across the country and over the oceans. All from the comfort of your little keyboards PVPers.
    ONLY THE CHANGES ARE NOT AT ALL WHAT WE WANT
    Edited by Micah_Bayer on May 4, 2017 4:07PM
  • Kay1
    Kay1
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    FlyLionel wrote: »
    Kay1 wrote: »
    Moloch1514 wrote: »
    Tholian1 wrote: »
    Tholian1 wrote: »
    @starkerealm - I have never mastered animation cancelling which is probably why my DPS is only 15-16k and I do run out of resources on extended solo fights. I think I will be noticing a difference. Not seeing how people will not notice that some of their skills will cost more and their recovery is poor.

    You might be surprised. Yes, TTK could be longer for boss fights, and if you run out of resources now, you will run out of resources after Morrowind. You are likely already dealing with this issue, when it comes up. I know that I do.

    I really don't like animation canceling, or 2 bar rotations. It just seems like a lot of work just to kill a monster in 3 seconds instead of 5 seconds. To really get good at it, I feel I need to do it with every combat (practice makes perfect) and I just can't seem to force myself to do it when the return isn't that great.

    The thing for me is that I am already built more for sustain. I am fine if it takes me 10 seconds at 15k DPS to kill something instead of 5 seconds at 30k DPS. My critical metric is that they die before I do, and whatever DPS and TTK that I need to accomplish that is good enough.

    So instead of it taking me 3 minutes to take down the target dummy, it will take me 6 minutes. And the thing doesn't fight back. I guess I just don't equate increasing the TTK and forcing the use of clunky heavy attacks with fun.

    Exactly! For those of us who play solo or duo vet dungeons, this patch will mostly result in less fun. Sure, I'll enjoy the Morrowind overland content, but now I'll shrug at the thought of grinding pledges due to the long, repetitive boss fights. Yes, I could get 2 more people in there that I don't know, but I still believe in the core of Elder Scrolls: play how you want!


    Thats the problem you weren't supposed to be 2 man dungeon anything lol .

    Just shows game is too easy

    Yeah, the game is way too easy, I've done the last vMsa stage without equipment about a month ago, everyone can do it, on consoles the 89% of the community have completed vMsa based on the achievements.

    I really hope the game gets harder, I'm tired of having to do vMol HM without shields and food to have some challenge.

    @Kay1
    Could you post a video of you doing hard mode without food.

    Sounds interesting.

    Cheers!

    I second this.

    I gotcha, I'm also going to upload a video killing Rakkhat with 150cp gear.

    What about SO HM without using dodge rolls? I think I can do that PvE is apparently so easy, I may try vMsa with one of my eyes closed
    Edited by Kay1 on May 4, 2017 4:12PM
    K1 The Big Monkey
  • Inhuman003
    Inhuman003
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    Betheny wrote: »
    FlyLionel wrote: »
    Love the way it'll change PVP.

    Yeah thanks for wrecking the game once again PVPers.

    It's funny to me now since you said it, when I look back at the video of ESO live on 4v4v4 battleground.

  • starkerealm
    starkerealm
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    EDIT: Wrong thread, sorry.
    Edited by starkerealm on May 4, 2017 4:21PM
  • Kay1
    Kay1
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    I was feeling slightly lazy, so these are just screenshots. I had to undye the Breton one, but otherwise I was just grabbing characters that (I don't think) have dyed those costumes.

    Nord:
    KQmrTld.jpg

    Elven:
    WYH1T86.jpg

    Breton:
    Pr6zGdQ.jpg

    The Nord one looks pretty good. The Elven one has some issues; the hood is pretty derpy. The Breton one looks pretty solid when you're just standing there, but when you move or crouch, everything below the waist goes to hell. The coat's skirts are actually part of the player's leg, so the effect looks weird.

    I'm so jealous, I need the Elven one, can you completely dye that one or just some parts?
    K1 The Big Monkey
  • starkerealm
    starkerealm
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    Kay1 wrote: »

    I'm so jealous, I need the Elven one, can you completely dye that one or just some parts?

    You can fully redye them. I meant for that post to go into the Has the next crown crate set been datamined yet thread, but because I had both windows opened, accidentally posted it here.

    EDIT: The channels are, Everything that's green|The exposed metal|the leather. Between those three, you can fully recolor it.
    Edited by starkerealm on May 4, 2017 4:26PM
  • Uriel_Nocturne
    Uriel_Nocturne
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    While not the best thing to happen, it is not as bad as people say.

    To paraphrase Uriel_Nocturne:

    Moral of this Post: Quit talking down this update if you haven't been on the PTS to see for yourself. These changes are not bad for everyone.
    Don't... ever quote me again.

    What you put up there isn't even a bit close to what I said. If you have to almost completely rewrite what I said, rewording it in order to support your weak, easily defeated stance on the issue, then you only prove how weak your argument is.

    You're pathetic, and your unabated dishonesty in this discussion nauseates me.

    You're false and your arguments are as hollow as they are tiring to read.


    twitch.tv/vampire_nox
    PAWS (Positively Against Wrip-off Stuff) - Say no to Crown Crates!


  • Balamoor
    Balamoor
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    Tholian1 wrote: »
    Tholian1 wrote: »
    Tholian1 wrote: »
    @starkerealm - I have never mastered animation cancelling which is probably why my DPS is only 15-16k and I do run out of resources on extended solo fights. I think I will be noticing a difference. Not seeing how people will not notice that some of their skills will cost more and their recovery is poor.

    You might be surprised. Yes, TTK could be longer for boss fights, and if you run out of resources now, you will run out of resources after Morrowind. You are likely already dealing with this issue, when it comes up. I know that I do.

    I really don't like animation canceling, or 2 bar rotations. It just seems like a lot of work just to kill a monster in 3 seconds instead of 5 seconds. To really get good at it, I feel I need to do it with every combat (practice makes perfect) and I just can't seem to force myself to do it when the return isn't that great.

    The thing for me is that I am already built more for sustain. I am fine if it takes me 10 seconds at 15k DPS to kill something instead of 5 seconds at 30k DPS. My critical metric is that they die before I do, and whatever DPS and TTK that I need to accomplish that is good enough.

    So instead of it taking me 3 minutes to take down the target dummy, it will take me 6 minutes.

    Animation canceling vs not using Animation canceling, which is what I was talking about? Yes, this is what I see on Live right now.

    Lol no. 3 minutes to kill the target dummy on live vs. 6 minutes to kill it after morrowind patch without any animation cancelling, because I will have to change my build from damage to sustain and be slowed down even more due to heavy attacking. Just a guess since I can't test the PTS.

    How much more punishing do the fights need to be for a mediocre NB? :p

    No, not the target dummies. The numbers were based on your original 15k statement, and reflect what I see in the game on Live, but are not exact numbers. They were chosen to make the math easier, since the point did not depend on exact measured numbers.

    Just to let you know, I have been doing a lot of my routine update 14 game testing using stamina nightblades in standard common normal every day overworld PVE.

    I'm going to say it. "Standard overworld PvE" never requires even a full rotation of abilities to kill. So of course you probably aren't running out of resources on a stamblade.

    This primarily effects those who do group content like dungeons and trials or try to solo world bosses and such.

    Yeah, I fully agree with this. The thing is, people who run group content and solo world bosses are a tiny sliver of the game's population. Which makes all of these, "this will kill the game," lines more than a little hyperbolic. Most players will not notice the difference.

    Wait ...........so your saying that a MMO that actually has GROUP dungeons for dailies is a " tiny sliver of the game's population" Not to mention everything "End game content" is strictly "Group focused"

    I just..........
    I............. WOW!

    0_o

    Wut?

    No, I'm saying the segment of the game's population that actually participates in veteran dungeons, trials, and even normal dungeons on a regular basis is a tiny minority of the community, in comparison to the number of players just wandering around out there killing things and questing alone or with a buddy.

    I'd agree that it's kinda bonkers for an MMO, but... I mean, you've actually logged in, and looked at the game, right? You're not just basing this off how you believe an MMO should be, right?


    Stark your post enlightens the population to the problem that ESO faces. "and this comes from reviews" ESO suffers from an identity crisis. Is it an MMO. or a RPG?


    You seem to want ESO to be a "Skyrim with friends" type of game. [but it was never ment to be this if it was then set gear would drop from regular quest mobs...] You say that the majority of the player base is happy mindlessly smashing mud crabs and never enter dungeons?


    I find that very hard to believe. I have played since PC and then went to console. I say this with conviction.. I have yet to meet a player in this game that doesn't run dallies for set gear. Hell I do not think I have had a player tell me "Nah Im good" when invited to run a trial.

    Are there players that have not ran trials? Sure, but it is not by choice.

    If there are they are unicorns.

    Ummm sorry you're wrong. I am in a very large guild, to the point where we have to stop recruiting for the third time since launch, we do dungeons/Trials, but only as a last resort when we're bored. Most of us get that ESO isn't a raid or die or even Dungeon or die game...and it's more like Oblivion with Friends than Skyrim with friends.

    The point is unless you're doing one of the five fairly lame trials gear doesn't really matter so much, you can craft most sets that will carry you through the game, if Trials mattered so much there would be a hell of a lot more of them in the three years since launch. I'm not saying that there aren't people who live for trials....but they are the vast minority on the game.

    I get that there are some folks who want ESO to have a wowesque end game, but I just don't see it happening ESO has close to nine million players, WoW is down to a couple million because folks are sick of the gear grind whack a mole hamster wheel.

    Bartdude wrote: »
    Yay I'm a Unicorn :blush:

    Yes....yes you are :neutral:
    Edited by Balamoor on May 4, 2017 7:43PM
  • boundsy88
    boundsy88
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    i am at least gonna give this disgusting patch a try. but im turned off also by the fact of being around to see the game completely die like it is going to.
  • Uriel_Nocturne
    Uriel_Nocturne
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    Balamoor wrote: »
    Tholian1 wrote: »
    Tholian1 wrote: »
    Tholian1 wrote: »
    @starkerealm - I have never mastered animation cancelling which is probably why my DPS is only 15-16k and I do run out of resources on extended solo fights. I think I will be noticing a difference. Not seeing how people will not notice that some of their skills will cost more and their recovery is poor.

    You might be surprised. Yes, TTK could be longer for boss fights, and if you run out of resources now, you will run out of resources after Morrowind. You are likely already dealing with this issue, when it comes up. I know that I do.

    I really don't like animation canceling, or 2 bar rotations. It just seems like a lot of work just to kill a monster in 3 seconds instead of 5 seconds. To really get good at it, I feel I need to do it with every combat (practice makes perfect) and I just can't seem to force myself to do it when the return isn't that great.

    The thing for me is that I am already built more for sustain. I am fine if it takes me 10 seconds at 15k DPS to kill something instead of 5 seconds at 30k DPS. My critical metric is that they die before I do, and whatever DPS and TTK that I need to accomplish that is good enough.

    So instead of it taking me 3 minutes to take down the target dummy, it will take me 6 minutes.

    Animation canceling vs not using Animation canceling, which is what I was talking about? Yes, this is what I see on Live right now.

    Lol no. 3 minutes to kill the target dummy on live vs. 6 minutes to kill it after morrowind patch without any animation cancelling, because I will have to change my build from damage to sustain and be slowed down even more due to heavy attacking. Just a guess since I can't test the PTS.

    How much more punishing do the fights need to be for a mediocre NB? :p

    No, not the target dummies. The numbers were based on your original 15k statement, and reflect what I see in the game on Live, but are not exact numbers. They were chosen to make the math easier, since the point did not depend on exact measured numbers.

    Just to let you know, I have been doing a lot of my routine update 14 game testing using stamina nightblades in standard common normal every day overworld PVE.

    I'm going to say it. "Standard overworld PvE" never requires even a full rotation of abilities to kill. So of course you probably aren't running out of resources on a stamblade.

    This primarily effects those who do group content like dungeons and trials or try to solo world bosses and such.

    Yeah, I fully agree with this. The thing is, people who run group content and solo world bosses are a tiny sliver of the game's population. Which makes all of these, "this will kill the game," lines more than a little hyperbolic. Most players will not notice the difference.

    Wait ...........so your saying that a MMO that actually has GROUP dungeons for dailies is a " tiny sliver of the game's population" Not to mention everything "End game content" is strictly "Group focused"

    I just..........
    I............. WOW!

    0_o

    Wut?

    No, I'm saying the segment of the game's population that actually participates in veteran dungeons, trials, and even normal dungeons on a regular basis is a tiny minority of the community, in comparison to the number of players just wandering around out there killing things and questing alone or with a buddy.

    I'd agree that it's kinda bonkers for an MMO, but... I mean, you've actually logged in, and looked at the game, right? You're not just basing this off how you believe an MMO should be, right?


    Stark your post enlightens the population to the problem that ESO faces. "and this comes from reviews" ESO suffers from an identity crisis. Is it an MMO. or a RPG?


    You seem to want ESO to be a "Skyrim with friends" type of game. [but it was never ment to be this if it was then set gear would drop from regular quest mobs...] You say that the majority of the player base is happy mindlessly smashing mud crabs and never enter dungeons?


    I find that very hard to believe. I have played since PC and then went to console. I say this with conviction.. I have yet to meet a player in this game that doesn't run dallies for set gear. Hell I do not think I have had a player tell me "Nah Im good" when invited to run a trial.

    Are there players that have not ran trials? Sure, but it is not by choice.

    If there are they are unicorns.

    Ummm sorry you're wrong. I am in a very large guild, to the point where we have to stop recruiting for the third time since launch, we do dungeons ,but only as a last resort when we're bored. Most of us get that ESO isn't a raid or die or even Dungeon or die game...and it's more like Oblivion with Friends than Skyrim with friends.

    The point is unless you're doing one of the five fairly lame trials gear doesn't really matter so much, you can craft most sets that will carry you through the game, if Trials mattered so much there would be a hell of a lot more of them in the three years since launch. I'm not saying that there aren't people who live for trials....but they are the vast minority on the game.

    I get that there are some folks who want ESO to have a wowesque end game, but I just don't see it happening ESO has close to nine million players, WoW is down to a couple million because folks are sick of the gear grind whack a mole hamster wheel.
    On the bold points, you're wrong.

    WoW's numbers are "Active Players", and they're up to +10 million active players again, and thanks in large part to the Legion Expansion fixing several key issues. So no, people are definitely NOT "getting tired of the whack-a-mole-hamster-wheel".

    ESO's numbers are quite a bit more vague. Much in the same way Bungie pulled a sly trick with Destiny's numbers, ZOS is only mentioning "Registered Accounts", which is misleading as far as the population health for the game is concerned.

    A Player who buys ESO (same as with Destiny), must Register an Account in order to play the game. But let's say a player buys the game, install it, run around for an hour but then log off the game and never pick it up again because they think it sucks - that player still counts as a "Registered Account" (since these MMO companies do not 'purge' old accounts for inactivity) even though they will never "Actively Play" the game ever again.

    This is a misnomer, and leads to vastly inflated population numbers, when the actual numbers of players actively playing the game on a regular basis is often much lower.

    Try being a bit more truthful with your fanciful claims next time.


    twitch.tv/vampire_nox
    PAWS (Positively Against Wrip-off Stuff) - Say no to Crown Crates!


  • FlyLionel
    FlyLionel
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    SnubbS wrote: »
    FlyLionel wrote: »
    Love the way it'll change PVP.

    It'll be fun when you're in a ball-group. Solo/small scale won't even be a thing.
    Betheny wrote: »
    FlyLionel wrote: »
    Love the way it'll change PVP.

    Yeah thanks for wrecking the game once again PVPers.

    The change was made for PvE—not PvP.

    Believe in the solo PVP dream baby, bone pirate+drinks+cost reduction glyphs.
    The Flyers
  • Dracane
    Dracane
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    [quote="TastesAllColors;d-341547"
    [Edit to remove minor bait][/quote]

    When even Zenimax thinks it's a bait that Morrowind will be good.
    Auri-El is my lord,
    Trinimac my ward,
    and Magnus my mind.
  • Kay1
    Kay1
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    Dracane wrote: »
    [quote="TastesAllColors;d-341547"
    [Edit to remove minor bait]

    When even Zenimax thinks it's a bait that Morrowind will be good.[/quote]

    So sad tho hahaha
    K1 The Big Monkey
  • Funkopotamus
    Funkopotamus
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    Balamoor wrote: »
    Tholian1 wrote: »
    Tholian1 wrote: »
    Tholian1 wrote: »
    @starkerealm - I have never mastered animation cancelling which is probably why my DPS is only 15-16k and I do run out of resources on extended solo fights. I think I will be noticing a difference. Not seeing how people will not notice that some of their skills will cost more and their recovery is poor.

    You might be surprised. Yes, TTK could be longer for boss fights, and if you run out of resources now, you will run out of resources after Morrowind. You are likely already dealing with this issue, when it comes up. I know that I do.

    I really don't like animation canceling, or 2 bar rotations. It just seems like a lot of work just to kill a monster in 3 seconds instead of 5 seconds. To really get good at it, I feel I need to do it with every combat (practice makes perfect) and I just can't seem to force myself to do it when the return isn't that great.

    The thing for me is that I am already built more for sustain. I am fine if it takes me 10 seconds at 15k DPS to kill something instead of 5 seconds at 30k DPS. My critical metric is that they die before I do, and whatever DPS and TTK that I need to accomplish that is good enough.

    So instead of it taking me 3 minutes to take down the target dummy, it will take me 6 minutes.

    Animation canceling vs not using Animation canceling, which is what I was talking about? Yes, this is what I see on Live right now.

    Lol no. 3 minutes to kill the target dummy on live vs. 6 minutes to kill it after morrowind patch without any animation cancelling, because I will have to change my build from damage to sustain and be slowed down even more due to heavy attacking. Just a guess since I can't test the PTS.

    How much more punishing do the fights need to be for a mediocre NB? :p

    No, not the target dummies. The numbers were based on your original 15k statement, and reflect what I see in the game on Live, but are not exact numbers. They were chosen to make the math easier, since the point did not depend on exact measured numbers.

    Just to let you know, I have been doing a lot of my routine update 14 game testing using stamina nightblades in standard common normal every day overworld PVE.

    I'm going to say it. "Standard overworld PvE" never requires even a full rotation of abilities to kill. So of course you probably aren't running out of resources on a stamblade.

    This primarily effects those who do group content like dungeons and trials or try to solo world bosses and such.

    Yeah, I fully agree with this. The thing is, people who run group content and solo world bosses are a tiny sliver of the game's population. Which makes all of these, "this will kill the game," lines more than a little hyperbolic. Most players will not notice the difference.

    Wait ...........so your saying that a MMO that actually has GROUP dungeons for dailies is a " tiny sliver of the game's population" Not to mention everything "End game content" is strictly "Group focused"

    I just..........
    I............. WOW!

    0_o

    Wut?

    No, I'm saying the segment of the game's population that actually participates in veteran dungeons, trials, and even normal dungeons on a regular basis is a tiny minority of the community, in comparison to the number of players just wandering around out there killing things and questing alone or with a buddy.

    I'd agree that it's kinda bonkers for an MMO, but... I mean, you've actually logged in, and looked at the game, right? You're not just basing this off how you believe an MMO should be, right?


    Stark your post enlightens the population to the problem that ESO faces. "and this comes from reviews" ESO suffers from an identity crisis. Is it an MMO. or a RPG?


    You seem to want ESO to be a "Skyrim with friends" type of game. [but it was never ment to be this if it was then set gear would drop from regular quest mobs...] You say that the majority of the player base is happy mindlessly smashing mud crabs and never enter dungeons?


    I find that very hard to believe. I have played since PC and then went to console. I say this with conviction.. I have yet to meet a player in this game that doesn't run dallies for set gear. Hell I do not think I have had a player tell me "Nah Im good" when invited to run a trial.

    Are there players that have not ran trials? Sure, but it is not by choice.

    If there are they are unicorns.

    .

    I get that there are some folks who want ESO to have a wowesque end game, but I just don't see it happening ESO has close to nine million players, WoW is down to a couple million because folks are sick of the gear grind whack a mole hamster wheel.

    Bartdude wrote: »
    Yay I'm a Unicorn :blush:

    Yes....yes you are :neutral:

    Actually "your wrong" WOW's player base went to hell after Blizz started the "ghetto welfare gear handout system" you can fact check that with the dates if you want to. When players were given everything they got bored and left because there was nothing left to work towards.

    But back on track..

    If you can sit here and tell m that you have not seen a drastic drop in the community since the patch notes on both console and PC you are either blind or a liar. I am leader of a decent sized guild that was working on moving through vet trials and a large portion of my missing members are playing other games right now and when I messaged them they say they are done with ESO for now. That things are just going in a direction that they do not want to be a part of..


    Also you cannot sit here and tell me that people like King Richard, Deltia and a few others leaving the game doesn't say something then you are lying to yourself. I hope ZOS sees the error here and makes changes to this patch quickly.

    Edited by Funkopotamus on May 4, 2017 8:27PM
    Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!" Sallington
  • Betheny
    Betheny
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    Betheny wrote: »
    Sigtric wrote: »
    Betheny wrote: »
    FlyLionel wrote: »
    Betheny wrote: »
    FlyLionel wrote: »
    Love the way it'll change PVP.

    Yeah thanks for wrecking the game once again PVPers.

    Yes, it was PVP players who literally went into Zos' HQ and forced them to change everything and wreck the game. lol? And I play pve only atm, if that was directed to me as well as all the rabid PVPers. @Betheny

    The whining pitch from PVPers' voices is of such a magnitude it can reach ZOS ears from right across the country and over the oceans. All from the comfort of your little keyboards PVPers.

    You're delusional if you think the PVE only community can't and doesn't whine just as much.

    Yeah? Show me all the threads from PVE players calling for nerfs. I can show you thousands of threads from PVP players calling for nerfs over PVP issues.

    Mobs cannot file complaints when something is totally OP

    You just made my point. PVPers are the only ones who whine, players doing PVE are 100% happy, PVPers cry at every opportunity about other players' skills...and here we are.

    Thanks PVPers for wrecking the game once again.
  • apostate9
    apostate9
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    Betheny wrote: »
    FlyLionel wrote: »
    Love the way it'll change PVP.

    Yeah thanks for wrecking the game once again PVPers.

    I just...wow.

    Edited by apostate9 on May 4, 2017 9:40PM
  • apostate9
    apostate9
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    There are of course some issues that need tweaking but in the main the devs are taking the game in the right direction. It will help low CP players get into guilds and content they are now shut out from. Hard content should be hard. Tactics and skill should matter. Six months from now ESO will be going stronger and better than ever.

    [Edit to remove minor bait]

    You're completely out of your mind if you think this patch will help low cp players.

    So having CP bonuses front-loaded with the first few points allocated won't help people with few CP? Please expound.

  • ForsakenSin
    ForsakenSin
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    @Kay1 "Yeah, the game is way too easy, I've done the last vMsa stage without equipment about a month ago, everyone can do it, on consoles the 89% of the community have completed vMsa based on the achievements."

    eb6.jpg?1307463786
    "By many i am seen as hero...as a savior of the Tamriel i will not stop until every Daedra every evil there is in Tamriel is vanquish by my hands..
    However i do this for my own purpose to gain trust of mortals to worship me and to eliminate my competition i will not bend my knee to lead your army to serve you Molag Bal , i will simply just take it from you.."--- Forsaken Sin( Magica Sorc)



    Arise From Darkness Forsaken SIn
    "You have been a loyal High Elf Magica Sorc
    Conjure of Darkness, Master of Magic
    Killer of Molag Bal and Savior of Ebonheart Pact
    Until Dark Brotherhood killed you...
    but now..NOW its time to Arise From Darkness once again..."

  • Galwylin
    Galwylin
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    I'm not sure folks understand why the frustration with this. Put aside the changes to gear and points. Its the idea of changing our characters that galls the heck out of me. Its not like changing the stats on gear. We've played and earned those skills and abilities (or were born with them in the case of Redguards). I don't like to play games when the rules get changed at some developers whim. And so far with the things I've seen and heard, they've done it simply to do it. No rhyme or reason to it. Sustan is a huge thing now. Things are more difficult just because. What about tomorrow? Bretons all lost their connection to their magicka? Khajiit are afraid of the dark so avoid shadows? They make me not trust them.
  • Mz_Jo
    Mz_Jo
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    Bartdude wrote: »
    Yay I'm a Unicorn :blush:


    I'm a Unicorn too!

    I've been around since console launch and just getting back into dungeons. I'm glad there are so called "end game" players that aren't strictly among the "elites" that help us seasoned learn that little extra we need to make the next steps.

    This update is happening and those of us staying will adapt. Whatever that may, mean. Hate to see some good people rage quit, but honestly that's a cop out. Fine your mad. It's ok. If you have to go, bye. I'm here for the ride and it's going to change again. It will be tweaked again and again. I may be mad.LOL

    For the record I PVP and PVE and don't cry to ZOS about builds.
    Was PS4pro - 4k @ Launch / 2022 Xbox X started all over!
    / DC only / PVE, PvP, All Crafting, Housing
    Vampires Rule
    Fav Weapon - Blade of Woe and Thief of everything!
    ESO Live Watcher, Patch Note Reader, Console Launch

  • Universe
    Universe
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    Has someone paid you to start this thread @TastesAllColors ? ;)

    Do you mean #Nerfeverything will be the best thing to happen to ESO ? Really ?
    Is this a joke ?
    Everyone will be forced to run sustain builds, all normal activities will take twice as long due to lack of weapon/spell damage & other stats, it will be a torture.
    I get it that some people are interested in a challenge, but the upcoming resource management & class nerfs will be terrible.

    If you want a challenge, go complete veteran group dungeons SOLO or do 1vx in pvp.
    I have done that and it is fun :)
    Some videos I recorded for fun: Main character:
    PC EU main: Universe - AD magicka Sorcerer, Former Emperor, Grand Overlord, The Merciless, Trial Bosses Solo Champion
    Top alts: Genius(stamina/sagicka Dragonknight) The Force(stamina Nightblade) and other chars.
    PC NA main: The Magic - AD magicka Sorcerer
    Started playing ESO in beta & early access
    User_ID: Daedric_Prince
  • aLi3nZ
    aLi3nZ
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    Morrowind sure will be interesting. I am looking forward to a change and battlegrounds.

    I have already theorycrafted and gold upgraded 2 builds that should work well for morrowwind.

    Vmol and vma / other content might need balancing. Dps will surely drop
    Edited by aLi3nZ on May 5, 2017 2:51AM
  • Wreuntzylla
    Wreuntzylla
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    These are not PvP driven changes. Everything they are doing can already be done to an enemy in PvP. Infinite resources? Not when poison procs.

    These changes are being made because content is not about completion but the speed of completion. DPS makes no compromise to PvE. There are no PvE build that would last 2 seconds in PvP.

    Well, maybe sorcs, but that's a separate issue.
  • waitwhat
    waitwhat
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    While not the best thing to happen, it is not as bad as people say.

    To paraphrase Uriel_Nocturne:

    Moral of this Post: Quit talking down this update if you haven't been on the PTS to see for yourself. These changes are not bad for everyone.

    @lordrichter

    Sorry, no.

    You don't get to tell console players to stop theory crafting and exposing the negative consequences of these new changes. We do not have to categorically test changes to know they will be bad for us, or that they were not made with good intentions. Moreover, changes not being bad for everyone does not in and of itself justify them being bad for someone in particular, and thus does not boost the integrity of the update as a whole.
    Edited by waitwhat on May 5, 2017 3:11AM
    PS4 NA AD ScourgeVivec Loading Screen Simulator 2017
    Khajiit stamblade main - Walking the Two-Moons Path and robbing cute Breton boys.
    Breton magplar vet Trial Healer - Promoting wellness through self-reflection.
    Argonian Tripot DK Cyrodiil Tank - One with the Hist and guarding cute Breton boys.
    Altmer magsorc PvE DPS - Scamp tramp and unrepentant lush.

    "30s to eval"
    "Read the ******* lorebook."
  • waitwhat
    waitwhat
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    Ashtaris wrote: »
    Actually the ESO "Middle Class" will be the one's hurt the most by the CP and class changes. The so called "Elites" will just learn to adapt and be able to do their vMOL, vMA, etc. And if you think the respective guilds will lower their CP requirements, I think you are a bit disillusioned.

    I don't know, I am in the middle and my DPS went from 20k to 19.5k. Same gear.

    @hmsdragonfly

    Those dps numbers are actually at the bottom. Not meaning to be a pill, but thought you should know.
    PS4 NA AD ScourgeVivec Loading Screen Simulator 2017
    Khajiit stamblade main - Walking the Two-Moons Path and robbing cute Breton boys.
    Breton magplar vet Trial Healer - Promoting wellness through self-reflection.
    Argonian Tripot DK Cyrodiil Tank - One with the Hist and guarding cute Breton boys.
    Altmer magsorc PvE DPS - Scamp tramp and unrepentant lush.

    "30s to eval"
    "Read the ******* lorebook."
  • waitwhat
    waitwhat
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    [snip]

    Edited by waitwhat on May 5, 2017 3:11AM
    PS4 NA AD ScourgeVivec Loading Screen Simulator 2017
    Khajiit stamblade main - Walking the Two-Moons Path and robbing cute Breton boys.
    Breton magplar vet Trial Healer - Promoting wellness through self-reflection.
    Argonian Tripot DK Cyrodiil Tank - One with the Hist and guarding cute Breton boys.
    Altmer magsorc PvE DPS - Scamp tramp and unrepentant lush.

    "30s to eval"
    "Read the ******* lorebook."
  • hmsdragonfly
    hmsdragonfly
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    waitwhat wrote: »
    Ashtaris wrote: »
    Actually the ESO "Middle Class" will be the one's hurt the most by the CP and class changes. The so called "Elites" will just learn to adapt and be able to do their vMOL, vMA, etc. And if you think the respective guilds will lower their CP requirements, I think you are a bit disillusioned.

    I don't know, I am in the middle and my DPS went from 20k to 19.5k. Same gear.

    @hmsdragonfly

    Those dps numbers are actually at the bottom. Not meaning to be a pill, but thought you should know.

    @waitwhat

    If you think 20k self-buffed DPS on a stamplar with purple NMG is at the bottom then probably you have no idea what a bottom is and where it is located. Shouldn't have skipped biology class in high school i guess?

    The required DPS for vet dungeons is 15k self-buffed. 20k is the middle, 25k is good (enough for vet trials) and more than 30k is Alcast level of skills and full gold BIS gear.
    Aldmeri Dominion Loyalist. For the Queen!
  • Tiitus
    Tiitus
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    There are of course some issues that need tweaking but in the main the devs are taking the game in the right direction. It will help low CP players get into guilds and content they are now shut out from. Hard content should be hard. Tactics and skill should matter. Six months from now ESO will be going stronger and better than ever.

    [Edit to remove minor bait]

    have you played on the pts? if you have you wouldnt be saying this the low cp (casuals) will be hit the hardest from this, if you had a hard time doing content or being accepted into a guild these changes made it worse the gap has gotten wider... the bad players got worse, the good players got bad, and the LEET (uno the ppl these changes were aimed at for their infinite sustain)) well they will just keep trucking on.

    you can already enter any content right now nothing will change with morrowind, a nerf to every is just that a nerf to everyone (this includes low cp/casuals), which mean where back where we started nothing is gained from this patch at all (except for a new class). they tried to lower the ceiling but they lowered the floor too....
    Edited by Tiitus on May 5, 2017 4:27AM
  • Kay1
    Kay1
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    @Kay1 "Yeah, the game is way too easy, I've done the last vMsa stage without equipment about a month ago, everyone can do it, on consoles the 89% of the community have completed vMsa based on the achievements."

    eb6.jpg?1307463786

    eb6.jpg?1307463786
    K1 The Big Monkey
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