ONLY THE CHANGES ARE NOT AT ALL WHAT WE WANT
Yes, it was PVP players who literally went into Zos' HQ and forced them to change everything and wreck the game. lol? And I play pve only atm, if that was directed to me as well as all the rabid PVPers. @Betheny
The whining pitch from PVPers' voices is of such a magnitude it can reach ZOS ears from right across the country and over the oceans. All from the comfort of your little keyboards PVPers.
KingYogi415 wrote: »Ihatenightblades wrote: »Moloch1514 wrote: »lordrichter wrote: »@starkerealm - I have never mastered animation cancelling which is probably why my DPS is only 15-16k and I do run out of resources on extended solo fights. I think I will be noticing a difference. Not seeing how people will not notice that some of their skills will cost more and their recovery is poor.
You might be surprised. Yes, TTK could be longer for boss fights, and if you run out of resources now, you will run out of resources after Morrowind. You are likely already dealing with this issue, when it comes up. I know that I do.
I really don't like animation canceling, or 2 bar rotations. It just seems like a lot of work just to kill a monster in 3 seconds instead of 5 seconds. To really get good at it, I feel I need to do it with every combat (practice makes perfect) and I just can't seem to force myself to do it when the return isn't that great.
The thing for me is that I am already built more for sustain. I am fine if it takes me 10 seconds at 15k DPS to kill something instead of 5 seconds at 30k DPS. My critical metric is that they die before I do, and whatever DPS and TTK that I need to accomplish that is good enough.
So instead of it taking me 3 minutes to take down the target dummy, it will take me 6 minutes. And the thing doesn't fight back. I guess I just don't equate increasing the TTK and forcing the use of clunky heavy attacks with fun.
Exactly! For those of us who play solo or duo vet dungeons, this patch will mostly result in less fun. Sure, I'll enjoy the Morrowind overland content, but now I'll shrug at the thought of grinding pledges due to the long, repetitive boss fights. Yes, I could get 2 more people in there that I don't know, but I still believe in the core of Elder Scrolls: play how you want!
Thats the problem you weren't supposed to be 2 man dungeon anything lol .
Just shows game is too easy
Yeah, the game is way too easy, I've done the last vMsa stage without equipment about a month ago, everyone can do it, on consoles the 89% of the community have completed vMsa based on the achievements.
I really hope the game gets harder, I'm tired of having to do vMol HM without shields and food to have some challenge.
@Kay1
Could you post a video of you doing hard mode without food.
Sounds interesting.
Cheers!
I second this.
starkerealm wrote: »I was feeling slightly lazy, so these are just screenshots. I had to undye the Breton one, but otherwise I was just grabbing characters that (I don't think) have dyed those costumes.
Nord:
Elven:
Breton:
The Nord one looks pretty good. The Elven one has some issues; the hood is pretty derpy. The Breton one looks pretty solid when you're just standing there, but when you move or crouch, everything below the waist goes to hell. The coat's skirts are actually part of the player's leg, so the effect looks weird.
I'm so jealous, I need the Elven one, can you completely dye that one or just some parts?
Don't... ever quote me again.lordrichter wrote: »While not the best thing to happen, it is not as bad as people say.
To paraphrase Uriel_Nocturne:
Moral of this Post: Quit talking down this update if you haven't been on the PTS to see for yourself. These changes are not bad for everyone.
Funkopotamus wrote: »starkerealm wrote: »Funkopotamus wrote: »starkerealm wrote: »IronCrystal wrote: »lordrichter wrote: »lordrichter wrote: »lordrichter wrote: »@starkerealm - I have never mastered animation cancelling which is probably why my DPS is only 15-16k and I do run out of resources on extended solo fights. I think I will be noticing a difference. Not seeing how people will not notice that some of their skills will cost more and their recovery is poor.
You might be surprised. Yes, TTK could be longer for boss fights, and if you run out of resources now, you will run out of resources after Morrowind. You are likely already dealing with this issue, when it comes up. I know that I do.
I really don't like animation canceling, or 2 bar rotations. It just seems like a lot of work just to kill a monster in 3 seconds instead of 5 seconds. To really get good at it, I feel I need to do it with every combat (practice makes perfect) and I just can't seem to force myself to do it when the return isn't that great.
The thing for me is that I am already built more for sustain. I am fine if it takes me 10 seconds at 15k DPS to kill something instead of 5 seconds at 30k DPS. My critical metric is that they die before I do, and whatever DPS and TTK that I need to accomplish that is good enough.
So instead of it taking me 3 minutes to take down the target dummy, it will take me 6 minutes.
Animation canceling vs not using Animation canceling, which is what I was talking about? Yes, this is what I see on Live right now.
Lol no. 3 minutes to kill the target dummy on live vs. 6 minutes to kill it after morrowind patch without any animation cancelling, because I will have to change my build from damage to sustain and be slowed down even more due to heavy attacking. Just a guess since I can't test the PTS.
How much more punishing do the fights need to be for a mediocre NB?
No, not the target dummies. The numbers were based on your original 15k statement, and reflect what I see in the game on Live, but are not exact numbers. They were chosen to make the math easier, since the point did not depend on exact measured numbers.
Just to let you know, I have been doing a lot of my routine update 14 game testing using stamina nightblades in standard common normal every day overworld PVE.
I'm going to say it. "Standard overworld PvE" never requires even a full rotation of abilities to kill. So of course you probably aren't running out of resources on a stamblade.
This primarily effects those who do group content like dungeons and trials or try to solo world bosses and such.
Yeah, I fully agree with this. The thing is, people who run group content and solo world bosses are a tiny sliver of the game's population. Which makes all of these, "this will kill the game," lines more than a little hyperbolic. Most players will not notice the difference.
Wait ...........so your saying that a MMO that actually has GROUP dungeons for dailies is a " tiny sliver of the game's population" Not to mention everything "End game content" is strictly "Group focused"
I just..........
I............. WOW!
0_o
Wut?
No, I'm saying the segment of the game's population that actually participates in veteran dungeons, trials, and even normal dungeons on a regular basis is a tiny minority of the community, in comparison to the number of players just wandering around out there killing things and questing alone or with a buddy.
I'd agree that it's kinda bonkers for an MMO, but... I mean, you've actually logged in, and looked at the game, right? You're not just basing this off how you believe an MMO should be, right?
Stark your post enlightens the population to the problem that ESO faces. "and this comes from reviews" ESO suffers from an identity crisis. Is it an MMO. or a RPG?
You seem to want ESO to be a "Skyrim with friends" type of game. [but it was never ment to be this if it was then set gear would drop from regular quest mobs...] You say that the majority of the player base is happy mindlessly smashing mud crabs and never enter dungeons?
I find that very hard to believe. I have played since PC and then went to console. I say this with conviction.. I have yet to meet a player in this game that doesn't run dallies for set gear. Hell I do not think I have had a player tell me "Nah Im good" when invited to run a trial.
Are there players that have not ran trials? Sure, but it is not by choice.
If there are they are unicorns.
Yay I'm a Unicorn
On the bold points, you're wrong.Funkopotamus wrote: »starkerealm wrote: »Funkopotamus wrote: »starkerealm wrote: »IronCrystal wrote: »lordrichter wrote: »lordrichter wrote: »lordrichter wrote: »@starkerealm - I have never mastered animation cancelling which is probably why my DPS is only 15-16k and I do run out of resources on extended solo fights. I think I will be noticing a difference. Not seeing how people will not notice that some of their skills will cost more and their recovery is poor.
You might be surprised. Yes, TTK could be longer for boss fights, and if you run out of resources now, you will run out of resources after Morrowind. You are likely already dealing with this issue, when it comes up. I know that I do.
I really don't like animation canceling, or 2 bar rotations. It just seems like a lot of work just to kill a monster in 3 seconds instead of 5 seconds. To really get good at it, I feel I need to do it with every combat (practice makes perfect) and I just can't seem to force myself to do it when the return isn't that great.
The thing for me is that I am already built more for sustain. I am fine if it takes me 10 seconds at 15k DPS to kill something instead of 5 seconds at 30k DPS. My critical metric is that they die before I do, and whatever DPS and TTK that I need to accomplish that is good enough.
So instead of it taking me 3 minutes to take down the target dummy, it will take me 6 minutes.
Animation canceling vs not using Animation canceling, which is what I was talking about? Yes, this is what I see on Live right now.
Lol no. 3 minutes to kill the target dummy on live vs. 6 minutes to kill it after morrowind patch without any animation cancelling, because I will have to change my build from damage to sustain and be slowed down even more due to heavy attacking. Just a guess since I can't test the PTS.
How much more punishing do the fights need to be for a mediocre NB?
No, not the target dummies. The numbers were based on your original 15k statement, and reflect what I see in the game on Live, but are not exact numbers. They were chosen to make the math easier, since the point did not depend on exact measured numbers.
Just to let you know, I have been doing a lot of my routine update 14 game testing using stamina nightblades in standard common normal every day overworld PVE.
I'm going to say it. "Standard overworld PvE" never requires even a full rotation of abilities to kill. So of course you probably aren't running out of resources on a stamblade.
This primarily effects those who do group content like dungeons and trials or try to solo world bosses and such.
Yeah, I fully agree with this. The thing is, people who run group content and solo world bosses are a tiny sliver of the game's population. Which makes all of these, "this will kill the game," lines more than a little hyperbolic. Most players will not notice the difference.
Wait ...........so your saying that a MMO that actually has GROUP dungeons for dailies is a " tiny sliver of the game's population" Not to mention everything "End game content" is strictly "Group focused"
I just..........
I............. WOW!
0_o
Wut?
No, I'm saying the segment of the game's population that actually participates in veteran dungeons, trials, and even normal dungeons on a regular basis is a tiny minority of the community, in comparison to the number of players just wandering around out there killing things and questing alone or with a buddy.
I'd agree that it's kinda bonkers for an MMO, but... I mean, you've actually logged in, and looked at the game, right? You're not just basing this off how you believe an MMO should be, right?
Stark your post enlightens the population to the problem that ESO faces. "and this comes from reviews" ESO suffers from an identity crisis. Is it an MMO. or a RPG?
You seem to want ESO to be a "Skyrim with friends" type of game. [but it was never ment to be this if it was then set gear would drop from regular quest mobs...] You say that the majority of the player base is happy mindlessly smashing mud crabs and never enter dungeons?
I find that very hard to believe. I have played since PC and then went to console. I say this with conviction.. I have yet to meet a player in this game that doesn't run dallies for set gear. Hell I do not think I have had a player tell me "Nah Im good" when invited to run a trial.
Are there players that have not ran trials? Sure, but it is not by choice.
If there are they are unicorns.
Ummm sorry you're wrong. I am in a very large guild, to the point where we have to stop recruiting for the third time since launch, we do dungeons ,but only as a last resort when we're bored. Most of us get that ESO isn't a raid or die or even Dungeon or die game...and it's more like Oblivion with Friends than Skyrim with friends.
The point is unless you're doing one of the five fairly lame trials gear doesn't really matter so much, you can craft most sets that will carry you through the game, if Trials mattered so much there would be a hell of a lot more of them in the three years since launch. I'm not saying that there aren't people who live for trials....but they are the vast minority on the game.
I get that there are some folks who want ESO to have a wowesque end game, but I just don't see it happening ESO has close to nine million players, WoW is down to a couple million because folks are sick of the gear grind whack a mole hamster wheel.
Funkopotamus wrote: »starkerealm wrote: »Funkopotamus wrote: »starkerealm wrote: »IronCrystal wrote: »lordrichter wrote: »lordrichter wrote: »lordrichter wrote: »@starkerealm - I have never mastered animation cancelling which is probably why my DPS is only 15-16k and I do run out of resources on extended solo fights. I think I will be noticing a difference. Not seeing how people will not notice that some of their skills will cost more and their recovery is poor.
You might be surprised. Yes, TTK could be longer for boss fights, and if you run out of resources now, you will run out of resources after Morrowind. You are likely already dealing with this issue, when it comes up. I know that I do.
I really don't like animation canceling, or 2 bar rotations. It just seems like a lot of work just to kill a monster in 3 seconds instead of 5 seconds. To really get good at it, I feel I need to do it with every combat (practice makes perfect) and I just can't seem to force myself to do it when the return isn't that great.
The thing for me is that I am already built more for sustain. I am fine if it takes me 10 seconds at 15k DPS to kill something instead of 5 seconds at 30k DPS. My critical metric is that they die before I do, and whatever DPS and TTK that I need to accomplish that is good enough.
So instead of it taking me 3 minutes to take down the target dummy, it will take me 6 minutes.
Animation canceling vs not using Animation canceling, which is what I was talking about? Yes, this is what I see on Live right now.
Lol no. 3 minutes to kill the target dummy on live vs. 6 minutes to kill it after morrowind patch without any animation cancelling, because I will have to change my build from damage to sustain and be slowed down even more due to heavy attacking. Just a guess since I can't test the PTS.
How much more punishing do the fights need to be for a mediocre NB?
No, not the target dummies. The numbers were based on your original 15k statement, and reflect what I see in the game on Live, but are not exact numbers. They were chosen to make the math easier, since the point did not depend on exact measured numbers.
Just to let you know, I have been doing a lot of my routine update 14 game testing using stamina nightblades in standard common normal every day overworld PVE.
I'm going to say it. "Standard overworld PvE" never requires even a full rotation of abilities to kill. So of course you probably aren't running out of resources on a stamblade.
This primarily effects those who do group content like dungeons and trials or try to solo world bosses and such.
Yeah, I fully agree with this. The thing is, people who run group content and solo world bosses are a tiny sliver of the game's population. Which makes all of these, "this will kill the game," lines more than a little hyperbolic. Most players will not notice the difference.
Wait ...........so your saying that a MMO that actually has GROUP dungeons for dailies is a " tiny sliver of the game's population" Not to mention everything "End game content" is strictly "Group focused"
I just..........
I............. WOW!
0_o
Wut?
No, I'm saying the segment of the game's population that actually participates in veteran dungeons, trials, and even normal dungeons on a regular basis is a tiny minority of the community, in comparison to the number of players just wandering around out there killing things and questing alone or with a buddy.
I'd agree that it's kinda bonkers for an MMO, but... I mean, you've actually logged in, and looked at the game, right? You're not just basing this off how you believe an MMO should be, right?
Stark your post enlightens the population to the problem that ESO faces. "and this comes from reviews" ESO suffers from an identity crisis. Is it an MMO. or a RPG?
You seem to want ESO to be a "Skyrim with friends" type of game. [but it was never ment to be this if it was then set gear would drop from regular quest mobs...] You say that the majority of the player base is happy mindlessly smashing mud crabs and never enter dungeons?
I find that very hard to believe. I have played since PC and then went to console. I say this with conviction.. I have yet to meet a player in this game that doesn't run dallies for set gear. Hell I do not think I have had a player tell me "Nah Im good" when invited to run a trial.
Are there players that have not ran trials? Sure, but it is not by choice.
If there are they are unicorns.
.
I get that there are some folks who want ESO to have a wowesque end game, but I just don't see it happening ESO has close to nine million players, WoW is down to a couple million because folks are sick of the gear grind whack a mole hamster wheel.Yay I'm a Unicorn
Yes....yes you are
hmsdragonfly wrote: »
Yes, it was PVP players who literally went into Zos' HQ and forced them to change everything and wreck the game. lol? And I play pve only atm, if that was directed to me as well as all the rabid PVPers. @Betheny
The whining pitch from PVPers' voices is of such a magnitude it can reach ZOS ears from right across the country and over the oceans. All from the comfort of your little keyboards PVPers.
You're delusional if you think the PVE only community can't and doesn't whine just as much.
Yeah? Show me all the threads from PVE players calling for nerfs. I can show you thousands of threads from PVP players calling for nerfs over PVP issues.
Mobs cannot file complaints when something is totally OP
Shad0wfire99 wrote: »TastesAllColors wrote: »There are of course some issues that need tweaking but in the main the devs are taking the game in the right direction. It will help low CP players get into guilds and content they are now shut out from. Hard content should be hard. Tactics and skill should matter. Six months from now ESO will be going stronger and better than ever.
[Edit to remove minor bait]
You're completely out of your mind if you think this patch will help low cp players.

Yay I'm a Unicorn
lordrichter wrote: »While not the best thing to happen, it is not as bad as people say.
To paraphrase Uriel_Nocturne:
Moral of this Post: Quit talking down this update if you haven't been on the PTS to see for yourself. These changes are not bad for everyone.
hmsdragonfly wrote: »Actually the ESO "Middle Class" will be the one's hurt the most by the CP and class changes. The so called "Elites" will just learn to adapt and be able to do their vMOL, vMA, etc. And if you think the respective guilds will lower their CP requirements, I think you are a bit disillusioned.
I don't know, I am in the middle and my DPS went from 20k to 19.5k. Same gear.
hmsdragonfly wrote: »Actually the ESO "Middle Class" will be the one's hurt the most by the CP and class changes. The so called "Elites" will just learn to adapt and be able to do their vMOL, vMA, etc. And if you think the respective guilds will lower their CP requirements, I think you are a bit disillusioned.
I don't know, I am in the middle and my DPS went from 20k to 19.5k. Same gear.
@hmsdragonfly
Those dps numbers are actually at the bottom. Not meaning to be a pill, but thought you should know.
TastesAllColors wrote: »There are of course some issues that need tweaking but in the main the devs are taking the game in the right direction. It will help low CP players get into guilds and content they are now shut out from. Hard content should be hard. Tactics and skill should matter. Six months from now ESO will be going stronger and better than ever.
[Edit to remove minor bait]
ForsakenSin wrote: »@Kay1 "Yeah, the game is way too easy, I've done the last vMsa stage without equipment about a month ago, everyone can do it, on consoles the 89% of the community have completed vMsa based on the achievements."