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ESO Morrowind Patch will be the best thing to happen to ESO.

  • notimetocare
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    LiquidPony wrote: »
    Ashtaris wrote: »
    Actually the ESO "Middle Class" will be the one's hurt the most by the CP and class changes. The so called "Elites" will just learn to adapt and be able to do their vMOL, vMA, etc. And if you think the respective guilds will lower their CP requirements, I think you are a bit disillusioned.

    Your likely correct since the top raid groups are top raid groups because they're able to adapt to changes in the game much faster. Tactics and builds are often a trickle down.

    To dismiss your comment out of hand would be to look at the changes with blinders on. Dogma doesn't help anything.

    The "elites" will have adapted long before Morrowind actually releases. People will log on the day of release with new builds and rotations ready to go, re-spec their CP, spend a few days farming new gear (if necessary), and be right back on track within the week.

    they shouldn't have to spend the first few days to week of an expansion compensating for the massive p!ss on their parade a literal nuclear nerf will do to them.

    Final fantasy 14 on the other hand, when IT's JUNE Expansion STORMBLOOD releases will NOT force you to waste the first few days you should spend in an expansion exploring and enjoying new content on just trying to make the game playable again. The only catch would be server stress, otherwise it should be fine.

    moorowind on the other hand, we all know how monotonous games named morrowind are and how unfun their crappy combat is.

    move to Final Fantasy 14 and get Stormblood

    let zyngamax go frak themselves until they get their crap straight

    perhaps if they themed their expansion after Oblivion i could have been suckered into letting them con me into letting them swindle me into letting them peddle me a preorder letting them have my money in exchange for dung. But they themed it after the elder scrolls game I least enjoyed entirely because the combat was unbearable and awful. When combat is unbearable and awful, a game is unplayable for me. Therefore, both morrowind games are unplayable for me. Therefore they are garbage. zyngamax has not learned after 3 years of mistakes not counting betas how to do an mmo. they need to let columbus nova come and clean house, since many of the people there don't deserve those jobs since they're obviously unskilled and incompetent.

    Saltmine spotted.
  • DaveMoeDee
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    Tholian1 wrote: »
    There are of course some issues that need tweaking but in the main the devs are taking the game in the right direction. It will help low CP players get into guilds and content they are now shut out from. Hard content should be hard. Tactics and skill should matter. The naysayers will eat their words. Six months from now ESO will be going stronger and better than ever.

    Please explain how you have come to that conclusion.

    Perhaps they are referring to the claim that the ZOS tried to make the benefits of CP even more front-loaded.
  • FlyLionel
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    Betheny wrote: »
    FlyLionel wrote: »
    Betheny wrote: »
    FlyLionel wrote: »
    Betheny wrote: »
    FlyLionel wrote: »
    Love the way it'll change PVP.

    Yeah thanks for wrecking the game once again PVPers.

    Yes, it was PVP players who literally went into Zos' HQ and forced them to change everything and wreck the game. lol? And I play pve only atm, if that was directed to me as well as all the rabid PVPers. @Betheny

    The whining pitch from PVPers' voices is of such a magnitude it can reach ZOS ears from right across the country and over the oceans. All from the comfort of your little keyboards PVPers.

    Well I hope you can understand that Zos wouldn't entirely rehaul a system due to PVP when there is something called battlespirit.

    ZOS refuses to do that for the same reason many PVPers have brought up in outrage over that suggestion - [snip]

    There's a direct quote from ZOS over this stating that around here somewhere. And loads of comments from PVPers stating that as the reason battle spirit cannot! be used to balance PVP separately from PVE.

    So yes this is the fault of PVP.

    Okay well clearly you're upset [snip], so you believe this entire Morrowind patch was entirely at the fault of PVP and I believe it was both. Alright.
    Edited by ZOS_Bill on May 4, 2017 1:36PM
    The Flyers
  • Enemy-of-Coldharbour
    Enemy-of-Coldharbour
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    I couldn't disagree with the OP more...

    Silivren (Silly) Thalionwen | Altmer Templar | Magicka | 9-Trait Master Crafter/Jeweler | Master Angler | PVE Main - Killed by U35
    Jahsul at-Sahan | Redguard Sorcerer | Stamina | Werewolf - Free Bites | PVP Main
    Derrok Gunnolf | Redguard Dragonknight | Stamina | Werewolf - Free Bites
    Liliana Littleleaf | 9-Trait Grand Master Crafter/Jeweler (non-combat)
    Amber Emberheart | Breton Dragonknight | Stamina | Master Angler
    Vlos Anon | Dunmer Nightblade | Magicka | Vampire - Free Bites
    Kalina Valos | Dunmer Warden | Magicka | Vampire - Free Bites
    Swiftpaws-Moonshadow | Khajiit Nightblade | Stamina
    Morgul Vardar | Altmer Necromancer | Magicka
    Tithin Geil | Altmer Sorceress | Magicka
    Dhryk | Imperial Dragonknight | Stamina

    Guild Master - ESO Traders Union
    PC/NA - CP 2400+
  • Betheny
    Betheny
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    FlyLionel wrote: »
    Betheny wrote: »
    FlyLionel wrote: »
    Betheny wrote: »
    FlyLionel wrote: »
    Betheny wrote: »
    FlyLionel wrote: »
    Love the way it'll change PVP.

    Yeah thanks for wrecking the game once again PVPers.

    Yes, it was PVP players who literally went into Zos' HQ and forced them to change everything and wreck the game. lol? And I play pve only atm, if that was directed to me as well as all the rabid PVPers. @Betheny

    The whining pitch from PVPers' voices is of such a magnitude it can reach ZOS ears from right across the country and over the oceans. All from the comfort of your little keyboards PVPers.

    Well I hope you can understand that Zos wouldn't entirely rehaul a system due to PVP when there is something called battlespirit.

    ZOS refuses to do that for the same reason many PVPers have brought up in outrage over that suggestion - [snip]

    There's a direct quote from ZOS over this stating that around here somewhere. And loads of comments from PVPers stating that as the reason battle spirit cannot! be used to balance PVP separately from PVE.

    So yes this is the fault of PVP.

    Okay well clearly you're upset [snip], so you believe this entire Morrowind patch was entirely at the fault of PVP and I believe it was both. Alright.

    [snip]. They said they can't expect people to handle learning new rules. So go take that up with ZOS.

    *oh and a bunch of PVPers also agreed with this assessment, so...draw your own conclusions on that one.
    Edited by ZOS_Bill on May 4, 2017 1:37PM
  • KingYogi415
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    FlyLionel wrote: »
    Betheny wrote: »
    FlyLionel wrote: »
    Love the way it'll change PVP.

    Yeah thanks for wrecking the game once again PVPers.

    Yes, it was PVP players who literally went into Zos' HQ and forced them to change everything and wreck the game. lol? And I play pve only atm, if that was directed to me as well as all the rabid PVPers. @Betheny

    @FlyLionel I believe it was lord @fengrush who managed to pull that mission off.

    Quite a feat indeed!
  • Gandrhulf_Harbard
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    It will help low CP players get into guilds and content they are now shut out from.

    No, it won't.

    Low CP players will the most affected - that is weakened - by Morrowind. There will be more content they are unable to complete and even less reason for Guilds / Groups to have such members in them.

    All The Best
    Those memories come back to haunt me, they haunt me like a curse.
    Is a dream a lie if it don't come true, or is it something worse.
  • Uriel_Nocturne
    Uriel_Nocturne
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    kuro-dono wrote: »
    the naysayers are whining because those endgame elitist ****** think they are losing their edge from their small e pe*n which they regularly need stroked for. now if these major nerfes come tru, then ppl cant spam button like adhd rabbits and deal insane amount of dps. so. it will be cut from uberduber max of 80k down to something humanly like 40k. eh. giving too much credit, but you catch the point.

    endgame elitist are the ones on uproar, while vast majority of playerbase is excited.

    so. when ppl claim its end of eso, they just mean, its end of their massive e pe*n.
    Actually, with their BiS gear, the "Elitists" (your adjective, not mine) will be the ones who adapt to the new patch and blanket carpet-bomb nerfs to sustain and cost reduction the best.

    For middle-tier and casual/new players, a lot of content is going to simply be out of reach.

    And your comment about "the vast majority of the player base is excited" is demonstrably wrong. These Forums, every Facebook post ZOS makes, Reddit, Twitter, and many game-magazine Forums are burning with player discontent over the proposed changes.

    Moral of this Post: Quit talking if you haven't been on the PTS to see for yourself. These changes are bad.

    twitch.tv/vampire_nox
    PAWS (Positively Against Wrip-off Stuff) - Say no to Crown Crates!


  • starkerealm
    starkerealm
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    Tholian1 wrote: »
    kuro-dono wrote: »
    the naysayers are whining because those endgame elitist ****** think they are losing their edge from their small e pe*n which they regularly need stroked for. now if these major nerfes come tru, then ppl cant spam button like adhd rabbits and deal insane amount of dps. so. it will be cut from uberduber max of 80k down to something humanly like 40k. eh. giving too much credit, but you catch the point.

    endgame elitist are the ones on uproar, while vast majority of playerbase is excited.

    so. when ppl claim its end of eso, they just mean, its end of their massive e pe*n.

    Everyone is being nerfed. The only difference is that the "elitists" will brush it off. But I guess it must be a good thing for ZOS that the "majority of the playerbase" is excited that the harder content will be further from their reach.

    To be fair, the elitists and some CR600s are the only ones who will really notice. This is also reopening a lot of very old theorycrafting, so even as the best-of-the-best-of-the-"best" are whining, this is going to produce a lot more build variety.

    I don't think I'd call this "the best thing to happen to ESO," one Tamriel probably takes that nod from me. But, still, this is not The End Times.
  • Moloch1514
    Moloch1514
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    kuro-dono wrote: »
    the naysayers are whining because those endgame elitist ****** think they are losing their edge from their small e pe*n which they regularly need stroked for. now if these major nerfes come tru, then ppl cant spam button like adhd rabbits and deal insane amount of dps. so. it will be cut from uberduber max of 80k down to something humanly like 40k. eh. giving too much credit, but you catch the point.

    endgame elitist are the ones on uproar, while vast majority of playerbase is excited.

    so. when ppl claim its end of eso, they just mean, its end of their massive e pe*n.
    Actually, with their BiS gear, the "Elitists" (your adjective, not mine) will be the ones who adapt to the new patch and blanket carpet-bomb nerfs to sustain and cost reduction the best.

    For middle-tier and casual/new players, a lot of content is going to simply be out of reach.

    And your comment about "the vast majority of the player base is excited" is demonstrably wrong. These Forums, every Facebook post ZOS makes, Reddit, Twitter, and many game-magazine Forums are burning with player discontent over the proposed changes.

    Moral of this Post: Quit talking if you haven't been on the PTS to see for yourself. These changes are bad.

    This^
    Edited by Moloch1514 on May 3, 2017 9:00PM
    PC-NA
  • Vanthras79
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    Zenimax wants to make choice but it's a slow process it feels like after morriwind when is the next patch? Another 4 to 6 months?

    They won't even tell us what the next DLC will be other than a dungeon pack. Though the May Crown Store has some items that were probably meant for Murkmire (Was Cradle of Shadows and Mazzatune meant for Murkmire as well?).
    Norion Germain - Telvanni Wizard, Covenant Battle Mage, Mage's Guild Magister, Resident of Daggerfall Overlook, Lord of Tel Galen, Psijic Monk, Antiquarian, Breton Scholar, and Traveler.

  • starkerealm
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    Vanthras79 wrote: »
    Zenimax wants to make choice but it's a slow process it feels like after morriwind when is the next patch? Another 4 to 6 months?

    They won't even tell us what the next DLC will be other than a dungeon pack. Though the May Crown Store has some items that were probably meant for Murkmire (Was Cradle of Shadows and Mazzatune meant for Murkmire as well?).

    Yeah, I believe so. I don't have any concrete proof though.
  • FENGRUSH
    FENGRUSH
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    FlyLionel wrote: »
    Betheny wrote: »
    FlyLionel wrote: »
    Love the way it'll change PVP.

    Yeah thanks for wrecking the game once again PVPers.

    Yes, it was PVP players who literally went into Zos' HQ and forced them to change everything and wreck the game. lol? And I play pve only atm, if that was directed to me as well as all the rabid PVPers. @Betheny

    @FlyLionel I believe it was lord @fengrush who managed to pull that mission off.

    Quite a feat indeed!

    All of the good things coming in the patch were my changes. The rest of the changes came from the PVE players that were there.
  • Tholian1
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    Tholian1 wrote: »
    kuro-dono wrote: »
    the naysayers are whining because those endgame elitist ****** think they are losing their edge from their small e pe*n which they regularly need stroked for. now if these major nerfes come tru, then ppl cant spam button like adhd rabbits and deal insane amount of dps. so. it will be cut from uberduber max of 80k down to something humanly like 40k. eh. giving too much credit, but you catch the point.

    endgame elitist are the ones on uproar, while vast majority of playerbase is excited.

    so. when ppl claim its end of eso, they just mean, its end of their massive e pe*n.

    Everyone is being nerfed. The only difference is that the "elitists" will brush it off. But I guess it must be a good thing for ZOS that the "majority of the playerbase" is excited that the harder content will be further from their reach.

    To be fair, the elitists and some CR600s are the only ones who will really notice. This is also reopening a lot of very old theorycrafting, so even as the best-of-the-best-of-the-"best" are whining, this is going to produce a lot more build variety.

    I don't think I'd call this "the best thing to happen to ESO," one Tamriel probably takes that nod from me. But, still, this is not The End Times.

    From the side-by-side videos I have seen regarding the changes, I think everyone is going to notice. Even the blissfully ignorant will be wondering why they are running out of resources quickly the day the patch goes live.
    Edited by Tholian1 on May 3, 2017 9:21PM
    PS4 Pro NA
  • starkerealm
    starkerealm
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    Tholian1 wrote: »
    Tholian1 wrote: »
    Please explain how you have come to that conclusion.

    There are guilds with entrance requirements that low cp players currently cannot meet. It's my opinion that will change and the current "elitism" will narrow thus making the game stronger.

    I see the entrance requirements becoming more strict. The blanket nerfs have lowered everyone.
    Tholian1 wrote: »
    kuro-dono wrote: »
    the naysayers are whining because those endgame elitist ****** think they are losing their edge from their small e pe*n which they regularly need stroked for. now if these major nerfes come tru, then ppl cant spam button like adhd rabbits and deal insane amount of dps. so. it will be cut from uberduber max of 80k down to something humanly like 40k. eh. giving too much credit, but you catch the point.

    endgame elitist are the ones on uproar, while vast majority of playerbase is excited.

    so. when ppl claim its end of eso, they just mean, its end of their massive e pe*n.

    Everyone is being nerfed. The only difference is that the "elitists" will brush it off. But I guess it must be a good thing for ZOS that the "majority of the playerbase" is excited that the harder content will be further from their reach.

    To be fair, the elitists and some CR600s are the only ones who will really notice. This is also reopening a lot of very old theorycrafting, so even as the best-of-the-best-of-the-"best" are whining, this is going to produce a lot more build variety.

    I don't think I'd call this "the best thing to happen to ESO," one Tamriel probably takes that nod from me. But, still, this is not The End Times.

    From the side-by-side videos I have seen regarding the changes, I think everyone is going to notice. Even the blissfully ignorant will be wondering why they are running out of resources quickly the day the patch goes live.

    No, they won't. As evidenced by the fact that you needed to watch it in side by side videos to notice.
  • Tholian1
    Tholian1
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    Tholian1 wrote: »
    Tholian1 wrote: »
    Please explain how you have come to that conclusion.

    There are guilds with entrance requirements that low cp players currently cannot meet. It's my opinion that will change and the current "elitism" will narrow thus making the game stronger.

    I see the entrance requirements becoming more strict. The blanket nerfs have lowered everyone.
    Tholian1 wrote: »
    kuro-dono wrote: »
    the naysayers are whining because those endgame elitist ****** think they are losing their edge from their small e pe*n which they regularly need stroked for. now if these major nerfes come tru, then ppl cant spam button like adhd rabbits and deal insane amount of dps. so. it will be cut from uberduber max of 80k down to something humanly like 40k. eh. giving too much credit, but you catch the point.

    endgame elitist are the ones on uproar, while vast majority of playerbase is excited.

    so. when ppl claim its end of eso, they just mean, its end of their massive e pe*n.

    Everyone is being nerfed. The only difference is that the "elitists" will brush it off. But I guess it must be a good thing for ZOS that the "majority of the playerbase" is excited that the harder content will be further from their reach.

    To be fair, the elitists and some CR600s are the only ones who will really notice. This is also reopening a lot of very old theorycrafting, so even as the best-of-the-best-of-the-"best" are whining, this is going to produce a lot more build variety.

    I don't think I'd call this "the best thing to happen to ESO," one Tamriel probably takes that nod from me. But, still, this is not The End Times.

    From the side-by-side videos I have seen regarding the changes, I think everyone is going to notice. Even the blissfully ignorant will be wondering why they are running out of resources quickly the day the patch goes live.

    No, they won't. As evidenced by the fact that you needed to watch it in side by side videos to notice.

    Those videos demonstrated how quickly resources ran out compared to live. They were showing the difference. Not trying to spot a difference.
    PS4 Pro NA
  • Inig0
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    There are of course some issues that need tweaking but in the main the devs are taking the game in the right direction. It will help low CP players get into guilds and content they are now shut out from. Hard content should be hard. Tactics and skill should matter. Six months from now ESO will be going stronger and better than ever.

    [Edit to remove minor bait]

    I dont consider myself an elitist who likes stroke his epeen. But im sure that there are people that do. That being said i tank.. "ooo look at me i hold block the best."

    Im also the GM of a endgame raiding guild. I assure we now and will continue to have a max cp requirement. We will also be required to push stricter requirements for recruitment because the content will be more difficult and require better players.
    GM: Mechanically Challenged
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  • starkerealm
    starkerealm
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    Tholian1 wrote: »
    Tholian1 wrote: »
    Tholian1 wrote: »
    Please explain how you have come to that conclusion.

    There are guilds with entrance requirements that low cp players currently cannot meet. It's my opinion that will change and the current "elitism" will narrow thus making the game stronger.

    I see the entrance requirements becoming more strict. The blanket nerfs have lowered everyone.
    Tholian1 wrote: »
    kuro-dono wrote: »
    the naysayers are whining because those endgame elitist ****** think they are losing their edge from their small e pe*n which they regularly need stroked for. now if these major nerfes come tru, then ppl cant spam button like adhd rabbits and deal insane amount of dps. so. it will be cut from uberduber max of 80k down to something humanly like 40k. eh. giving too much credit, but you catch the point.

    endgame elitist are the ones on uproar, while vast majority of playerbase is excited.

    so. when ppl claim its end of eso, they just mean, its end of their massive e pe*n.

    Everyone is being nerfed. The only difference is that the "elitists" will brush it off. But I guess it must be a good thing for ZOS that the "majority of the playerbase" is excited that the harder content will be further from their reach.

    To be fair, the elitists and some CR600s are the only ones who will really notice. This is also reopening a lot of very old theorycrafting, so even as the best-of-the-best-of-the-"best" are whining, this is going to produce a lot more build variety.

    I don't think I'd call this "the best thing to happen to ESO," one Tamriel probably takes that nod from me. But, still, this is not The End Times.

    From the side-by-side videos I have seen regarding the changes, I think everyone is going to notice. Even the blissfully ignorant will be wondering why they are running out of resources quickly the day the patch goes live.

    No, they won't. As evidenced by the fact that you needed to watch it in side by side videos to notice.

    Those videos demonstrated how quickly resources ran out compared to live. They were showing the difference. Not trying to spot a difference.

    Which deftly ignores the fact that this stuff does not affect players who are approaching the game as intended. You know, not animation canceling. Which goes back to, most players, ones who aren't actually running a narrow chunk of endgame content, will not notice a thing.

    Combined with the fact that these nerfs directly target high CR players, not the bulk of the game's population.
  • Elsonso
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    While not the best thing to happen, it is not as bad as people say.

    To paraphrase Uriel_Nocturne:

    Moral of this Post: Quit talking down this update if you haven't been on the PTS to see for yourself. These changes are not bad for everyone.
    Edited by Elsonso on May 3, 2017 9:39PM
    ESO Plus: No
    PC NA/EU: @Elsonso
    XBox EU/NA: @ElsonsoJannus
    X/Twitter: ElsonsoJannus
  • Tholian1
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    @starkerealm - I have never mastered animation cancelling which is probably why my DPS is only 15-16k and I do run out of resources on extended solo fights. I think I will be noticing a difference. Not seeing how people will not notice that some of their skills will cost more and their recovery is poor.
    PS4 Pro NA
  • Dragonnord
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    Help low level players? LOL! With Morrowind, tell the low level players to say good bye to vet Maelstrom Arena more than ever.
    SERVER: NA | PLATFORM: PC | OS: Windows 10 | CLIENT: Steam | ESO PLUS: Yes
  • Maikon
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    FENGRUSH wrote: »
    FlyLionel wrote: »
    Betheny wrote: »
    FlyLionel wrote: »
    Love the way it'll change PVP.

    Yeah thanks for wrecking the game once again PVPers.

    Yes, it was PVP players who literally went into Zos' HQ and forced them to change everything and wreck the game. lol? And I play pve only atm, if that was directed to me as well as all the rabid PVPers. @Betheny

    @FlyLionel I believe it was lord @fengrush who managed to pull that mission off.

    Quite a feat indeed!

    All of the good things coming in the patch were my changes. The rest of the changes came from the PVE players that were there.

    I wouldn't expect anything less from typical "elitist" trash like @FENGRUSH to lay claim to the good changes coming in morrowind, if anything you and the rest of the streamers are the cause of all the problems.
  • Elsonso
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    Tholian1 wrote: »
    @starkerealm - I have never mastered animation cancelling which is probably why my DPS is only 15-16k and I do run out of resources on extended solo fights. I think I will be noticing a difference. Not seeing how people will not notice that some of their skills will cost more and their recovery is poor.

    You might be surprised. Yes, TTK could be longer for boss fights, and if you run out of resources now, you will run out of resources after Morrowind. You are likely already dealing with this issue, when it comes up. I know that I do.

    I really don't like animation canceling, or 2 bar rotations. It just seems like a lot of work just to kill a monster in 3 seconds instead of 5 seconds. To really get good at it, I feel I need to do it with every combat (practice makes perfect) and I just can't seem to force myself to do it when the return isn't that great.

    The thing for me is that I am already built more for sustain. I am fine if it takes me 10 seconds at 15k DPS to kill something instead of 5 seconds at 30k DPS. My critical metric is that they die before I do, and whatever DPS and TTK that I need to accomplish that is good enough.

    ESO Plus: No
    PC NA/EU: @Elsonso
    XBox EU/NA: @ElsonsoJannus
    X/Twitter: ElsonsoJannus
  • Jacozilla
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    Does craglorn overland content - specifically soloing a nirncrux mine event count as uber elite top end?

    I hardly think not. But if you disagree, I'd say on a forum where people are so split on many things will generally say you are wrong. Nirncrux mine solo is not trivial but reasonably achievable even by casual players (my opinion)

    So that said - please don't get caught up in absolute numbers below - just the relative delta between pts and live.

    I ran apples to apples as possible other than the obvious cp changes on pts. (E.g. Same class, gear, level, etc)
    Same nirncrux mine, ran 6 times on live and 6 on pts, averaged the time to complete - solo beating of all add waves and then final boss kill

    Live with non-pet mag sorc build using nothing but crafted sets - 2:20 sec

    Pts - same as above, but 4:32 sec

    Content was not more difficult per se, it wasn't. I felt as reasonably safe and never close to dying as on live vs pts. But due to sustain rotations, it did lower my dps and increase the total time to beat.

    So - to all those saying only the upper end uber elite in the most hard mode vet trials will feel this difference, I would say you either haven't tested on pts, or did play pts but are so biased you are not willing to at least admit there are reasonable sustain nerfs that can be felt

    Believe I am a moderate - I don't hysterically think new changes are end of world, and are adaptable. However, I do think it is a decent chunk less fun. You know, the actual reason we play games right?

    Now if you hoestly believe game with these changes make it same or even more fun, fair enough - that's your opinion. Not going to be an extremist and say that opinion is wrong. But I will say it is easily quantifiable that the live vs pts difference can be easily seen, felt, and measured using nothing more advanced that a stopwatch or lap timer app.

    So, unless you somehow believe nirncrux mine is bleeding edge endgame, yea - everyone from part timers, weekend players, casuals, to trials players will feel the difference. Saying you can adapt does not equal 'most players won't even know' as some are suggesting. Having your time to beat a pve encounter like nirncrux mine go almost double doesn't even need a timer to notice the change

    *caveat - after running these tests in current live meta dps build spec (e.g. All spell dmg glyphs, etc), so I could compare as apples to apples as possible with only the pts cp being the variable, I did run 6 more pts tests using adapted build using sustain options (e.g. 2 mag recon glyphs, 3 PC seducer as second crafted set instead of torug, etc - basically, adapting g to the new sustain meta)

    Using new sustain build and gear, I was able to shave ~1 min off the time to beat. So 4:32 dropped to about 3:30. So yea, adapting can shave a chunk of that DPS loss back, but even on a non hardcore thing like mere nirncrux mine, sustain was the factor in forcing slower rotations, more heavy attacks, etc that it was still a gap of 2:20 on live vs 3:30 on pts
  • Tholian1
    Tholian1
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    Tholian1 wrote: »
    @starkerealm - I have never mastered animation cancelling which is probably why my DPS is only 15-16k and I do run out of resources on extended solo fights. I think I will be noticing a difference. Not seeing how people will not notice that some of their skills will cost more and their recovery is poor.

    You might be surprised. Yes, TTK could be longer for boss fights, and if you run out of resources now, you will run out of resources after Morrowind. You are likely already dealing with this issue, when it comes up. I know that I do.

    I really don't like animation canceling, or 2 bar rotations. It just seems like a lot of work just to kill a monster in 3 seconds instead of 5 seconds. To really get good at it, I feel I need to do it with every combat (practice makes perfect) and I just can't seem to force myself to do it when the return isn't that great.

    The thing for me is that I am already built more for sustain. I am fine if it takes me 10 seconds at 15k DPS to kill something instead of 5 seconds at 30k DPS. My critical metric is that they die before I do, and whatever DPS and TTK that I need to accomplish that is good enough.

    So instead of it taking me 3 minutes to take down the target dummy, it will take me 6 minutes. And the thing doesn't fight back. I guess I just don't equate increasing the TTK and forcing the use of clunky heavy attacks with fun.
    PS4 Pro NA
  • Absalon
    Absalon
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    Sorry, but you're wrong.
    CP 810 (PC-NA)
    Harnak - Magplar Healer (PVE)
    Gavin - Magsorc DPS (PVE)
    Manthys - Magplar DPS (PVP)
    Adrya - Stamblade DPS (PVP)
    Targesh - Stamplar DPS (PVP)
  • Kode
    Kode
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    Less numbers = less disparity from character to character. If I had my way, a 630cp toon would have barely an edge over a 1cp toon, maybe 5%, it depends on perspective because eventually inflation would bring us back to this same place.

    It is good for all aspects of the game for most players, except those who believe making this a second life, hell, primary life... should mean they are godly amongst mere casuals.

    And honestly, it isnt even about casuals versus hardcore. I have been both and can be either. I just dont like either end of the spectrum, it isn't fun.

    As for the patch, it may be a step in the right direction but we have been here before. I fully expect we will be inflated within a year and facing the next major rebalancing after that. I also don't expect it to go all the way that is should because ZoS doesnt have the heart to fully commit, or come up with, or stick to a viable long term plan that works. The power creep is real in this game. They could take some notes from Guild Wars 2, despite its flaws.
    Kode Darkstar, Aldmeri Dominion
  • Moloch1514
    Moloch1514
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    Tholian1 wrote: »
    Tholian1 wrote: »
    @starkerealm - I have never mastered animation cancelling which is probably why my DPS is only 15-16k and I do run out of resources on extended solo fights. I think I will be noticing a difference. Not seeing how people will not notice that some of their skills will cost more and their recovery is poor.

    You might be surprised. Yes, TTK could be longer for boss fights, and if you run out of resources now, you will run out of resources after Morrowind. You are likely already dealing with this issue, when it comes up. I know that I do.

    I really don't like animation canceling, or 2 bar rotations. It just seems like a lot of work just to kill a monster in 3 seconds instead of 5 seconds. To really get good at it, I feel I need to do it with every combat (practice makes perfect) and I just can't seem to force myself to do it when the return isn't that great.

    The thing for me is that I am already built more for sustain. I am fine if it takes me 10 seconds at 15k DPS to kill something instead of 5 seconds at 30k DPS. My critical metric is that they die before I do, and whatever DPS and TTK that I need to accomplish that is good enough.

    So instead of it taking me 3 minutes to take down the target dummy, it will take me 6 minutes. And the thing doesn't fight back. I guess I just don't equate increasing the TTK and forcing the use of clunky heavy attacks with fun.

    Exactly! For those of us who play solo or duo vet dungeons, this patch will mostly result in less fun. Sure, I'll enjoy the Morrowind overland content, but now I'll shrug at the thought of grinding pledges due to the long, repetitive boss fights. Yes, I could get 2 more people in there that I don't know, but I still believe in the core of Elder Scrolls: play how you want!
    PC-NA
  • Shad0wfire99
    Shad0wfire99
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    There are of course some issues that need tweaking but in the main the devs are taking the game in the right direction. It will help low CP players get into guilds and content they are now shut out from. Hard content should be hard. Tactics and skill should matter. Six months from now ESO will be going stronger and better than ever.

    [Edit to remove minor bait]

    You're completely out of your mind if you think this patch will help low cp players.


    XBox NA
  • Elsonso
    Elsonso
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    ✭✭✭✭✭
    Tholian1 wrote: »
    Tholian1 wrote: »
    @starkerealm - I have never mastered animation cancelling which is probably why my DPS is only 15-16k and I do run out of resources on extended solo fights. I think I will be noticing a difference. Not seeing how people will not notice that some of their skills will cost more and their recovery is poor.

    You might be surprised. Yes, TTK could be longer for boss fights, and if you run out of resources now, you will run out of resources after Morrowind. You are likely already dealing with this issue, when it comes up. I know that I do.

    I really don't like animation canceling, or 2 bar rotations. It just seems like a lot of work just to kill a monster in 3 seconds instead of 5 seconds. To really get good at it, I feel I need to do it with every combat (practice makes perfect) and I just can't seem to force myself to do it when the return isn't that great.

    The thing for me is that I am already built more for sustain. I am fine if it takes me 10 seconds at 15k DPS to kill something instead of 5 seconds at 30k DPS. My critical metric is that they die before I do, and whatever DPS and TTK that I need to accomplish that is good enough.

    So instead of it taking me 3 minutes to take down the target dummy, it will take me 6 minutes.

    Animation canceling vs not using Animation canceling, which is what I was talking about? Yes, this is what I see on Live right now.
    ESO Plus: No
    PC NA/EU: @Elsonso
    XBox EU/NA: @ElsonsoJannus
    X/Twitter: ElsonsoJannus
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