lordrichter wrote: »lordrichter wrote: »lordrichter wrote: »@starkerealm - I have never mastered animation cancelling which is probably why my DPS is only 15-16k and I do run out of resources on extended solo fights. I think I will be noticing a difference. Not seeing how people will not notice that some of their skills will cost more and their recovery is poor.
You might be surprised. Yes, TTK could be longer for boss fights, and if you run out of resources now, you will run out of resources after Morrowind. You are likely already dealing with this issue, when it comes up. I know that I do.
I really don't like animation canceling, or 2 bar rotations. It just seems like a lot of work just to kill a monster in 3 seconds instead of 5 seconds. To really get good at it, I feel I need to do it with every combat (practice makes perfect) and I just can't seem to force myself to do it when the return isn't that great.
The thing for me is that I am already built more for sustain. I am fine if it takes me 10 seconds at 15k DPS to kill something instead of 5 seconds at 30k DPS. My critical metric is that they die before I do, and whatever DPS and TTK that I need to accomplish that is good enough.
So instead of it taking me 3 minutes to take down the target dummy, it will take me 6 minutes.
Animation canceling vs not using Animation canceling, which is what I was talking about? Yes, this is what I see on Live right now.
Lol no. 3 minutes to kill the target dummy on live vs. 6 minutes to kill it after morrowind patch without any animation cancelling, because I will have to change my build from damage to sustain and be slowed down even more due to heavy attacking. Just a guess since I can't test the PTS.
How much more punishing do the fights need to be for a mediocre NB?
No, not the target dummies. The numbers were based on your original 15k statement, and reflect what I see in the game on Live, but are not exact numbers. They were chosen to make the math easier, since the point did not depend on exact measured numbers.
Just to let you know, I have been doing a lot of my routine update 14 game testing using stamina nightblades in standard common normal every day overworld PVE.
TastesAllColors wrote: »ESO Morrowind Patch will be the best thing to happen to ESO.
ZOS_AntonioP wrote: »[Edit to remove minor bait]
Edited by ZOS_AntonioP on May 3, 2017 9:34PM
IronCrystal wrote: »lordrichter wrote: »lordrichter wrote: »lordrichter wrote: »@starkerealm - I have never mastered animation cancelling which is probably why my DPS is only 15-16k and I do run out of resources on extended solo fights. I think I will be noticing a difference. Not seeing how people will not notice that some of their skills will cost more and their recovery is poor.
You might be surprised. Yes, TTK could be longer for boss fights, and if you run out of resources now, you will run out of resources after Morrowind. You are likely already dealing with this issue, when it comes up. I know that I do.
I really don't like animation canceling, or 2 bar rotations. It just seems like a lot of work just to kill a monster in 3 seconds instead of 5 seconds. To really get good at it, I feel I need to do it with every combat (practice makes perfect) and I just can't seem to force myself to do it when the return isn't that great.
The thing for me is that I am already built more for sustain. I am fine if it takes me 10 seconds at 15k DPS to kill something instead of 5 seconds at 30k DPS. My critical metric is that they die before I do, and whatever DPS and TTK that I need to accomplish that is good enough.
So instead of it taking me 3 minutes to take down the target dummy, it will take me 6 minutes.
Animation canceling vs not using Animation canceling, which is what I was talking about? Yes, this is what I see on Live right now.
Lol no. 3 minutes to kill the target dummy on live vs. 6 minutes to kill it after morrowind patch without any animation cancelling, because I will have to change my build from damage to sustain and be slowed down even more due to heavy attacking. Just a guess since I can't test the PTS.
How much more punishing do the fights need to be for a mediocre NB?
No, not the target dummies. The numbers were based on your original 15k statement, and reflect what I see in the game on Live, but are not exact numbers. They were chosen to make the math easier, since the point did not depend on exact measured numbers.
Just to let you know, I have been doing a lot of my routine update 14 game testing using stamina nightblades in standard common normal every day overworld PVE.
I'm going to say it. "Standard overworld PvE" never requires even a full rotation of abilities to kill. So of course you probably aren't running out of resources on a stamblade.
This primarily effects those who do group content like dungeons and trials or try to solo world bosses and such.
Ihatenightblades wrote: »Moloch1514 wrote: »lordrichter wrote: »@starkerealm - I have never mastered animation cancelling which is probably why my DPS is only 15-16k and I do run out of resources on extended solo fights. I think I will be noticing a difference. Not seeing how people will not notice that some of their skills will cost more and their recovery is poor.
You might be surprised. Yes, TTK could be longer for boss fights, and if you run out of resources now, you will run out of resources after Morrowind. You are likely already dealing with this issue, when it comes up. I know that I do.
I really don't like animation canceling, or 2 bar rotations. It just seems like a lot of work just to kill a monster in 3 seconds instead of 5 seconds. To really get good at it, I feel I need to do it with every combat (practice makes perfect) and I just can't seem to force myself to do it when the return isn't that great.
The thing for me is that I am already built more for sustain. I am fine if it takes me 10 seconds at 15k DPS to kill something instead of 5 seconds at 30k DPS. My critical metric is that they die before I do, and whatever DPS and TTK that I need to accomplish that is good enough.
So instead of it taking me 3 minutes to take down the target dummy, it will take me 6 minutes. And the thing doesn't fight back. I guess I just don't equate increasing the TTK and forcing the use of clunky heavy attacks with fun.
Exactly! For those of us who play solo or duo vet dungeons, this patch will mostly result in less fun. Sure, I'll enjoy the Morrowind overland content, but now I'll shrug at the thought of grinding pledges due to the long, repetitive boss fights. Yes, I could get 2 more people in there that I don't know, but I still believe in the core of Elder Scrolls: play how you want!
Thats the problem you weren't supposed to be 2 man dungeon anything lol .
Just shows game is too easy
Ihatenightblades wrote: »Moloch1514 wrote: »lordrichter wrote: »@starkerealm - I have never mastered animation cancelling which is probably why my DPS is only 15-16k and I do run out of resources on extended solo fights. I think I will be noticing a difference. Not seeing how people will not notice that some of their skills will cost more and their recovery is poor.
You might be surprised. Yes, TTK could be longer for boss fights, and if you run out of resources now, you will run out of resources after Morrowind. You are likely already dealing with this issue, when it comes up. I know that I do.
I really don't like animation canceling, or 2 bar rotations. It just seems like a lot of work just to kill a monster in 3 seconds instead of 5 seconds. To really get good at it, I feel I need to do it with every combat (practice makes perfect) and I just can't seem to force myself to do it when the return isn't that great.
The thing for me is that I am already built more for sustain. I am fine if it takes me 10 seconds at 15k DPS to kill something instead of 5 seconds at 30k DPS. My critical metric is that they die before I do, and whatever DPS and TTK that I need to accomplish that is good enough.
So instead of it taking me 3 minutes to take down the target dummy, it will take me 6 minutes. And the thing doesn't fight back. I guess I just don't equate increasing the TTK and forcing the use of clunky heavy attacks with fun.
Exactly! For those of us who play solo or duo vet dungeons, this patch will mostly result in less fun. Sure, I'll enjoy the Morrowind overland content, but now I'll shrug at the thought of grinding pledges due to the long, repetitive boss fights. Yes, I could get 2 more people in there that I don't know, but I still believe in the core of Elder Scrolls: play how you want!
Thats the problem you weren't supposed to be 2 man dungeon anything lol .
Just shows game is too easy
Yeah, the game is way too easy, I've done the last vMsa stage without equipment about a month ago, everyone can do it, on consoles the 89% of the community have completed vMsa based on the achievements.
I really hope the game gets harder, I'm tired of having to do vMol HM without shields and food to have some challenge.
Actually the ESO "Middle Class" will be the one's hurt the most by the CP and class changes. The so called "Elites" will just learn to adapt and be able to do their vMOL, vMA, etc. And if you think the respective guilds will lower their CP requirements, I think you are a bit disillusioned.
starkerealm wrote: »Ihatenightblades wrote: »Moloch1514 wrote: »lordrichter wrote: »@starkerealm - I have never mastered animation cancelling which is probably why my DPS is only 15-16k and I do run out of resources on extended solo fights. I think I will be noticing a difference. Not seeing how people will not notice that some of their skills will cost more and their recovery is poor.
You might be surprised. Yes, TTK could be longer for boss fights, and if you run out of resources now, you will run out of resources after Morrowind. You are likely already dealing with this issue, when it comes up. I know that I do.
I really don't like animation canceling, or 2 bar rotations. It just seems like a lot of work just to kill a monster in 3 seconds instead of 5 seconds. To really get good at it, I feel I need to do it with every combat (practice makes perfect) and I just can't seem to force myself to do it when the return isn't that great.
The thing for me is that I am already built more for sustain. I am fine if it takes me 10 seconds at 15k DPS to kill something instead of 5 seconds at 30k DPS. My critical metric is that they die before I do, and whatever DPS and TTK that I need to accomplish that is good enough.
So instead of it taking me 3 minutes to take down the target dummy, it will take me 6 minutes. And the thing doesn't fight back. I guess I just don't equate increasing the TTK and forcing the use of clunky heavy attacks with fun.
Exactly! For those of us who play solo or duo vet dungeons, this patch will mostly result in less fun. Sure, I'll enjoy the Morrowind overland content, but now I'll shrug at the thought of grinding pledges due to the long, repetitive boss fights. Yes, I could get 2 more people in there that I don't know, but I still believe in the core of Elder Scrolls: play how you want!
Thats the problem you weren't supposed to be 2 man dungeon anything lol .
Just shows game is too easy
Yeah, the game is way too easy, I've done the last vMsa stage without equipment about a month ago, everyone can do it, on consoles the 89% of the community have completed vMsa based on the achievements.
I really hope the game gets harder, I'm tired of having to do vMol HM without shields and food to have some challenge.
Given that 89% of the community hasn't even hit level 50, I find that claim... "dubious."
Yes, it was PVP players who literally went into Zos' HQ and forced them to change everything and wreck the game. lol? And I play pve only atm, if that was directed to me as well as all the rabid PVPers. @Betheny
The whining pitch from PVPers' voices is of such a magnitude it can reach ZOS ears from right across the country and over the oceans. All from the comfort of your little keyboards PVPers.
You're delusional if you think the PVE only community can't and doesn't whine just as much.
Yeah? Show me all the threads from PVE players calling for nerfs. I can show you thousands of threads from PVP players calling for nerfs over PVP issues.
Ihatenightblades wrote: »Moloch1514 wrote: »lordrichter wrote: »@starkerealm - I have never mastered animation cancelling which is probably why my DPS is only 15-16k and I do run out of resources on extended solo fights. I think I will be noticing a difference. Not seeing how people will not notice that some of their skills will cost more and their recovery is poor.
You might be surprised. Yes, TTK could be longer for boss fights, and if you run out of resources now, you will run out of resources after Morrowind. You are likely already dealing with this issue, when it comes up. I know that I do.
I really don't like animation canceling, or 2 bar rotations. It just seems like a lot of work just to kill a monster in 3 seconds instead of 5 seconds. To really get good at it, I feel I need to do it with every combat (practice makes perfect) and I just can't seem to force myself to do it when the return isn't that great.
The thing for me is that I am already built more for sustain. I am fine if it takes me 10 seconds at 15k DPS to kill something instead of 5 seconds at 30k DPS. My critical metric is that they die before I do, and whatever DPS and TTK that I need to accomplish that is good enough.
So instead of it taking me 3 minutes to take down the target dummy, it will take me 6 minutes. And the thing doesn't fight back. I guess I just don't equate increasing the TTK and forcing the use of clunky heavy attacks with fun.
Exactly! For those of us who play solo or duo vet dungeons, this patch will mostly result in less fun. Sure, I'll enjoy the Morrowind overland content, but now I'll shrug at the thought of grinding pledges due to the long, repetitive boss fights. Yes, I could get 2 more people in there that I don't know, but I still believe in the core of Elder Scrolls: play how you want!
Thats the problem you weren't supposed to be 2 man dungeon anything lol .
Just shows game is too easy
Yeah, the game is way too easy, I've done the last vMsa stage without equipment about a month ago, everyone can do it, on consoles the 89% of the community have completed vMsa based on the achievements.
I really hope the game gets harder, I'm tired of having to do vMol HM without shields and food to have some challenge.
starkerealm wrote: »IronCrystal wrote: »lordrichter wrote: »lordrichter wrote: »lordrichter wrote: »@starkerealm - I have never mastered animation cancelling which is probably why my DPS is only 15-16k and I do run out of resources on extended solo fights. I think I will be noticing a difference. Not seeing how people will not notice that some of their skills will cost more and their recovery is poor.
You might be surprised. Yes, TTK could be longer for boss fights, and if you run out of resources now, you will run out of resources after Morrowind. You are likely already dealing with this issue, when it comes up. I know that I do.
I really don't like animation canceling, or 2 bar rotations. It just seems like a lot of work just to kill a monster in 3 seconds instead of 5 seconds. To really get good at it, I feel I need to do it with every combat (practice makes perfect) and I just can't seem to force myself to do it when the return isn't that great.
The thing for me is that I am already built more for sustain. I am fine if it takes me 10 seconds at 15k DPS to kill something instead of 5 seconds at 30k DPS. My critical metric is that they die before I do, and whatever DPS and TTK that I need to accomplish that is good enough.
So instead of it taking me 3 minutes to take down the target dummy, it will take me 6 minutes.
Animation canceling vs not using Animation canceling, which is what I was talking about? Yes, this is what I see on Live right now.
Lol no. 3 minutes to kill the target dummy on live vs. 6 minutes to kill it after morrowind patch without any animation cancelling, because I will have to change my build from damage to sustain and be slowed down even more due to heavy attacking. Just a guess since I can't test the PTS.
How much more punishing do the fights need to be for a mediocre NB?
No, not the target dummies. The numbers were based on your original 15k statement, and reflect what I see in the game on Live, but are not exact numbers. They were chosen to make the math easier, since the point did not depend on exact measured numbers.
Just to let you know, I have been doing a lot of my routine update 14 game testing using stamina nightblades in standard common normal every day overworld PVE.
I'm going to say it. "Standard overworld PvE" never requires even a full rotation of abilities to kill. So of course you probably aren't running out of resources on a stamblade.
This primarily effects those who do group content like dungeons and trials or try to solo world bosses and such.
Yeah, I fully agree with this. The thing is, people who run group content and solo world bosses are a tiny sliver of the game's population. Which makes all of these, "this will kill the game," lines more than a little hyperbolic. Most players will not notice the difference.
starkerealm wrote: »Funkopotamus wrote: »I said it back 2 years ago that CP would kill this game and that the DEVS would never be able to program the game around CP players and casuals.. Well HERE WE ARE living the prophecy!
Really now? You said, two years ago, "ZOS will botch up the Champion system. They'll give us too much power by accident, then strip it away, causing dozens, dozens, of players to leave, dooming the game to death!"? I think I missed that post.
If Zenimax wants to provide more access to end game content to newer players, the game should teach the mechanics of combat properly
IronCrystal wrote: »I'm going to say it. "Standard overworld PvE" never requires even a full rotation of abilities to kill. So of course you probably aren't running out of resources on a stamblade.
This primarily effects those who do group content like dungeons and trials or try to solo world bosses and such.
starkerealm wrote: »IronCrystal wrote: »lordrichter wrote: »lordrichter wrote: »lordrichter wrote: »@starkerealm - I have never mastered animation cancelling which is probably why my DPS is only 15-16k and I do run out of resources on extended solo fights. I think I will be noticing a difference. Not seeing how people will not notice that some of their skills will cost more and their recovery is poor.
You might be surprised. Yes, TTK could be longer for boss fights, and if you run out of resources now, you will run out of resources after Morrowind. You are likely already dealing with this issue, when it comes up. I know that I do.
I really don't like animation canceling, or 2 bar rotations. It just seems like a lot of work just to kill a monster in 3 seconds instead of 5 seconds. To really get good at it, I feel I need to do it with every combat (practice makes perfect) and I just can't seem to force myself to do it when the return isn't that great.
The thing for me is that I am already built more for sustain. I am fine if it takes me 10 seconds at 15k DPS to kill something instead of 5 seconds at 30k DPS. My critical metric is that they die before I do, and whatever DPS and TTK that I need to accomplish that is good enough.
So instead of it taking me 3 minutes to take down the target dummy, it will take me 6 minutes.
Animation canceling vs not using Animation canceling, which is what I was talking about? Yes, this is what I see on Live right now.
Lol no. 3 minutes to kill the target dummy on live vs. 6 minutes to kill it after morrowind patch without any animation cancelling, because I will have to change my build from damage to sustain and be slowed down even more due to heavy attacking. Just a guess since I can't test the PTS.
How much more punishing do the fights need to be for a mediocre NB?
No, not the target dummies. The numbers were based on your original 15k statement, and reflect what I see in the game on Live, but are not exact numbers. They were chosen to make the math easier, since the point did not depend on exact measured numbers.
Just to let you know, I have been doing a lot of my routine update 14 game testing using stamina nightblades in standard common normal every day overworld PVE.
I'm going to say it. "Standard overworld PvE" never requires even a full rotation of abilities to kill. So of course you probably aren't running out of resources on a stamblade.
This primarily effects those who do group content like dungeons and trials or try to solo world bosses and such.
Yeah, I fully agree with this. The thing is, people who run group content and solo world bosses are a tiny sliver of the game's population. Which makes all of these, "this will kill the game," lines more than a little hyperbolic. Most players will not notice the difference.
KingYogi415 wrote: »Ihatenightblades wrote: »Moloch1514 wrote: »lordrichter wrote: »@starkerealm - I have never mastered animation cancelling which is probably why my DPS is only 15-16k and I do run out of resources on extended solo fights. I think I will be noticing a difference. Not seeing how people will not notice that some of their skills will cost more and their recovery is poor.
You might be surprised. Yes, TTK could be longer for boss fights, and if you run out of resources now, you will run out of resources after Morrowind. You are likely already dealing with this issue, when it comes up. I know that I do.
I really don't like animation canceling, or 2 bar rotations. It just seems like a lot of work just to kill a monster in 3 seconds instead of 5 seconds. To really get good at it, I feel I need to do it with every combat (practice makes perfect) and I just can't seem to force myself to do it when the return isn't that great.
The thing for me is that I am already built more for sustain. I am fine if it takes me 10 seconds at 15k DPS to kill something instead of 5 seconds at 30k DPS. My critical metric is that they die before I do, and whatever DPS and TTK that I need to accomplish that is good enough.
So instead of it taking me 3 minutes to take down the target dummy, it will take me 6 minutes. And the thing doesn't fight back. I guess I just don't equate increasing the TTK and forcing the use of clunky heavy attacks with fun.
Exactly! For those of us who play solo or duo vet dungeons, this patch will mostly result in less fun. Sure, I'll enjoy the Morrowind overland content, but now I'll shrug at the thought of grinding pledges due to the long, repetitive boss fights. Yes, I could get 2 more people in there that I don't know, but I still believe in the core of Elder Scrolls: play how you want!
Thats the problem you weren't supposed to be 2 man dungeon anything lol .
Just shows game is too easy
Yeah, the game is way too easy, I've done the last vMsa stage without equipment about a month ago, everyone can do it, on consoles the 89% of the community have completed vMsa based on the achievements.
I really hope the game gets harder, I'm tired of having to do vMol HM without shields and food to have some challenge.
@Kay1
Could you post a video of you doing hard mode without food.
Sounds interesting.
Cheers!
starkerealm wrote: »IronCrystal wrote: »lordrichter wrote: »lordrichter wrote: »lordrichter wrote: »@starkerealm - I have never mastered animation cancelling which is probably why my DPS is only 15-16k and I do run out of resources on extended solo fights. I think I will be noticing a difference. Not seeing how people will not notice that some of their skills will cost more and their recovery is poor.
You might be surprised. Yes, TTK could be longer for boss fights, and if you run out of resources now, you will run out of resources after Morrowind. You are likely already dealing with this issue, when it comes up. I know that I do.
I really don't like animation canceling, or 2 bar rotations. It just seems like a lot of work just to kill a monster in 3 seconds instead of 5 seconds. To really get good at it, I feel I need to do it with every combat (practice makes perfect) and I just can't seem to force myself to do it when the return isn't that great.
The thing for me is that I am already built more for sustain. I am fine if it takes me 10 seconds at 15k DPS to kill something instead of 5 seconds at 30k DPS. My critical metric is that they die before I do, and whatever DPS and TTK that I need to accomplish that is good enough.
So instead of it taking me 3 minutes to take down the target dummy, it will take me 6 minutes.
Animation canceling vs not using Animation canceling, which is what I was talking about? Yes, this is what I see on Live right now.
Lol no. 3 minutes to kill the target dummy on live vs. 6 minutes to kill it after morrowind patch without any animation cancelling, because I will have to change my build from damage to sustain and be slowed down even more due to heavy attacking. Just a guess since I can't test the PTS.
How much more punishing do the fights need to be for a mediocre NB?
No, not the target dummies. The numbers were based on your original 15k statement, and reflect what I see in the game on Live, but are not exact numbers. They were chosen to make the math easier, since the point did not depend on exact measured numbers.
Just to let you know, I have been doing a lot of my routine update 14 game testing using stamina nightblades in standard common normal every day overworld PVE.
I'm going to say it. "Standard overworld PvE" never requires even a full rotation of abilities to kill. So of course you probably aren't running out of resources on a stamblade.
This primarily effects those who do group content like dungeons and trials or try to solo world bosses and such.
Yeah, I fully agree with this. The thing is, people who run group content and solo world bosses are a tiny sliver of the game's population. Which makes all of these, "this will kill the game," lines more than a little hyperbolic. Most players will not notice the difference.
People who run group content are a tiny sliver of the game? Are u fkn for real?
What the he'll else content other than group or solo is their in this game? RP?
Love the way it'll change PVP.
I don't see how nerfing sustain is making the game harder? it's just making it take longer to kill/do game content. New builds/metas etc. will soon be established to deal with the content. IMO the real reason is just to give Morrowind some longevity, the rest of the nerfs are just to make battlegrounds work. I think Zeni should have tried to sort all the bugs that already exist before attempting to add more content but hey gotta make a buck I suppose and adding another char/class when they can't balance the 4 we have is well....yeah!
Funkopotamus wrote: »starkerealm wrote: »IronCrystal wrote: »lordrichter wrote: »lordrichter wrote: »lordrichter wrote: »@starkerealm - I have never mastered animation cancelling which is probably why my DPS is only 15-16k and I do run out of resources on extended solo fights. I think I will be noticing a difference. Not seeing how people will not notice that some of their skills will cost more and their recovery is poor.
You might be surprised. Yes, TTK could be longer for boss fights, and if you run out of resources now, you will run out of resources after Morrowind. You are likely already dealing with this issue, when it comes up. I know that I do.
I really don't like animation canceling, or 2 bar rotations. It just seems like a lot of work just to kill a monster in 3 seconds instead of 5 seconds. To really get good at it, I feel I need to do it with every combat (practice makes perfect) and I just can't seem to force myself to do it when the return isn't that great.
The thing for me is that I am already built more for sustain. I am fine if it takes me 10 seconds at 15k DPS to kill something instead of 5 seconds at 30k DPS. My critical metric is that they die before I do, and whatever DPS and TTK that I need to accomplish that is good enough.
So instead of it taking me 3 minutes to take down the target dummy, it will take me 6 minutes.
Animation canceling vs not using Animation canceling, which is what I was talking about? Yes, this is what I see on Live right now.
Lol no. 3 minutes to kill the target dummy on live vs. 6 minutes to kill it after morrowind patch without any animation cancelling, because I will have to change my build from damage to sustain and be slowed down even more due to heavy attacking. Just a guess since I can't test the PTS.
How much more punishing do the fights need to be for a mediocre NB?
No, not the target dummies. The numbers were based on your original 15k statement, and reflect what I see in the game on Live, but are not exact numbers. They were chosen to make the math easier, since the point did not depend on exact measured numbers.
Just to let you know, I have been doing a lot of my routine update 14 game testing using stamina nightblades in standard common normal every day overworld PVE.
I'm going to say it. "Standard overworld PvE" never requires even a full rotation of abilities to kill. So of course you probably aren't running out of resources on a stamblade.
This primarily effects those who do group content like dungeons and trials or try to solo world bosses and such.
Yeah, I fully agree with this. The thing is, people who run group content and solo world bosses are a tiny sliver of the game's population. Which makes all of these, "this will kill the game," lines more than a little hyperbolic. Most players will not notice the difference.
Wait ...........so your saying that a MMO that actually has GROUP dungeons for dailies is a " tiny sliver of the game's population" Not to mention everything "End game content" is strictly "Group focused"
I just..........
I............. WOW!
0_o
Wut?
TastesAllColors wrote: »
starkerealm wrote: »Funkopotamus wrote: »starkerealm wrote: »IronCrystal wrote: »lordrichter wrote: »lordrichter wrote: »lordrichter wrote: »@starkerealm - I have never mastered animation cancelling which is probably why my DPS is only 15-16k and I do run out of resources on extended solo fights. I think I will be noticing a difference. Not seeing how people will not notice that some of their skills will cost more and their recovery is poor.
You might be surprised. Yes, TTK could be longer for boss fights, and if you run out of resources now, you will run out of resources after Morrowind. You are likely already dealing with this issue, when it comes up. I know that I do.
I really don't like animation canceling, or 2 bar rotations. It just seems like a lot of work just to kill a monster in 3 seconds instead of 5 seconds. To really get good at it, I feel I need to do it with every combat (practice makes perfect) and I just can't seem to force myself to do it when the return isn't that great.
The thing for me is that I am already built more for sustain. I am fine if it takes me 10 seconds at 15k DPS to kill something instead of 5 seconds at 30k DPS. My critical metric is that they die before I do, and whatever DPS and TTK that I need to accomplish that is good enough.
So instead of it taking me 3 minutes to take down the target dummy, it will take me 6 minutes.
Animation canceling vs not using Animation canceling, which is what I was talking about? Yes, this is what I see on Live right now.
Lol no. 3 minutes to kill the target dummy on live vs. 6 minutes to kill it after morrowind patch without any animation cancelling, because I will have to change my build from damage to sustain and be slowed down even more due to heavy attacking. Just a guess since I can't test the PTS.
How much more punishing do the fights need to be for a mediocre NB?
No, not the target dummies. The numbers were based on your original 15k statement, and reflect what I see in the game on Live, but are not exact numbers. They were chosen to make the math easier, since the point did not depend on exact measured numbers.
Just to let you know, I have been doing a lot of my routine update 14 game testing using stamina nightblades in standard common normal every day overworld PVE.
I'm going to say it. "Standard overworld PvE" never requires even a full rotation of abilities to kill. So of course you probably aren't running out of resources on a stamblade.
This primarily effects those who do group content like dungeons and trials or try to solo world bosses and such.
Yeah, I fully agree with this. The thing is, people who run group content and solo world bosses are a tiny sliver of the game's population. Which makes all of these, "this will kill the game," lines more than a little hyperbolic. Most players will not notice the difference.
Wait ...........so your saying that a MMO that actually has GROUP dungeons for dailies is a " tiny sliver of the game's population" Not to mention everything "End game content" is strictly "Group focused"
I just..........
I............. WOW!
0_o
Wut?
No, I'm saying the segment of the game's population that actually participates in veteran dungeons, trials, and even normal dungeons on a regular basis is a tiny minority of the community, in comparison to the number of players just wandering around out there killing things and questing alone or with a buddy.
I'd agree that it's kinda bonkers for an MMO, but... I mean, you've actually logged in, and looked at the game, right? You're not just basing this off how you believe an MMO should be, right?
starkerealm wrote: »Funkopotamus wrote: »I said it back 2 years ago that CP would kill this game and that the DEVS would never be able to program the game around CP players and casuals.. Well HERE WE ARE living the prophecy!
Really now? You said, two years ago, "ZOS will botch up the Champion system. They'll give us too much power by accident, then strip it away, causing dozens, dozens, of players to leave, dooming the game to death!"? I think I missed that post.
Funkopotamus wrote: »You seem to want...