Undodgeable dark flare.
While it would be hilarious, even I think that's a bad idea.
NightbladeMechanics wrote: »
Tons of spells are easy to see coming at you, dark flare, crystal fragments, snipe, stone fist(kinda) and more, but they are all dodgeable, how else does a medium armor build mitigate hard hitting dmg, blocking you say? well my medium armor sustain build with 2800 stamina regen just loves to shut down the whole point of his build (regeneration)(by blocking).
Why do wardens get one thats not dodgeable?, let me answer that for you, p2w.
Avran_Sylt wrote: »Edit: Wait, can you dodge Ground AoE?
The only other two abilities that I can think of that also have predictable travel times are Snipe, and Dark Flare
On PTS, Cliff Racer deals 7,364 damage on Alcast's video.(With 35k mag, and 1,857 unbuffed spell damage)
On Live, Dark Flare deals 15,305 damage on my well-geared Argonian Templar (With 38k mag, and 2,194 spell damage unbuffed). It has a cast time, making its effective damage-per-global-cooldown about half (7,150)
On Live, Snipe deals 12,250 plus poison effect on my badly-geared Argonian Nightblade (With 33k stam, and 2,657 unbuffed weapon damage). It has a cast time equal to Dark Flare, making its effective damage-per-global-cooldown about half (6,125)
(Apologies for not having PTS numbers, my internet sucks. I'm sure you can imagine the difference, when considering the changes to mighty/elemental expert and thaumaturge/man-at-arms.)
Yes, I can see why it's undodgeable. It's weak. Not weak enough to plummet PVE DPS beyond usability, but it is far weaker than other abilities in terms of burst potential in PVP.
The ability is fine.
The only other two abilities that I can think of that also have predictable travel times are Snipe, and Dark Flare
On PTS, Cliff Racer deals 7,364 damage on Alcast's video.(With 35k mag, and 1,857 unbuffed spell damage)
On Live, Dark Flare deals 15,305 damage on my well-geared Argonian Templar (With 38k mag, and 2,194 spell damage unbuffed). It has a cast time, making its effective damage-per-global-cooldown about half (7,150)
On Live, Snipe deals 12,250 plus poison effect on my badly-geared Argonian Nightblade (With 33k stam, and 2,657 unbuffed weapon damage). It has a cast time equal to Dark Flare, making its effective damage-per-global-cooldown about half (6,125)
(Apologies for not having PTS numbers, my internet sucks. I'm sure you can imagine the difference, when considering the changes to mighty/elemental expert and thaumaturge/man-at-arms.)
Yes, I can see why it's undodgeable. It's weak. Not weak enough to plummet PVE DPS beyond usability, but it is far weaker than other abilities in terms of burst potential in PVP.
The ability is fine.
NightbladeMechanics wrote: »ZOS has stated that Cliff Racer is undodgeable because it has a delay and would be too easy to dodge.
Funnel health has a pretty slow travel time, and Merciless has a channel time, an even slower travel time, and can only be cast every 4-5 seconds.
Not that I think those two abilities should be undodgeable, but by ZOS's new logic with the Warden's Cliff Racer, they should be.
Think of it this way. Cliff Racer is a spammable. If the enemy is trying to dodge every single one, they'll run out of stam dodge rolling before you run out of your resource casting the ability. Active dodge is not a counter to a spammable, even if it has a brief delay.
ZOS's official reasoning on the ability isn't logical.
The only logical explanation is the whole "raising the floor, lowering the ceiling" philosophy by which ZOS is designing the game now. Cliff Racer can be layered into the next global cooldown for a burst combo, and ZOS doesn't want players to have to cc their opponents before comboing in order to prevent a dodge roll.
Just a random thought some friends and I had while doing a dungeon just now. What other dodgeable things can you think of that should be undodgeable according to ZOS logic?
It's pretty dangerous for them to give wardens so few attacks. There is a certain power that has to be spread between all skills, else you couldn't kill or do anything.
When it's spread through relatively few skills, not only does it take less skill to master, but it also makes the few skills more powerful (or the class doesn't work).
Delay is not the only reason why cliff racer can't be dodge, not even the most important one. Wardens, magicka ones at least, don't have any other source of reliable offensive spell besides a single Dot. Make it so that you can dodge racers and they won't be able to punish a stam char whatsoever unless they really fcked up.
With the new lotus change, mage warden is already very close to the point of straight up unviability. Please try it out, and consider them, and not only stam wardens, before asking for more nerfs.
By this logic crystal frag should be undodgeable too...
Doesn't make sense.
Please. Merciless resolve and funnel health are not even close as obvious as Cliff racer.
You first do an animation with your hand and then the cliffracer appears 1 second later. This is very obvious and should be undodgeable. Mertciless is basically invisible and almost unpredictable.
NightbladeMechanics wrote: »Please. Merciless resolve and funnel health are not even close as obvious as Cliff racer.
You first do an animation with your hand and then the cliffracer appears 1 second later. This is very obvious and should be undodgeable. Mertciless is basically invisible and almost unpredictable.
Dracane you should know better than to post this... Merciless has a brief channel which prevents animation cancelling, a giant red bow animation, a big red slow moving projectile, and sounds a loud thump for the targeted enemy specifically. It's as telegraphed as dark flare. To compare it to your sorc, frag is less telegraphed than merciless, and people block frags all the time. Do I need to explain how that affects mageblade play patterns?
Your post displays either inexperience with and against mageblade, or bias. Tsk tsk.
NightbladeMechanics wrote: »Please. Merciless resolve and funnel health are not even close as obvious as Cliff racer.
You first do an animation with your hand and then the cliffracer appears 1 second later. This is very obvious and should be undodgeable. Mertciless is basically invisible and almost unpredictable.
Dracane you should know better than to post this... Merciless has a brief channel which prevents animation cancelling, a giant red bow animation, a big red slow moving projectile, and sounds a loud thump for the targeted enemy specifically. It's as telegraphed as dark flare. To compare it to your sorc, frag is less telegraphed than merciless, and people block frags all the time. Do I need to explain how that affects mageblade play patterns?
Your post displays either inexperience with and against mageblade, or bias. Tsk tsk.
There should be no undodgeable (ranged) anytimer. I have no idea why people are even arguing about this.

NightbladeMechanics wrote: »Please. Merciless resolve and funnel health are not even close as obvious as Cliff racer.
You first do an animation with your hand and then the cliffracer appears 1 second later. This is very obvious and should be undodgeable. Mertciless is basically invisible and almost unpredictable.
Dracane you should know better than to post this... Merciless has a brief channel which prevents animation cancelling, a giant red bow animation, a big red slow moving projectile, and sounds a loud thump for the targeted enemy specifically. It's as telegraphed as dark flare. To compare it to your sorc, frag is less telegraphed than merciless, and people block frags all the time. Do I need to explain how that affects mageblade play patterns?
Your post displays either inexperience with and against mageblade, or bias. Tsk tsk.
There should be no undodgeable (ranged) anytimer. I have no idea why people are even arguing about this.
It's pretty dangerous for them to give wardens so few attacks. There is a certain power that has to be spread between all skills, else you couldn't kill or do anything.
When it's spread through relatively few skills, not only does it take less skill to master, but it also makes the few skills more powerful (or the class doesn't work).
NightbladeMechanics wrote: »Please. Merciless resolve and funnel health are not even close as obvious as Cliff racer.
You first do an animation with your hand and then the cliffracer appears 1 second later. This is very obvious and should be undodgeable. Mertciless is basically invisible and almost unpredictable.
Dracane you should know better than to post this... Merciless has a brief channel which prevents animation cancelling, a giant red bow animation, a big red slow moving projectile, and sounds a loud thump for the targeted enemy specifically. It's as telegraphed as dark flare. To compare it to your sorc, frag is less telegraphed than merciless, and people block frags all the time. Do I need to explain how that affects mageblade play patterns?
Your post displays either inexperience with and against mageblade, or bias. Tsk tsk.
There should be no undodgeable (ranged) anytimer. I have no idea why people are even arguing about this.