Yolokin_Swagonborn wrote: »How about a asian culture based warrior panda race? Maybe they could get jack black to voice it.
@starkerealm
Not sure what you're trying to prove. Unproductive.
Bobby_V_Rockit wrote: »IF they decided to go the royte of the Lilmothiit, what would the 3 passives be? I suggest at least one related to sniffing out treats (x% chance of looting higher quality gear from chests and enemies).
So if your goal is simply to shut down my proposition. Forums is not a place for you to dictate what is good, what is not. Forums is a place to discuss and present ideas or questions. To disagree is fine. To think you can control what belongs to the community, is really not productive. If you disagree then you disagree. There is no need to get personal.
Didn't you know no one can post anything on this forum without people piling on to abuse them? I'm sure if I posted a thread requesting a Maormer race, I'd get heaps of abuse for it. For some reason, people can't just respectfully disagree here. They have to bully and belittle and be as nasty as possible, because no one stops them....If you disagree then you disagree. There is no need to get personal.
Shardan4968 wrote: »Knahaten flu killed almost every non argonians in Black Marsh, including Lilmothiits the humanoid foxes. They lived in southern part of Black Marsh. Maybe this is the race you looking for? But I still think that ESO already have too many not lore friendly things and last thing I want is tons of people playing as dead race... Just don't give ZOS silly ideas.
Lore
Just going to say there ARE definitely other lands besides Tamriel. The lands afar, one being Akavir, is one of them. It is not hard to integrate newly found folks given the vast mysteries beyond Tamriel.
I was overall inspired by Jeremy Soule's Far Horizons, that there are lands far beyond our imagination.
As said, it's greatly fragmented, therefore not exactly a clean storyline. But here we go:
The wolf folk search for aid off the lands far beyond their own, in hopes of challenging a great darkness that soon shall come unfurled. As warned, but by many perceived as legend, that darkness rivals the Daedric Princes. Thereon thereforth they depart in search for heroes worthy of mettle and of hearts undaunted... foreshadowing their prescence at undaunted enclaves.
That's all for now... pretty sure you all have some nice minds to piece a story. Yep a story made by many, not one.
QuebraRegra wrote: »wha? what? There was a fox race? Like the Japanese kitsune or some such?
QuebraRegra wrote: »What about GNOMES which are in the lore?
http://img.prntscr.com/img?url=http://i.imgur.com/yIAXmHI.png
Dragonking06 wrote: »When you play a game that has Lycanthrope/Werewolves and the Lore has been figuratively set in stone about the races of Nirn and across the Mundus. Having a 'Wolf-like race' Kind of defeats the purpose of werewolves....
starkerealm wrote: »So if your goal is simply to shut down my proposition. Forums is not a place for you to dictate what is good, what is not. Forums is a place to discuss and present ideas or questions. To disagree is fine. To think you can control what belongs to the community, is really not productive. If you disagree then you disagree. There is no need to get personal.
Trust me when I say, no one is taking this personally. If you came here hoping for a gleeful endorsement of this idea because it is clearly something that no one has thought of before... you are sadly mistaken. There have been so many threads on this subject, it's not even funny. The debate has gone back and forth for, literally, years. When I say, "the answer is no," I'm not speaking for myself. ZOS has said as much in relation to adding some of the rare races people have asked for.
Also, this thread, like many that have come before it, show a blatant disregard for the setting. If we wanted an MMO where we could play a dwarf or a wolfman, we'd have WOW accounts. A lot of people are here, specifically, for an Elder Scrolls game. That means no (living) dwarves, no hobbits, no gnomes.
Again, people have come in here and cataloged the list of canon races that are, marginally, possible. Even then, the Lilmothiit are seriously questionable, seeing as they're supposed to be extinct by this point.
You're not the first person to come on here and ask for more races. You won't be the last. But, you're not going to get special treatment because you had the idea.
starkerealm wrote: »starkerealm wrote: »People are up in arms about a fox race running around saving people and there being no records of it, how is this different then there being no records of werewolves and vampires doing the same? Werewolves especially, giant furred canine monsters? But those are okay, for some reason.
Also cheetoes and micro trannsactions are Real World things, so don't even try to compare the two. Werewolves are a part of the game, cheetoes are not.
There are plenty of records of werewolves. Hell, there are records of Vampires becoming Emperor. But, no records of Fox people doing anything more heroic than hiding in the swamps and dying from the flu.
Show me a record of a werewolf doing something heroic then, in werewolf form.
Well, who can forget that werewolf who ripped off Fargoth's head and punted it 30 meters into the water?
Though, in point of fact, you're moving the goalposts. Werewolves are a documented part of Tamriel. You can find books on the varieties of Lycanthropes, the metaphysical origins of them, multiple thoughts on how to cure the affliction. Tamerilic Lycanthropy is pretty well documented. Some of the rarer variants, like Weresharks, are more dubious, but you'd be hard pressed to say that Werewolves don't exist.
In contrast, Lilmothiit... kinda, don't. There's a handful of mentions. They pop up very rarely in the literature. There hasn't been a confirmed sighting of one alive in over 20 years (by the time ESO starts). (It might actually be 40 years.) They're believed to be extinct.
Now, consider the number of scholars and important figures you interact with during the course of the main quests? I can understand someone like Jakarn or Jimila not realizing you're something weird. I could understand someone like Gabrielle, Neramo, or even Galarion not caring enough to make a point. But, we also have a lot of characters like Telenger who would make a note of the player, as a curiosity, if they were something odd enough to raise a blip. Hell, Telenger wrote, and published, an essay on the Lusty Argonian Maid. You're telling me this guy isn't going to say, "oh, hey, you'll never believe what I found at a dig site the other day after it was overrun by the irrationally angry spirits who's graves we'd been desecrating for the last several weeks."
QuebraRegra wrote: »Shardan4968 wrote: »Knahaten flu killed almost every non argonians in Black Marsh, including Lilmothiits the humanoid foxes. They lived in southern part of Black Marsh. Maybe this is the race you looking for? But I still think that ESO already have too many not lore friendly things and last thing I want is tons of people playing as dead race... Just don't give ZOS silly ideas.
wha? what? There was a fox race? Like the Japanese kitsune or some such?
https://static1.squarespace.com/static/5269783ae4b0eb2b76cb991b/t/56d64fdce321401cf511e1c7/1456885773851/starship-troopers-meme
I;d like to know more...
How about goblins/reiklings as a playable race? What about GNOMES which are in the lore?
http://img.prntscr.com/img?url=http://i.imgur.com/yIAXmHI.png
WhitePawPrints wrote: »The Lust Argonian Maid was originally a novel published hundreds of years after the events of ESO. The existence of this novel being in Elder Scrolls Online was a discussion when the game earned it's "M" ESRB rating, because the novel's sexual innuendo's was a point brought up on why the game earned a Mature rating over a Teen rating. This was before the NDA was released, so this was the first confirmed existence of the novel being in the game. It was considered to be "lore-breaking", and I'd think the general consensus now is that an old copy was found and plagiarized by the author who took credit for it several hundred years later. Telenger's essay would be proof that the book was published earlier than thought, but clearly that essay did not survive.
WhitePawPrints wrote: »Because it hasn't existed in documents in games dated centuries later, doesn't mean there is not any room to create lore. The gap in time can be was of the biggest allies on the reason why there is so little documentation of the Lilmothiit. And lore has been stretched before, but in this case, I don't even thinking any stretching of lore is needed if the race can be added with proper explanation.
WhitePawPrints wrote: »Werewolves are well documented and survive the second era's "dark age". Lilmothiit have very little mentions, as I've quoted game material in a previous thread. Lore can be created and added to the game in such ways that it won't break any lore, or any reason why the race is so rarely mentioned. The Knahaten Flu and Lilmothiit, in my source materials, have not been mentioned in the same sentence, but no one is known to have seen the race since the disease.
Ah, the late, lamented, and now lost Lilmothiit! By all accounts, the entire race did succumb to the terrible Knahaten Flu, and we shall never now speak to a living member of the Fox-Folk. However, we can rejoice in the fact that they have undoubtedly left newly-empty and untouched settlements behind them, and thus we can bring the Lilmothiit back to life through the discipline of archeology! Of course, they lived on the remote and opposite side of Tamriel from High Rock, so they are almost unknown to us Breton scholars—but I plan to personally remedy this lack! After visiting the Gold Coast, I hope to continue by sea to Leyawiin, and then journey overland to Murkmire in Black Marsh. Then we shall see what we can find!
WhitePawPrints wrote: »Diseases have been credited with the destruction of cultures before, without actually wiping them out; just making them incapable of having a sustainable population. The only way that I see having them in the game would be to have their presence minimal and for their presence on the lore to be more secretive, reclusive and isolated while they are trying to escape Tamriel with any of their survivors. That'd explain why they're not seen from this point on, and leave an opening of bringing them back if they were to become the 11th playable race of Elder Scrolls.
Maybe as a player, you're goal in a quest line is to help keep the migration of the race a secret because their survival depends on it (maybe they're being persecuted by slavers since slavers would know how rare they would become, and how valuable they would become).
starkerealm wrote: »WhitePawPrints wrote: »The Lust Argonian Maid was originally a novel published hundreds of years after the events of ESO. The existence of this novel being in Elder Scrolls Online was a discussion when the game earned it's "M" ESRB rating, because the novel's sexual innuendo's was a point brought up on why the game earned a Mature rating over a Teen rating. This was before the NDA was released, so this was the first confirmed existence of the novel being in the game. It was considered to be "lore-breaking", and I'd think the general consensus now is that an old copy was found and plagiarized by the author who took credit for it several hundred years later. Telenger's essay would be proof that the book was published earlier than thought, but clearly that essay did not survive.
Dig a little deeper, and it becomes painfully clear that anachronistic books were scattered through the game intentionally. In particular Ruminations on the Elder Scrolls includes an editor's note saying the book's Fourth Era publication date makes no sense.WhitePawPrints wrote: »Because it hasn't existed in documents in games dated centuries later, doesn't mean there is not any room to create lore. The gap in time can be was of the biggest allies on the reason why there is so little documentation of the Lilmothiit. And lore has been stretched before, but in this case, I don't even thinking any stretching of lore is needed if the race can be added with proper explanation.
In general, I agree. There's a certain art to keeping track of what's added to the literature with each new game.
However, up to this point, each race has reflected a major player in Tamerilic politics. With the notable special case of the Orcs, they all have provinces of their own, and their own distinct kingdoms. Asking for a new race would be a fundamental break with that pattern.
Ultimately, it boils down to players wanting to be special unique snowflakes, and having some new background to set them apart. Which is a pretty poor justification for a major lore revision like introducing a new playable race. If someone wants more playable races in TES, the answer is probably to go back, and set the games earlier in the timeline, rather than grafting one in with ESO. That said, maybe TES6 will let you play as a Falmer, I don't know.WhitePawPrints wrote: »Werewolves are well documented and survive the second era's "dark age". Lilmothiit have very little mentions, as I've quoted game material in a previous thread. Lore can be created and added to the game in such ways that it won't break any lore, or any reason why the race is so rarely mentioned. The Knahaten Flu and Lilmothiit, in my source materials, have not been mentioned in the same sentence, but no one is known to have seen the race since the disease.
The hard citation link on that would be "Lady Laurent" from the Loremaster Q&A rounds awhile back.Ah, the late, lamented, and now lost Lilmothiit! By all accounts, the entire race did succumb to the terrible Knahaten Flu, and we shall never now speak to a living member of the Fox-Folk. However, we can rejoice in the fact that they have undoubtedly left newly-empty and untouched settlements behind them, and thus we can bring the Lilmothiit back to life through the discipline of archeology! Of course, they lived on the remote and opposite side of Tamriel from High Rock, so they are almost unknown to us Breton scholars—but I plan to personally remedy this lack! After visiting the Gold Coast, I hope to continue by sea to Leyawiin, and then journey overland to Murkmire in Black Marsh. Then we shall see what we can find!
UESP has a link here. It does sound like ZOS intends to throw some Lilmothiit content into Murkmire, but I doubt it'd be, "oh, hey, you can play them now." There's also more information on the subject in the original post.WhitePawPrints wrote: »Diseases have been credited with the destruction of cultures before, without actually wiping them out; just making them incapable of having a sustainable population. The only way that I see having them in the game would be to have their presence minimal and for their presence on the lore to be more secretive, reclusive and isolated while they are trying to escape Tamriel with any of their survivors. That'd explain why they're not seen from this point on, and leave an opening of bringing them back if they were to become the 11th playable race of Elder Scrolls.
Maybe as a player, you're goal in a quest line is to help keep the migration of the race a secret because their survival depends on it (maybe they're being persecuted by slavers since slavers would know how rare they would become, and how valuable they would become).
If there is an 11th race added in a future title, I kind of doubt it will be the Lilmothiit. I'd honestly be less surprised by the Akaviri races popping up, or one of the other elven races.