The playerbase screams for sorc nerfs cus the playerbase is mostly bad. And yes, against bad players, some sorcs may seem OP AF. Against a good player on any class, its not a face roll at all.
FYI, there is a major nerf incoming to sorcs that a lot of people are not aware of, and thats the unbreakable eclipse that templars are getting. A single templar present in a fight with that skill will pretty much totally shut down any sorc.
The playerbase screams for sorc nerfs cus the playerbase is mostly bad. And yes, against bad players, some sorcs may seem OP AF. Against a good player on any class, its not a face roll at all.
FYI, there is a major nerf incoming to sorcs that a lot of people are not aware of, and thats the unbreakable eclipse that templars are getting. A single templar present in a fight with that skill will pretty much totally shut down any sorc.
The player base want to nerf the "easy smash button" class... Even good players of any class consider that sorc is easy mode.
The player base want to nerf the "easy smash button" class... Even good players of any class consider that sorc is easy mode.
It's situational. Not gonna deny that the class is obviously extremely powerful in some situations. In others? Not so much. Shield stacking is strong, but its effectiveness diminishes rapidly as number of people targeting the sorc goes up, in a way that other defensive mechanics don't. Furthermore, the sorc is the only class that can be shut down offensively if played against properly. Sorc face tanking is also a myth perpetuated by low dps and weak combos. Good luck face tanking just two competent stam builds for any significant amount of time.
Like I said, sorc is only easy mode against bad players. A skilled player will make a sorc work extremely hard for a kill.
NightbladeMechanics wrote: »Eclipse will affect mageblade way more than sorc. You will have to hold your frags for 3.5s. I'll have to stop attacking altogether.
NightbladeMechanics wrote: »Eclipse will affect mageblade way more than sorc. You will have to hold your frags for 3.5s. I'll have to stop attacking altogether.
It's actually 4.6 seconds (Enduring Rays).
I know, another thread on this, I get it.
1 Minor Nerf to Sorc is a Giant Slap in the Face to Everyone Else
That being said, this is outrageous and everyone needs to be calling out zenimax on it. I am sick of tired of mag sorcs dominating PVE and stam sorcs facerolling PVP. The playerbase has been screaming for actual sorc nerfs forever, literally, such as nerfing Dark Deal or their Shields. This minor nerf to frags is absurd, as a Templar I have been completely undressed patch after patch, we are 1 more Wroebel idea away from becoming Nightblades, im sure DKs feel the same way.
Enough of the Elder Sorcs Online, if you insist on burning everyone's class to the ground then fkng do it to ALL the classes, I am sick of Sorc going virtually untouched week after week.
NightbladeMechanics wrote: »NightbladeMechanics wrote: »Eclipse will affect mageblade way more than sorc. You will have to hold your frags for 3.5s. I'll have to stop attacking altogether.
It's actually 4.6 seconds (Enduring Rays).
. . . . . . . . . . . . . . . . u wot?
usmcjdking wrote: »There is absolutely nothing balanced or sensible about being able to outright deny someone their critical chance and their critical hit modifier. For builds that rely on critical damage, shields will passively reduce your damage output by anywhere between 30-40%. Saying shields cannot face tank damage is absolutely absurd when the passive, unwarranted effects it causes towards the other players crushes their damage output to a degree that's matched by heavy armor & 4 impen.
NightbladeMechanics wrote: »NightbladeMechanics wrote: »Eclipse will affect mageblade way more than sorc. You will have to hold your frags for 3.5s. I'll have to stop attacking altogether.
It's actually 4.6 seconds (Enduring Rays).
. . . . . . . . . . . . . . . . u wot?
usmcjdking wrote: »There is absolutely nothing balanced or sensible about being able to outright deny someone their critical chance and their critical hit modifier. For builds that rely on critical damage, shields will passively reduce your damage output by anywhere between 30-40%. Saying shields cannot face tank damage is absolutely absurd when the passive, unwarranted effects it causes towards the other players crushes their damage output to a degree that's matched by heavy armor & 4 impen.
You're not denying crit though, you're only denying it when the shields are up. The reason stamina DoT builds shred sorcs for example is because once those shields go down, everything can crit at once and 2 shot the sorc within the shields. You want shields to be crit-able? Fine...give them armor resists and impen resist then. The reason shields can't be crit is obviously because shields themselves cant crit, so its pretty balanced as far as I'm concerned. Standardized damage for a standardized defensive mechanic.
usmcjdking wrote: »
Shields being unable to crit is not attributable towards not being able to crit shields. Shields are a mitigation tool, not a recovery tool, not a damage tool. Can shuffle crit? Can blocking crit? Can you crit roll dodge? How about crit mist form? None of these prohibit you from landing critical damage on the target and shields should be no exception.
usmcjdking wrote: »usmcjdking wrote: »There is absolutely nothing balanced or sensible about being able to outright deny someone their critical chance and their critical hit modifier. For builds that rely on critical damage, shields will passively reduce your damage output by anywhere between 30-40%. Saying shields cannot face tank damage is absolutely absurd when the passive, unwarranted effects it causes towards the other players crushes their damage output to a degree that's matched by heavy armor & 4 impen.
You're not denying crit though, you're only denying it when the shields are up. The reason stamina DoT builds shred sorcs for example is because once those shields go down, everything can crit at once and 2 shot the sorc within the shields. You want shields to be crit-able? Fine...give them armor resists and impen resist then. The reason shields can't be crit is obviously because shields themselves cant crit, so its pretty balanced as far as I'm concerned. Standardized damage for a standardized defensive mechanic.
Shields being unable to crit is not attributable towards not being able to crit shields. Shields are a mitigation tool, not a recovery tool, not a damage tool. Can shuffle crit? Can blocking crit? Can you crit roll dodge? How about crit mist form? None of these prohibit you from landing critical damage on the target and shields should be no exception.
Healing does not gives any time for offence, and available for every class, sorcs are not exclusion.LeifErickson wrote: »usmcjdking wrote: »usmcjdking wrote: »There is absolutely nothing balanced or sensible about being able to outright deny someone their critical chance and their critical hit modifier. For builds that rely on critical damage, shields will passively reduce your damage output by anywhere between 30-40%. Saying shields cannot face tank damage is absolutely absurd when the passive, unwarranted effects it causes towards the other players crushes their damage output to a degree that's matched by heavy armor & 4 impen.
You're not denying crit though, you're only denying it when the shields are up. The reason stamina DoT builds shred sorcs for example is because once those shields go down, everything can crit at once and 2 shot the sorc within the shields. You want shields to be crit-able? Fine...give them armor resists and impen resist then. The reason shields can't be crit is obviously because shields themselves cant crit, so its pretty balanced as far as I'm concerned. Standardized damage for a standardized defensive mechanic.
Shields being unable to crit is not attributable towards not being able to crit shields. Shields are a mitigation tool, not a recovery tool, not a damage tool. Can shuffle crit? Can blocking crit? Can you crit roll dodge? How about crit mist form? None of these prohibit you from landing critical damage on the target and shields should be no exception.
Healing
The player base want to nerf the "easy smash button" class... Even good players of any class consider that sorc is easy mode.
It's situational. Not gonna deny that the class is obviously extremely powerful in some situations. In others? Not so much. Shield stacking is strong, but its effectiveness diminishes rapidly as number of people targeting the sorc goes up, in a way that other defensive mechanics don't. Furthermore, the sorc is the only class that can be shut down offensively if played against properly. Sorc face tanking is also a myth perpetuated by low dps and weak combos. Good luck face tanking just two competent stam builds for any significant amount of time.
Like I said, sorc is only easy mode against bad players. A skilled player will make a sorc work extremely hard for a kill.
Sugaroverdose wrote: »Healing does not gives any time for offence, and available for every class, sorcs are not exclusion.
If sorc is easy mode against bad players... other classes are hard mode against bad players too?
I don't understand you argumentation. Do you really believe that any non sorc defeated by a sorc is a bad player? That's childlishly straightforward
I know, another thread on this, I get it.
That being said, this is outrageous and everyone needs to be calling out zenimax on it. I am sick of tired of mag sorcs dominating PVE and stam sorcs facerolling PVP. The playerbase has been screaming for actual sorc nerfs forever, literally, such as nerfing Dark Deal or their Shields. This minor nerf to frags is absurd, as a Templar I have been completely undressed patch after patch, we are 1 more Wroebel idea away from becoming Nightblades, im sure DKs feel the same way.
Enough of the Elder Sorcs Online, if you insist on burning everyone's class to the ground then fkng do it to ALL the classes, I am sick of Sorc going virtually untouched week after week.
Sugaroverdose wrote: »Healing does not gives any time for offence, and available for every class, sorcs are not exclusion.
Its literally the other way around. you can't actively apply shields while dealing damage, its either or (as a sorc), whereas classes that rely on heal over time affects can easily apply pressure while simultaneously healing.
If sorc is easy mode against bad players... other classes are hard mode against bad players too?
I don't understand you argumentation. Do you really believe that any non sorc defeated by a sorc is a bad player? That's childlishly straightforward
Clearly you don't understand cus thats not at all what I said. Every class is easy mode against bad players. What I'm saying is, the vast majority of complaints regarding fighting sorcs are learn to play issues. A person who knows how to fight a sorc will not go down to one easily. If sorc was actually overpowered, than it wouldn't stall out so bad in evenly matched encounters. It's for this reason that while mag sorc is my favorite class open world, its one of my least favorite in duels. Because its so predictable and counter-able.
Sugaroverdose wrote: »Healing does not gives any time for offence, and available for every class, sorcs are not exclusion.
Its literally the other way around. you can't actively apply shields while dealing damage, its either or (as a sorc), whereas classes that rely on heal over time affects can easily apply pressure while simultaneously healing.
If sorc is easy mode against bad players... other classes are hard mode against bad players too?
I don't understand you argumentation. Do you really believe that any non sorc defeated by a sorc is a bad player? That's childlishly straightforward
Clearly you don't understand cus thats not at all what I said. Every class is easy mode against bad players. What I'm saying is, the vast majority of complaints regarding fighting sorcs are learn to play issues. A person who knows how to fight a sorc will not go down to one easily. If sorc was actually overpowered, than it wouldn't stall out so bad in evenly matched encounters. It's for this reason that while mag sorc is my favorite class open world, its one of my least favorite in duels. Because its so predictable and counter-able.
Sugaroverdose wrote: »Healing does not gives any time for offence, and available for every class, sorcs are not exclusion.LeifErickson wrote: »usmcjdking wrote: »usmcjdking wrote: »There is absolutely nothing balanced or sensible about being able to outright deny someone their critical chance and their critical hit modifier. For builds that rely on critical damage, shields will passively reduce your damage output by anywhere between 30-40%. Saying shields cannot face tank damage is absolutely absurd when the passive, unwarranted effects it causes towards the other players crushes their damage output to a degree that's matched by heavy armor & 4 impen.
You're not denying crit though, you're only denying it when the shields are up. The reason stamina DoT builds shred sorcs for example is because once those shields go down, everything can crit at once and 2 shot the sorc within the shields. You want shields to be crit-able? Fine...give them armor resists and impen resist then. The reason shields can't be crit is obviously because shields themselves cant crit, so its pretty balanced as far as I'm concerned. Standardized damage for a standardized defensive mechanic.
Shields being unable to crit is not attributable towards not being able to crit shields. Shields are a mitigation tool, not a recovery tool, not a damage tool. Can shuffle crit? Can blocking crit? Can you crit roll dodge? How about crit mist form? None of these prohibit you from landing critical damage on the target and shields should be no exception.
Healing