PS4_ZeColmeia wrote: »NightbladeMechanics wrote: »Those are awful suggestions for nightblade, and you should feel bad for making them.
All we need is stam sustain added back to Siphoning Attacks and dps buffs for PvE in ways that don't impact PvP (the grim focus suggestion hugely impacts PvP).
Disagree, the changes on siphon supports either build, like every other class. Even Templars don't get a skill that returns both. This puts us in line with all other class in update 14.
What you don't recognize is our biggest issue for DPS is our rotation is extremely wonky. Extending the duration of path to 12 to 15s makes our rotation much easier since path is usually off bar. Grim focus has a similar issue, it's usually off bar and it's animation and required double cast reduces our damage in both time to cast and that the second cat does no damage.
You should be ashamed. Lol
PS4_ZeColmeia wrote: »All 2h'ed weapons count as 2 slots.
Increased duration on path of darkness and auto trigger of grim focus when you fire spectral bow.
You?
Based on what they said on ESO live. I don't think they will be touching Grim Focus any time soon.
lunalitetempler wrote: »All 2h'ed weapons count as 2 slots.
^^
PS4_ZeColmeia wrote: »PS4_ZeColmeia wrote: »All 2h'ed weapons count as 2 slots.
Increased duration on path of darkness and auto trigger of grim focus when you fire spectral bow.
You?
1 weapon. 2 slots. Does that make sense to you?
2 hands on 1 weapon for 2 slots
1 hand on a total of 2 weapons is 2 slots
Imho, your logic makes a lot of sense for enchantment (not arguing a change there), but I could agree my point by hands used or size of weapon
1 item = 1 set bonus. That's how it should be. And there is a trade-off for it. You don't get to have the best of both worlds. Just speaking in fairness.
PS4_ZeColmeia wrote: »PS4_ZeColmeia wrote: »All 2h'ed weapons count as 2 slots.
Increased duration on path of darkness and auto trigger of grim focus when you fire spectral bow.
You?
1 weapon. 2 slots. Does that make sense to you?
2 hands on 1 weapon for 2 slots
1 hand on a total of 2 weapons is 2 slots
Imho, your logic makes a lot of sense for enchantment (not arguing a change there), but I could agree my point by hands used or size of weapon
1 item = 1 set bonus. That's how it should be. And there is a trade-off for it. You don't get to have the best of both worlds. Just speaking in fairness.
Fairness is great, but one build being able to have two 5 piece bonuses and others not isn't fair. If that means they need to adjust something else to compensate, ok.
PS4_ZeColmeia wrote: »All 2h'ed weapons count as 2 slots.
Increased duration on path of darkness and auto trigger of grim focus when you fire spectral bow.
You?
1 weapon. 2 slots. Does that make sense to you?
NightbladeMechanics wrote: »PS4_ZeColmeia wrote: »NightbladeMechanics wrote: »Those are awful suggestions for nightblade, and you should feel bad for making them.
All we need is stam sustain added back to Siphoning Attacks and dps buffs for PvE in ways that don't impact PvP (the grim focus suggestion hugely impacts PvP).
Disagree, the changes on siphon supports either build, like every other class. Even Templars don't get a skill that returns both. This puts us in line with all other class in update 14.
What you don't recognize is our biggest issue for DPS is our rotation is extremely wonky. Extending the duration of path to 12 to 15s makes our rotation much easier since path is usually off bar. Grim focus has a similar issue, it's usually off bar and it's animation and required double cast reduces our damage in both time to cast and that the second cat does no damage.
You should be ashamed. Lol
I'm not just looking at dps rotations. I'm looking at every sphere of the game as a whole. Meanwhile you're making balance suggestions in a bubble.
I know how the dps rotations work. Increasing the duration of Path by a few seconds would be nice, but it wouldn't make mageblade any more desirable for dps. We need larger changes to multiple abilities.
In PvP, a defining characteristic of nightblade is that it consumes a high amount of magicka for utility and stamina for defense. Stamblade relies on using fear and cloak a lot, so it either uses Siphoning Attacks or drinks (it's the only class to still use mag + stam regen drinks commonly). And mageblade has to roll and block and break free a lot because it has no burst heal or purge native to the class, and does not deal damage if it builds block cost reduction like templars and DKs. It also deals paltry damage if it uses drinks, so its high dual stat consumption is enabled by Siphoning Attacks.
So yes, the Siphoning Attacks change is fundamentally undermining a core and defining nightblade class mechanic and injures the class as a whole. Why do you think making nightblade more like the other classes is a GOOD thing???Does class uniqueness mean nothing to you?
The Grim Focus recast is also a necessary PvP mechanic because it puts a damper on nightblades' momentum in fights. It's also a deliberate and core mechanic within the class that the original devs put in place for a reason. If you make Grim Focus auto-recast, then it functions identically to frags normalized for rng. Do the math. Removing the recast would give us one more reason to play sorc, not one less.
You can increase your dps parses in other ways. Buff numbers or rework an unused ability like Agony. Don't trample on mechanics that impact other parts of the game in ways you don't even understand just because they're the first ideas that jumped into your head.
This is why zos don't listen to the communityPS4_ZeColmeia wrote: »All 2h'ed weapons count as 2 slots.
Increased duration on path of darkness and auto trigger of grim focus when you fire spectral bow.