These threads are pointless because they ignore the fact PvE is broken and needs fixing because there is too much sustain. <snip>
Too much sustain for who?
Again we see the attempt to apply a situation to the entire PVE player base. So all PVE players have zero sustain problems? I have sustain issues on some of my characters. So do many people in the circle of friends I see.
This is the real issue: Why apply a game-wide nerf to all vet players when only some of those players have no sustain issues? Or perhaps I should ask this question instead: since this a game, and I (possibly along with some others) play this game for fun and relaxation, how are these changes going to improve my enjoyment of the game?
These threads are pointless because they ignore the fact PvE is broken and needs fixing because there is too much sustain. <snip>
Too much sustain for who?
Again we see the attempt to apply a situation to the entire PVE player base. So all PVE players have zero sustain problems? I have sustain issues on some of my characters. So do many people in the circle of friends I see.
This is the real issue: Why apply a game-wide nerf to all vet players when only some of those players have no sustain issues? Or perhaps I should ask this question instead: since this a game, and I (possibly along with some others) play this game for fun and relaxation, how are these changes going to improve my enjoyment of the game?
These threads are pointless because they ignore the fact PvE is broken and needs fixing because there is too much sustain. <snip>
Too much sustain for who?
Again we see the attempt to apply a situation to the entire PVE player base. So all PVE players have zero sustain problems? I have sustain issues on some of my characters. So do many people in the circle of friends I see.
This is the real issue: Why apply a game-wide nerf to all vet players when only some of those players have no sustain issues? Or perhaps I should ask this question instead: since this a game, and I (possibly along with some others) play this game for fun and relaxation, how are these changes going to improve my enjoyment of the game?
These threads are pointless because they ignore the fact PvE is broken and needs fixing because there is too much sustain. <snip>
Too much sustain for who?
Again we see the attempt to apply a situation to the entire PVE player base. So all PVE players have zero sustain problems? I have sustain issues on some of my characters. So do many people in the circle of friends I see.
This is the real issue: Why apply a game-wide nerf to all vet players when only some of those players have no sustain issues? Or perhaps I should ask this question instead: since this a game, and I (possibly along with some others) play this game for fun and relaxation, how are these changes going to improve my enjoyment of the game?
I have sustain issues too.
It shouldn't take long for ZOS to get enough data to see if the changes to sustain causes players to complete more or less of the content. Unfortunately, we will have to wait until after the patch goes live. I am not confident that enough average players are testing things on the PTS and giving feedback.
Sometimes it seems like the whole "raising the floor" bit, actually means you have to climb to even reach the floor.
Everyone of you ungrateful rubes should be forced to play on a retro server pre craglorn and level to VR6.
Yes, you will have to pick your face up off the keyboard.
SydneyGrey wrote: »Yes, we understand just fine. Don't care. They need to balance them separately, if it's possible for them to do it. It's impossible to balance PvP without screwing PvE up royally. They keep trying it, though. Since most players do PvE, they're messing up the games of the majority of their customers in an attempt to balance PvP.Stovahkiin wrote: »Of course the word "nerf" gets thrown around in pvp typically more than PVE. When you're doing group content in PVE, you want your team to be as good as possible. Whereas in pvp, the imbalances are much more noticeable when certain classes and builds do way better than others overall. Do you guys not understand that?
I mean, PvPers need love, too, but not at the expense of everybody else. The best compromise would be to find a way to balance them separately.
MaximusDargus wrote: »Full agree
#PVEvsPVPsegregation
These threads are pointless because they ignore the fact PvE is broken and needs fixing because there is too much sustain. Tanks and healers aren't even necessary in a lot of vet dungeons which is an issue. Overland content is a complete joke as are normal and quite a few vet dungeons. The PvE in this game is mindlessly easy other than a few isolated spots.
The 1% who do absolute end game PvE will still be able to. Also, a lot of people PvP and PvE and don't think PvE is peachy like the OP.
Try telling that to the pug groups struggling on a daily basis trying to get through vet dungeons. I'm sure your well oiled elite uber cp +700 guild mates can get through any vet dungeon with a yawn but for pugs and casuals this game is not easy mode.
Rather than nerfing the players just adjust the content or introduce harder content. Buff the content not nerf the players. I liked my armor sets, cp allocation, skills, rotation, and etc. when they do these stupid nerfs now we all have to start from scratch.
They keep moving the goal posts and changing the baselines. It's insulting, infuriating, and frustrating. Rather than lower the baseline just increase the difficulty!
I developed a play style that was fun. Nerfing it makes me want to quit. Forcing more micromanagement makes me want to quit.
So why should pvp affect my pve? L2 balance the two seperately zos...
I don't know if it's viewed as obvious now, but I truly can't stand the impact PvP has had on PvE. And what upsets me further, is how the developers still refuse to acknowledge the fact that the 2 can't co-exist. They refuse to acknowledge that the game can't be balanced around the 2 mingling together, and won't go about separating them. I'm sick and tired of: Classes, skills, and races being nerfed due to them being viewed as "too strong" in a player versus player environment. It's getting old. And fast. Every single time I turn around, this and that is being hit, because it is "overperforming" in Cyrodiil.
It also doesn't help that on average, PvP houses more toxic players than PvE. Even though, PvP has a smaller crowd than that of PvE. I don't know if it's because of the competitive atmosphere or what, but it's just not an overall enjoyable experience. At least for me, and many others that I've spoken to about it.
They clearly said they do not want to seperate the two on ESO LIVE, which means either type up more threads on the forums literally forcing them to do that rehaul, or promote better balance and strap on your seatbelt. Who knows, someone may get fired if Morrowind does not go exactly as planned. It sucks yo..liking the buff to NB siphon strikes and spear shards, no brainer.
leepalmer95 wrote: »These threads are pointless because they ignore the fact PvE is broken and needs fixing because there is too much sustain. <snip>
Too much sustain for who?
Again we see the attempt to apply a situation to the entire PVE player base. So all PVE players have zero sustain problems? I have sustain issues on some of my characters. So do many people in the circle of friends I see.
This is the real issue: Why apply a game-wide nerf to all vet players when only some of those players have no sustain issues? Or perhaps I should ask this question instead: since this a game, and I (possibly along with some others) play this game for fun and relaxation, how are these changes going to improve my enjoyment of the game?
If people are capable of doing the most intense end game pve, e.g. Vet maw without sustain issues then people shouldn't have any in other parts of the game.
Everyone of you ungrateful rubes should be forced to play on a retro server pre craglorn and level to VR6.
Yes, you will have to pick your face up off the keyboard.
They clearly said they do not want to seperate the two on ESO LIVE, which means either type up more threads on the forums literally forcing them to do that rehaul, or promote better balance and strap on your seatbelt. Who knows, someone may get fired if Morrowind does not go exactly as planned. It sucks yo..liking the buff to NB siphon strikes and spear shards, no brainer.
Where is there a buff for siphoning strikes? And where spear shards?
We should rid the game of pve and focus solely on pvp
Integral1900 wrote: »Pvp is a nessesary inconvenience, without it all those angry shouty types would be running round pve instead, it's worth adapting to a nerf or to for that isn't it
We should rid the game of pve and focus solely on pvp
And have the entire game be a mess filled with: Non-functioning doors, gap-closing into blue screens, infinite load screens out of nowhere, etc.? I'm pretty sure the undaunted skill line is more important than the alliance war skill line. That undaunted mettle holds more weight than vigor all things considered. Or caltrops. I'd even say warhorn. Nice try though.
Lieblingsjunge wrote: »How do you justify going 100% damage with little, to no sustain, and still being able to complete any content? Just because things are overpowered in PvP, doesn't mean they're not overpowered in PvE as well.
Look at magsorcs. They excell at both. They're overpowered in both aspects of the game.
Getting rid of the heavy-full-out damage set-ups is good imo. If you can't sustain BSW + Julianos, well then, go a sustain set and problem would be solved. I don't get why it's such an issue swapping one dps-set out with a sustain set. Or go 2 recovery glyphs instead of 3 spell damage.