DragonBound wrote: »Anti_Virus wrote: »Although the thread is necroed, This should lay the rediculous claim to rest that heavy armor is the meta, some people will accept the facts other will insist that thier anecdotal opinion is fact.
But why must we wear a dress:(
https://youtube.com/watch?v=2z29Rk8814w
I think she meant...
"We implement to create hard data, then make minor adjustments from there."
That said....
No CP campaign is requested by popular demand. Many players rather it be rolled out buggy than be delayed for 6 months. This allows easier adjustment and a faster way to reach the end-goal.
just half a year ago HA was literally useless. Placing one very powerful HA... is probably more experimental than for balancing. Every item is overpowered when its new and shiny. After which it gets its nerf bat.
Magsorcs aren't too bad... at one point everyone was a nightblade.
Shieldbreaker... well u did not compliment them for nerfing sorc shields... decrease population of sorc shields = decrease use of shieldbreaker = may not be useful in the current metagame? No reason to nerf it.
6 months ago soul assault was not very popular.
As for gap closers... i think its probably spaghetti code which requires a lot of developer time and investment to correct.
multiple poisons apply on one person = Experimental. -> they probably said lets add it and see what happens
Punishing streak i believe is to limit lightning animations in cyro. Cyro was a hellhole when imperial city first came out.
as to VMA weapons being OP is because.... it encourages players to buy their most expensive DLC.
Its far cheaper to be reactive than proactive. New game features can also be released quicker that way.
First off to the OP....ZOS_RichLambert wrote: »I probably shouldn't respond to such a post, but gotta jump in. We do use data and compare that to player feedback and our own experiences on live. Players always assume that what they see is what everyone is doing... that is a very dangerous assumption. Let's take a more detailed look at question #7... (even though its trolly)"What hard data did you use when buffing heavy armor? If your data is reliable and / or your ability to interpret this data is satisfactory, why are HA sets like Black Rose so popular among damage dealers?"
Note: I'm only using NA PC data for a quick example... I don't have the time to wait for the report to parse all 180+ GB of data for all platforms.
Current armor bias of ALL players on NA PC:
Current armor bias of ONLY PVP players on NA PC
.. and now just for fun, here's the bias of all PVP players on NA PC with 501+ CP.
So in general, heavy isn't as popular as everyone thinks in PVP, especially at the higher end CP. The changes to heavy armor have swung things much closer to what I would call overall parity than ever before. There is still room for improvement however, especially when we start digging into things like class armor bias breakdowns. (i.e. - DK generally prefer heavy over all other armor types...etc)
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Secondly I think the rest of us can see the sheer frustration of the Devs dealing with the constant complainers/whine bots. I hope everyone keeps that in mind during the next Delitia tantrum.When presented with facts, this community states: "We have alternative facts."
Exactly; the vocal minority will never ever be happy they live to prove their point and make their opinions law. Honestly it's like having 15 or so comic book guys whining at once and it has absolutely nothing to do with the state of the game and everything with them crying until they get their way.
ZOS_RichLambert wrote: »I probably shouldn't respond to such a post, but gotta jump in. We do use data and compare that to player feedback and our own experiences on live. Players always assume that what they see is what everyone is doing... that is a very dangerous assumption. Let's take a more detailed look at question #7... (even though its trolly)"What hard data did you use when buffing heavy armor? If your data is reliable and / or your ability to interpret this data is satisfactory, why are HA sets like Black Rose so popular among damage dealers?"
Note: I'm only using NA PC data for a quick example... I don't have the time to wait for the report to parse all 180+ GB of data for all platforms.
Current armor bias of ALL players on NA PC:
Current armor bias of ONLY PVP players on NA PC
.. and now just for fun, here's the bias of all PVP players on NA PC with 501+ CP.
So in general, heavy isn't as popular as everyone thinks in PVP, especially at the higher end CP. The changes to heavy armor have swung things much closer to what I would call overall parity than ever before. There is still room for improvement however, especially when we start digging into things like class armor bias breakdowns. (i.e. - DK generally prefer heavy over all other armor types...etc)
WalksonGraves wrote: »You can't tell me they don't have the resources to fix group finder yet they paid who knows how many people to create thousands of useless furniture items and design houses and the crate system.
Peekachu99 wrote: »The fact that it's been necro'd and some members of the community have found yet another "catastrophe/ all quit/ burn the game/ ZoS=Satan" chorus of bad behaviour to join today (3.0), makes this one of the most relevant necro threads I've seen. Apparently nothing has changed with people's hysteria and rage in six months.
The rest of us survived, somehow...What a miracle.
Anti_Virus wrote: »DragonBound wrote: »Anti_Virus wrote: »Although the thread is necroed, This should lay the rediculous claim to rest that heavy armor is the meta, some people will accept the facts other will insist that thier anecdotal opinion is fact.
But why must we wear a dress:(
https://youtube.com/watch?v=2z29Rk8814w
Lol that's what they want, they complain that heavy should be inlu for tanking, yet when people make pure block build tanks that deals no damage they whine.
Every one should be in Light or Medium armor to them. Can't be a tanky dps like them, can't be a full tank or they whine heck just wearing heavy makes you a "scrub" to them. Sometimes the devs makes mistakes but for the most part this community is very immature.
starkerealm wrote: »WalksonGraves wrote: »You can't tell me they don't have the resources to fix group finder yet they paid who knows how many people to create thousands of useless furniture items and design houses and the crate system.
So, I realize this detail might sail right over your head, but you do understand that the individual employees responsible for one job are not completely interchangeable with those who perform another, right?
So, the guys responsible for doing the environmental art are not the same team you want working on UI bugs or matchmaking.
lachlannlindsayrwb17_ESO wrote: »ahhh the internet in 2017, I love it
Wreuntzylla wrote: »I would go so far as to argue that ZoS' failure is in PvE. In PvP, you have to choose skills for defense, offense and utility. In PvE, you build for offense, OR for defense, OR .... It's so one dimensional as to be nauseating.
KanedaSyndrome wrote: »
ZOS_RichLambert wrote: »I probably shouldn't respond to such a post, but gotta jump in. We do use data and compare that to player feedback and our own experiences on live. Players always assume that what they see is what everyone is doing... that is a very dangerous assumption. Let's take a more detailed look at question #7... (even though its trolly)"What hard data did you use when buffing heavy armor? If your data is reliable and / or your ability to interpret this data is satisfactory, why are HA sets like Black Rose so popular among damage dealers?"
Note: I'm only using NA PC data for a quick example... I don't have the time to wait for the report to parse all 180+ GB of data for all platforms.
Current armor bias of ALL players on NA PC:
Current armor bias of ONLY PVP players on NA PC
.. and now just for fun, here's the bias of all PVP players on NA PC with 501+ CP.
So in general, heavy isn't as popular as everyone thinks in PVP, especially at the higher end CP. The changes to heavy armor have swung things much closer to what I would call overall parity than ever before. There is still room for improvement however, especially when we start digging into things like class armor bias breakdowns. (i.e. - DK generally prefer heavy over all other armor types...etc)
So you buffed heavy armor because less people use it than the other 2 types of armor? Heavy armor was used less because it's for tanking. Which is useless for PVP. Look at the passives in the skill line. Medium and light buff healing and damage primarily. Heavy buffs tanking primarily. It should be no surprise that heavy armor was used less. The real question is, why did you care that heavy armor was used less?
@Jamascus[ @ZOS_RichLambert ] tries to discredit the OP for asking specific questions about their thought process. Is ZOS required to answer any of these questions, no. But a dev flaming a player on the forums for asking them to explain themselves is irresponsible at best. That's terrible customer service.
Oh and FYI @Malic this was a compilation of issues expressed to me by the 300+ man Guild I've been managing for 3 years.sniffling whinny minority that have their heads so far up their own rectums that it evokes a gag reflex and thats what you see in their posts, like the OP of this thread. Read it again, its essentially a singular view on the game as it applies to the poster only.
ZOS_RichLambert wrote: »I probably shouldn't respond to such a post, but gotta jump in. We do use data and compare that to player feedback and our own experiences on live. Players always assume that what they see is what everyone is doing... that is a very dangerous assumption. Let's take a more detailed look at question #7... (even though its trolly)"What hard data did you use when buffing heavy armor? If your data is reliable and / or your ability to interpret this data is satisfactory, why are HA sets like Black Rose so popular among damage dealers?"
Note: I'm only using NA PC data for a quick example... I don't have the time to wait for the report to parse all 180+ GB of data for all platforms.
Current armor bias of ALL players on NA PC:
Current armor bias of ONLY PVP players on NA PC
.. and now just for fun, here's the bias of all PVP players on NA PC with 501+ CP.
So in general, heavy isn't as popular as everyone thinks in PVP, especially at the higher end CP. The changes to heavy armor have swung things much closer to what I would call overall parity than ever before. There is still room for improvement however, especially when we start digging into things like class armor bias breakdowns. (i.e. - DK generally prefer heavy over all other armor types...etc)
Sabbathius wrote: »
TL:DR - You have the power to reduce tons of this negativity by talking in more detail about your process.
@Jamascus[ @ZOS_RichLambert ] tries to discredit the OP for asking specific questions about their thought process. Is ZOS required to answer any of these questions, no. But a dev flaming a player on the forums for asking them to explain themselves is irresponsible at best. That's terrible customer service.
its all good friend since I'm just part of theOh and FYI @Malic this was a compilation of issues expressed to me by the 300+ man Guild I've been managing for 3 years.sniffling whinny minority that have their heads so far up their own rectums that it evokes a gag reflex and thats what you see in their posts, like the OP of this thread. Read it again, its essentially a singular view on the game as it applies to the poster only.
Nonetheless it's evident by your comment that you'll be a valuable asset to this community for years to come.
ZOS_RichLambert wrote: »I probably shouldn't respond to such a post, but gotta jump in. We do use data and compare that to player feedback and our own experiences on live. Players always assume that what they see is what everyone is doing... that is a very dangerous assumption. Let's take a more detailed look at question #7... (even though its trolly)"What hard data did you use when buffing heavy armor? If your data is reliable and / or your ability to interpret this data is satisfactory, why are HA sets like Black Rose so popular among damage dealers?"
Note: I'm only using NA PC data for a quick example... I don't have the time to wait for the report to parse all 180+ GB of data for all platforms.
Current armor bias of ALL players on NA PC:
Current armor bias of ONLY PVP players on NA PC
.. and now just for fun, here's the bias of all PVP players on NA PC with 501+ CP.
So in general, heavy isn't as popular as everyone thinks in PVP, especially at the higher end CP. The changes to heavy armor have swung things much closer to what I would call overall parity than ever before. There is still room for improvement however, especially when we start digging into things like class armor bias breakdowns. (i.e. - DK generally prefer heavy over all other armor types...etc)