KhajiitiLizard wrote: »Rohamad_Ali wrote: »There's a Star Trek next generation joke just begging to be a meme but would be most inappropriate .
Do androids even have... er.... LOL
ZOS_RichLambert wrote: »I probably shouldn't respond to such a post, but gotta jump in. We do use data and compare that to player feedback and our own experiences on live. Players always assume that what they see is what everyone is doing... that is a very dangerous assumption. Let's take a more detailed look at question #7... (even though its trolly)"What hard data did you use when buffing heavy armor? If your data is reliable and / or your ability to interpret this data is satisfactory, why are HA sets like Black Rose so popular among damage dealers?"
Note: I'm only using NA PC data for a quick example... I don't have the time to wait for the report to parse all 180+ GB of data for all platforms.
Current armor bias of ALL players on NA PC:
Current armor bias of ONLY PVP players on NA PC
.. and now just for fun, here's the bias of all PVP players on NA PC with 501+ CP.
So in general, heavy isn't as popular as everyone thinks in PVP, especially at the higher end CP. The changes to heavy armor have swung things much closer to what I would call overall parity than ever before. There is still room for improvement however, especially when we start digging into things like class armor bias breakdowns. (i.e. - DK generally prefer heavy over all other armor types...etc)
First off to the OP....ZOS_RichLambert wrote: »I probably shouldn't respond to such a post, but gotta jump in. We do use data and compare that to player feedback and our own experiences on live. Players always assume that what they see is what everyone is doing... that is a very dangerous assumption. Let's take a more detailed look at question #7... (even though its trolly)"What hard data did you use when buffing heavy armor? If your data is reliable and / or your ability to interpret this data is satisfactory, why are HA sets like Black Rose so popular among damage dealers?"
Note: I'm only using NA PC data for a quick example... I don't have the time to wait for the report to parse all 180+ GB of data for all platforms.
Current armor bias of ALL players on NA PC:
Current armor bias of ONLY PVP players on NA PC
.. and now just for fun, here's the bias of all PVP players on NA PC with 501+ CP.
So in general, heavy isn't as popular as everyone thinks in PVP, especially at the higher end CP. The changes to heavy armor have swung things much closer to what I would call overall parity than ever before. There is still room for improvement however, especially when we start digging into things like class armor bias breakdowns. (i.e. - DK generally prefer heavy over all other armor types...etc)

When presented with facts, this community states: "We have alternative facts."
ZOS_GinaBruno wrote: »Feedback from everyone is one very important part, but we also look at hard data and how a change would affect every other part of the game.
Honestly Gina, I've enjoyed many conversations with you and various Devs since Beta. But the claim that you're using "hard data" to determine the affects of various changes is laughable considering the current state of your game.
*****
What hard data did you examine when balancing the CP system? Do passives like unchained look balanced to you?
What hard data did you examine when implementing Battle Spirit, especially in relation to class defining skills like Dragon Blood?
What hard data did you use when implementing a no CP campaign? Did you adjust Streak / Dodge penalties to compensate for 0 CP PvP?
What hard data did you use when implementing crutch sets like Shield breaker? Did you adjust this set after nerfing sorc shields?
What hard data did you use when setting shield duration at 6 seconds? Are your matrices showing an acceptable number of MagSorcs in Cyrodiil?
What hard data did you use when implementing proc sets like Valendrith and Viper? Do you feel these sets increase or decrease the importance of player skill in ESO?
What hard data did you use when buffing heavy armor? If your data is reliable and / or your ability to interpret this data is satisfactory, why are HA sets like Black Rose so popular among damage dealers?
What hard data did you use when buffing Soul Assault? Is another long-range, undodgeable beam encouraging or discouraging smart counter-play in ESO's PvP?
What hard data did you use that allowed gap closers to exist in their current state? Has banning players for using a mechanic you developed helped to address the underlying mechanical issues?
What hard data did you use to balance Masters and Maelstrom weapons for Magicka and Stamina users? Do you feel that Magicka users benefit from their vMA weapons as much as Stamina users do from theirs?
What hard data did you use when deciding that multiple poisons should apply on one person? Do you feel zerglings need additional advantages to be successful in 20 v 2 situations?
What hard data did you use when implementing Rally and Vigour? Do you feel stam builds need a burst heal from their offensive weapon (Rally) and a passive heal (Vigour) whose ticks surpasses a DKs burst heal?
What hard data did you use when deciding that Bound Armor would remain a toggle? That Storm Atronach would be the only Atronach in the game that can be CC'd?
What hard data did you reference that led you to decide that Streak should be the only CLASS DEFINING SKILL in the game that punishes the user for casting it more than once? Why is the same not true for other class defining skills like cloak, BoL and Wings?
*****
I hope you understand why the community might have a tough time understanding your use of "hard data." The current state of ESO leads me to believe that either:
a) you don't use hard data, or
b) you do use hard data, but lack the competence to use it effectively, or
c) you do use hard data and have the competence to use it effectively, but lack the monetary incentive to do so
"Men are more important than tools. If you don't believe so, put a good tool into the hands of a poor workman."
- John J. Bernet
ignaciomaranrwb17_ESO wrote: »If all this cuts give the same information THEN and only THEN you are right. The thing you posted only posts more questions regarding how you guys are interpreting the data you receive. There is nothing as dangerous as a manager that doesn’t know how to interpret data, they can do havoc in a company.
ignaciomaranrwb17_ESO wrote: »I usually don’t post in the forums, I just read, but reading this catastrophically assumption I need to make a simple post just in case that someone actually cares and reads it. I will give some background of myself, I’m a market analyst, and my job is to process and understand big data and take actions. To make it simple I’m like a human Amazon product suggesting section where depending of what you have done I offer you things you might like. So big data is a big part of my day.
Now reading this allegedly "hard data" makes my eyes bleed. The analysis is so so so simplistic it’s almost unreal. You are just seeing general data, no crosses with whatsoever, you are determining your action with averages, what is a big mistake.
First off to the OP....ZOS_RichLambert wrote: »I probably shouldn't respond to such a post, but gotta jump in. We do use data and compare that to player feedback and our own experiences on live. Players always assume that what they see is what everyone is doing... that is a very dangerous assumption. Let's take a more detailed look at question #7... (even though its trolly)"What hard data did you use when buffing heavy armor? If your data is reliable and / or your ability to interpret this data is satisfactory, why are HA sets like Black Rose so popular among damage dealers?"
Note: I'm only using NA PC data for a quick example... I don't have the time to wait for the report to parse all 180+ GB of data for all platforms.
Current armor bias of ALL players on NA PC:
Current armor bias of ONLY PVP players on NA PC
.. and now just for fun, here's the bias of all PVP players on NA PC with 501+ CP.
So in general, heavy isn't as popular as everyone thinks in PVP, especially at the higher end CP. The changes to heavy armor have swung things much closer to what I would call overall parity than ever before. There is still room for improvement however, especially when we start digging into things like class armor bias breakdowns. (i.e. - DK generally prefer heavy over all other armor types...etc)
[img][/img]
Secondly I think the rest of us can see the sheer frustration of the Devs dealing with the constant complainers/whine bots. I hope everyone keeps that in mind during the next Delitia tantrum.When presented with facts, this community states: "We have alternative facts."
Exactly; the vocal minority will never ever be happy they live to prove their point and make their opinions law. Honestly it's like having 15 or so comic book guys whining at once and it has absolutely nothing to do with the state of the game and everything with them crying until they get their way.
Doctordarkspawn wrote: »First off to the OP....ZOS_RichLambert wrote: »I probably shouldn't respond to such a post, but gotta jump in. We do use data and compare that to player feedback and our own experiences on live. Players always assume that what they see is what everyone is doing... that is a very dangerous assumption. Let's take a more detailed look at question #7... (even though its trolly)"What hard data did you use when buffing heavy armor? If your data is reliable and / or your ability to interpret this data is satisfactory, why are HA sets like Black Rose so popular among damage dealers?"
Note: I'm only using NA PC data for a quick example... I don't have the time to wait for the report to parse all 180+ GB of data for all platforms.
Current armor bias of ALL players on NA PC:
Current armor bias of ONLY PVP players on NA PC
.. and now just for fun, here's the bias of all PVP players on NA PC with 501+ CP.
So in general, heavy isn't as popular as everyone thinks in PVP, especially at the higher end CP. The changes to heavy armor have swung things much closer to what I would call overall parity than ever before. There is still room for improvement however, especially when we start digging into things like class armor bias breakdowns. (i.e. - DK generally prefer heavy over all other armor types...etc)
[img][/img]
Secondly I think the rest of us can see the sheer frustration of the Devs dealing with the constant complainers/whine bots. I hope everyone keeps that in mind during the next Delitia tantrum.When presented with facts, this community states: "We have alternative facts."
Exactly; the vocal minority will never ever be happy they live to prove their point and make their opinions law. Honestly it's like having 15 or so comic book guys whining at once and it has absolutely nothing to do with the state of the game and everything with them crying until they get their way.
@Balamoor
You do realize this is a necro thread right? I think this is actually displeased with the Wrath changes to heavy armor, which, while it got people to use heavy alot more, wasn't what we were displeased about.
This was less a case of the vocal minority and a case of PVE being directly changed for the sake of PVP.
Or did you just take any excuse to bash people you hate for Opinions you dislike? What am I saying, of course you did. You probably didn't even check that the original post was IN SEPTEMBER OF LAST YEAR.
This thread, this complete disconnect with what the facts tell us versus the intent of design, is exactly what the OP was trying to show, and it's still a valid point. Wrongthink is not a punishable crime, enough, dude.
Doctordarkspawn wrote: »First off to the OP....ZOS_RichLambert wrote: »I probably shouldn't respond to such a post, but gotta jump in. We do use data and compare that to player feedback and our own experiences on live. Players always assume that what they see is what everyone is doing... that is a very dangerous assumption. Let's take a more detailed look at question #7... (even though its trolly)"What hard data did you use when buffing heavy armor? If your data is reliable and / or your ability to interpret this data is satisfactory, why are HA sets like Black Rose so popular among damage dealers?"
Note: I'm only using NA PC data for a quick example... I don't have the time to wait for the report to parse all 180+ GB of data for all platforms.
Current armor bias of ALL players on NA PC:
Current armor bias of ONLY PVP players on NA PC
.. and now just for fun, here's the bias of all PVP players on NA PC with 501+ CP.
So in general, heavy isn't as popular as everyone thinks in PVP, especially at the higher end CP. The changes to heavy armor have swung things much closer to what I would call overall parity than ever before. There is still room for improvement however, especially when we start digging into things like class armor bias breakdowns. (i.e. - DK generally prefer heavy over all other armor types...etc)
[img][/img]
Secondly I think the rest of us can see the sheer frustration of the Devs dealing with the constant complainers/whine bots. I hope everyone keeps that in mind during the next Delitia tantrum.When presented with facts, this community states: "We have alternative facts."
Exactly; the vocal minority will never ever be happy they live to prove their point and make their opinions law. Honestly it's like having 15 or so comic book guys whining at once and it has absolutely nothing to do with the state of the game and everything with them crying until they get their way.
@Balamoor
You do realize this is a necro thread right? I think this is actually displeased with the Wrath changes to heavy armor, which, while it got people to use heavy alot more, wasn't what we were displeased about.
This was less a case of the vocal minority and a case of PVE being directly changed for the sake of PVP.
Or did you just take any excuse to bash people you hate for Opinions you dislike? What am I saying, of course you did. You probably didn't even check that the original post was IN SEPTEMBER OF LAST YEAR.
This thread, this complete disconnect with what the facts tell us versus the intent of design, is exactly what the OP was trying to show, and it's still a valid point. Wrongthink is not a punishable crime, enough, dude.
Shouldn't you be out dumping on someone for buying crown crates, or playing SJW over gambling or something? I saw the date, I also know that we have discussions on this forum that have very long life spans because they are topical.
The questions over Devs using hard data is topical.
Do I need to break it down into a more horsey/ducky form for you?
Finally, I doubt you have a window into my soul so saying I hate anyone is ludicrous, this is a forum Felicia, no rational person takes it seriously enough to hate anyone. Think they are completely idiotic yes, but not hate.
Who is the lead data analyst?
Just having hard data doesnt mean anything if they dont use the proper tools to keep things within control. Do they even have control limits set?
This is a common issue in a lot of industries where people are able to make tweaks to the system but dont have the tools to capture what the effect of their tweaks are downstream.
Doctordarkspawn wrote: »Who is the lead data analyst?
Just having hard data doesnt mean anything if they dont use the proper tools to keep things within control. Do they even have control limits set?
This is a common issue in a lot of industries where people are able to make tweaks to the system but dont have the tools to capture what the effect of their tweaks are downstream.
Whether or not it's their inability or them thinking they know better in the data is debatable. I'd put a solid 'no' given the game studio had massive staff and budget cuts around the time Craglorn was released.
If I had to guess, it's possible alot of data analytics got cut too.
WalksonGraves wrote: »
The devs randomly pick a ball from a pile marked "hard data"...
Seems like all the bethsoft games went to *** after skyrim because zenimax became this huge corporation that designs by committe.
They only care about what interests them, like how in fallout 4 they spent most of their resources motion capturing the owners dog instead of actually creating a plot.
Or how elderscrolls has badly designed classes, underpowered sets and fundamentally broken group finder and all they care about is selling cosmetic items to bored players.
I think the best indicator of what scumbags Bethesda are is the titles they published but didn't make, if you ever played Rogue Warrior it's on the top 50 worst games of all time. They *** their company name out to promote total garbage.
Oh and Wet was crap too.
So....you hate Bethesda, hate Zenimax (Are obviously a Skyrim nutter) and hate ESO.....yet you spend your Saturday on their forums. That really doesn't make sense...I mean unless your getting paid to dump on ZoS, or you just have no life...
Oh and if you read your post in the Comic book guys voice it's freaking hilarious.
Doctordarkspawn wrote: »Doctordarkspawn wrote: »First off to the OP....ZOS_RichLambert wrote: »I probably shouldn't respond to such a post, but gotta jump in. We do use data and compare that to player feedback and our own experiences on live. Players always assume that what they see is what everyone is doing... that is a very dangerous assumption. Let's take a more detailed look at question #7... (even though its trolly)"What hard data did you use when buffing heavy armor? If your data is reliable and / or your ability to interpret this data is satisfactory, why are HA sets like Black Rose so popular among damage dealers?"
Note: I'm only using NA PC data for a quick example... I don't have the time to wait for the report to parse all 180+ GB of data for all platforms.
Current armor bias of ALL players on NA PC:
Current armor bias of ONLY PVP players on NA PC
.. and now just for fun, here's the bias of all PVP players on NA PC with 501+ CP.
So in general, heavy isn't as popular as everyone thinks in PVP, especially at the higher end CP. The changes to heavy armor have swung things much closer to what I would call overall parity than ever before. There is still room for improvement however, especially when we start digging into things like class armor bias breakdowns. (i.e. - DK generally prefer heavy over all other armor types...etc)
[img][/img]
Secondly I think the rest of us can see the sheer frustration of the Devs dealing with the constant complainers/whine bots. I hope everyone keeps that in mind during the next Delitia tantrum.When presented with facts, this community states: "We have alternative facts."
Exactly; the vocal minority will never ever be happy they live to prove their point and make their opinions law. Honestly it's like having 15 or so comic book guys whining at once and it has absolutely nothing to do with the state of the game and everything with them crying until they get their way.
@Balamoor
You do realize this is a necro thread right? I think this is actually displeased with the Wrath changes to heavy armor, which, while it got people to use heavy alot more, wasn't what we were displeased about.
This was less a case of the vocal minority and a case of PVE being directly changed for the sake of PVP.
Or did you just take any excuse to bash people you hate for Opinions you dislike? What am I saying, of course you did. You probably didn't even check that the original post was IN SEPTEMBER OF LAST YEAR.
This thread, this complete disconnect with what the facts tell us versus the intent of design, is exactly what the OP was trying to show, and it's still a valid point. Wrongthink is not a punishable crime, enough, dude.
Shouldn't you be out dumping on someone for buying crown crates, or playing SJW over gambling or something? I saw the date, I also know that we have discussions on this forum that have very long life spans because they are topical.
The questions over Devs using hard data is topical.
Do I need to break it down into a more horsey/ducky form for you?
Finally, I doubt you have a window into my soul so saying I hate anyone is ludicrous, this is a forum Felicia, no rational person takes it seriously enough to hate anyone. Think they are completely idiotic yes, but not hate.
Exept every time I see you, you tend to be jumping on the bandwagon of telling anyone who disagree's with how ZOS does things to go screw themselves, telling them how to spend their time, or generally being an apologist and using faux concern as an excuse to do the first two.
The questions over the Devs use of hard data is about as clean cut as it can be, they like to cherrypick. Again, the changes to heavy armor were MADE for the sake of PVP. What data do they use to justify it? Ambiguous data like 'total players using heavy'.
And the people who questioned why PVE was geting directly nerfed got no answer. I dont see how there's a discussion to be had about it, it's about as cut and dried as it can be.
Doctordarkspawn wrote: »Doctordarkspawn wrote: »First off to the OP....ZOS_RichLambert wrote: »I probably shouldn't respond to such a post, but gotta jump in. We do use data and compare that to player feedback and our own experiences on live. Players always assume that what they see is what everyone is doing... that is a very dangerous assumption. Let's take a more detailed look at question #7... (even though its trolly)"What hard data did you use when buffing heavy armor? If your data is reliable and / or your ability to interpret this data is satisfactory, why are HA sets like Black Rose so popular among damage dealers?"
Note: I'm only using NA PC data for a quick example... I don't have the time to wait for the report to parse all 180+ GB of data for all platforms.
Current armor bias of ALL players on NA PC:
Current armor bias of ONLY PVP players on NA PC
.. and now just for fun, here's the bias of all PVP players on NA PC with 501+ CP.
So in general, heavy isn't as popular as everyone thinks in PVP, especially at the higher end CP. The changes to heavy armor have swung things much closer to what I would call overall parity than ever before. There is still room for improvement however, especially when we start digging into things like class armor bias breakdowns. (i.e. - DK generally prefer heavy over all other armor types...etc)
[img][/img]
Secondly I think the rest of us can see the sheer frustration of the Devs dealing with the constant complainers/whine bots. I hope everyone keeps that in mind during the next Delitia tantrum.When presented with facts, this community states: "We have alternative facts."
Exactly; the vocal minority will never ever be happy they live to prove their point and make their opinions law. Honestly it's like having 15 or so comic book guys whining at once and it has absolutely nothing to do with the state of the game and everything with them crying until they get their way.
@Balamoor
You do realize this is a necro thread right? I think this is actually displeased with the Wrath changes to heavy armor, which, while it got people to use heavy alot more, wasn't what we were displeased about.
This was less a case of the vocal minority and a case of PVE being directly changed for the sake of PVP.
Or did you just take any excuse to bash people you hate for Opinions you dislike? What am I saying, of course you did. You probably didn't even check that the original post was IN SEPTEMBER OF LAST YEAR.
This thread, this complete disconnect with what the facts tell us versus the intent of design, is exactly what the OP was trying to show, and it's still a valid point. Wrongthink is not a punishable crime, enough, dude.
Shouldn't you be out dumping on someone for buying crown crates, or playing SJW over gambling or something? I saw the date, I also know that we have discussions on this forum that have very long life spans because they are topical.
The questions over Devs using hard data is topical.
Do I need to break it down into a more horsey/ducky form for you?
Finally, I doubt you have a window into my soul so saying I hate anyone is ludicrous, this is a forum Felicia, no rational person takes it seriously enough to hate anyone. Think they are completely idiotic yes, but not hate.
Exept every time I see you, you tend to be jumping on the bandwagon of telling anyone who disagree's with how ZOS does things to go screw themselves, telling them how to spend their time, or generally being an apologist and using faux concern as an excuse to do the first two.
The questions over the Devs use of hard data is about as clean cut as it can be, they like to cherrypick. Again, the changes to heavy armor were MADE for the sake of PVP. What data do they use to justify it? Ambiguous data like 'total players using heavy'.
And the people who questioned why PVE was geting directly nerfed got no answer. I dont see how there's a discussion to be had about it, it's about as cut and dried as it can be.
Interesting because when I see you, you are using words like Cherrypick, scam, ripoff, broken and every other negative connotation you can pull out of your ear. Your little paws cult has enjoyed calling me out on the forums and in game ever since some of your members lost their right to post on the forums for bullying and shaming other posters.
Now back to the Devs, no it isn't clean cut because you cant see the entire picture you can only assume the worst which is what you and the other 15 perpetually outraged posters do.....constantly, well at least until the mods decide they had enough with the constant nonconstructive rants.
Until then thanks for the humor.
Stovahkiin wrote: »Guess no one noticed that this thread just get mega necro'd
Stovahkiin wrote: »Guess no one noticed that this thread just get mega necro'd
Actually there is nearly nobody ever pvping. Its not like there were thousands of people roaming cyrodiil every day. Its more like some hundred. And half of them are there every day.
This games pvp is dead and buried.
ZOS_RichLambert wrote: »I probably shouldn't respond to such a post, but gotta jump in. We do use data and compare that to player feedback and our own experiences on live. Players always assume that what they see is what everyone is doing... that is a very dangerous assumption. Let's take a more detailed look at question #7... (even though its trolly)"What hard data did you use when buffing heavy armor? If your data is reliable and / or your ability to interpret this data is satisfactory, why are HA sets like Black Rose so popular among damage dealers?"
Note: I'm only using NA PC data for a quick example... I don't have the time to wait for the report to parse all 180+ GB of data for all platforms.
Current armor bias of ALL players on NA PC:
Current armor bias of ONLY PVP players on NA PC
.. and now just for fun, here's the bias of all PVP players on NA PC with 501+ CP.
So in general, heavy isn't as popular as everyone thinks in PVP, especially at the higher end CP. The changes to heavy armor have swung things much closer to what I would call overall parity than ever before. There is still room for improvement however, especially when we start digging into things like class armor bias breakdowns. (i.e. - DK generally prefer heavy over all other armor types...etc)
ZOS_RichLambert wrote: »I probably shouldn't respond to such a post, but gotta jump in. We do use data and compare that to player feedback and our own experiences on live. Players always assume that what they see is what everyone is doing... that is a very dangerous assumption. Let's take a more detailed look at question #7... (even though its trolly)"What hard data did you use when buffing heavy armor? If your data is reliable and / or your ability to interpret this data is satisfactory, why are HA sets like Black Rose so popular among damage dealers?"
Note: I'm only using NA PC data for a quick example... I don't have the time to wait for the report to parse all 180+ GB of data for all platforms.
Current armor bias of ALL players on NA PC:
Current armor bias of ONLY PVP players on NA PC
.. and now just for fun, here's the bias of all PVP players on NA PC with 501+ CP.
So in general, heavy isn't as popular as everyone thinks in PVP, especially at the higher end CP. The changes to heavy armor have swung things much closer to what I would call overall parity than ever before. There is still room for improvement however, especially when we start digging into things like class armor bias breakdowns. (i.e. - DK generally prefer heavy over all other armor types...etc)
Cheers for this @ZOS_RichLambert. It's funny that a small circle of dueling players all want to use one type of armor so they assume that everyone is using it as well. I do wonder what constitutes an ONLY PVP player. I spend probably 75% of my time in PVP. Am I PVP only?
Anti_Virus wrote: »Although the thread is necroed, This should lay the rediculous claim to rest that heavy armor is the meta, some people will accept the facts other will insist that thier anecdotal opinion is fact.