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PVP should be across the map of Tamriel

  • Kiralyn2000
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    linzion wrote: »
    I want an immersive Elder Scroll since the single-player RPG was abandoned.

    When was the single-player game "abandoned"? ZOS and the team creating ESO have nothing to do with Bethesda and the team creating the next single-player TES game.

    Of course, Bethesda doesn't pump out a game every year like the CoD people do. And they did Fallout 4 last, so they need more time to finish the next Elder Scrolls game.

    (also not sure what PvP has to do with the single-player games, either. Or war between nations - yes, Skyrim had that, but Morrowind and Oblivion didn't, so it's not like faction warfare is a regular feature of the TES series. Or anything to do with "immersion".)


    edit: Morrowind 2002, Obivion 2006, Fallout 3 2008, Skyrim 2011, Fallout 4 2015. So, 2-4 years between games. I'd expect to find out about the next Elder Scrolls in 2018.
    Edited by Kiralyn2000 on April 28, 2017 1:53AM
  • Rohamad_Ali
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    Games with world PVP never survive . Just look at WoW .
  • CurvedSwords123
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    linzion wrote: »
    I want an immersive Elder Scroll since the single-player RPG was abandoned.
    I'm surprised pro-PVE opinions are so violent ...
    Well ... I understand that this is just a limited and unknown form of idea about administration or programming ...
    There is nothing wrong or complicated in that, it only takes a little programming time that I know they are capable of.

    The mass that likes pvp is as big as those who like PVE ... soon nobody is without fun ... and ZOS does not run out of money on this good idea.
    Do not be selfish or violent friends pro-PVE this is just a game

    U hit the nail on the head. Immersion is very important. It's hard to argue these safe spaces from the prevalent conflict is immersive. Another thing worth considering, is a big component of the succesful formula of ES games is total freedom. Kill whoever u want, when u want, for whatever reason.The single player games were predicated on catostraphic events, this MMO is based on war. It's based on WAR guys. Let's respect the ES lineage and expand freedoms here.
  • AlienatedGoat
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    Tamriel should be all PvE, including Cyrodiil.

    See? I can make dumb statements too.
    PC-NA Goat - Bleat Bleat Baaaa
  • CurvedSwords123
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    Games with world PVP never survive . Just look at WoW .

    I'm actually of the opposite opinion. It's games that restrict freedoms that go nowhere. ESO has made a big come back, but c'mon man, WoW had always been a success story and it still is.
  • Sensei_Brew
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    Maybe not the whole map but more than Cyrodil for sure....Maybe craglorn?
  • CurvedSwords123
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    linzion wrote: »
    I want an immersive Elder Scroll since the single-player RPG was abandoned.

    When was the single-player game "abandoned"? ZOS and the team creating ESO have nothing to do with Bethesda and the team creating the next single-player TES game.

    Of course, Bethesda doesn't pump out a game every year like the CoD people do. And they did Fallout 4 last, so they need more time to finish the next Elder Scrolls game.

    (also not sure what PvP has to do with the single-player games, either. Or war between nations - yes, Skyrim had that, but Morrowind and Oblivion didn't, so it's not like faction warfare is a regular feature of the TES series. Or anything to do with "immersion".)


    edit: Morrowind 2002, Obivion 2006, Fallout 3 2008, Skyrim 2011, Fallout 4 2015. So, 2-4 years between games. I'd expect to find out about the next Elder Scrolls in 2018.

    Ok. This is where I think he was getting at. Within the single player games there were faction wars which lead to kill on site and conflict situations (Imperials vs Stormcloaks for example). What are we but massive factions? Of course there were no other players in the other es games. But the rhyme and reason behind this, is conflict and violence should be consistent amongst es games, which is opposing factions, much less armies, should be free to kill each other whereever.
  • CurvedSwords123
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    Maybe not the whole map but more than Cyrodil for sure....Maybe craglorn?

    This is another thing worth considering. Maybe noobs should be completely protected from player violence? Or, just having more PvP zones may help too.
  • linzion
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    Congratulations on demonstrating why people find pvpers (or at least their most vocal examples) to be unpleasant to be around. The constant sneering, trash talk, etc..... so charming.
    This is not true, you like PVE but I'm reading ..you is the only person placing pejorative titles in players different from your taste .. those in favor of PVP are being very respectful as far as I'm reading.
    Then it this no relation to being a pvp or pve player, but rather a relation to the person respecting the next or not in any way.
  • scorpiodog
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    linzion wrote: »
    PVP should be across the map of Tamriel
    It does not make sense AD to walk quietly as in a country walk in EP or DC territory
    Since this is a war, why is not pvp area the map of the enemy faction ??

    Problem: The PvP community ruined ESO PvP with their constant greifing and exploits and "anything for AP" approach and now Cyrodil is virtually empty and some servers are ghost towns.

    Solution: Ruin the rest of the game.

    Good idea.
  • linzion
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    Games with world PVP never survive . Just look at WoW .
    I think you're wrong, I know people who play WoW to this day. I've never really played. But I still prefer Elder Scroll (even though it is as it is, but I would like to see immersive changes in combat)
  • CurvedSwords123
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    scorpiodog wrote: »
    linzion wrote: »
    PVP should be across the map of Tamriel
    It does not make sense AD to walk quietly as in a country walk in EP or DC territory
    Since this is a war, why is not pvp area the map of the enemy faction ??

    Problem: The PvP community ruined ESO PvP with their constant greifing and exploits and "anything for AP" approach and now Cyrodil is virtually empty and some servers are ghost towns.

    Solution: Ruin the rest of the game.

    Good idea.

    Cyrodil isn't a ghost town. The best developers address exploits directly, rather than neglecting an entire facet of the game. So what? Do you suggest making Cyrodil PvE so it can be un-ruined?
    Edited by CurvedSwords123 on April 28, 2017 2:16AM
  • linzion
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    linzion wrote: »
    I want an immersive Elder Scroll since the single-player RPG was abandoned.

    When was the single-player game "abandoned"? ZOS and the team creating ESO have nothing to do with Bethesda and the team creating the next single-player TES game.
    No matter who did ... it matters that they used the name of the The Elder Scroll
    And many of those who came to ESO came by this name and in search of the history that it brings and I'm glad you know all the games ja 'that listed almost all ...

    So if you stop to think you will know that to be an Elder Scrolls you need to be immersive ... and PVP would do that.
  • Kiralyn2000
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    Not that I believe in "immersion" to start with, but based on what I've seen thrown around forums by the immersion-ites.... what the heck would be "immersive" about PvP? Getting ganked by some trash-talking dude, having a zerg galloping back and forth, teabaggers, etc.... I've never seen any MMO pvp that was "in character" or anything other than a socc
    linzion wrote: »
    I want an immersive Elder Scroll since the single-player RPG was abandoned.

    When was the single-player game "abandoned"? ZOS and the team creating ESO have nothing to do with Bethesda and the team creating the next single-player TES game.

    Of course, Bethesda doesn't pump out a game every year like the CoD people do. And they did Fallout 4 last, so they need more time to finish the next Elder Scrolls game.

    (also not sure what PvP has to do with the single-player games, either. Or war between nations - yes, Skyrim had that, but Morrowind and Oblivion didn't, so it's not like faction warfare is a regular feature of the TES series. Or anything to do with "immersion".)


    edit: Morrowind 2002, Obivion 2006, Fallout 3 2008, Skyrim 2011, Fallout 4 2015. So, 2-4 years between games. I'd expect to find out about the next Elder Scrolls in 2018.

    Ok. This is where I think he was getting at. Within the single player games there were faction wars which lead to kill on site and conflict situations (Imperials vs Stormcloaks for example). What are we but massive factions? Of course there were no other players in the other es games. But the rhyme and reason behind this, is conflict and violence should be consistent amongst es games, which is opposing factions, much less armies, should be free to kill each other whereever.

    But we have the "faction combat" that we did in Skyrim - in every faction area, there are quests involving the warfare between the different groups. Just like Skyrim had. (and again - Skyrim was the only one that had this warfare thing going on - in MW and OB, the conflict was against other forces like the Daedra).

    One issue is that One Tamriel effectively made everyone factionless, since you can "go anywhere and do anything". In the original game, you picked your faction and quested through it as Their Hero™. And then you did Cadwell's Silver, which said "ok, none of the happened, instead you were Faction 2's Hero". Ditto with Cadwell's Gold and faction 3. So you had a consistent storyline where you were the hero of just one faction (at a time) and everyone questing around you in the PvE areas was on your side.

    But One Tamriel means you can jump between zones at will, fighting AD troops in an EP zone, and then fighting EP troops in an AD zone. No consistency, no rational storyline. There's also nothing to prevent you from grouping for a dungeon with players from all three factions, or hanging out in any of the three capitals.
  • FloppyTouch
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    PK buff in open world would be fun. You get to turn on PK mode and say you get more exp and more gold drop plus better drops but other players that have PK mode on can kill you.

    This way carebears can quest and not worry about anything and pvper can have more fun while questing or farming.
  • Rhoric
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    Go look at SWTOR. They don't have PvP servers anymore. They have PvP instances and those are virtually deserted. I had to go into those instances a few times to get quest spawns. I was the only one in that instance and I was on populated server.
  • linzion
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    Hmm Kiralyn2000... I already understood that you have a type of militant prejudice then concludes that it is not right to talk about an idea with you being so I will not answer you anymore since it is not open to ideis

    But I hope this is a concrete idea so that no one is harmed, it fun healthy for all in context with The Elder Scrolls
  • CurvedSwords123
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    Not that I believe in "immersion" to start with, but based on what I've seen thrown around forums by the immersion-ites.... what the heck would be "immersive" about PvP? Getting ganked by some trash-talking dude, having a zerg galloping back and forth, teabaggers, etc.... I've never seen any MMO pvp that was "in character" or anything other than a socc
    linzion wrote: »
    I want an immersive Elder Scroll since the single-player RPG was abandoned.

    When was the single-player game "abandoned"? ZOS and the team creating ESO have nothing to do with Bethesda and the team creating the next single-player TES game.

    Of course, Bethesda doesn't pump out a game every year like the CoD people do. And they did Fallout 4 last, so they need more time to finish the next Elder Scrolls game.

    (also not sure what PvP has to do with the single-player games, either. Or war between nations - yes, Skyrim had that, but Morrowind and Oblivion didn't, so it's not like faction warfare is a regular feature of the TES series. Or anything to do with "immersion".)


    edit: Morrowind 2002, Obivion 2006, Fallout 3 2008, Skyrim 2011, Fallout 4 2015. So, 2-4 years between games. I'd expect to find out about the next Elder Scrolls in 2018.

    Ok. This is where I think he was getting at. Within the single player games there were faction wars which lead to kill on site and conflict situations (Imperials vs Stormcloaks for example). What are we but massive factions? Of course there were no other players in the other es games. But the rhyme and reason behind this, is conflict and violence should be consistent amongst es games, which is opposing factions, much less armies, should be free to kill each other whereever.

    But we have the "faction combat" that we did in Skyrim - in every faction area, there are quests involving the warfare between the different groups. Just like Skyrim had. (and again - Skyrim was the only one that had this warfare thing going on - in MW and OB, the conflict was against other forces like the Daedra).

    One issue is that One Tamriel effectively made everyone factionless, since you can "go anywhere and do anything". In the original game, you picked your faction and quested through it as Their Hero™. And then you did Cadwell's Silver, which said "ok, none of the happened, instead you were Faction 2's Hero". Ditto with Cadwell's Gold and faction 3. So you had a consistent storyline where you were the hero of just one faction (at a time) and everyone questing around you in the PvE areas was on your side.

    But One Tamriel means you can jump between zones at will, fighting AD troops in an EP zone, and then fighting EP troops in an AD zone. No consistency, no rational storyline. There's also nothing to prevent you from grouping for a dungeon with players from all three factions, or hanging out in any of the three capitals.

    Well, no. I can't align myself with what u'r saying. Let me explain. Every single ES game has had violent faction conflict, oblivion had the fighters guild vs black marsh guys blah blah for example. If ur concern is trash talkers and t baggers, I get that. I really do. PvP without purpose or boundaries ruined games like AoC.
    But ultimately, rallying a group of ur friends to teach the teabaggers a lesson would be infinitely more satisfying than grinding NPC monsters. Also, let's not understate the difficulty an invading player group would have in enemy land. Personally, I would advocate for only player resurrections for invading players on enemy land, forcing them to act very strategically. Immersion is important. This is a war. It's disconcerting that I can kill ebonheart and aldmeri NPCs, but I have to go to this little cyrodil map to go toe to toe with the real thing. This isn't a free, atmospheric and immersive experience like it could be. Doesn't that bothers u? Player made conflict will always be more interesting than fighting an NPC auto attacking u.
  • CurvedSwords123
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    Rhoric wrote: »
    Go look at SWTOR. They don't have PvP servers anymore. They have PvP instances and those are virtually deserted. I had to go into those instances a few times to get quest spawns. I was the only one in that instance and I was on populated server.

    Man. Swtor is deserted. Period. Know why? The whole game is about NPCs! Lol. Cutscenes isn't game play.
  • linzion
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    Rhoric wrote: »
    Go look at SWTOR. They don't have PvP servers anymore. They have PvP instances and those are virtually deserted. I had to go into those instances a few times to get quest spawns. I was the only one in that instance and I was on populated server.
    So going to see TERA ... which is the best pvp scheme I know .. and there must be some better ones in others games... (as I said before, I do not like the oriental drawing and history so I do not play there).
  • CurvedSwords123
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    Again, guys. If u hate PvP, us immersion lover PvP guys want you to have your own server. The server options is a long standing and successful staple of MMO games.
  • Katahdin
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    linzion wrote: »
    those in favor of PVP are being very respectful as far as I'm reading.

    So pro OW PVPers calling anti OW PvPers carebears and noobs is "being very respectful" according to you?

    It is not respectful. Its intentionally insulting and demeaning to people just because they dont agree with your point of view.

    Its also the perfect example of one of the reasons many people dont want OW PVP. Many Pro OW PvPers repeatedly demonstrate that they can not be respectful to other people. It is simply the antithesis of their ideology.



    Edited by Katahdin on April 28, 2017 2:56AM
    Beta tester November 2013
  • Rohamad_Ali
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    Games with world PVP never survive . Just look at WoW .

    I'm actually of the opposite opinion. It's games that restrict freedoms that go nowhere. ESO has made a big come back, but c'mon man, WoW had always been a success story and it still is.

    Ya I don't know how I could be more sarcastic by saying it won't survive and using the game with the most subs in history without installing a giant neon sign that says sarcasm .
    Edited by Rohamad_Ali on April 28, 2017 2:57AM
  • CurvedSwords123
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    Katahdin wrote: »
    linzion wrote: »
    those in favor of PVP are being very respectful as far as I'm reading.

    So pro OW PVPers calling anti OW PvPers carebears and noobs is "being very respectful" according to you?

    It is not respectful. Its intentionally insulting and demeaning to people just because they dont agree with your point of view.

    Its also the perfect example of one of the reasons many people dont want OW PVP. Many Pro OW PvPers repeatedly demonstrate that they can not be respectful to other people. It is simply the antithesis of their ideology.

    Keep up those kinds of comments and you'll get this thread moderated and possibly shut down

    We're advocating for choice. If u are sincerely that sensitive and wary of pro PvP guys, u should want a server split more so than anyone.
  • Attackfrog
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    While I enjoy occasional open world pvp, it makes leveling a ***. The camping and ganking ruins the leveling experience.

    Now, let's say you were always flagged off of pvp until you hit 50, that might be a fair compromise.
    "You can have fun or you can have safety, but you can't have them both"
    -A ten-year-old
  • CurvedSwords123
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    Games with world PVP never survive . Just look at WoW .

    I'm actually of the opposite opinion. It's games that restrict freedoms that go nowhere. ESO has made a big come back, but c'mon man, WoW had always been a success story and it still is.

    Ya I don't how I could be more sarcastic by saying it won't survive and using the game with the most subs in history without installing a giant neon sign that says sarcasm .

    Oh, so u were being sarcastic? Explain how I was supposed to realize than from ur dry post without the ridiculous neon sign comment. Regardless, I appreciate the OW PVP support then.
    Edited by CurvedSwords123 on April 28, 2017 2:58AM
  • Axoinus
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    I can only object in the sense that the game wasn't originally designed that way. So your recommendation is not in scope and not realistic.
  • linzion
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    Katahdin wrote: »
    linzion wrote: »
    those in favor of PVP are being very respectful as far as I'm reading.

    So pro OW PVPers calling anti OW PvPers carebears and noobs is "being very respectful" according to you?

    It is not respectful. Its intentionally insulting and demeaning to people just because they dont agree with your point of view.

    Its also the perfect example of one of the reasons many people dont want OW PVP. Many Pro OW PvPers repeatedly demonstrate that they can not be respectful to other people. It is simply the antithesis of their ideology.


    I did not understand anything you're talking about, buddy ... let's keep focus on the theme? If I leave the topic I prefer even if the topic is closed ... but when the other person said noob I understand only as beginners ... so my friends who started last week.

    Then returning to the subject .. what do you think about pvp server in a more open world?

    The idea of a buff from another colleague is great.
  • CurvedSwords123
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    Axoinus wrote: »
    I can only object in the sense that the game wasn't originally designed that way. So your recommendation is not in scope and not realistic.

    It was. They originally meant the bounty system to be about hunting player killers, as previous posters explained. Look at how the PvE militants react to a suggested server split. That's why Zenimax went the politically correct route. Also, this game was a disaster when it came out, it's doing better as they have proven themselves capable of evolution. It can work.
  • CurvedSwords123
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    Attackfrog wrote: »
    While I enjoy occasional open world pvp, it makes leveling a ***. The camping and ganking ruins the leveling experience.

    Now, let's say you were always flagged off of pvp until you hit 50, that might be a fair compromise.

    That's a great point. It's a very reasonable position to have noobs exempt from player violence. Unless they can construct some kind of other infrastructure to make their experience reasonable (like NPC guards).
This discussion has been closed.