KingYogi415 wrote: »I vote yes!
Killing some one should take 50% of their gold and a 2 pieces of their armor. EVEN is it's BOP.
Cheers!
CurvedSwords123 wrote: »[snip] What are you talking about design? Did you read the earlier post of what the original bounty system was supposed to be? This is a game based on war between three factions, that's what the entire story is predicated on. If you like [snip] NPCs non stop that's ur business, but don't pretend open world PvP doesn't make sense in this context. [snip] Split the servers.
[Edit to remove bait.]
CurvedSwords123 wrote: »It wouldn't. I'm not advocating to force u ppl out of ur safe spaces. There is no downside to a server split. It'll just cater to more ppl and bring in more players. Don't pretend u haven't heard the myriad criticisms of the lack of global PvP for a war game. And I haven't heard once of a lore element, that every faction pinky sweared to play nice except for in this small central region. Ridiculous. Split the servers.
CurvedSwords123 wrote: »Good to see some ppl up for game reform, and the injection of some life and authenticity to this "war". The PvE [snip] crowd is always so onerous and loud.
Kiralyn2000 wrote: »Congratulations on demonstrating why people find pvpers (or at least their most vocal examples) to be unpleasant to be around. The constant sneering, trash talk, etc..... so charming.
CurvedSwords123 wrote: »Stop being so sensitive. My possession of a contrarian opinion isn't reason for censorship. As a matter of fact didn't u tell another guy his opinion was only valid until he got ganked?
Bouldercleave wrote: »CurvedSwords123 wrote: »Stop being so sensitive. My possession of a contrarian opinion isn't reason for censorship. As a matter of fact didn't u tell another guy his opinion was only valid until he got ganked?
He wanted to get gold and armor on kills - If it happened to him, you don't think he would rage? yeah right.
Well, I WAS actually on your side for a while there - but you lost me. Good job on proving why PvPers are universally loathed by PvEers.
I'm down for it. Just to see the constant carnage and pve players cry for help in world chat. It would be hilarious.
Hmm. This idea reminds me of a game I used to play a while back. The pvp system was such that everyone who wanted it had to set a tag on their profile to enable it; by default pvp was off. So you had a world shared by pvers and pvpers and only the pvpers could kill and attack other pvpers with the tag active. Once you became a pvper, the setting would be permanent. Also, if you killed someone, you could take everything from their inventory. The majority of people did not opt for this.
Originally, the bounty system idea was this. A player collects bounty from another that has it in the world by simply hunting them and killing them. This was scrapped.
Originally, the bounty system idea was this. A player collects bounty from another that has it in the world by simply hunting them and killing them. This was scrapped.
Yea, the Enforcer system, that would've been cool if people couldn't just camp the Outlaw refuge to do it. But I feel a cool way to introduce non-Cyrodiil, non-dueling PvP would be to rework the Fighter's Guild Bounty Hunter passive quests. You talk to an NPC in the Wayrest, Eldenroot, or Mournhold Fighter's Guild hall (which one would depend on Alliance) who will assign you a quest to kill X number of different alliance players in your faction's territory. Don't want to deal with that? Fine, have an option which starts turned off to allow AvA outside of Cyrodiil. If you want to fight for your life, just turn it on. It would also turn a useless passive into one that would be really cool. What would the rewards be? A good amount of AP, lots of gold, and maybe a new achievement or two.