S1ipperyJim wrote: »"remove the attribute scaling system " THIS needs to happen
I was wrong thinking that higher weapon damage would increase the damage of normal staff attacks.GrumpyDuckling wrote: »
No idea, it may not be their intent.
<edit ehwrong> It is an option, other constraints aside, so it's not really 'pushing' hybrids IMO
I was wrong thinking that higher weapon damage would increase the damage of normal staff attacks.GrumpyDuckling wrote: »
No idea, it may not be their intent.
<edit ehwrong> It is an option, other constraints aside, so it's not really 'pushing' hybrids IMO
Not sure why I thought it would.
Shacklebreaker wouldn't hurt somebody at least trying to hybridize i agree
I think this interesting and while hybrids are never going to be meta I'm thinking they could be interesting.
Having not played any morrowind I'm not sure how all the changes will play out but even before I saw these sets I was interested in playing around with a hybrid for a few reasons.
1 Quite a lot of the synergies seem to have been altered to restore either magicka or stamina depending on which is lower. (this suggests ZOS are expecting players to be using both pools in some fashion)
2 The nerf to sustain could mean depending on sets etc that spamming an ability from the primary pool might mean you run dry so perhaps there is a useful ability in the other pool. Now that I see these sets I'm thinking that perhaps that is what ZOS were intending.
I think the changes we are seeing and these sets are phase 1 of "the return of the hybrid". Perhaps not going far enough. But certainly far enough for me to respect my sap tank to be less tanky and more "can I dps a little"
s7732425ub17_ESO wrote: »They are not "pushing" hybrid builds. They are giving players more opportunities to make hybrid builds if they would like to. You don't have to run a hybrid build if you don't want to. But if you do, there are some nice new sets just for you!
s7732425ub17_ESO wrote: »They are not "pushing" hybrid builds. They are giving players more opportunities to make hybrid builds if they would like to. You don't have to run a hybrid build if you don't want to. But if you do, there are some nice new sets just for you!
starkerealm wrote: »New player here, what was the problem with soft caps that they saw the need to remove them? Soft caps are so innocent and harmless.
Softcaps date back to before the champion point system. The problem was, back then, your stats were basically 10% of what they are now (in just a, here's a number kind of way, the values were roughly analogous). Back then, it was pretty easy to hit softcaps, so you'd overcharge an attribute and get severe diminishing returns.
The issue that ZOS was trying to address was, with champion points, that players wouldn't actually see their numbers go up when they put points into stars, so the stats were inflated, and the soft caps were removed.
Thank you, that makes sense. Here's hope they'd reintroduce soft caps...I'm a big fan of hybrid builds, and putting all points in one attribute despite the diminishing returns is also quite interesting (did that in some games).
S1ipperyJim wrote: »"remove the attribute scaling system " THIS needs to happen
yup. it had unintended effects that have hampered the game. as a stamina player- there are bugger all class skills i can use- and as a magicka player no weapon skills. its boring, its limiting. its easy to fix with some thought- just not zos thought. get fengrush, kristopher, alcast and others in to do the thinking on this- before wrobel breaks something further.
image being able to drop a destro ulti, crystal frag combo- then crit rush into your own destro rage circle! this is the build freedom we were promised- but they've made it impossible to happen.
Whats also quite annoying for anyone trying to make a hybrid work, is that all these sets are crafted, which in turn means no jewlery, which means you cant have 2 of these hybrid sets active at once.