Maintenance for the week of September 29:
• PC/Mac: NA and EU megaservers for patch maintenance – September 29, 4:00AM EDT (8:00 UTC) - 9:00AM EDT (13:00 UTC)
• Xbox: NA and EU megaservers for patch maintenance – October 1, 8:00 UTC (4:00AM EDT) - 16:00 UTC (12:00PM EDT)
• PlayStation®: NA and EU megaservers for patch maintenance – October 1, 8:00 UTC (4:00AM EDT) - 16:00 UTC (12:00PM EDT)

C'mon ZOS... Stop Pushing Hybrids! (Morrowind Crafted Sets)

  • Mettaricana
    Mettaricana
    ✭✭✭✭✭
    ✭✭✭
    "remove the attribute scaling system " THIS needs to happen

    Would love that remove scaling or reduce it so hard that 50k of a resource isnt worth the investment.
  • Rex-Umbra
    Rex-Umbra
    ✭✭✭✭✭
    ✭✭
    Can't even stack hybrid sets because they are all crafted 5 peice
    Xbox GT: Rex Umbrah
    GM of IMPERIUM since 2015.
  • Fallen_Ray
    Fallen_Ray
    ✭✭✭✭✭
    Daedric trickery would make a nice tanking set. Even if they're at random, there's 4 beneficial "Major buffs" that are very handy in any situation, with Major Expedition being the odd one out of course.

    Back to the topic and also agreeing with you, they want us so bad to try the spellsword/battlemage or mystic archer that the only thing they do is introduce sets that might appear to support the hybrid play style but all it does is give you a false illusion since we all know that it will never work, at least the way the system is designed.

    If you ask me Spell damage and weapon damage need to go. The damage effectiveness should be as effective as your level and investment is said skill (2h, dual wield, etc.). Of course this means that the entire combat system needs to be scrapped but it would make hybrid builds more effective.
    Edited by Fallen_Ray on April 27, 2017 4:29PM
    "Dear brother, I do not spread rumors, I create them"- Lucien Lachance
  • Goshua
    Goshua
    ✭✭✭✭
    Goshua wrote: »
    Goshua wrote: »
    pushing hybrids or allowing either magicka or stamina to use the sets, i see it as more the latter

    If that is the intent, why would they separate the 2nd and 3rd bonuses on Assassin's Guile and Shacklebreaker? Why not combine them like the 4th bonus?

    No idea, it may not be their intent.

    <edit ehwrong> It is an option, other constraints aside, so it's not really 'pushing' hybrids IMO
    I was wrong thinking that higher weapon damage would increase the damage of normal staff attacks.
    Not sure why I thought it would.

    Shacklebreaker wouldn't hurt somebody at least trying to hybridize i agree
  • Lord_Eomer
    Lord_Eomer
    ✭✭✭✭✭
    ✭✭
    DarkAedin wrote: »
    #bringbacksoftcaps

    No caps! Stop being newbie all da time
  • starkerealm
    starkerealm
    ✭✭✭✭✭
    ✭✭✭✭✭
    Goshua wrote: »
    Goshua wrote: »
    Goshua wrote: »
    pushing hybrids or allowing either magicka or stamina to use the sets, i see it as more the latter

    If that is the intent, why would they separate the 2nd and 3rd bonuses on Assassin's Guile and Shacklebreaker? Why not combine them like the 4th bonus?

    No idea, it may not be their intent.

    <edit ehwrong> It is an option, other constraints aside, so it's not really 'pushing' hybrids IMO
    I was wrong thinking that higher weapon damage would increase the damage of normal staff attacks.
    Not sure why I thought it would.

    Shacklebreaker wouldn't hurt somebody at least trying to hybridize i agree

    Depending on how long you've been around, or how old the threads you've read have been, that's an entirely reasonable mistake to make. Back when the game launched, basic staff attacks did scale with weapon damage. I want to say this was changed around 1.3 or so, but I'm not sure. Someone who ran a staff build back then might be able to tell you for certain.
  • Lavennin
    Lavennin
    ✭✭✭
    Etchos wrote: »
    I think this interesting and while hybrids are never going to be meta I'm thinking they could be interesting.

    Having not played any morrowind I'm not sure how all the changes will play out but even before I saw these sets I was interested in playing around with a hybrid for a few reasons.

    1 Quite a lot of the synergies seem to have been altered to restore either magicka or stamina depending on which is lower. (this suggests ZOS are expecting players to be using both pools in some fashion)

    2 The nerf to sustain could mean depending on sets etc that spamming an ability from the primary pool might mean you run dry so perhaps there is a useful ability in the other pool. Now that I see these sets I'm thinking that perhaps that is what ZOS were intending.

    I think the changes we are seeing and these sets are phase 1 of "the return of the hybrid". Perhaps not going far enough. But certainly far enough for me to respect my sap tank to be less tanky and more "can I dps a little"

    I really hope you are right. Maybe the dev will do something about damage scaling in a later patch?

  • LadyLavina
    LadyLavina
    ✭✭✭✭✭
    Edit: Deleted b/c I had nothing constructive to say regarding this topic.
    Edited by LadyLavina on April 27, 2017 5:33PM
    PC - NA @LadyLavina 1800+ CP PvP Tank and PvP Healer
  • s7732425ub17_ESO
    s7732425ub17_ESO
    ✭✭✭✭✭
    They are not "pushing" hybrid builds. They are giving players more opportunities to make hybrid builds if they would like to. You don't have to run a hybrid build if you don't want to. But if you do, there are some nice new sets just for you!
  • Lavennin
    Lavennin
    ✭✭✭
    They are not "pushing" hybrid builds. They are giving players more opportunities to make hybrid builds if they would like to. You don't have to run a hybrid build if you don't want to. But if you do, there are some nice new sets just for you!

    Hmm...did you read the OP's post?

  • GrumpyDuckling
    GrumpyDuckling
    ✭✭✭✭✭
    ✭✭✭✭
    They are not "pushing" hybrid builds. They are giving players more opportunities to make hybrid builds if they would like to. You don't have to run a hybrid build if you don't want to. But if you do, there are some nice new sets just for you!

    If they are making crafting sets for hybrids, then they are pushing hybrids.

    I want hybrids, but it's important that ZOS realize that these two design choices are hurting hybrids:
    1) attribute scaling
    2) weapon/spell damage divide

    Those two design choices strongly encourage players NOT to make hybrid builds.
  • Kesstryl
    Kesstryl
    ✭✭✭✭✭
    ✭✭
    I want Hybrid builds to become viable. I hope they are at least thinking in that direction and will make the necessary further changes needed to go in this direction.
    HEARTHLIGHT - A guild for housing enthusiasts! Contact @Kesstryl in-game to join.
  • DragonBound
    DragonBound
    ✭✭✭✭✭
    Lavennin wrote: »
    Lavennin wrote: »
    New player here, what was the problem with soft caps that they saw the need to remove them? Soft caps are so innocent and harmless.

    Softcaps date back to before the champion point system. The problem was, back then, your stats were basically 10% of what they are now (in just a, here's a number kind of way, the values were roughly analogous). Back then, it was pretty easy to hit softcaps, so you'd overcharge an attribute and get severe diminishing returns.

    The issue that ZOS was trying to address was, with champion points, that players wouldn't actually see their numbers go up when they put points into stars, so the stats were inflated, and the soft caps were removed.

    Thank you, that makes sense. Here's hope they'd reintroduce soft caps...I'm a big fan of hybrid builds, and putting all points in one attribute despite the diminishing returns is also quite interesting (did that in some games).

    Me to they have a live stream tomorrow and I think they will be explaining more about their direction of the game I am so hyped!
  • Shadow_Viper_vX
    Shadow_Viper_vX
    ✭✭✭✭✭
    Why did you create another thread about the same topic....
  • AgentofKhaoss
    AgentofKhaoss
    ✭✭
    MakoFore wrote: »
    "remove the attribute scaling system " THIS needs to happen

    yup. it had unintended effects that have hampered the game. as a stamina player- there are bugger all class skills i can use- and as a magicka player no weapon skills. its boring, its limiting. its easy to fix with some thought- just not zos thought. get fengrush, kristopher, alcast and others in to do the thinking on this- before wrobel breaks something further.

    image being able to drop a destro ulti, crystal frag combo- then crit rush into your own destro rage circle! this is the build freedom we were promised- but they've made it impossible to happen.

    You just hit it exactly. Why is there so much resistance to this?
  • ParaNostram
    ParaNostram
    ✭✭✭✭✭
    ✭✭
    C'mon OP, let people have their fun. I actually made a hybrid sorc on the beta that actually performed really, REALLY well. Like it surprised me how well it performed and it was the most fun I've had on a new character in a while.
    Z7HeRxU.png

    Edit: Also if you read the original patch notes further than to make "this is a buff if..." memes, you would find that the reworking of many stats are now meant to favor hybrid builds in a way or at the very least give them enough room to function through most vet dungeons level of PvE and just be a fun ball of chaos in PvP
    Edited by ParaNostram on April 28, 2017 1:34PM
    "Your mistake is you begged for your life, not for mercy. I will show you there are many fates worse than death."

    Para Nostram
    Bosmer Sorceress
    Witch of Evermore

    "Death is a privilege that can be denied by it's learned scholars."
    Order of the Black Worm
  • AgentofKhaoss
    AgentofKhaoss
    ✭✭
    Ahzek wrote: »
    Whats also quite annoying for anyone trying to make a hybrid work, is that all these sets are crafted, which in turn means no jewlery, which means you cant have 2 of these hybrid sets active at once.

    We need Jewelry crafting and one last thing.....

    Make all Maelstrom and Master Weapons complete the set as a 5th piece.
  • CavalryPK
    CavalryPK
    ✭✭✭✭✭
    as long as max stat affects acctual delt damage. i dont see hybrid happening ....
    THE CAVELRY HAS ARRIVED! Cav is a professional magblade, (in his not so professional opinion). He is immortal and is fighting for the Pact since 2E 572, amidst the turmoil of the Second Akaviri Invasion. He protects the provinces of Skyrim, Morrowind and Black Marsh.

    Check out his PVP YouTube channel !

    https://youtube.com/TheCavalryPK
Sign In or Register to comment.