GrumpyDuckling wrote: »
S1ipperyJim wrote: »"remove the attribute scaling system " THIS needs to happen
DocFrost72 wrote: »61% crit (both)
27k stat pools, with 19k health
2.5k spell, 3k weapon damage.
Sorc passive increase to shock and physical damage by 5%
Two sorcs of implosion.
"Useless"? No. It will under-perform for vet trials, but be careful saying stuff like "it won't work."
New player here, what was the problem with soft caps that they saw the need to remove them? Soft caps are so innocent and harmless.
starkerealm wrote: »New player here, what was the problem with soft caps that they saw the need to remove them? Soft caps are so innocent and harmless.
Softcaps date back to before the champion point system. The problem was, back then, your stats were basically 10% of what they are now (in just a, here's a number kind of way, the values were roughly analogous). Back then, it was pretty easy to hit softcaps, so you'd overcharge an attribute and get severe diminishing returns.
The issue that ZOS was trying to address was, with champion points, that players wouldn't actually see their numbers go up when they put points into stars, so the stats were inflated, and the soft caps were removed.
DocFrost72 wrote: »61% crit (both)
27k stat pools, with 19k health
2.5k spell, 3k weapon damage.
Sorc passive increase to shock and physical damage by 5%
Two sorcs of implosion.
starkerealm wrote: »New player here, what was the problem with soft caps that they saw the need to remove them? Soft caps are so innocent and harmless.
Softcaps date back to before the champion point system. The problem was, back then, your stats were basically 10% of what they are now (in just a, here's a number kind of way, the values were roughly analogous). Back then, it was pretty easy to hit softcaps, so you'd overcharge an attribute and get severe diminishing returns.
The issue that ZOS was trying to address was, with champion points, that players wouldn't actually see their numbers go up when they put points into stars, so the stats were inflated, and the soft caps were removed.
Thank you, that makes sense. Here's hope they'd reintroduce soft caps...I'm a big fan of hybrid builds, and putting all points in one attribute despite the diminishing returns is also quite interesting (did that in some games).
GrumpyDuckling wrote: »DocFrost72 wrote: »61% crit (both)
27k stat pools, with 19k health
2.5k spell, 3k weapon damage.
Sorc passive increase to shock and physical damage by 5%
Two sorcs of implosion.
"Useless"? No. It will under-perform for vet trials, but be careful saying stuff like "it won't work."
I don't think anyone in this thread called hybrids "useless" or said anything along the lines of "it won't work." In my original post I did say that people who "split attribute points and weapon/spell damage are just hurting themselves and their group (only exception for most group content: tank)."
S1ipperyJim wrote: »DocFrost72 wrote: »61% crit (both)
27k stat pools, with 19k health
2.5k spell, 3k weapon damage.
Sorc passive increase to shock and physical damage by 5%
Two sorcs of implosion.
Let me guess - necropotence set?
pushing hybrids or allowing either magicka or stamina to use the sets, i see it as more the latter
Yes, as you say it would reduce the creep a lot.Yolokin_Swagonborn wrote: »S1ipperyJim wrote: »"remove the attribute scaling system " THIS needs to happen
More than anything else. This would stop TONS of power creep in one step, allow PvP to remove the terrible battle spirit 50% nerf on heals/damage/shields, and put fun and interesting sets like Whitestrakes redemption back into use.
If you just capped the effect attributes have on Shields/damage/heals at around 25k for magicka/stamina and 35k for health, and then you removed battle spirit 50% nerf, hybrids would be viable again.
Shadow_Viper_vX wrote: »Sets that offer more options and allow boarder character customization are always a good thing.
It's amazing what some people complain about when there are things like lag/performance problems still plaguing the game...
This is a non-issue
Useless Thread is Useless
S1ipperyJim wrote: »"remove the attribute scaling system " THIS needs to happen
I don't see why is there any problem. If hybrid builds were more viable, and these sets might help them rise a bit, we would have more diversity, and that equals more fun.
I think this interesting and while hybrids are never going to be meta I'm thinking they could be interesting.
Having not played any morrowind I'm not sure how all the changes will play out but even before I saw these sets I was interested in playing around with a hybrid for a few reasons.
1 Quite a lot of the synergies seem to have been altered to restore either magicka or stamina depending on which is lower. (this suggests ZOS are expecting players to be using both pools in some fashion)
2 The nerf to sustain could mean depending on sets etc that spamming an ability from the primary pool might mean you run dry so perhaps there is a useful ability in the other pool. Now that I see these sets I'm thinking that perhaps that is what ZOS were intending.
I think the changes we are seeing and these sets are phase 1 of "the return of the hybrid". Perhaps not going far enough. But certainly far enough for me to respect my sap tank to be less tanky and more "can I dps a little"